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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file swrast/s_alpha.c
     27  * \brief Functions to apply alpha test.
     28  */
     29 
     30 #include "main/glheader.h"
     31 #include "main/context.h"
     32 #include "main/macros.h"
     33 
     34 #include "s_alpha.h"
     35 #include "s_context.h"
     36 
     37 
     38 #define ALPHA_TEST(ALPHA, LOOP_CODE)		\
     39 do {						\
     40    switch (ctx->Color.AlphaFunc) {		\
     41       case GL_LESS:				\
     42          for (i = 0; i < n; i++) {		\
     43             mask[i] &= (ALPHA < ref);		\
     44             LOOP_CODE;				\
     45          }					\
     46          break;					\
     47       case GL_LEQUAL:				\
     48          for (i = 0; i < n; i++) {		\
     49             mask[i] &= (ALPHA <= ref);		\
     50             LOOP_CODE;				\
     51          }					\
     52          break;					\
     53       case GL_GEQUAL:				\
     54          for (i = 0; i < n; i++) {		\
     55             mask[i] &= (ALPHA >= ref);		\
     56             LOOP_CODE;				\
     57          }					\
     58          break;					\
     59       case GL_GREATER:				\
     60          for (i = 0; i < n; i++) {		\
     61             mask[i] &= (ALPHA > ref);		\
     62             LOOP_CODE;				\
     63          }					\
     64          break;					\
     65       case GL_NOTEQUAL:				\
     66          for (i = 0; i < n; i++) {		\
     67             mask[i] &= (ALPHA != ref);		\
     68             LOOP_CODE;				\
     69          }					\
     70          break;					\
     71       case GL_EQUAL:				\
     72          for (i = 0; i < n; i++) {		\
     73             mask[i] &= (ALPHA == ref);		\
     74             LOOP_CODE;				\
     75          }					\
     76          break;					\
     77       default:					\
     78          _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
     79          return 0;				\
     80    }						\
     81 } while (0)
     82 
     83 
     84 
     85 /**
     86  * Perform the alpha test for an array of pixels.
     87  * For pixels that fail the test, mask[i] will be set to 0.
     88  * \return  0 if all pixels in the span failed the alpha test,
     89  *          1 if one or more pixels passed the alpha test.
     90  */
     91 GLint
     92 _swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
     93 {
     94    const GLuint n = span->end;
     95    GLubyte *mask = span->array->mask;
     96    GLuint i;
     97 
     98    if (ctx->Color.AlphaFunc == GL_ALWAYS) {
     99       /* do nothing */
    100       return 1;
    101    }
    102    else if (ctx->Color.AlphaFunc == GL_NEVER) {
    103       /* All pixels failed - caller should check for this return value and
    104        * act accordingly.
    105        */
    106       span->writeAll = GL_FALSE;
    107       return 0;
    108    }
    109 
    110    if (span->arrayMask & SPAN_RGBA) {
    111       /* Use array's alpha values */
    112       if (span->array->ChanType == GL_UNSIGNED_BYTE) {
    113          GLubyte (*rgba)[4] = span->array->rgba8;
    114          GLubyte ref;
    115          CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
    116          ALPHA_TEST(rgba[i][ACOMP], ;);
    117       }
    118       else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
    119          GLushort (*rgba)[4] = span->array->rgba16;
    120          GLushort ref;
    121          CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
    122          ALPHA_TEST(rgba[i][ACOMP], ;);
    123       }
    124       else {
    125          GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
    126          const GLfloat ref = ctx->Color.AlphaRef;
    127          ALPHA_TEST(rgba[i][ACOMP], ;);
    128       }
    129    }
    130    else {
    131       /* Interpolate alpha values */
    132       assert(span->interpMask & SPAN_RGBA);
    133       if (span->array->ChanType == GL_UNSIGNED_BYTE) {
    134          const GLfixed alphaStep = span->alphaStep;
    135          GLfixed alpha = span->alpha;
    136          GLubyte ref;
    137          CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
    138          ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
    139       }
    140       else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
    141          const GLfixed alphaStep = span->alphaStep;
    142          GLfixed alpha = span->alpha;
    143          GLushort ref;
    144          CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
    145          ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
    146       }
    147       else {
    148          const GLfloat alphaStep = FixedToFloat(span->alphaStep);
    149          GLfloat alpha = FixedToFloat(span->alpha);
    150          const GLfloat ref = ctx->Color.AlphaRef;
    151          ALPHA_TEST(alpha, alpha += alphaStep);
    152       }
    153    }
    154 
    155    span->writeAll = GL_FALSE;
    156 
    157    /* XXX examine mask[] values? */
    158    return 1;
    159 }
    160