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  /external/clang/lib/Headers/
fxsrintrin.h 34 _fxsave(void *__p) {
35 return __builtin_ia32_fxsave(__p);
39 _fxsave64(void *__p) {
40 return __builtin_ia32_fxsave64(__p);
44 _fxrstor(void *__p) {
45 return __builtin_ia32_fxrstor(__p);
49 _fxrstor64(void *__p) {
50 return __builtin_ia32_fxrstor64(__p);
rdseedintrin.h 35 _rdseed16_step(unsigned short *__p)
37 return __builtin_ia32_rdseed16_step(__p);
41 _rdseed32_step(unsigned int *__p)
43 return __builtin_ia32_rdseed32_step(__p);
48 _rdseed64_step(unsigned long long *__p)
50 return __builtin_ia32_rdseed64_step(__p);
xsaveintrin.h 35 _xsave(void *__p, unsigned long long __m) {
36 return __builtin_ia32_xsave(__p, __m);
40 _xrstor(void *__p, unsigned long long __m) {
41 return __builtin_ia32_xrstor(__p, __m);
46 _xsave64(void *__p, unsigned long long __m) {
47 return __builtin_ia32_xsave64(__p, __m);
51 _xrstor64(void *__p, unsigned long long __m) {
52 return __builtin_ia32_xrstor64(__p, __m);
xsavesintrin.h 35 _xsaves(void *__p, unsigned long long __m) {
36 __builtin_ia32_xsaves(__p, __m);
40 _xrstors(void *__p, unsigned long long __m) {
41 __builtin_ia32_xrstors(__p, __m);
46 _xrstors64(void *__p, unsigned long long __m) {
47 __builtin_ia32_xrstors64(__p, __m);
51 _xsaves64(void *__p, unsigned long long __m) {
52 __builtin_ia32_xsaves64(__p, __m);
xsavecintrin.h 35 _xsavec(void *__p, unsigned long long __m) {
36 __builtin_ia32_xsavec(__p, __m);
41 _xsavec64(void *__p, unsigned long long __m) {
42 __builtin_ia32_xsavec64(__p, __m);
xsaveoptintrin.h 35 _xsaveopt(void *__p, unsigned long long __m) {
36 return __builtin_ia32_xsaveopt(__p, __m);
41 _xsaveopt64(void *__p, unsigned long long __m) {
42 return __builtin_ia32_xsaveopt64(__p, __m);
adxintrin.h 37 unsigned int *__p)
39 return __builtin_ia32_addcarryx_u32(__cf, __x, __y, __p);
45 unsigned long long __y, unsigned long long *__p)
47 return __builtin_ia32_addcarryx_u64(__cf, __x, __y, __p);
54 unsigned int *__p)
56 return __builtin_ia32_addcarry_u32(__cf, __x, __y, __p);
62 unsigned long long __y, unsigned long long *__p)
64 return __builtin_ia32_addcarry_u64(__cf, __x, __y, __p);
70 unsigned int *__p)
72 return __builtin_ia32_subborrow_u32(__cf, __x, __y, __p);
    [all...]
mwaitxintrin.h 34 _mm_monitorx(void const * __p, unsigned __extensions, unsigned __hints)
36 __builtin_ia32_monitorx((void *)__p, __extensions, __hints);
  /external/clang/test/CodeGen/
adc-builtins.c 8 unsigned int __y, unsigned int *__p) {
11 return _addcarry_u32(__cf, __x, __y, __p);
16 unsigned long long *__p) {
19 return _addcarry_u64(__cf, __x, __y, __p);
23 unsigned int __y, unsigned int *__p) {
26 return _subborrow_u32(__cf, __x, __y, __p);
31 unsigned long long *__p) {
34 return _subborrow_u64(__cf, __x, __y, __p);
adx-builtins.c 6 unsigned int __y, unsigned int *__p) {
9 return _addcarryx_u32(__cf, __x, __y, __p);
14 unsigned long long *__p) {
17 return _addcarryx_u64(__cf, __x, __y, __p);
  /external/clang/test/CodeGenCXX/
DynArrayInit.cpp 7 inline void* operator new[](unsigned long, void* __p) { return __p; }
  /external/flatbuffers/tests/MyGame/Example/
Vec3.cs 13 private Struct __p; field in struct:MyGame.Example.Vec3
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
19 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); }
20 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); }
    [all...]
