1 /* 2 * Copyright 2017 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "si_pipe.h" 25 #include "sid.h" 26 27 #include "util/u_format.h" 28 #include "util/u_pack_color.h" 29 #include "util/u_surface.h" 30 31 enum { 32 SI_CLEAR = SI_SAVE_FRAGMENT_STATE, 33 SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE, 34 }; 35 36 static void si_alloc_separate_cmask(struct si_screen *sscreen, 37 struct r600_texture *rtex) 38 { 39 if (rtex->cmask_buffer) 40 return; 41 42 assert(rtex->cmask.size == 0); 43 44 si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask); 45 if (!rtex->cmask.size) 46 return; 47 48 rtex->cmask_buffer = (struct r600_resource *) 49 si_aligned_buffer_create(&sscreen->b, 50 R600_RESOURCE_FLAG_UNMAPPABLE, 51 PIPE_USAGE_DEFAULT, 52 rtex->cmask.size, 53 rtex->cmask.alignment); 54 if (rtex->cmask_buffer == NULL) { 55 rtex->cmask.size = 0; 56 return; 57 } 58 59 /* update colorbuffer state bits */ 60 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8; 61 62 rtex->cb_color_info |= S_028C70_FAST_CLEAR(1); 63 64 p_atomic_inc(&sscreen->compressed_colortex_counter); 65 } 66 67 static void si_set_clear_color(struct r600_texture *rtex, 68 enum pipe_format surface_format, 69 const union pipe_color_union *color) 70 { 71 union util_color uc; 72 73 memset(&uc, 0, sizeof(uc)); 74 75 if (rtex->surface.bpe == 16) { 76 /* DCC fast clear only: 77 * CLEAR_WORD0 = R = G = B 78 * CLEAR_WORD1 = A 79 */ 80 assert(color->ui[0] == color->ui[1] && 81 color->ui[0] == color->ui[2]); 82 uc.ui[0] = color->ui[0]; 83 uc.ui[1] = color->ui[3]; 84 } else if (util_format_is_pure_uint(surface_format)) { 85 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1); 86 } else if (util_format_is_pure_sint(surface_format)) { 87 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1); 88 } else { 89 util_pack_color(color->f, surface_format, &uc); 90 } 91 92 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t)); 93 } 94 95 static bool vi_get_fast_clear_parameters(enum pipe_format surface_format, 96 const union pipe_color_union *color, 97 uint32_t* reset_value, 98 bool* clear_words_needed) 99 { 100 bool values[4] = {}; 101 int i; 102 bool main_value = false; 103 bool extra_value = false; 104 int extra_channel; 105 106 /* This is needed to get the correct DCC clear value for luminance formats. 107 * 1) Get the linear format (because the next step can't handle L8_SRGB). 108 * 2) Convert luminance to red. (the real hw format for luminance) 109 */ 110 surface_format = util_format_linear(surface_format); 111 surface_format = util_format_luminance_to_red(surface_format); 112 113 const struct util_format_description *desc = util_format_description(surface_format); 114 115 if (desc->block.bits == 128 && 116 (color->ui[0] != color->ui[1] || 117 color->ui[0] != color->ui[2])) 118 return false; 119 120 *clear_words_needed = true; 121 *reset_value = 0x20202020U; 122 123 /* If we want to clear without needing a fast clear eliminate step, we 124 * can set each channel to 0 or 1 (or 0/max for integer formats). We 125 * have two sets of flags, one for the last or first channel(extra) and 126 * one for the other channels(main). 