/external/clang/lib/Headers/ |
fxsrintrin.h | 34 _fxsave(void *__p) { 35 return __builtin_ia32_fxsave(__p); 39 _fxsave64(void *__p) { 40 return __builtin_ia32_fxsave64(__p); 44 _fxrstor(void *__p) { 45 return __builtin_ia32_fxrstor(__p); 49 _fxrstor64(void *__p) { 50 return __builtin_ia32_fxrstor64(__p);
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rdseedintrin.h | 35 _rdseed16_step(unsigned short *__p) 37 return __builtin_ia32_rdseed16_step(__p); 41 _rdseed32_step(unsigned int *__p) 43 return __builtin_ia32_rdseed32_step(__p); 48 _rdseed64_step(unsigned long long *__p) 50 return __builtin_ia32_rdseed64_step(__p);
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xsaveintrin.h | 35 _xsave(void *__p, unsigned long long __m) { 36 return __builtin_ia32_xsave(__p, __m); 40 _xrstor(void *__p, unsigned long long __m) { 41 return __builtin_ia32_xrstor(__p, __m); 46 _xsave64(void *__p, unsigned long long __m) { 47 return __builtin_ia32_xsave64(__p, __m); 51 _xrstor64(void *__p, unsigned long long __m) { 52 return __builtin_ia32_xrstor64(__p, __m);
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xsavesintrin.h | 35 _xsaves(void *__p, unsigned long long __m) { 36 __builtin_ia32_xsaves(__p, __m); 40 _xrstors(void *__p, unsigned long long __m) { 41 __builtin_ia32_xrstors(__p, __m); 46 _xrstors64(void *__p, unsigned long long __m) { 47 __builtin_ia32_xrstors64(__p, __m); 51 _xsaves64(void *__p, unsigned long long __m) { 52 __builtin_ia32_xsaves64(__p, __m);
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xsavecintrin.h | 35 _xsavec(void *__p, unsigned long long __m) { 36 __builtin_ia32_xsavec(__p, __m); 41 _xsavec64(void *__p, unsigned long long __m) { 42 __builtin_ia32_xsavec64(__p, __m);
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xsaveoptintrin.h | 35 _xsaveopt(void *__p, unsigned long long __m) { 36 return __builtin_ia32_xsaveopt(__p, __m); 41 _xsaveopt64(void *__p, unsigned long long __m) { 42 return __builtin_ia32_xsaveopt64(__p, __m);
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adxintrin.h | 37 unsigned int *__p) 39 return __builtin_ia32_addcarryx_u32(__cf, __x, __y, __p); 45 unsigned long long __y, unsigned long long *__p) 47 return __builtin_ia32_addcarryx_u64(__cf, __x, __y, __p); 54 unsigned int *__p) 56 return __builtin_ia32_addcarry_u32(__cf, __x, __y, __p); 62 unsigned long long __y, unsigned long long *__p) 64 return __builtin_ia32_addcarry_u64(__cf, __x, __y, __p); 70 unsigned int *__p) 72 return __builtin_ia32_subborrow_u32(__cf, __x, __y, __p); [all...] |
mwaitxintrin.h | 34 _mm_monitorx(void const * __p, unsigned __extensions, unsigned __hints) 36 __builtin_ia32_monitorx((void *)__p, __extensions, __hints);
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/external/clang/test/CodeGen/ |
adc-builtins.c | 8 unsigned int __y, unsigned int *__p) { 11 return _addcarry_u32(__cf, __x, __y, __p); 16 unsigned long long *__p) { 19 return _addcarry_u64(__cf, __x, __y, __p); 23 unsigned int __y, unsigned int *__p) { 26 return _subborrow_u32(__cf, __x, __y, __p); 31 unsigned long long *__p) { 34 return _subborrow_u64(__cf, __x, __y, __p);
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adx-builtins.c | 6 unsigned int __y, unsigned int *__p) { 9 return _addcarryx_u32(__cf, __x, __y, __p); 14 unsigned long long *__p) { 17 return _addcarryx_u64(__cf, __x, __y, __p);
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/external/clang/test/CodeGenCXX/ |
DynArrayInit.cpp | 7 inline void* operator new[](unsigned long, void* __p) { return __p; }
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/external/flatbuffers/tests/MyGame/Example/ |
Vec3.cs | 13 private Struct __p; field in struct:MyGame.Example.Vec3 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 18 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 19 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } 20 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } [all...] |
TypeAliases.cs | 13 private Table __p; field in struct:MyGame.Example.TypeAliases 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 20 public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } } 21 public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } [all...] |
Monster.cs | 14 private Table __p; field in struct:MyGame.Example.Monster 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 22 public Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (Vec3?)(new Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } 23 public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } [all...] |
