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Searched
refs:depthPassMask
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/archrast/
archrast.cpp
84
mDSSingleSample.earlyZTestPassCount += _mm_popcnt_u32(event.data.
depthPassMask
);
85
mDSSingleSample.earlyZTestFailCount += _mm_popcnt_u32((!event.data.
depthPassMask
) & event.data.coverageMask);
96
mDSSampleRate.earlyZTestPassCount += _mm_popcnt_u32(event.data.
depthPassMask
);
97
mDSSampleRate.earlyZTestFailCount += _mm_popcnt_u32((!event.data.
depthPassMask
) & event.data.coverageMask);
108
mDSNullPS.earlyZTestPassCount += _mm_popcnt_u32(event.data.
depthPassMask
);
109
mDSNullPS.earlyZTestFailCount += _mm_popcnt_u32((!event.data.
depthPassMask
) & event.data.coverageMask);
120
mDSSingleSample.lateZTestPassCount += _mm_popcnt_u32(event.data.
depthPassMask
);
121
mDSSingleSample.lateZTestFailCount += _mm_popcnt_u32((!event.data.
depthPassMask
) & event.data.coverageMask);
132
mDSSampleRate.lateZTestPassCount += _mm_popcnt_u32(event.data.
depthPassMask
);
133
mDSSampleRate.lateZTestFailCount += _mm_popcnt_u32((!event.data.
depthPassMask
) & event.data.coverageMask)
[
all
...]
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_singlesample.cpp
121
simdscalar
depthPassMask
= vCoverageMask;
128
depthPassMask
= DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
130
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(
depthPassMask
), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
134
if (state.psState.forceEarlyZ || !_simd_movemask_ps(
depthPassMask
))
137
pDepthBuffer,
depthPassMask
, vCoverageMask, pStencilBuffer, stencilPassMask);
139
if (!_simd_movemask_ps(
depthPassMask
))
161
depthPassMask
= DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
163
AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(
depthPassMask
), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
166
if (!_simd_movemask_ps(
depthPassMask
))
170
pDepthBuffer,
depthPassMask
, vCoverageMask, pStencilBuffer, stencilPassMask)
[
all
...]
backend_sample.cpp
137
simdscalar
depthPassMask
= vCoverageMask;
144
depthPassMask
= DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
146
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(
depthPassMask
), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
150
if (state.psState.forceEarlyZ || !_simd_movemask_ps(
depthPassMask
))
153
pDepthSample,
depthPassMask
, vCoverageMask, pStencilSample, stencilPassMask);
155
if (!_simd_movemask_ps(
depthPassMask
))
178
depthPassMask
= DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
180
AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(
depthPassMask
), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
183
if (!_simd_movemask_ps(
depthPassMask
))
187
pDepthSample,
depthPassMask
, vCoverageMask, pStencilSample, stencilPassMask)
[
all
...]
backend_impl.h
583
vCoverageMask[sample] =
depthPassMask
[sample] = stencilPassMask[sample] = _simd_setzero_ps();
639
depthPassMask
[sample] = vCoverageMask[sample];
641
depthPassMask
[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
647
if(psState.forceEarlyZ || !_simd_movemask_ps(
depthPassMask
[sample]))
[
all
...]
backend.cpp
284
simdscalar
depthPassMask
= DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
286
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(
depthPassMask
), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
288
pDepthSample,
depthPassMask
, vCoverageMask, pStencilSample, stencilPassMask);
291
uint32_t statMask = _simd_movemask_ps(
depthPassMask
);
Completed in 277 milliseconds