127 */ 128 129 if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT || 130 surface_format == PIPE_FORMAT_B5G6R5_UNORM || 131 surface_format == PIPE_FORMAT_B5G6R5_SRGB || 132 util_format_is_alpha(surface_format)) { 133 extra_channel = -1; 134 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { 135 if (si_translate_colorswap(surface_format, false) <= 1) 136 extra_channel = desc->nr_channels - 1; 137 else 138 extra_channel = 0; 139 } else 140 return true; 141 142 for (i = 0; i < 4; ++i) { 143 int index = desc->swizzle[i] - PIPE_SWIZZLE_X; 144 145 if (desc->swizzle[i] < PIPE_SWIZZLE_X || 146 desc->swizzle[i] > PIPE_SWIZZLE_W) 147 continue; 148 149 if (desc->channel[i].pure_integer && 150 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) { 151 /* Use the maximum value for clamping the clear color. */ 152 int max = u_bit_consecutive(0, desc->channel[i].size - 1); 153 154 values[i] = color->i[i] != 0; 155 if (color->i[i] != 0 && MIN2(color->i[i], max) != max) 156 return true; 157 } else if (desc->channel[i].pure_integer && 158 desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) { 159 /* Use the maximum value for clamping the clear color. */ 160 unsigned max = u_bit_consecutive(0, desc->channel[i].size); 161 162 values[i] = color->ui[i] != 0U; 163 if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max) 164 return true; 165 } else { 166 values[i] = color->f[i] != 0.0F; 167 if (color->f[i] != 0.0F && color->f[i] != 1.0F) 168 return true; 169 } 170 171 if (index == extra_channel) 172 extra_value = values[i]; 173 else 174 main_value = values[i]; 175 } 176 177 for (int i = 0; i < 4; ++i) 178 if (values[i] != main_value && 179 desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel && 180 desc->swizzle[i] >= PIPE_SWIZZLE_X && 181 desc->swizzle[i] <= PIPE_SWIZZLE_W) 182 return true; 183 184 *clear_words_needed = false; 185 if (main_value) 186 *reset_value |= 0x80808080U; 187 188 if (extra_value) 189 *reset_value |= 0x40404040U; 190 return true; 191 } 192 193 void vi_dcc_clear_level(struct si_context *sctx, 194 struct r600_texture *rtex, 195 unsigned level, unsigned clear_value) 196 { 197 struct pipe_resource *dcc_buffer; 198 uint64_t dcc_offset, clear_size; 199 200 assert(vi_dcc_enabled(rtex, level)); 201 202 if (rtex->dcc_separate_buffer) { 203 dcc_buffer = &rtex->dcc_separate_buffer->b.b; 204 dcc_offset = 0; 205 } else { 206 dcc_buffer = &rtex->resource.b.b; 207 dcc_offset = rtex->dcc_offset; 208 } 209 210 if (sctx->b.chip_class >= GFX9) { 211 /* Mipmap level clears aren't implemented. */ 212 assert(rtex->resource.b.b.last_level == 0); 213 /* MSAA needs a different clear size. */ 214 assert(rtex->resource.b.b.nr_samples <= 1); 215 clear_size = rtex->surface.dcc_size; 216 } else { 217 unsigned num_layers = util_num_layers(&rtex->resource.b.b, level); 218 219 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */ 220 assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size); 221 /* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size 222 * bytes for each layer. This is not currently implemented, and 223 * therefore MSAA DCC isn't even enabled with multiple layers. 224 */ 225 assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1); 226 227 dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset; 228 clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size * 229 num_layers; 230 } 231 232 si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size, 233 clear_value, R600_COHERENCY_CB_META); 234 } 235 236 /* Set the same micro tile mode as the destination of the last MSAA resolve. 237 * This allows hitting the MSAA resolve fast path, which requires that both 238 * src and dst micro tile modes match. 