1 /* 2 * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_PIPE_H_ 24 #define _NINE_PIPE_H_ 25 26 #include "d3d9.h" 27 #include "pipe/p_format.h" 28 #include "pipe/p_screen.h" 29 #include "pipe/p_state.h" /* pipe_box */ 30 #include "util/macros.h" 31 #include "util/u_rect.h" 32 #include "util/u_format.h" 33 #include "nine_helpers.h" 34 35 struct cso_context; 36 37 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120]; 38 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT]; 39 40 void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *); 41 void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *); 42 void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *); 43 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *); 44 45 #define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM) 46 47 static inline void 48 rect_to_pipe_box(struct pipe_box *dst, const RECT *src) 49 { 50 dst->x = src->left; 51 dst->y = src->top; 52 dst->z = 0; 53 dst->width = src->right - src->left; 54 dst->height = src->bottom - src->top; 55 dst->depth = 1; 56 } 57 58 static inline void 59 pipe_box_to_rect(RECT *dst, const struct pipe_box *src) 60 { 61 dst->left = src->x; 62 dst->right = src->x + src->width; 63 dst->top = src->y; 64 dst->bottom = src->y + src->height; 65 } 66 67 static inline void 68 rect_minify_inclusive(RECT *rect) 69 { 70 rect->left = rect->left >> 2; 71 rect->top = rect->top >> 2; 72 rect->right = DIV_ROUND_UP(rect->right, 2); 73 rect->bottom = DIV_ROUND_UP(rect->bottom, 2); 74 } 75 76 /* We suppose: 77 * 0 <= rect->left < rect->right 78 * 0 <= rect->top < rect->bottom 79 */ 80 static inline void 81 fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height) 82 { 83 const unsigned w = util_format_get_blockwidth(format); 84 const unsigned h = util_format_get_blockheight(format); 85 86 if (util_format_is_compressed(format)) { 87 rect->left = rect->left - rect->left % w; 88 rect->top = rect->top - rect->top % h; 89 rect->right = (rect->right % w) == 0 ? 90 rect->right : 91 rect->right - (rect->right % w) + w; 92 rect->bottom = (rect->bottom % h) == 0 ? 93 rect->bottom : 94 rect->bottom - (rect->bottom % h) + h; 95 } 96 97 rect->right = MIN2(rect->right, width); 98 rect->bottom = MIN2(rect->bottom, height); 99 } 100 101 static inline boolean 102 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src) 103 { 104 rect_to_pipe_box(dst, src); 105 106 if (dst->width <= 0 || dst->height <= 0) { 107 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box"); 108 dst->width = MAX2(dst->width, 0); 109 dst->height = MAX2(dst->height, 0); 110 return TRUE; 111 } 112 return FALSE; 113 } 114 115 static inline boolean 116 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src) 117 { 118 rect_to_pipe_box(dst, src); 119 120 if (dst->width >= 0 && dst->height >= 0) 121 return FALSE; 122 if (dst->width < 0) dst->width = -dst->width; 123 if (dst->height < 0) dst->height = -dst->height; 124 return TRUE; 125 } 126 127 static inline void 128 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src) 129 { 130 user_warn(src->left > src->right || src->top > src->bottom); 131 132 dst->x = src->left; 133 dst->y = src->top; 134 dst->width = src->right - src->left; 135 dst->height = src->bottom - src->top; 136 } 137 138 static inline boolean 139 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src) 140 { 141 rect_to_pipe_box_xy_only(dst, src); 142 143 if (dst->width <= 0 || dst->height <= 0) { 144 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box"); 145 dst->width = MAX2(dst->width, 0); 146 dst->height = MAX2(dst->height, 0); 147 return TRUE; 148 } 149 return FALSE; 150 } 151 152 static inline void 153 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src) 154 { 155 user_warn(src->left > src->right || src->top > src->bottom); 156 157 dst->x0 = src->left; 158 dst->x1 = src->right; 159 dst->y0 = src->top; 160 dst->y1 = src->bottom; 161 } 162 163 static inline void 164 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src) 165 { 166 user_warn(src->Left > src->Right); 167 user_warn(src->Top > src->Bottom); 168 user_warn(src->Front > src->Back); 169 170 dst->x = src->Left; 171 dst->y = src->Top; 172 dst->z = src->Front; 173 dst->width = src->Right - src->Left; 174 dst->height = src->Bottom - src->Top; 175 dst->depth = src->Back - src->Front; 176 } 177 178 static inline D3DFORMAT 179 pipe_to_d3d9_format(enum pipe_format format) 180 { 181 return