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Searched
defs:samplerIdx
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp
187
int
samplerIdx
= 0;
191
name.printf("TextureSampler_%d",
samplerIdx
++);
/external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.cpp
188
int
samplerIdx
= 0;
192
name.printf("TextureSampler_%d",
samplerIdx
++);
/external/deqp/modules/gles31/functional/
es31fFboSRGBWriteControlTests.cpp
154
for (int
samplerIdx
= 0;
samplerIdx
< samplerTotal;
samplerIdx
++)
161
<< " texelColor" <<
samplerIdx
<< " = texture(uTexture" <<
samplerIdx
<< ", vs_aTexCoord); \n";
167
<< " texelColor" <<
samplerIdx
<< " = textureLod(uTexture" <<
samplerIdx
<< ", vs_aTexCoord, 0.0f); \n";
173
<< " texelColor" <<
samplerIdx
<< " = textureGrad(uTexture" <<
samplerIdx
<< ", vs_aTexCoord, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); \n";
179
<< " texelColor" <<
samplerIdx
<< " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, ivec2(0.0f, 0.0f)); \n"
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