239 */ 240 static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, 241 struct r600_texture *rtex) 242 { 243 if (rtex->resource.b.is_shared || 244 rtex->resource.b.b.nr_samples <= 1 || 245 rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode) 246 return; 247 248 assert(sscreen->info.chip_class >= GFX9 || 249 rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D); 250 assert(rtex->resource.b.b.last_level == 0); 251 252 if (sscreen->info.chip_class >= GFX9) { 253 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */ 254 assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4); 255 256 /* If you do swizzle_mode % 4, you'll get: 257 * 0 = Depth 258 * 1 = Standard, 259 * 2 = Displayable 260 * 3 = Rotated 261 * 262 * Depth-sample order isn't allowed: 263 */ 264 assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0); 265 266 switch (rtex->last_msaa_resolve_target_micro_mode) { 267 case RADEON_MICRO_MODE_DISPLAY: 268 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; 269 rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */ 270 break; 271 case RADEON_MICRO_MODE_THIN: 272 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; 273 rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */ 274 break; 275 case RADEON_MICRO_MODE_ROTATED: 276 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; 277 rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */ 278 break; 279 default: /* depth */ 280 assert(!"unexpected micro mode"); 281 return; 282 } 283 } else if (sscreen->info.chip_class >= CIK) { 284 /* These magic numbers were copied from addrlib. It doesn't use 285 * any definitions for them either. They are all 2D_TILED_THIN1 286 * modes with different bpp and micro tile mode. 287 */ 288 switch (rtex->last_msaa_resolve_target_micro_mode) { 289 case RADEON_MICRO_MODE_DISPLAY: 290 rtex->surface.u.legacy.tiling_index[0] = 10; 291 break; 292 case RADEON_MICRO_MODE_THIN: 293 rtex->surface.u.legacy.tiling_index[0] = 14; 294 break; 295 case RADEON_MICRO_MODE_ROTATED: 296 rtex->surface.u.legacy.tiling_index[0] = 28; 297 break; 298 default: /* depth, thick */ 299 assert(!"unexpected micro mode"); 300 return; 301 } 302 } else { /* SI */ 303 switch (rtex->last_msaa_resolve_target_micro_mode) { 304 case RADEON_MICRO_MODE_DISPLAY: 305 switch (rtex->surface.bpe) { 306 case 1: 307 rtex->surface.u.legacy.tiling_index[0] = 10; 308 break; 309 case 2: 310 rtex->surface.u.legacy.tiling_index[0] = 11; 311 break; 312 default: /* 4, 8 */ 313 rtex->surface.u.legacy.tiling_index[0] = 12; 314 break; 315 } 316 break; 317 case RADEON_MICRO_MODE_THIN: 318 switch (rtex->surface.bpe) { 319 case 1: 320 rtex->surface.u.legacy.tiling_index[0] = 14; 321 break; 322 case 2: 323 rtex->surface.u.legacy.tiling_index[0] = 15; 324 break; 325 case 4: 326 rtex->surface.u.legacy.tiling_index[0] = 16; 327 break; 328 default: /* 8, 16 */ 329 rtex->surface.u.legacy.tiling_index[0] = 17; 330 break; 331 } 332 break; 333 default: /* depth, thick */ 334 assert(!"unexpected micro mode"); 335 return; 336 } 337 } 338 339 rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode; 340 341 p_atomic_inc(&sscreen->dirty_tex_counter); 342 } 343 344 static void si_do_fast_color_clear(struct si_context *sctx, 345 unsigned *buffers, 346 const union pipe_color_union *color) 347 { 348 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; 349 int i; 350 351 /* This function is broken in BE, so just disable this path for now */ 352 #ifdef PIPE_ARCH_BIG_ENDIAN 353 return; 354 #endif 355 356 if (sctx->b.render_cond) 357 return; 358 359 for (i = 0; i < fb->nr_cbufs; i++) { 360 struct r600_texture *tex; 361 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i; 362 363 if (!fb->cbufs[i]) 364 continue; 365 366 /* if this colorbuffer is not being cleared */ 367 if (!