nine_pipe_to_d3d9_format_map[format]; 182 } 183 184 /* ATI1 and ATI2 are not officially compressed in d3d9 */ 185 static inline boolean 186 compressed_format( D3DFORMAT fmt ) 187 { 188 switch (fmt) { 189 case D3DFMT_DXT1: 190 case D3DFMT_DXT2: 191 case D3DFMT_DXT3: 192 case D3DFMT_DXT4: 193 case D3DFMT_DXT5: 194 return TRUE; 195 default: 196 break; 197 } 198 return FALSE; 199 } 200 201 static inline boolean 202 depth_stencil_format( D3DFORMAT fmt ) 203 { 204 static D3DFORMAT allowed[] = { 205 D3DFMT_D16_LOCKABLE, 206 D3DFMT_D32, 207 D3DFMT_D15S1, 208 D3DFMT_D24S8, 209 D3DFMT_D24X8, 210 D3DFMT_D24X4S4, 211 D3DFMT_D16, 212 D3DFMT_D32F_LOCKABLE, 213 D3DFMT_D24FS8, 214 D3DFMT_D32_LOCKABLE, 215 D3DFMT_DF16, 216 D3DFMT_DF24, 217 D3DFMT_INTZ 218 }; 219 unsigned i; 220 221 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) { 222 if (fmt == allowed[i]) { return TRUE; } 223 } 224 return FALSE; 225 } 226 227 static inline unsigned 228 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format) 229 { 230 switch (format) { 231 case D3DFMT_D32: 232 case D3DFMT_D15S1: 233 case D3DFMT_D24S8: 234 case D3DFMT_D24X8: 235 case D3DFMT_D24X4S4: 236 case D3DFMT_D16: 237 case D3DFMT_D24FS8: 238 return PIPE_BIND_DEPTH_STENCIL; 239 case D3DFMT_D32F_LOCKABLE: 240 case D3DFMT_D16_LOCKABLE: 241 case D3DFMT_D32_LOCKABLE: 242 return PIPE_BIND_DEPTH_STENCIL; 243 case D3DFMT_DF16: 244 case D3DFMT_DF24: 245 case D3DFMT_INTZ: 246 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW; 247 default: unreachable("Unexpected format"); 248 } 249 } 250 251 static inline enum pipe_format 252 d3d9_to_pipe_format_internal(D3DFORMAT format) 253 { 254 if (format <= D3DFMT_A2B10G10R10_XR_BIAS) 255 return nine_d3d9_to_pipe_format_map[format]; 256 switch (format) { 257 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM; 258 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM; 259 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA; 260 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */ 261 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA; 262 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */ 263 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA; 264 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM; 265 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM; 266 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY; 267 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */ 268 case D3DFMT_NV12: return PIPE_FORMAT_NV12; 269 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */ 270 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */ 271 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */ 272 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */ 273 case D3DFMT_Y210: /* XXX */ 274 case D3DFMT_Y216: 275 case D3DFMT_NV11: 276 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits. 277 We don't advertise it because when it is supported, Fetch-4 is 278 supposed to be supported, which we don't support yet. */ 279 case D3DFMT_NULL: /* special cased, only for surfaces */ 280 return PIPE_FORMAT_NONE; 281 default: 282 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n", 283 format, (char)format, (char)(format >> 8), 284 (char)(format >> 16), (char)(format >> 24)); 285 return PIPE_FORMAT_NONE; 286 } 287 } 288 289 #define format_check_internal(pipe_format) \ 290 screen->is_format_supported(screen, pipe_format, target, \ 291 sample_count, bindings) 292 293 static inline enum pipe_format 294 d3d9_to_pipe_format_checked(struct pipe_screen *screen, 295 D3DFORMAT format, 296 enum pipe_texture_target target, 297 unsigned sample_count, 298 unsigned bindings, 299 boolean srgb, 300 boolean bypass_check) 301 { 302 enum pipe_format result; 303 304 result = d3d9_to_pipe_format_internal(format); 305 if (result == PIPE_FORMAT_NONE) 306 return PIPE_FORMAT_NONE; 307 308 if (srgb) 309 result = util_format_srgb(result); 310 311 /* bypass_check: Used for D3DPOOL_SCRATCH, which 312 * isn't limited to the formats supported by the 313 * device, and to check we are not using a format 314 * fallback. */ 315 if (bypass_check || format_check_internal(result)) 316 return result; 317 318 /* fallback to another format for formats 319 * that match several pipe_format */ 320 switch(format) { 321 /* depth buffer formats are not lockable (except those for which it 322 * is precised in the name), so it is ok to match to another similar 323 * format. In all cases, if the app reads the texture with a shader, 324 * it gets depth on r and doesn't get stencil.