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    Searched refs:addBackedge (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/third_party/LLVM/include/llvm/Analysis/
PathNumbering.h 299 void addBackedge(BallLarusNode* source, BallLarusNode* target,
  /external/swiftshader/third_party/LLVM/lib/Analysis/
PathNumbering.cpp 428 addBackedge(currentNode, succNode, duplicateCount);
508 void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target,
  /external/llvm/include/llvm/Analysis/
BlockFrequencyInfoImpl.h 365 void addBackedge(const BlockNode &Node, uint64_t Amount) {
    [all...]
  /external/llvm/lib/Analysis/
BlockFrequencyInfoImpl.cpp 295 Dist.addBackedge(Resolved, Weight);
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
BlockFrequencyInfoImpl.h 397 void addBackedge(const BlockNode &Node, uint64_t Amount) {
    [all...]
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
BlockFrequencyInfoImpl.cpp 320 Dist.addBackedge(Resolved, Weight);

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