(*buffers & clear_bit)) 368 continue; 369 370 unsigned level = fb->cbufs[i]->u.tex.level; 371 tex = (struct r600_texture *)fb->cbufs[i]->texture; 372 373 /* the clear is allowed if all layers are bound */ 374 if (fb->cbufs[i]->u.tex.first_layer != 0 || 375 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) { 376 continue; 377 } 378 379 /* cannot clear mipmapped textures */ 380 if (fb->cbufs[i]->texture->last_level != 0) { 381 continue; 382 } 383 384 /* only supported on tiled surfaces */ 385 if (tex->surface.is_linear) { 386 continue; 387 } 388 389 /* shared textures can't use fast clear without an explicit flush, 390 * because there is no way to communicate the clear color among 391 * all clients 392 */ 393 if (tex->resource.b.is_shared && 394 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) 395 continue; 396 397 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */ 398 if (sctx->b.chip_class == CIK && 399 tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D && 400 sctx->screen->info.drm_major == 2 && 401 sctx->screen->info.drm_minor < 38) { 402 continue; 403 } 404 405 /* Fast clear is the most appropriate place to enable DCC for 406 * displayable surfaces. 407 */ 408 if (sctx->b.chip_class >= VI && 409 !(sctx->screen->debug_flags & DBG(NO_DCC_FB))) { 410 vi_separate_dcc_try_enable(&sctx->b, tex); 411 412 /* RB+ isn't supported with a CMASK clear only on Stoney, 413 * so all clears are considered to be hypothetically slow 414 * clears, which is weighed when determining whether to 415 * enable separate DCC. 416 */ 417 if (tex->dcc_gather_statistics && 418 sctx->b.family == CHIP_STONEY) 419 tex->num_slow_clears++; 420 } 421 422 bool need_decompress_pass = false; 423 424 /* Use a slow clear for small surfaces where the cost of 425 * the eliminate pass can be higher than the benefit of fast 426 * clear. The closed driver does this, but the numbers may differ. 427 * 428 * This helps on both dGPUs and APUs, even small APUs like Mullins. 429 */ 430 bool too_small = tex->resource.b.b.nr_samples <= 1 && 431 tex->resource.b.b.width0 * 432 tex->resource.b.b.height0 <= 512 * 512; 433 434 /* Try to clear DCC first, otherwise try CMASK. */ 435 if (vi_dcc_enabled(tex, 0)) { 436 uint32_t reset_value; 437 bool clear_words_needed; 438 439 if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR)) 440 continue; 441 442 /* This can only occur with MSAA. */ 443 if (sctx->b.chip_class == VI && 444 !tex->surface.u.legacy.level[level].dcc_fast_clear_size) 445 continue; 446 447 if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format, 448 color, &reset_value, 449 &clear_words_needed)) 450 continue; 451 452 if (clear_words_needed && too_small) 453 continue; 454 455 /* DCC fast clear with MSAA should clear CMASK to 0xC. */ 456 if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) { 457 /* TODO: This doesn't work with MSAA. */ 458 if (clear_words_needed) 459 continue; 460 461 si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b, 462 tex->cmask.offset, tex->cmask.size, 463 0xCCCCCCCC, R600_COHERENCY_CB_META); 464 need_decompress_pass = true; 465 } 466 467 vi_dcc_clear_level(sctx, tex, 0, reset_value); 468 469 if (clear_words_needed) 470 need_decompress_pass = true; 471 472 tex->separate_dcc_dirty = true; 473 } else { 474 if (too_small) 475 continue; 476 477 /* 128-bit formats are unusupported */ 478 if (tex->surface.bpe > 8) { 479 continue; 480 } 481 482 /* RB+ doesn't work with CMASK fast clear on Stoney. */ 483 if (sctx->b.family == CHIP_STONEY) 484 continue; 485 486 /* ensure CMASK is enabled */ 487 si_alloc_separate_cmask(sctx->screen, tex); 488 if (tex->cmask.size == 0) { 489 continue; 490 } 491 492 /* Do the fast clear. */ 493 si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b, 494 tex->cmask.offset, tex->cmask.size, 0, 495 R600_COHERENCY_CB_META); 496 need_decompress_pass = true; 497 } 498 499 if (need_decompress_pass && 500 !