HomeSort by relevance Sort by last modified time
    Searched refs:CLAMPED_FLOAT_TO_UBYTE (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 514 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]);
515 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]);
516 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]);
517 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]);
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
r200_tex.c 288 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
289 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
290 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
291 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
r200_state.c 76 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
118 CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
119 CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
120 CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
121 CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 115 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
137 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
s_chan.h 77 #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texstate.c 305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
i915_texstate.c 369 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
370 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
371 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
372 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 245 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
246 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
247 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
248 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
radeon_state.c 75 CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
    [all...]
  /external/mesa3d/src/mesa/main/
macros.h 144 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
163 #define CLAMPED_FLOAT_TO_UBYTE(UB, FLT) \
172 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
pack.c     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c     [all...]

Completed in 186 milliseconds