1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Brian Paul 31 */ 32 33 #include "main/imports.h" 34 #include "main/image.h" 35 #include "main/macros.h" 36 37 #include "st_context.h" 38 #include "st_texture.h" 39 #include "st_cb_bitmap.h" 40 #include "st_cb_blit.h" 41 #include "st_cb_fbo.h" 42 #include "st_manager.h" 43 #include "st_scissor.h" 44 45 #include "util/u_format.h" 46 47 static void 48 st_BlitFramebuffer(struct gl_context *ctx, 49 struct gl_framebuffer *readFB, 50 struct gl_framebuffer *drawFB, 51 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 52 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 53 GLbitfield mask, GLenum filter) 54 { 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | 56 GL_STENCIL_BUFFER_BIT); 57 struct st_context *st = st_context(ctx); 58 const uint pFilter = ((filter == GL_NEAREST) 59 ? PIPE_TEX_FILTER_NEAREST 60 : PIPE_TEX_FILTER_LINEAR); 61 struct { 62 GLint srcX0, srcY0, srcX1, srcY1; 63 GLint dstX0, dstY0, dstX1, dstY1; 64 } clip; 65 struct pipe_blit_info blit; 66 67 st_manager_validate_framebuffers(st); 68 69 /* Make sure bitmap rendering has landed in the framebuffers */ 70 st_flush_bitmap_cache(st); 71 st_invalidate_readpix_cache(st); 72 73 clip.srcX0 = srcX0; 74 clip.srcY0 = srcY0; 75 clip.srcX1 = srcX1; 76 clip.srcY1 = srcY1; 77 clip.dstX0 = dstX0; 78 clip.dstY0 = dstY0; 79 clip.dstX1 = dstX1; 80 clip.dstY1 = dstY1; 81 82 /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust 83 * the integer coordinates to account for clipping (or scissors) because that 84 * would make us cut off fractional parts, affecting the result of the blit. 85 * 86 * XXX: This should depend on mask ! 87 */ 88 if (!_mesa_clip_blit(ctx, readFB, drawFB, 89 &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1, 90 &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) { 91 return; /* nothing to draw/blit */ 92 } 93 memset(&blit, 0, sizeof(struct pipe_blit_info)); 94 blit.scissor_enable = 95 (dstX0 != clip.dstX0) || 96 (dstY0 != clip.dstY0) || 97 (dstX1 != clip.dstX1) || 98 (dstY1 != clip.dstY1); 99 100 if (st_fb_orientation(drawFB) == Y_0_TOP) { 101 /* invert Y for dest */ 102 dstY0 = drawFB->Height - dstY0; 103 dstY1 = drawFB->Height - dstY1; 104 /* invert Y for clip */ 105 clip.dstY0 = drawFB->Height - clip.dstY0; 106 clip.dstY1 = drawFB->Height - clip.dstY1; 107 } 108 if (blit.scissor_enable) { 109 blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1); 110 blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1); 111 blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1); 112 blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1); 113 #if 0 114 debug_printf("scissor = (%i,%i)-(%i,%i)\n", 115 blit.scissor.minx,blit.scissor.miny, 116 blit.scissor.maxx,blit.scissor.maxy); 117 #endif 118 } 119 120 if (st_fb_orientation(readFB) == Y_0_TOP) { 121 /* invert Y for src */ 122 srcY0 = readFB->Height - srcY0; 123 srcY1 = readFB->Height - srcY1; 124 } 125 126 if (srcY0 > srcY1 && dstY0 > dstY1) { 127 /* Both src and dst are upside down. Swap Y to make it 128 * right-side up to increase odds of using a fast