(tex->dirty_level_mask & (1 << level))) { 501 tex->dirty_level_mask |= 1 << level; 502 p_atomic_inc(&sctx->screen->compressed_colortex_counter); 503 } 504 505 /* We can change the micro tile mode before a full clear. */ 506 si_set_optimal_micro_tile_mode(sctx->screen, tex); 507 508 si_set_clear_color(tex, fb->cbufs[i]->format, color); 509 510 sctx->framebuffer.dirty_cbufs |= 1 << i; 511 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); 512 *buffers &= ~clear_bit; 513 } 514 } 515 516 static void si_clear(struct pipe_context *ctx, unsigned buffers, 517 const union pipe_color_union *color, 518 double depth, unsigned stencil) 519 { 520 struct si_context *sctx = (struct si_context *)ctx; 521 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; 522 struct pipe_surface *zsbuf = fb->zsbuf; 523 struct r600_texture *zstex = 524 zsbuf ? (struct r600_texture*)zsbuf->texture : NULL; 525 526 if (buffers & PIPE_CLEAR_COLOR) { 527 si_do_fast_color_clear(sctx, &buffers, color); 528 if (!buffers) 529 return; /* all buffers have been fast cleared */ 530 } 531 532 if (buffers & PIPE_CLEAR_COLOR) { 533 int i; 534 535 /* These buffers cannot use fast clear, make sure to disable expansion. */ 536 for (i = 0; i < fb->nr_cbufs; i++) { 537 struct r600_texture *tex; 538 539 /* If not clearing this buffer, skip. */ 540 if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) 541 continue; 542 543 if (!fb->cbufs[i]) 544 continue; 545 546 tex = (struct r600_texture *)fb->cbufs[i]->texture; 547 if (tex->fmask.size == 0) 548 tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); 549 } 550 } 551 552 if (zstex && 553 si_htile_enabled(zstex, zsbuf->u.tex.level) && 554 zsbuf->u.tex.first_layer == 0 && 555 zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) { 556 /* TC-compatible HTILE only supports depth clears to 0 or 1. */ 557 if (buffers & PIPE_CLEAR_DEPTH && 558 (!zstex->tc_compatible_htile || 559 depth == 0 || depth == 1)) { 560 /* Need to disable EXPCLEAR temporarily if clearing 561 * to a new value. */ 562 if (!zstex->depth_cleared || zstex->depth_clear_value != depth) { 563 sctx->db_depth_disable_expclear = true; 564 } 565 566 zstex->depth_clear_value = depth; 567 sctx->framebuffer.dirty_zsbuf = true; 568 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */ 569 sctx->db_depth_clear = true; 570 si_mark_atom_dirty(sctx, &sctx->db_render_state); 571 } 572 573 /* TC-compatible HTILE only supports stencil clears to 0. */ 574 if (buffers & PIPE_CLEAR_STENCIL && 575 (!zstex->tc_compatible_htile || stencil == 0)) { 576 stencil &= 0xff; 577 578 /* Need to disable EXPCLEAR temporarily if clearing 579 * to a new value. */ 580 if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) { 581 sctx->db_stencil_disable_expclear = true; 582 } 583 584 zstex->stencil_clear_value = stencil; 585 sctx->framebuffer.dirty_zsbuf = true; 586 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */ 587 sctx->db_stencil_clear = true; 588 si_mark_atom_dirty(sctx, &sctx->db_render_state); 589 } 590 591 /* TODO: Find out what's wrong here. Fast depth clear leads to 592 * corruption in ARK: Survival Evolved, but that may just be 593 * a coincidence and the root cause is elsewhere. 594 * 595 * The corruption can be fixed by putting the DB flush before 596 * or after the depth clear. (surprisingly) 597 * 598 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace) 599 * 600 * This hack decreases back-to-back ClearDepth performance. 