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Searched
refs:addBackedge
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
PathNumbering.h
299
void
addBackedge
(BallLarusNode* source, BallLarusNode* target,
/external/swiftshader/third_party/LLVM/lib/Analysis/
PathNumbering.cpp
428
addBackedge
(currentNode, succNode, duplicateCount);
508
void BallLarusDag::
addBackedge
(BallLarusNode* source, BallLarusNode* target,
/external/llvm/include/llvm/Analysis/
BlockFrequencyInfoImpl.h
365
void
addBackedge
(const BlockNode &Node, uint64_t Amount) {
[
all
...]
/external/llvm/lib/Analysis/
BlockFrequencyInfoImpl.cpp
295
Dist.
addBackedge
(Resolved, Weight);
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
BlockFrequencyInfoImpl.h
397
void
addBackedge
(const BlockNode &Node, uint64_t Amount) {
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
BlockFrequencyInfoImpl.cpp
320
Dist.
addBackedge
(Resolved, Weight);
Completed in 278 milliseconds