*/ 325 case D3DFMT_INTZ: 326 case D3DFMT_D24S8: 327 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT)) 328 return PIPE_FORMAT_Z24_UNORM_S8_UINT; 329 break; 330 case D3DFMT_D24X8: 331 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM)) 332 return PIPE_FORMAT_Z24X8_UNORM; 333 break; 334 /* Support for X8L8V8U8 bumpenvmap format with lighting bits. 335 * X8L8V8U8 is commonly supported among dx9 cards. 336 * To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT, 337 * however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */ 338 case D3DFMT_X8L8V8U8: 339 if (bindings & PIPE_BIND_RENDER_TARGET) 340 return PIPE_FORMAT_NONE; 341 if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT)) 342 return PIPE_FORMAT_R32G32B32X32_FLOAT; 343 default: 344 break; 345 } 346 return PIPE_FORMAT_NONE; 347 } 348 349 /* The quality levels are vendor dependent, so we set our own. 350 * Every quality level has its own sample count and sample 351 * position matrix. 352 * The exact mapping might differ from system to system but thats OK, 353 * as there's no way to gather more information about quality levels 354 * in D3D9. 355 * In case of NONMASKABLE multisample map every quality-level 356 * to a MASKABLE MultiSampleType: 357 * 0: no MSAA 358 * 1: 2x MSAA 359 * 2: 4x MSAA 360 * ... 361 * If the requested quality level is not available to nearest 362 * matching quality level is used. 363 * If no multisample is available the function sets 364 * multisample to D3DMULTISAMPLE_NONE and returns zero. 365 */ 366 static inline HRESULT 367 d3dmultisample_type_check(struct pipe_screen *screen, 368 D3DFORMAT format, 369 D3DMULTISAMPLE_TYPE *multisample, 370 DWORD multisamplequality, 371 DWORD *levels) 372 { 373 unsigned bind, i; 374 375 assert(multisample); 376 377 if (levels) 378 *levels = 1; 379 380 if (*multisample == D3DMULTISAMPLE_NONMASKABLE) { 381 if (depth_stencil_format(format)) 382 bind = d3d9_get_pipe_depth_format_bindings(format); 383 else /* render-target */ 384 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 385 386 *multisample = 0; 387 for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES && 388 multisamplequality; ++i) { 389 if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D, 390 i, bind, FALSE, FALSE) != PIPE_FORMAT_NONE) { 391 multisamplequality--; 392 if (levels) 393 (*levels)++; 394 *multisample = i; 395 } 396 } 397 } 398 /* Make sure to get an exact match */ 399 if (multisamplequality) 400 return D3DERR_INVALIDCALL; 401 return D3D_OK; 402 } 403 404 static inline const char * 405 d3dformat_to_string(D3DFORMAT fmt) 406 { 407 switch (fmt) { 408 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN"; 409 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8"; 410 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8"; 411 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8"; 412 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5"; 413 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5"; 414 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5"; 415 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4"; 416 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2"; 417 case D3DFMT_A8: return "D3DFMT_A8"; 418 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2"; 419 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4"; 420 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10"; 421 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8"; 422 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8"; 423 case D3DFMT_G16R16: return "D3DFMT_G16R16"; 424 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10"; 425 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16"; 426 case D3DFMT_A8P8: return "D3DFMT_A8P8"; 427 case D3DFMT_P8: return "D3DFMT_P8"; 428 case D3DFMT_L8: return "D3DFMT_L8"; 429 case D3DFMT_A8L8: return "D3DFMT_A8L8"; 430 case D3DFMT_A4L4: return "D3DFMT_A4L4"; 431 case D3DFMT_V8U8: return "D3DFMT_V8U8"; 432 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5"; 433 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8"; 434 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8"; 435 case D3DFMT_V16U16: return "D3DFMT_V16U16"; 436 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10"; 437 case D3DFMT_UYVY: return "D3DFMT_UYVY"; 438 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8"; 439 