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Searched
refs:FrameBufferWin
(Results
1 - 14
of
14
) sorted by null
/external/swiftshader/src/Main/
FrameBufferWin.hpp
29
class
FrameBufferWin
: public FrameBuffer
32
FrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
34
~
FrameBufferWin
() override;
57
sw::
FrameBufferWin
*createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
FrameBufferWin.cpp
15
#include "
FrameBufferWin
.hpp"
19
FrameBufferWin
::
FrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
29
FrameBufferWin
::~
FrameBufferWin
()
37
void
FrameBufferWin
::updateBounds(HWND windowOverride)
58
sw::
FrameBufferWin
*createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
FrameBufferGDI.hpp
18
#include "
FrameBufferWin
.hpp"
22
class FrameBufferGDI : public
FrameBufferWin
FrameBufferDD.hpp
18
#include "
FrameBufferWin
.hpp"
24
class FrameBufferDD : public
FrameBufferWin
FrameBufferGDI.cpp
23
FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) :
FrameBufferWin
(windowHandle, width, height, fullscreen, topLeftOrigin)
FrameBufferDD.cpp
35
FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) :
FrameBufferWin
(windowHandle, width, height, fullscreen, topLeftOrigin)
/external/swiftshader/src/WSI/
FrameBufferWin.hpp
29
class
FrameBufferWin
: public FrameBuffer
32
FrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
34
~
FrameBufferWin
() override;
57
sw::
FrameBufferWin
*createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
FrameBufferWin.cpp
15
#include "
FrameBufferWin
.hpp"
19
FrameBufferWin
::
FrameBufferWin
(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
29
FrameBufferWin
::~
FrameBufferWin
()
37
void
FrameBufferWin
::updateBounds(HWND windowOverride)
58
sw::
FrameBufferWin
*createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
FrameBufferGDI.hpp
18
#include "
FrameBufferWin
.hpp"
22
class FrameBufferGDI : public
FrameBufferWin
FrameBufferDD.hpp
18
#include "
FrameBufferWin
.hpp"
24
class FrameBufferDD : public
FrameBufferWin
FrameBufferGDI.cpp
23
FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) :
FrameBufferWin
(windowHandle, width, height, fullscreen, topLeftOrigin)
FrameBufferDD.cpp
35
FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) :
FrameBufferWin
(windowHandle, width, height, fullscreen, topLeftOrigin)
/external/swiftshader/src/D3D8/
Direct3DSwapChain8.hpp
22
#include "
FrameBufferWin
.hpp"
63
sw::
FrameBufferWin
*frameBuffer;
/external/swiftshader/src/D3D9/
Direct3DSwapChain9.hpp
22
#include "
FrameBufferWin
.hpp"
69
sw::
FrameBufferWin
*frameBuffer;
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