/external/mesa3d/src/gallium/auxiliary/util/ |
u_sampler.h | 44 const struct pipe_resource *texture, 49 const struct pipe_resource *texture,
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u_sampler.c | 39 const struct pipe_resource *texture, 45 /* XXX: Check if format is compatible with texture->format. 48 view->target = texture->target; 51 view->u.tex.last_level = texture->last_level; 53 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? 54 texture->depth0 - 1 : texture->array_size - 1; 90 const struct pipe_resource *texture, 95 texture, 102 const struct pipe_resource *texture, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureCompressedFormatTests.hpp | 24 * \brief Compressed texture tests. 32 namespace texture namespace in namespace:vkt 37 } // texture
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vktTextureFilteringAnisotropyTests.hpp | 23 * \brief Texture filtering anisotropy tests 30 namespace texture namespace in namespace:vkt 35 } // texture
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vktTextureFilteringExplicitLodTests.hpp | 23 * \brief Texture filtering tests with explicit LOD instructions 30 namespace texture namespace in namespace:vkt 35 } // texture
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vktTextureFilteringTests.hpp | 25 * \brief Texture filtering tests. 33 namespace texture namespace in namespace:vkt 38 } // texture
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vktTextureMipmapTests.hpp | 34 namespace texture namespace in namespace:vkt 39 } // texture
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vktTextureShadowTests.hpp | 24 * \brief Shadow texture lookup tests. 32 namespace texture namespace in namespace:vkt 37 } // texture
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vktTextureSwizzleTests.hpp | 26 * \brief Texture swizzle tests. 34 namespace texture namespace in namespace:vkt 39 } // texture
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vktTextureTests.hpp | 25 * \brief Functional texture tests. 33 namespace texture namespace in namespace:vkt 38 } // texture
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/external/deqp/modules/internal/ |
ditImageIOTests.cpp | 54 tcu::TextureLevel texture; local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); 57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage; 60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize()); 61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight()) [all...] |
/external/swiftshader/src/Device/ |
Sampler.cpp | 41 Mipmap &mipmap = texture.mipmap[level]; 72 texture.LOD = 0.0f; 75 texture.baseLevel = 0; 76 texture.maxLevel = 1000; 77 texture.maxLod = MAX_TEXTURE_LOD; 78 texture.minLod = 0; 118 Mipmap &mipmap = texture.mipmap[level]; 136 texture.widthHeightLOD[0] = width * exp2LOD; 137 texture.widthHeightLOD[1] = width * exp2LOD; 138 texture.widthHeightLOD[2] = height * exp2LOD [all...] |
/external/swiftshader/src/Renderer/ |
Sampler.cpp | 42 Mipmap &mipmap = texture.mipmap[level]; 73 texture.LOD = 0.0f; 76 texture.baseLevel = 0; 77 texture.maxLevel = 1000; 78 texture.maxLod = MAX_TEXTURE_LOD; 79 texture.minLod = 0; 119 Mipmap &mipmap = texture.mipmap[level]; 137 texture.widthHeightLOD[0] = width * exp2LOD; 138 texture.widthHeightLOD[1] = width * exp2LOD; 139 texture.widthHeightLOD[2] = height * exp2LOD [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_sampler_view.h | 40 struct pipe_resource *texture, 45 u_sampler_view_default_template(&templ, texture, format); 47 return pipe->create_sampler_view(pipe, texture, &templ); 53 struct pipe_resource *texture) 55 return st_create_texture_sampler_view_format(pipe, texture, 56 texture->format);
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/external/replicaisland/src/com/replica/replicaisland/ |
AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
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TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned 73 Texture texture = getTextureByResource(resourceID); local 83 Texture texture = allocateTexture(resourceID); local 223 Texture texture = null; local 260 Texture texture = null; local [all...] |
OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { 54 if (sLastBoundTexture != texture) { 55 sGL.glBindTexture(target, texture); 56 sLastBoundTexture = texture;
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/external/skia/src/gpu/mtl/ |
GrMtlTexture.mm | 17 id<MTLTexture> texture, 21 , fTexture(texture) { 22 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 29 id<MTLTexture> texture, 35 , fTexture(texture) { 36 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 45 id<MTLTexture> texture, 49 , fTexture(texture) { 50 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 61 id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc] [all...] |
/external/skqp/src/gpu/mtl/ |
GrMtlTexture.mm | 17 id<MTLTexture> texture, 21 , fTexture(texture) { 22 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 29 id<MTLTexture> texture, 35 , fTexture(texture) { 36 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 45 id<MTLTexture> texture, 49 , fTexture(texture) { 50 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); 61 id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:texDesc] [all...] |
/external/mesa3d/src/mesa/main/ |
genmipmap.h | 45 _mesa_GenerateTextureMipmap_no_error(GLuint texture); 48 _mesa_GenerateTextureMipmap(GLuint texture);
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageTexture.hpp | 23 * \brief Texture utility class 34 //! Texture buffer/image abstraction. Helps managing size and number of layers. 35 class Texture 38 Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples = 1); 39 Texture (const Texture& other, const int samples); 41 ImageType type (void) const { return m_type; } //!< Texture type 44 int numSamples (void) const { return m_numSamples; } //!< Number of samples per texel (multisampled texture) 46 tcu::IVec3 size (void) const; //!< Size including number of layers in additional dimension (e.g. z in 2d texture) 59 inline bool isCube (const Texture& texture [all...] |
/external/mesa3d/src/gallium/auxiliary/hud/ |
font.h | 40 /* The font is stored in a RECT texture. There are 256 glyphs 41 * drawn in a 16x16 matrix. The texture coordinates of a glyph 50 struct pipe_resource *texture; member in struct:util_font
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_transfer.h | 33 struct pipe_resource *texture,
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/external/skia/src/gpu/gradients/ |
GrTextureGradientColorizer.fp | 17 sk_OutColor = texture(gradient, coord);
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/external/skqp/src/gpu/gradients/ |
GrTextureGradientColorizer.fp | 17 sk_OutColor = texture(gradient, coord);
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