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Searched
refs:Y_0_TOP
(Results
1 - 13
of
13
) sorted by null
/external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c
58
if (st->state.fb_orientation ==
Y_0_TOP
) {
st_context.h
333
#define
Y_0_TOP
1
349
return
Y_0_TOP
;
st_atom_scissor.c
85
if (st->state.fb_orientation ==
Y_0_TOP
) {
st_cb_readpixels.c
472
st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
,
487
st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
,
502
st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
,
st_cb_blit.c
100
if (st_fb_orientation(drawFB) ==
Y_0_TOP
) {
120
if (st_fb_orientation(readFB) ==
Y_0_TOP
) {
st_atom_rasterizer.c
273
if (st->state.fb_orientation ==
Y_0_TOP
)
st_cb_feedback.c
90
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
)
st_cb_rasterpos.c
148
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
)
st_cb_drawpixels.c
787
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
843
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
[
all
...]
st_cb_drawtex.c
266
const GLboolean invert = (st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_clear.c
280
st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_bitmap.c
254
st->state.fb_orientation ==
Y_0_TOP
);
st_cb_texture.c
[
all
...]
Completed in 460 milliseconds