case D3DFMT_YUY2: return "D3DFMT_YUY2"; 440 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8"; 441 case D3DFMT_DXT1: return "D3DFMT_DXT1"; 442 case D3DFMT_DXT2: return "D3DFMT_DXT2"; 443 case D3DFMT_DXT3: return "D3DFMT_DXT3"; 444 case D3DFMT_DXT4: return "D3DFMT_DXT4"; 445 case D3DFMT_DXT5: return "D3DFMT_DXT5"; 446 case D3DFMT_ATI1: return "D3DFMT_ATI1"; 447 case D3DFMT_ATI2: return "D3DFMT_ATI2"; 448 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE"; 449 case D3DFMT_D32: return "D3DFMT_D32"; 450 case D3DFMT_D15S1: return "D3DFMT_D15S1"; 451 case D3DFMT_D24S8: return "D3DFMT_D24S8"; 452 case D3DFMT_D24X8: return "D3DFMT_D24X8"; 453 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4"; 454 case D3DFMT_D16: return "D3DFMT_D16"; 455 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE"; 456 case D3DFMT_D24FS8: return "D3DFMT_D24FS8"; 457 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE"; 458 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE"; 459 case D3DFMT_L16: return "D3DFMT_L16"; 460 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA"; 461 case D3DFMT_INDEX16: return "D3DFMT_INDEX16"; 462 case D3DFMT_INDEX32: return "D3DFMT_INDEX32"; 463 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16"; 464 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8"; 465 case D3DFMT_R16F: return "D3DFMT_R16F"; 466 case D3DFMT_G16R16F: return "D3DFMT_G16R16F"; 467 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F"; 468 case D3DFMT_R32F: return "D3DFMT_R32F"; 469 case D3DFMT_G32R32F: return "D3DFMT_G32R32F"; 470 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F"; 471 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8"; 472 case D3DFMT_A1: return "D3DFMT_A1"; 473 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS"; 474 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER"; 475 case D3DFMT_DF16: return "D3DFMT_DF16"; 476 case D3DFMT_DF24: return "D3DFMT_DF24"; 477 case D3DFMT_INTZ: return "D3DFMT_INTZ"; 478 case D3DFMT_NVDB: return "D3DFMT_NVDB"; 479 case D3DFMT_RESZ: return "D3DFMT_RESZ"; 480 case D3DFMT_NULL: return "D3DFMT_NULL"; 481 case D3DFMT_ATOC: return "D3DFMT_ATOC"; 482 default: 483 break; 484 } 485 return "Unknown"; 486 } 487 488 static inline unsigned 489 nine_fvf_stride( DWORD fvf ) 490 { 491 unsigned texcount, i, size = 0; 492 493 switch (fvf & D3DFVF_POSITION_MASK) { 494 case D3DFVF_XYZ: size += 3*4; break; 495 case D3DFVF_XYZRHW: size += 4*4; break; 496 case D3DFVF_XYZB1: size += 4*4; break; 497 case D3DFVF_XYZB2: size += 5*4; break; 498 case D3DFVF_XYZB3: size += 6*4; break; 499 case D3DFVF_XYZB4: size += 7*4; break; 500 case D3DFVF_XYZB5: size += 8*4; break; 501 case D3DFVF_XYZW: size += 4*4; break; 502 default: 503 user_warn("Position doesn't match any known combination."); 504 break; 505 } 506 507 if (fvf & D3DFVF_NORMAL) { size += 3*4; } 508 if (fvf & D3DFVF_PSIZE) { size += 1*4; } 509 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; } 510 if (fvf & D3DFVF_SPECULAR) { size += 1*4; } 511 512 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK; 513 if (user_error(texcount <= 8)) 514 texcount = 8; 515 516 for (i = 0; i < texcount; ++i) { 517 unsigned texformat = (fvf>>(16+i*2))&0x3; 518 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2 519 * meaning we can just do this instead of the switch below */ 520 size += (((texformat+1)&0x3)+1)*4; 521 522 /* 523 switch (texformat) { 524 case D3DFVF_TEXTUREFORMAT1: size += 1*4; 525 case D3DFVF_TEXTUREFORMAT2: size += 2*4; 526 case D3DFVF_TEXTUREFORMAT3: size += 3*4; 527 case D3DFVF_TEXTUREFORMAT4: size += 4*4; 528 } 529 */ 530 } 531 532 return size; 533 } 534 535 static inline void 536 d3dcolor_to_rgba(float *rgba, D3DCOLOR color) 537 { 538 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF; 539 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF; 540 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF; 541 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF; 542 } 543 544 static inline void 545 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color) 546 { 547 d3dcolor_to_rgba(&rgba->f[0], color); 548 } 549 550 static inline unsigned 551 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim) 552 { 553 switch (prim) { 554 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS; 555 case D3DPT_LINELIST: return PIPE_PRIM_LINES; 556 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP; 557 