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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DSwapChain9_hpp
     16 #define D3D9_Direct3DSwapChain9_hpp
     17 
     18 #include "Unknown.hpp"
     19 
     20 #include "Direct3DSurface9.hpp"
     21 
     22 #include "FrameBufferWin.hpp"
     23 
     24 #include <d3d9.h>
     25 
     26 namespace D3D9
     27 {
     28 	class Direct3DDevice9;
     29 
     30 	class Direct3DSwapChain9 : public IDirect3DSwapChain9, public Unknown
     31 	{
     32 	public:
     33 		Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters);
     34 
     35 		~Direct3DSwapChain9() override;
     36 
     37 		// IUnknown methods
     38 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     39 		unsigned long __stdcall AddRef() override;
     40 		unsigned long __stdcall Release() override;
     41 
     42 		// IDirect3DSwapChain9 methods
     43 		long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags) override;
     44 		long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface) override;
     45 		long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
     46 		long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override;
     47 		long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode) override;
     48 		long __stdcall GetDevice(IDirect3DDevice9 **device) override;
     49 		long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters) override;
     50 
     51 		// Internal methods
     52 		void reset(D3DPRESENT_PARAMETERS *presentParameters);
     53 
     54 		void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
     55 		void getGammaRamp(sw::GammaRamp *gammaRamp);
     56 
     57 		void *lockBackBuffer(int index);
     58 		void unlockBackBuffer(int index);
     59 
     60 	private:
     61 		void release();
     62 
     63 		// Creation parameters
     64 		Direct3DDevice9 *const device;
     65 		D3DPRESENT_PARAMETERS presentParameters;
     66 
     67 		bool lockable;
     68 
     69 		sw::FrameBufferWin *frameBuffer;
     70 
     71 	public:   // FIXME
     72 		Direct3DSurface9 *backBuffer[3];
     73 	};
     74 }
     75 
     76 #endif // D3D9_Direct3DSwapChain9_hpp
     77