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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // The LazyInstance<Type, Traits> class manages a single instance of Type,
      6 // which will be lazily created on the first time it's accessed.  This class is
      7 // useful for places you would normally use a function-level static, but you
      8 // need to have guaranteed thread-safety.  The Type constructor will only ever
      9 // be called once, even if two threads are racing to create the object.  Get()
     10 // and Pointer() will always return the same, completely initialized instance.
     11 //
     12 // LazyInstance is completely thread safe, assuming that you create it safely.
     13 // The class was designed to be POD initialized, so it shouldn't require a
     14 // static constructor.  It really only makes sense to declare a LazyInstance as
     15 // a global variable using the LAZY_INSTANCE_INITIALIZER initializer.
     16 //
     17 // LazyInstance is similar to Singleton, except it does not have the singleton
     18 // property.  You can have multiple LazyInstance's of the same type, and each
     19 // will manage a unique instance.  It also preallocates the space for Type, as
     20 // to avoid allocating the Type instance on the heap.  This may help with the
     21 // performance of creating the instance, and reducing heap fragmentation.  This
     22 // requires that Type be a complete type so we can determine the size. See
     23 // notes for advanced users below for more explanations.
     24 //
     25 // Example usage:
     26 //   static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER;
     27 //   void SomeMethod() {
     28 //     my_instance.Get().SomeMethod();  // MyClass::SomeMethod()
     29 //
     30 //     MyClass* ptr = my_instance.Pointer();
     31 //     ptr->DoDoDo();  // MyClass::DoDoDo
     32 //   }
     33 //
     34 // Additionally you can override the way your instance is constructed by
     35 // providing your own trait:
     36 // Example usage:
     37 //   struct MyCreateTrait {
     38 //     static void Construct(void* allocated_ptr) {
     39 //       new (allocated_ptr) MyClass(/* extra parameters... */);
     40 //     }
     41 //   };
     42 //   static LazyInstance<MyClass, MyCreateTrait>::type my_instance =
     43 //      LAZY_INSTANCE_INITIALIZER;
     44 //
     45 // WARNINGS:
     46 // - This implementation of LazyInstance IS THREAD-SAFE by default. See
     47 //   SingleThreadInitOnceTrait if you don't care about thread safety.
     48 // - Lazy initialization comes with a cost. Make sure that you don't use it on
     49 //   critical path. Consider adding your initialization code to a function
     50 //   which is explicitly called once.
     51 //
     52 // Notes for advanced users:
     53 // LazyInstance can actually be used in two different ways:
     54 //
     55 // - "Static mode" which is the default mode since it is the most efficient
     56 //   (no extra heap allocation). In this mode, the instance is statically
     57 //   allocated (stored in the global data section at compile time).
     58 //   The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER)
     59 //   must be used to initialize static lazy instances.
     60 //
     61 // - "Dynamic mode". In this mode, the instance is dynamically allocated and
     62 //   constructed (using new) by default. This mode is useful if you have to
     63 //   deal with some code already allocating the instance for you (e.g.
     64 //   OS::Mutex() which returns a new private OS-dependent subclass of Mutex).
     65 //   The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize
     66 //   dynamic lazy instances.
     67 
     68 #ifndef V8_BASE_LAZY_INSTANCE_H_
     69 #define V8_BASE_LAZY_INSTANCE_H_
     70 
     71 #include "src/base/macros.h"
     72 #include "src/base/once.h"
     73 
     74 namespace v8 {
     75 namespace base {
     76 
     77 #define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, { {} } }
     78 #define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 }
     79 
     80 // Default to static mode.
     81 #define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
     82 
     83 
     84 template <typename T>
     85 struct LeakyInstanceTrait {
     86   static void Destroy(T* /* instance */) {}
     87 };
     88 
     89 
     90 // Traits that define how an instance is allocated and accessed.
     91 
     92 
     93 template <typename T>
     94 struct StaticallyAllocatedInstanceTrait {
     95   // 16-byte alignment fallback to be on the safe side here.