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES; 558 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP; 559 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN; 560 default: 561 assert(0); 562 return PIPE_PRIM_POINTS; 563 } 564 } 565 566 static inline unsigned 567 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count) 568 { 569 switch (prim) { 570 case D3DPT_POINTLIST: return count; 571 case D3DPT_LINELIST: return count * 2; 572 case D3DPT_LINESTRIP: return count + 1; 573 case D3DPT_TRIANGLELIST: return count * 3; 574 case D3DPT_TRIANGLESTRIP: return count + 2; 575 case D3DPT_TRIANGLEFAN: return count + 2; 576 default: 577 assert(0); 578 return 0; 579 } 580 } 581 582 static inline unsigned 583 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func) 584 { 585 switch (func) { 586 case D3DCMP_NEVER: return PIPE_FUNC_NEVER; 587 case D3DCMP_LESS: return PIPE_FUNC_LESS; 588 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL; 589 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL; 590 case D3DCMP_GREATER: return PIPE_FUNC_GREATER; 591 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL; 592 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL; 593 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; 594 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770 595 default: 596 assert(0); 597 return PIPE_FUNC_NEVER; 598 } 599 } 600 601 static inline unsigned 602 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op) 603 { 604 switch (op) { 605 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP; 606 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO; 607 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE; 608 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR; 609 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR; 610 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT; 611 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP; 612 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP; 613 default: 614 return PIPE_STENCIL_OP_ZERO; 615 } 616 } 617 618 static inline unsigned 619 d3dcull_to_pipe_face(D3DCULL cull) 620 { 621 switch (cull) { 622 case D3DCULL_NONE: return PIPE_FACE_NONE; 623 case D3DCULL_CW: return PIPE_FACE_FRONT; 624 case D3DCULL_CCW: return PIPE_FACE_BACK; 625 default: 626 assert(0); 627 return PIPE_FACE_NONE; 628 } 629 } 630 631 static inline unsigned 632 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode) 633 { 634 switch (mode) { 635 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT; 636 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE; 637 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL; 638 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL; 639 default: 640 assert(0); 641 return PIPE_POLYGON_MODE_FILL; 642 } 643 } 644 645 static inline unsigned 646 d3dblendop_to_pipe_blend(D3DBLENDOP op) 647 { 648 switch (op) { 649 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD; 650 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT; 651 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT; 652 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN; 653 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX; 654 default: 655 assert(0); 656 return PIPE_BLEND_ADD; 657 } 658 } 659 660 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha. 661 * Drivers may check RGB and ALPHA factors for equality so we should not 662 * simply substitute the ALPHA variants. 663 */ 664 static inline unsigned 665 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b) 666 { 667 switch (b) { 668 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO; 669 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE; 670 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/; 671 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/; 672 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA; 673 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; 674 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA; 675 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA; 676 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/; 677 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/; 678 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; 679 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA; 680 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; 681 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/; 682 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/; 683 