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    Searched refs:VEX_L (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/third_party/LLVM/lib/Target/X86/MCTargetDesc/
X86MCCodeEmitter.cpp 434 // VEX_L (Vector Length):
439 unsigned char VEX_L = 0;
458 if ((TSFlags >> X86II::VEXShift) & X86II::VEX_L)
459 VEX_L = 1;
492 VEX_L = 1;
606 unsigned char LastByte = VEX_PP | (VEX_L << 2) | (VEX_4V << 3);
    [all...]
X86BaseInfo.h 395 /// VEX_L - Stands for a bit in the VEX opcode prefix meaning the current
399 VEX_L = 1U << 4,
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
X86EvexToVex.cpp 255 (Desc.TSFlags & X86II::VEX_L) ? makeArrayRef(X86EvexToVex256CompressTable)
  /external/llvm/lib/Target/X86/MCTargetDesc/
X86BaseInfo.h 502 /// VEX_L - Stands for a bit in the VEX opcode prefix meaning the current
507 VEX_L = 1ULL << VEX_LShift,
514 // TODO: we should combine VEX_L and VEX_LIG together to form a 2-bit field
X86MCCodeEmitter.cpp 662 // EVEX_L2/VEX_L (Vector Length):
669 uint8_t VEX_L = (TSFlags & X86II::VEX_L) ? 1 : 0;
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/MCTargetDesc/
X86BaseInfo.h 544 /// VEX_L - Stands for a bit in the VEX opcode prefix meaning the current
549 VEX_L = 1ULL << VEX_LShift,
X86MCCodeEmitter.cpp 694 // EVEX_L2/VEX_L (Vector Length):
701 uint8_t VEX_L = (TSFlags & X86II::VEX_L) ? 1 : 0;
    [all...]

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