Ability.cs | 13 private Struct __p; field in struct:MyGame.Example.Ability 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 18 public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } } 19 public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); } 20 public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } [all...] |
Test.cs | 13 private Struct __p; field in struct:MyGame.Example.Test 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 18 public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } } 19 public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); } 20 public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } [all...] |
Stat.cs | 13 private Table __p; field in struct:MyGame.Example.Stat 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 20 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 22 public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); } 24 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } 26 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); [all...] |
/external/tcpdump/ |
cpack.h | 49 #define cpack_int8(__s, __p) cpack_uint8((__s), (uint8_t*)(__p)) 50 #define cpack_int16(__s, __p) cpack_uint16((__s), (uint16_t*)(__p)) 51 #define cpack_int32(__s, __p) cpack_uint32((__s), (uint32_t*)(__p)) 52 #define cpack_int64(__s, __p) cpack_uint64((__s), (uint64_t*)(__p))
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/external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
StructInNestedNS.cs | 13 private Struct __p; field in struct:NamespaceA.NamespaceB.StructInNestedNS 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 18 public int A { get { return __p.bb.GetInt(__p.bb_pos + 0); } } 19 public void MutateA(int a) { __p.bb.PutInt(__p.bb_pos + 0, a); } 20 public int B { get { return __p.bb.GetInt(__p.bb_pos + 4); } [all...] |
/external/flatbuffers/tests/namespace_test/NamespaceA/ |
TableInFirstNS.cs | 13 private Table __p; field in struct:NamespaceA.TableInFirstNS 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 20 public NamespaceA.NamespaceB.TableInNestedNS? FooTable { get { int o = __p.__offset(4); return o != 0 ? (NamespaceA.NamespaceB.TableInNestedNS?)(new NamespaceA.NamespaceB.TableInNestedNS()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } 21 public NamespaceA.NamespaceB.EnumInNestedNS FooEnum { get { int o = __p.__offset(6); return o != 0 ? (NamespaceA.NamespaceB.EnumInNestedNS)__p.bb.GetSbyte(o + __p.bb_pos) : NamespaceA.NamespaceB.EnumInNestedNS.A; } [all...] |
/external/flatbuffers/tests/MyGame/ |
MonsterExtra.cs | 13 private Table __p; field in struct:MyGame.MonsterExtra 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 20 public float TestfNan { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } 21 public bool MutateTestfNan(float testf_nan) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf_nan); return true; } else { return false; } [all...] |
/external/flatbuffers/tests/union_vector/ |
BookReader.cs | 10 private Struct __p; field in struct:BookReader 11 public ByteBuffer ByteBuffer { get { return __p.bb; } } 12 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 15 public int BooksRead { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
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Rapunzel.cs | 10 private Struct __p; field in struct:Rapunzel 11 public ByteBuffer ByteBuffer { get { return __p.bb; } } 12 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 15 public int HairLength { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
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Movie.cs | 10 private Table __p; field in struct:Movie 11 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 18 public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } } 19 public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } 20 public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; [all...] |
/external/flatbuffers/tests/namespace_test/NamespaceC/ |
TableInC.cs | 13 private Table __p; field in struct:NamespaceC.TableInC 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } 20 public NamespaceA.TableInFirstNS? ReferToA1 { get { int o = __p.__offset(4); return o != 0 ? (NamespaceA.TableInFirstNS?)(new NamespaceA.TableInFirstNS()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } 21 public NamespaceA.SecondTableInA? ReferToA2 { get { int o = __p.__offset(6); return o != 0 ? (NamespaceA.SecondTableInA?)(new NamespaceA.SecondTableInA()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } [all...] |