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */ 684 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */ 685 default: 686 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b); 687 return PIPE_BLENDFACTOR_ZERO; 688 } 689 } 690 691 static inline unsigned 692 d3dblend_color_to_pipe_blendfactor(D3DBLEND b) 693 { 694 switch (b) { 695 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO; 696 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE; 697 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR; 698 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR; 699 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA; 700 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; 701 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA; 702 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA; 703 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR; 704 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR; 705 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; 706 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA; 707 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; 708 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR; 709 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR; 710 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR; 711 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR; 712 default: 713 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b); 714 return PIPE_BLENDFACTOR_ZERO; 715 } 716 } 717 718 static inline unsigned 719 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr) 720 { 721 switch (addr) { 722 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT; 723 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT; 724 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE; 725 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER; 726 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 727 default: 728 assert(0); 729 return PIPE_TEX_WRAP_CLAMP_TO_EDGE; 730 } 731 } 732 733 static inline unsigned 734 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter) 735 { 736 switch (filter) { 737 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST; 738 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR; 739 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR; 740 741 case D3DTEXF_NONE: 742 case D3DTEXF_PYRAMIDALQUAD: 743 case D3DTEXF_GAUSSIANQUAD: 744 case D3DTEXF_CONVOLUTIONMONO: 745 default: 746 assert(0); 747 return PIPE_TEX_FILTER_NEAREST; 748 } 749 } 750 751 static inline unsigned 752 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter) 753 { 754 switch (filter) { 755 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE; 756 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST; 757 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR; 758 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR; 759 760 case D3DTEXF_PYRAMIDALQUAD: 761 case D3DTEXF_GAUSSIANQUAD: 762 case D3DTEXF_CONVOLUTIONMONO: 763 default: 764 assert(0); 765 return PIPE_TEX_MIPFILTER_NONE; 766 } 767 } 768 769 static inline unsigned nine_format_get_stride(enum pipe_format format, 770 unsigned width) 771 { 772 unsigned stride = util_format_get_stride(format, width); 773 774 return align(stride, 4); 775 } 776 777 static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format, 778 unsigned width, 779 unsigned height, 780 unsigned level) 781 { 782 unsigned w, h, size; 783 784 w = u_minify(width, level); 785 h = u_minify(height, level); 786 if (is_ATI1_ATI2(format)) { 787 /* For "unknown" formats like ATIx use width * height bytes */ 788 size = w * h; 789 } else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */ 790 size = w * h * 4; 791 } else { 792 size = nine_format_get_stride(format, w) * 793 util_format_get_nblocksy(format, h); 794 } 795 796 return size; 797 } 798 799 static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format, 800 unsigned *offsets, 801 unsigned width, 802 unsigned height, 803 unsigned last_level) 804 { 805 unsigned l, w, h, size = 0; 806 807 for (l = 0; l <= last_level; ++l) { 808 w = u_minify(width, l); 809 h = u_minify(height, l); 810 offsets[l] = size; 811 if (is_ATI1_ATI2(format)) { 812 /* For "unknown" formats like ATIx use width * height bytes */ 813 size += w * h; 814 } else { 815 size += nine_format_get_stride(format, w) * 816 util_format_get_nblocksy(format, h); 817 } 818 } 819 820 return size; 821 } 822 823 #endif /* _NINE_PIPE_H_ */ 824