601 */ 602 if (sctx->screen->clear_db_cache_before_clear) { 603 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB; 604 } 605 } 606 607 si_blitter_begin(ctx, SI_CLEAR); 608 util_blitter_clear(sctx->blitter, fb->width, fb->height, 609 util_framebuffer_get_num_layers(fb), 610 buffers, color, depth, stencil); 611 si_blitter_end(ctx); 612 613 if (sctx->db_depth_clear) { 614 sctx->db_depth_clear = false; 615 sctx->db_depth_disable_expclear = false; 616 zstex->depth_cleared = true; 617 si_mark_atom_dirty(sctx, &sctx->db_render_state); 618 } 619 620 if (sctx->db_stencil_clear) { 621 sctx->db_stencil_clear = false; 622 sctx->db_stencil_disable_expclear = false; 623 zstex->stencil_cleared = true; 624 si_mark_atom_dirty(sctx, &sctx->db_render_state); 625 } 626 } 627 628 static void si_clear_render_target(struct pipe_context *ctx, 629 struct pipe_surface *dst, 630 const union pipe_color_union *color, 631 unsigned dstx, unsigned dsty, 632 unsigned width, unsigned height, 633 bool render_condition_enabled) 634 { 635 struct si_context *sctx = (struct si_context *)ctx; 636 637 si_blitter_begin(ctx, SI_CLEAR_SURFACE | 638 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); 639 util_blitter_clear_render_target(sctx->blitter, dst, color, 640 dstx, dsty, width, height); 641 si_blitter_end(ctx); 642 } 643 644 static void si_clear_depth_stencil(struct pipe_context *ctx, 645 struct pipe_surface *dst, 646 unsigned clear_flags, 647 double depth, 648 unsigned stencil, 649 unsigned dstx, unsigned dsty, 650 unsigned width, unsigned height, 651 bool render_condition_enabled) 652 { 653 struct si_context *sctx = (struct si_context *)ctx; 654 655 si_blitter_begin(ctx, SI_CLEAR_SURFACE | 656 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); 657 util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, 658 dstx, dsty, width, height); 659 si_blitter_end(ctx); 660 } 661 662 static void si_clear_texture(struct pipe_context *pipe, 663 struct pipe_resource *tex, 664 unsigned level, 665 const struct pipe_box *box, 666 const void *data) 667 { 668 struct pipe_screen *screen = pipe->screen; 669 struct r600_texture *rtex = (struct r600_texture*)tex; 670 struct pipe_surface tmpl = {{0}}; 671 struct pipe_surface *sf; 672 const struct util_format_description *desc = 673 util_format_description(tex->format); 674 675 tmpl.format = tex->format; 676 tmpl.u.tex.first_layer = box->z; 677 tmpl.u.tex.last_layer = box->z + box->depth - 1; 678 tmpl.u.tex.level = level; 679 sf = pipe->create_surface(pipe, tex, &tmpl); 680 if (!sf) 681 return; 682 683 if (rtex->is_depth) { 684 unsigned clear; 685 float depth; 686 uint8_t stencil = 0; 687 688 /* Depth is always present. */ 689 clear = PIPE_CLEAR_DEPTH; 690 desc->unpack_z_float(&depth, 0, data, 0, 1, 1); 691 692 if (rtex->surface.has_stencil) { 693 clear |= PIPE_CLEAR_STENCIL; 694 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1); 695 } 696 697 si_clear_depth_stencil(pipe, sf, clear, depth, stencil, 698 box->x, box->y, 699 box->width, box->height, false); 700 } else { 701 union pipe_color_union color; 702 703 /* pipe_color_union requires the full vec4 representation. */ 704 if (util_format_is_pure_uint(tex->format)) 705 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1); 706 else if (util_format_is_pure_sint(tex->format)) 707 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1); 708 else 709 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1); 710 711 if (screen->is_format_supported(screen, tex->format, 712 tex->target, 0, 713 PIPE_BIND_RENDER_TARGET)) { 714 si_clear_render_target(pipe, sf, &color, 715 box->x, box->y, 716 box->width, box->height, false); 717 } else { 718 /* Software fallback - just for R9G9B9E5_FLOAT */ 719 util_clear_render_target(pipe, sf, &color, 720 box->x, box->y, 721 box->width, box->height); 722 } 723 } 724 pipe_surface_reference(&sf, NULL); 725 } 726 727 void si_init_clear_functions(struct si_context *sctx) 728 { 729 sctx->b.b.clear = si_clear; 730 sctx->b.b.clear_render_target = si_clear_render_target; 731 sctx->b.b.clear_depth_stencil = si_clear_depth_stencil; 732 sctx->b.b.clear_texture = si_clear_texture; 733 } 734