HomeSort by relevance Sort by last modified time
    Searched refs:depthPassMask (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/archrast/
archrast.cpp 84 mDSSingleSample.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
85 mDSSingleSample.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
96 mDSSampleRate.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
97 mDSSampleRate.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
108 mDSNullPS.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
109 mDSNullPS.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
120 mDSSingleSample.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
121 mDSSingleSample.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask);
132 mDSSampleRate.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask);
133 mDSSampleRate.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask)
    [all...]
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_singlesample.cpp 121 simdscalar depthPassMask = vCoverageMask;
128 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
130 AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
134 if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
137 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
139 if (!_simd_movemask_ps(depthPassMask))
161 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
163 AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
166 if (!_simd_movemask_ps(depthPassMask))
170 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask)
    [all...]
backend_sample.cpp 137 simdscalar depthPassMask = vCoverageMask;
144 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
146 AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
150 if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
153 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
155 if (!_simd_movemask_ps(depthPassMask))
178 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
180 AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
183 if (!_simd_movemask_ps(depthPassMask))
187 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask)
    [all...]
backend_impl.h 583 vCoverageMask[sample] = depthPassMask[sample] = stencilPassMask[sample] = _simd_setzero_ps();
639 depthPassMask[sample] = vCoverageMask[sample];
641 depthPassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
647 if(psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask[sample]))
    [all...]
backend.cpp 284 simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
286 AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
288 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
291 uint32_t statMask = _simd_movemask_ps(depthPassMask);

Completed in 277 milliseconds