TypeAliases.cs 13 private Table __p; field in struct:MyGame.Example.TypeAliases
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
20 public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } }
21 public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; }
    [all...]
Monster.cs 14 private Table __p; field in struct:MyGame.Example.Monster
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
19 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
22 public Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (Vec3?)(new Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
23 public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; }
    [all...]
Ability.cs 13 private Struct __p; field in struct:MyGame.Example.Ability
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18 public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
19 public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
20 public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); }
    [all...]
Test.cs 13 private Struct __p; field in struct:MyGame.Example.Test
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18 public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
19 public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
20 public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); }
    [all...]
Stat.cs 13 private Table __p; field in struct:MyGame.Example.Stat
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
20 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
22 public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); }
24 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
26 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4);
    [all...]
  /external/tcpdump/
cpack.h 49 #define cpack_int8(__s, __p) cpack_uint8((__s), (uint8_t*)(__p))
50 #define cpack_int16(__s, __p) cpack_uint16((__s), (uint16_t*)(__p))
51 #define cpack_int32(__s, __p) cpack_uint32((__s), (uint32_t*)(__p))
52 #define cpack_int64(__s, __p) cpack_uint64((__s), (uint64_t*)(__p))
  /external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/
StructInNestedNS.cs 13 private Struct __p; field in struct:NamespaceA.NamespaceB.StructInNestedNS
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18 public int A { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
19 public void MutateA(int a) { __p.bb.PutInt(__p.bb_pos + 0, a); }
20 public int B { get { return __p.bb.GetInt(__p.bb_pos + 4); }
    [all...]
  /external/flatbuffers/tests/namespace_test/NamespaceA/
TableInFirstNS.cs 13 private Table __p; field in struct:NamespaceA.TableInFirstNS
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
20 public NamespaceA.NamespaceB.TableInNestedNS? FooTable { get { int o = __p.__offset(4); return o != 0 ? (NamespaceA.NamespaceB.TableInNestedNS?)(new NamespaceA.NamespaceB.TableInNestedNS()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
21 public NamespaceA.NamespaceB.EnumInNestedNS FooEnum { get { int o = __p.__offset(6); return o != 0 ? (NamespaceA.NamespaceB.EnumInNestedNS)__p.bb.GetSbyte(o + __p.bb_pos) : NamespaceA.NamespaceB.EnumInNestedNS.A; }
    [all...]
  /external/flatbuffers/tests/MyGame/
MonsterExtra.cs 13 private Table __p; field in struct:MyGame.MonsterExtra
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
20 public float TestfNan { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
21 public bool MutateTestfNan(float testf_nan) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf_nan); return true; } else { return false; }
    [all...]
  /external/flatbuffers/tests/union_vector/
BookReader.cs 10 private Struct __p; field in struct:BookReader
11 public ByteBuffer ByteBuffer { get { return __p.bb; } }
12 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
15 public int BooksRead { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
Rapunzel.cs 10 private Struct __p; field in struct:Rapunzel
11 public ByteBuffer ByteBuffer { get { return __p.bb; } }
12 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
15 public int HairLength { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
Movie.cs 10 private Table __p; field in struct:Movie
11 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18 public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
19 public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
20 public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0;
    [all...]
  /external/flatbuffers/tests/namespace_test/NamespaceC/
TableInC.cs 13 private Table __p; field in struct:NamespaceC.TableInC
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
20 public NamespaceA.TableInFirstNS? ReferToA1 { get { int o = __p.__offset(4); return o != 0 ? (NamespaceA.TableInFirstNS?)(new NamespaceA.TableInFirstNS()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
21 public NamespaceA.SecondTableInA? ReferToA2 { get { int o = __p.__offset(6); return o != 0 ? (NamespaceA.SecondTableInA?)(new NamespaceA.SecondTableInA()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; }
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