HomeSort by relevance Sort by last modified time
    Searched refs:FrameBufferWin (Results 1 - 14 of 14) sorted by null

  /external/swiftshader/src/Main/
FrameBufferWin.hpp 29 class FrameBufferWin : public FrameBuffer
32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
34 ~FrameBufferWin() override;
57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
FrameBufferWin.cpp 15 #include "FrameBufferWin.hpp"
19 FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
29 FrameBufferWin::~FrameBufferWin()
37 void FrameBufferWin::updateBounds(HWND windowOverride)
58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
FrameBufferGDI.hpp 18 #include "FrameBufferWin.hpp"
22 class FrameBufferGDI : public FrameBufferWin
FrameBufferDD.hpp 18 #include "FrameBufferWin.hpp"
24 class FrameBufferDD : public FrameBufferWin
FrameBufferGDI.cpp 23 FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
FrameBufferDD.cpp 35 FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
  /external/swiftshader/src/WSI/
FrameBufferWin.hpp 29 class FrameBufferWin : public FrameBuffer
32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
34 ~FrameBufferWin() override;
57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
FrameBufferWin.cpp 15 #include "FrameBufferWin.hpp"
19 FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
29 FrameBufferWin::~FrameBufferWin()
37 void FrameBufferWin::updateBounds(HWND windowOverride)
58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
FrameBufferGDI.hpp 18 #include "FrameBufferWin.hpp"
22 class FrameBufferGDI : public FrameBufferWin
FrameBufferDD.hpp 18 #include "FrameBufferWin.hpp"
24 class FrameBufferDD : public FrameBufferWin
FrameBufferGDI.cpp 23 FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
FrameBufferDD.cpp 35 FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.hpp 22 #include "FrameBufferWin.hpp"
63 sw::FrameBufferWin *frameBuffer;
  /external/swiftshader/src/D3D9/
Direct3DSwapChain9.hpp 22 #include "FrameBufferWin.hpp"
69 sw::FrameBufferWin *frameBuffer;

Completed in 1612 milliseconds