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Searched
defs:vCoverageMask
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_sample.cpp
136
simdscalar
vCoverageMask
= _simd_vmask_ps(coverageMask);
137
simdscalar depthPassMask =
vCoverageMask
;
138
simdscalar stencilPassMask =
vCoverageMask
;
145
psContext.vZ, pDepthSample,
vCoverageMask
, pStencilSample, &stencilPassMask);
146
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(
vCoverageMask
)));
153
pDepthSample, depthPassMask,
vCoverageMask
, pStencilSample, stencilPassMask);
164
psContext.activeMask = _simd_castps_si(
vCoverageMask
);
168
UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(
vCoverageMask
)));
172
vCoverageMask
= _simd_castsi_ps(psContext.activeMask);
179
psContext.vZ, pDepthSample,
vCoverageMask
, pStencilSample, &stencilPassMask)
[
all
...]
backend_singlesample.cpp
120
simdscalar
vCoverageMask
= _simd_vmask_ps(coverageMask);
121
simdscalar depthPassMask =
vCoverageMask
;
122
simdscalar stencilPassMask =
vCoverageMask
;
129
psContext.vZ, pDepthBuffer,
vCoverageMask
, pStencilBuffer, &stencilPassMask);
130
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(
vCoverageMask
)));
137
pDepthBuffer, depthPassMask,
vCoverageMask
, pStencilBuffer, stencilPassMask);
147
psContext.activeMask = _simd_castps_si(
vCoverageMask
);
151
UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(
vCoverageMask
)));
155
vCoverageMask
= _simd_castsi_ps(psContext.activeMask);
162
psContext.vZ, pDepthBuffer,
vCoverageMask
, pStencilBuffer, &stencilPassMask)
[
all
...]
backend.cpp
280
simdscalar
vCoverageMask
= _simd_vmask_ps(coverageMask);
281
simdscalar stencilPassMask =
vCoverageMask
;
285
psContext.vZ, pDepthSample,
vCoverageMask
, pStencilSample, &stencilPassMask);
286
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(
vCoverageMask
)));
288
pDepthSample, depthPassMask,
vCoverageMask
, pStencilSample, stencilPassMask);
Completed in 73 milliseconds