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  /external/mesa3d/src/gallium/auxiliary/util/
u_sampler.h 44 const struct pipe_resource *texture,
49 const struct pipe_resource *texture,
u_sampler.c 39 const struct pipe_resource *texture,
45 /* XXX: Check if format is compatible with texture->format.
48 view->target = texture->target;
51 view->u.tex.last_level = texture->last_level;
53 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ?
54 texture->depth0 - 1 : texture->array_size - 1;
90 const struct pipe_resource *texture,
95 texture,
102 const struct pipe_resource *texture,
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureCompressedFormatTests.hpp 24 * \brief Compressed texture tests.
32 namespace texture namespace in namespace:vkt
37 } // texture
vktTextureFilteringAnisotropyTests.hpp 23 * \brief Texture filtering anisotropy tests
30 namespace texture namespace in namespace:vkt
35 } // texture
vktTextureFilteringExplicitLodTests.hpp 23 * \brief Texture filtering tests with explicit LOD instructions
30 namespace texture namespace in namespace:vkt
35 } // texture
vktTextureFilteringTests.hpp 25 * \brief Texture filtering tests.
33 namespace texture namespace in namespace:vkt
38 } // texture
vktTextureMipmapTests.hpp 34 namespace texture namespace in namespace:vkt
39 } // texture
vktTextureShadowTests.hpp 24 * \brief Shadow texture lookup tests.
32 namespace texture namespace in namespace:vkt
37 } // texture
vktTextureSwizzleTests.hpp 26 * \brief Texture swizzle tests.
34 namespace texture namespace in namespace:vkt
39 } // texture
vktTextureTests.hpp 25 * \brief Functional texture tests.
33 namespace texture namespace in namespace:vkt
38 } // texture
  /external/deqp/modules/internal/
ditImageIOTests.cpp 54 tcu::TextureLevel texture; local
55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str());
57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage;
60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize());
61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight())
    [all...]
  /external/swiftshader/src/Device/
Sampler.cpp 41 Mipmap &mipmap = texture.mipmap[level];
72 texture.LOD = 0.0f;
75 texture.baseLevel = 0;
76 texture.maxLevel = 1000;
77 texture.maxLod = MAX_TEXTURE_LOD;
78 texture.minLod = 0;
118 Mipmap &mipmap = texture.mipmap[level];
136 texture.widthHeightLOD[0] = width * exp2LOD;
137 texture.widthHeightLOD[1] = width * exp2LOD;
138 texture.widthHeightLOD[2] = height * exp2LOD
    [all...]
  /external/swiftshader/src/Renderer/
Sampler.cpp 42 Mipmap &mipmap = texture.mipmap[level];
73 texture.LOD = 0.0f;
76 texture.baseLevel = 0;
77 texture.maxLevel = 1000;
78 texture.maxLod = MAX_TEXTURE_LOD;
79 texture.minLod = 0;
119 Mipmap &mipmap = texture.mipmap[level];
137 texture.widthHeightLOD[0] = width * exp2LOD;
138 texture.widthHeightLOD[1] = width * exp2LOD;
139 texture.widthHeightLOD[2] = height * exp2LOD
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_sampler_view.h 40 struct pipe_resource *texture,
45 u_sampler_view_default_template(&templ, texture, format);
47 return pipe->create_sampler_view(pipe, texture, &templ);
53 struct pipe_resource *texture)
55 return st_create_texture_sampler_view_format(pipe, texture,
56 texture->format);
  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
TextureLibrary.java 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
37 * various game systems and while the texture data itself is streamed in or loaded as necessary.
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned
73 Texture texture = getTextureByResource(resourceID); local
83 Texture texture = allocateTexture(resourceID); local
223 Texture texture = null; local
260 Texture texture = null; local
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OpenGLSystem.java 53 public static final void bindTexture(int target, int texture) {
54 if (sLastBoundTexture != texture) {
55 sGL.glBindTexture(target, texture);
56 sLastBoundTexture = texture;
  /external/skia/src/gpu/mtl/
GrMtlTexture.mm 17 id<MTLTexture> texture,
21 , fTexture(texture) {
22 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
29 id<MTLTexture> texture,
35 , fTexture(texture) {
36 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
45 id<MTLTexture> texture,
49 , fTexture(texture) {
50 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
61 id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc]
    [all...]
  /external/skqp/src/gpu/mtl/
GrMtlTexture.mm 17 id<MTLTexture> texture,
21 , fTexture(texture) {
22 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
29 id<MTLTexture> texture,
35 , fTexture(texture) {
36 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
45 id<MTLTexture> texture,
49 , fTexture(texture) {
50 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
61 id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc]
    [all...]
  /external/mesa3d/src/mesa/main/
genmipmap.h 45 _mesa_GenerateTextureMipmap_no_error(GLuint texture);
48 _mesa_GenerateTextureMipmap(GLuint texture);
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTexture.hpp 23 * \brief Texture utility class
34 //! Texture buffer/image abstraction. Helps managing size and number of layers.
35 class Texture
38 Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples = 1);
39 Texture (const Texture& other, const int samples);
41 ImageType type (void) const { return m_type; } //!< Texture type
44 int numSamples (void) const { return m_numSamples; } //!< Number of samples per texel (multisampled texture)
46 tcu::IVec3 size (void) const; //!< Size including number of layers in additional dimension (e.g. z in 2d texture)
59 inline bool isCube (const Texture& texture
    [all...]
  /external/mesa3d/src/gallium/auxiliary/hud/
font.h 40 /* The font is stored in a RECT texture. There are 256 glyphs
41 * drawn in a 16x16 matrix. The texture coordinates of a glyph
50 struct pipe_resource *texture; member in struct:util_font
  /external/mesa3d/src/gallium/drivers/r300/
r300_transfer.h 33 struct pipe_resource *texture,
  /external/skia/src/gpu/gradients/
GrTextureGradientColorizer.fp 17 sk_OutColor = texture(gradient, coord);
  /external/skqp/src/gpu/gradients/
GrTextureGradientColorizer.fp 17 sk_OutColor = texture(gradient, coord);

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