     96   struct V8_ALIGNAS(T, 16) StorageType {
     97     char x[sizeof(T)];
     98   };
     99 
    100   STATIC_ASSERT(V8_ALIGNOF(StorageType) >= V8_ALIGNOF(T));
    101 
    102   static T* MutableInstance(StorageType* storage) {
    103     return reinterpret_cast<T*>(storage);
    104   }
    105 
    106   template <typename ConstructTrait>
    107   static void InitStorageUsingTrait(StorageType* storage) {
    108     ConstructTrait::Construct(storage);
    109   }
    110 };
    111 
    112 
    113 template <typename T>
    114 struct DynamicallyAllocatedInstanceTrait {
    115   typedef T* StorageType;
    116 
    117   static T* MutableInstance(StorageType* storage) {
    118     return *storage;
    119   }
    120 
    121   template <typename CreateTrait>
    122   static void InitStorageUsingTrait(StorageType* storage) {
    123     *storage = CreateTrait::Create();
    124   }
    125 };
    126 
    127 
    128 template <typename T>
    129 struct DefaultConstructTrait {
    130   // Constructs the provided object which was already allocated.
    131   static void Construct(void* allocated_ptr) { new (allocated_ptr) T(); }
    132 };
    133 
    134 
    135 template <typename T>
    136 struct DefaultCreateTrait {
    137   static T* Create() {
    138     return new T();
    139   }
    140 };
    141 
    142 
    143 struct ThreadSafeInitOnceTrait {
    144   template <typename Function, typename Storage>
    145   static void Init(OnceType* once, Function function, Storage storage) {
    146     CallOnce(once, function, storage);
    147   }
    148 };
    149 
    150 
    151 // Initialization trait for users who don't care about thread-safety.
    152 struct SingleThreadInitOnceTrait {
    153   template <typename Function, typename Storage>
    154   static void Init(OnceType* once, Function function, Storage storage) {
    155     if (*once == ONCE_STATE_UNINITIALIZED) {
    156       function(storage);
    157       *once = ONCE_STATE_DONE;
    158     }
    159   }
    160 };
    161 
    162 
    163 // TODO(pliard): Handle instances destruction (using global destructors).
    164 template <typename T, typename AllocationTrait, typename CreateTrait,
    165           typename InitOnceTrait, typename DestroyTrait  /* not used yet. */>
    166 struct LazyInstanceImpl {
    167  public:
    168   typedef typename AllocationTrait::StorageType StorageType;
    169 
    170  private:
    171   static void InitInstance(void* storage) {
    172     AllocationTrait::template InitStorageUsingTrait<CreateTrait>(
    173         static_cast<StorageType*>(storage));
    174   }
    175 
    176   void Init() const {
    177     InitOnceTrait::Init(&once_, &InitInstance, static_cast<void*>(&storage_));
    178   }
    179 
    180  public:
    181   T* Pointer() {
    182     Init();
    183     return AllocationTrait::MutableInstance(&storage_);
    184   }
    185 
    186   const T& Get() const {
    187     Init();
    188     return *AllocationTrait::MutableInstance(&storage_);
    189   }
    190 
    191   mutable OnceType once_;
    192   // Note that the previous field, OnceType, is an AtomicWord which guarantees
    193   // 4-byte alignment of the storage field below. If compiling with GCC (>4.2),
    194   // the LAZY_ALIGN macro above will guarantee correctness for any alignment.
    195   mutable StorageType storage_;
    196 };
    197 
    198 
    199 template <typename T,
    200           typename CreateTrait = DefaultConstructTrait<T>,
    201           typename InitOnceTrait = ThreadSafeInitOnceTrait,
    202           typename DestroyTrait = LeakyInstanceTrait<T> >
    203 struct LazyStaticInstance {
    204   typedef LazyInstanceImpl<T, StaticallyAllocatedInstanceTrait<T>,
    205       CreateTrait, InitOnceTrait, DestroyTrait> type;
    206 };
    207 
    208 
    209 template <typename T,
    210           typename CreateTrait = DefaultConstructTrait<T>,
    211           typename InitOnceTrait = ThreadSafeInitOnceTrait,
    212           typename DestroyTrait = LeakyInstanceTrait<T> >
    213 struct LazyInstance {
    214   // A LazyInstance is a LazyStaticInstance.
    215   typedef typename LazyStaticInstance<T, CreateTrait, InitOnceTrait,
    216       DestroyTrait>::type type;
    217 };
    218 
    219 
    220 template <typename T,
    221           typename CreateTrait = DefaultCreateTrait<T>,
    222           typename InitOnceTrait = ThreadSafeInitOnceTrait,
    223           typename DestroyTrait = LeakyInstanceTrait<T> >
    224 struct LazyDynamicInstance {
    225   typedef LazyInstanceImpl<T, DynamicallyAllocatedInstanceTrait<T>,
    226       CreateTrait, InitOnceTrait, DestroyTrait> type;
    227 };
    228 
    229 }  // namespace base
    230 }  // namespace v8
    231 
    232 #endif  // V8_BASE_LAZY_INSTANCE_H_
    233