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    Searched refs:ValueID (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/third_party/LLVM/lib/Bitcode/Writer/
ValueEnumerator.cpp 273 unsigned &ValueID = ValueMap[V];
274 if (ValueID) {
276 Values[ValueID-1].second++;
304 // Finally, add the value. Doing this could make the ValueID reference be
314 ValueID = Values.size();
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Bitcode/Reader/
BitcodeReader.cpp 702 // Map to save ValueId to ValueInfo association that was recorded in the
705 // callees by their ValueId to using the ValueInfo instead, which is how
738 void setValueGUID(uint64_t ValueID, StringRef ValueName,
753 getValueInfoFromValueId(unsigned ValueId);
    [all...]
MetadataLoader.cpp 788 unsigned ValueID = Record[0];
789 if (ValueID >= ValueList.size())
791 if (auto *GO = dyn_cast<GlobalObject>(ValueList[ValueID]))
    [all...]
  /external/llvm/lib/Bitcode/Writer/
ValueEnumerator.cpp 778 unsigned &ValueID = ValueMap[V];
779 if (ValueID) {
781 Values[ValueID-1].second++;
809 // Finally, add the value. Doing this could make the ValueID reference be
819 ValueID = Values.size();
    [all...]
BitcodeWriter.cpp 254 unsigned ValueID,
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Bitcode/Writer/
ValueEnumerator.cpp 811 unsigned &ValueID = ValueMap[V];
812 if (ValueID) {
814 Values[ValueID-1].second++;
842 // Finally, add the value. Doing this could make the ValueID reference be
852 ValueID = Values.size();
    [all...]
BitcodeWriter.cpp 186 // The starting ValueId is just after the number of values in the
210 unsigned ValueID,
231 // Helper to get the valueId for the type of value recorded in VI.
442 // Ensure aliasee is handled, e.g. for assigning a valueId,
    [all...]
  /external/llvm/lib/Bitcode/Reader/
BitcodeReader.cpp 496 // Map to save ValueId to GUID association that was recorded in the
499 // callees by their ValueId to using the GUID instead, which is how
546 getGUIDFromValueId(unsigned ValueId);
    [all...]
  /external/swiftshader/third_party/LLVM/lib/Bitcode/Reader/
BitcodeReader.cpp     [all...]

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