path. 129 * Recall that all Gallium raster coords have Y=0=top. 130 */ 131 GLint tmp; 132 tmp = srcY0; 133 srcY0 = srcY1; 134 srcY1 = tmp; 135 tmp = dstY0; 136 dstY0 = dstY1; 137 dstY1 = tmp; 138 } 139 140 blit.src.box.depth = 1; 141 blit.dst.box.depth = 1; 142 143 /* Destination dimensions have to be positive: */ 144 if (dstX0 < dstX1) { 145 blit.dst.box.x = dstX0; 146 blit.src.box.x = srcX0; 147 blit.dst.box.width = dstX1 - dstX0; 148 blit.src.box.width = srcX1 - srcX0; 149 } else { 150 blit.dst.box.x = dstX1; 151 blit.src.box.x = srcX1; 152 blit.dst.box.width = dstX0 - dstX1; 153 blit.src.box.width = srcX0 - srcX1; 154 } 155 if (dstY0 < dstY1) { 156 blit.dst.box.y = dstY0; 157 blit.src.box.y = srcY0; 158 blit.dst.box.height = dstY1 - dstY0; 159 blit.src.box.height = srcY1 - srcY0; 160 } else { 161 blit.dst.box.y = dstY1; 162 blit.src.box.y = srcY1; 163 blit.dst.box.height = dstY0 - dstY1; 164 blit.src.box.height = srcY0 - srcY1; 165 } 166 167 if (drawFB != ctx->WinSysDrawBuffer) 168 st_window_rectangles_to_blit(ctx, &blit); 169 170 blit.filter = pFilter; 171 blit.render_condition_enable = TRUE; 172 blit.alpha_blend = FALSE; 173 174 if (mask & GL_COLOR_BUFFER_BIT) { 175 struct gl_renderbuffer_attachment *srcAtt = 176 &readFB->Attachment[readFB->_ColorReadBufferIndex]; 177 178 blit.mask = PIPE_MASK_RGBA; 179 180 if (srcAtt->Type == GL_TEXTURE) { 181 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture); 182 GLuint i; 183 184 if (!srcObj || !srcObj->pt) { 185 return; 186 } 187 188 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) { 189 struct st_renderbuffer *dstRb = 190 st_renderbuffer(drawFB->_ColorDrawBuffers[i]); 191 192 if (dstRb) { 193 struct pipe_surface *dstSurf; 194 195 st_update_renderbuffer_surface(st, dstRb); 196 197 dstSurf = dstRb->surface; 198 199 if (dstSurf) { 200 blit.dst.resource = dstSurf->texture; 201 blit.dst.level = dstSurf->u.tex.level; 202 blit.dst.box.z = dstSurf->u.tex.first_layer; 203 blit.dst.format = dstSurf->format; 204 205 blit.src.resource = srcObj->pt; 206 blit.src.level = srcAtt->TextureLevel; 207 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; 208 blit.src.format = srcObj->pt->format; 209 210 if (!ctx->Color.sRGBEnabled) 211 blit.src.format = util_format_linear(blit.src.format); 212 213 st->pipe->blit(st->pipe, &blit); 214 dstRb->defined = true; /* front buffer tracking */ 215 } 216 } 217 } 218 } 219 else { 220 struct st_renderbuffer *srcRb = 221 st_renderbuffer(readFB->_ColorReadBuffer); 222 struct pipe_surface *srcSurf; 223 GLuint i; 224 225 if (!srcRb) 226 return; 227 228 st_update_renderbuffer_surface(st, srcRb); 229 230 if (!srcRb->surface) 231 return; 232 233 srcSurf = srcRb->surface; 234 235 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) { 236 struct st_renderbuffer *dstRb = 237 st_renderbuffer(drawFB->_ColorDrawBuffers[i]); 238 239 if (dstRb) { 240 struct pipe_surface *dstSurf; 241 242 st_update_renderbuffer_surface(st, dstRb); 243 244 dstSurf = dstRb->surface; 245 246 if (dstSurf) { 247 blit.dst.resource = dstSurf->texture; 248 blit.dst.level = dstSurf->u.tex.level; 249 blit.dst.box.z = dstSurf->u.tex.first_layer; 250 blit.dst.format = dstSurf->format; 251 252 blit.src.resource = srcSurf->texture; 253 blit.src.level = srcSurf->u.tex.level; 254 blit.src.box.z = srcSurf->u.tex.first_layer; 255 blit.src.format = srcSurf->format; 256 257 st->pipe->blit(st->pipe, &blit); 258 dstRb->defined = true; /* front buffer tracking */ 259 } 260 } 261 } 262 } 263 } 264 265 if (mask & depthStencil) { 266 /* depth and/or stencil blit */ 267 268 /* get src/dst depth surfaces */ 269 struct st_renderbuffer *srcDepthRb = 270 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); 271 struct st_renderbuffer *dstDepthRb = 272 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); 273 struct pipe_surface *dstDepthSurf = 274 dstDepthRb ? dstDepthRb->surface : NULL; 275 276 struct st_renderbuffer *srcStencilRb = 277 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer); 278 struct st_renderbuffer *dstStencilRb = 279 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer); 280 struct pipe_surface *dstStencilSurf = 281 dstStencilRb ? dstStencilRb->surface : NULL; 282 283 if (_mesa_has_depthstencil_combined(readFB) && 284 _mesa_has_depthstencil_combined(drawFB)) { 285 blit.mask = 0; 286 if (mask & GL_DEPTH_BUFFER_BIT) 287 blit.mask |= PIPE_MASK_Z; 288 if (mask & GL_STENCIL_BUFFER_BIT) 289 blit.mask |= PIPE_MASK_S; 290 291 blit.dst.resource = dstDepthSurf->texture; 292 blit.dst.level = dstDepthSurf->u.tex.level; 293 blit.dst.box.z = dstDepthSurf->u.tex.first_layer; 294 blit.dst.format = dstDepthSurf->format; 295 296 blit.src.resource = srcDepthRb->texture; 297 blit.src.level = srcDepthRb->surface->u.tex.level; 298 blit.src.box.z = srcDepthRb->surface->u.tex.first_layer; 299 blit.src.format = srcDepthRb->surface->format; 300 301 st->pipe->blit(st->pipe, &blit); 302 } 303 else { 304 /* blitting depth and stencil separately */ 305 306 if (mask & GL_DEPTH_BUFFER_BIT) { 307 blit.mask = PIPE_MASK_Z; 308 309 blit.dst.resource = dstDepthSurf->texture; 310 blit.dst.level = dstDepthSurf->u.tex.level; 311 blit.dst.box.z = dstDepthSurf->u.tex.first_layer; 312 blit.dst.format = dstDepthSurf->format; 313 314 blit.src.resource = srcDepthRb->texture; 315 blit.src.level = srcDepthRb->surface->u.tex.level; 316 blit.src.box.z = srcDepthRb->surface->u.tex.first_layer; 317 blit.src.format = srcDepthRb->surface->format; 318 319 st->pipe->blit(st->pipe, &blit); 320 } 321 322 if (mask & GL_STENCIL_BUFFER_BIT) { 323 blit.mask = PIPE_MASK_S; 324 325 blit.dst.resource = dstStencilSurf->texture; 326 blit.dst.level = dstStencilSurf->u.tex.level; 327 blit.dst.box.z = dstStencilSurf->u.tex.first_layer; 328 blit.dst.format = dstStencilSurf->format; 329 330 blit.src.resource = srcStencilRb->texture; 331 blit.src.level = srcStencilRb->surface->u.tex.level; 332 blit.src.box.z = srcStencilRb->surface->u.tex.first_layer; 333 blit.src.format = srcStencilRb->surface->format; 334 335 st->pipe->blit(st->pipe, &blit); 336 } 337 } 338 } 339 } 340 341 342 void 343 st_init_blit_functions(struct dd_function_table *functions) 344 { 345 functions->BlitFramebuffer = st_BlitFramebuffer; 346 } 347