1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #include "tgsi/tgsi_text.h" 30 #include "tgsi/tgsi_ureg.h" 31 32 #include "freedreno_program.h" 33 #include "freedreno_context.h" 34 35 static void 36 fd_fp_state_bind(struct pipe_context *pctx, void *hwcso) 37 { 38 struct fd_context *ctx = fd_context(pctx); 39 ctx->prog.fp = hwcso; 40 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; 41 ctx->dirty |= FD_DIRTY_PROG; 42 } 43 44 static void 45 fd_vp_state_bind(struct pipe_context *pctx, void *hwcso) 46 { 47 struct fd_context *ctx = fd_context(pctx); 48 ctx->prog.vp = hwcso; 49 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; 50 ctx->dirty |= FD_DIRTY_PROG; 51 } 52 53 static const char *solid_fp = 54 "FRAG \n" 55 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" 56 "DCL CONST[0] \n" 57 "DCL OUT[0], COLOR \n" 58 " 0: MOV OUT[0], CONST[0] \n" 59 " 1: END \n"; 60 61 static const char *solid_vp = 62 "VERT \n" 63 "DCL IN[0] \n" 64 "DCL OUT[0], POSITION \n" 65 " 0: MOV OUT[0], IN[0] \n" 66 " 1: END \n"; 67 68 static const char *blit_vp = 69 "VERT \n" 70 "DCL IN[0] \n" 71 "DCL IN[1] \n" 72 "DCL OUT[0], TEXCOORD[0] \n" 73 "DCL OUT[1], POSITION \n" 74 " 0: MOV OUT[0], IN[0] \n" 75 " 0: MOV OUT[1], IN[1] \n" 76 " 1: END \n"; 77 78 static void * assemble_tgsi(struct pipe_context *pctx, 79 const char *src, bool frag) 80 { 81 struct tgsi_token toks[32]; 82 struct pipe_shader_state cso = { 83 .tokens = toks, 84 }; 85 86 bool ret = tgsi_text_translate(src, toks, ARRAY_SIZE(toks)); 87 assume(ret); 88 89 if (frag) 90 return pctx->create_fs_state(pctx, &cso); 91 else 92 return pctx->create_vs_state(pctx, &cso); 93 } 94 95 static void * 96 fd_prog_blit(struct pipe_context *pctx, int rts, bool depth) 97 { 98 int i; 99 struct ureg_src tc; 100 struct ureg_program *ureg; 101 102 debug_assert(rts <= MAX_RENDER_TARGETS); 103 104 ureg = ureg_create(PIPE_SHADER_FRAGMENT); 105 if (!ureg) 106 return NULL; 107 108 tc = ureg_DECL_fs_input( 109 ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE); 110 for (i = 0; i < rts; i++) 111 ureg_TEX(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, i), 112 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, i)); 113 if (depth) 114 ureg_TEX(ureg, 115 ureg_writemask( 116 ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), 117 TGSI_WRITEMASK_Z), 118 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, rts)); 119 120 ureg_END(ureg); 121 122 return ureg_create_shader_and_destroy(ureg, pctx); 123 } 124 125 126 void fd_prog_init(struct pipe_context *pctx) 127 { 128 struct fd_context *ctx = fd_context(pctx); 129 int i; 130 131 pctx->bind_fs_state = fd_fp_state_bind; 132 pctx->bind_vs_state = fd_vp_state_bind; 133 134 // XXX for now, let a2xx keep it's own hand-rolled shaders 135 // for solid and blit progs: 136 if (ctx->screen->gpu_id < 300) 137 return; 138 139 ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true); 140 ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false); 141 ctx->blit_prog[0].vp = assemble_tgsi(pctx, blit_vp, false); 142 ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1, false); 143 for (i = 1; i < ctx->screen->max_rts; i++) { 144 ctx->blit_prog[i].vp = ctx->blit_prog[0].vp; 145 ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1, false); 146 } 147 148 ctx->blit_z.vp = ctx->blit_prog[0].vp; 149 ctx->blit_z.fp = fd_prog_blit(pctx, 0, true); 150 ctx->blit_zs.vp = ctx->blit_prog[0].vp; 151 ctx->blit_zs.fp = fd_prog_blit(pctx, 1, true); 152 } 153 154 void fd_prog_fini(struct pipe_context *pctx) 155 { 156 struct fd_context *ctx = fd_context(pctx); 157 int i; 158 159 pctx->delete_vs_state(pctx, ctx->solid_prog.vp); 160 pctx->delete_fs_state(pctx, ctx->solid_prog.fp); 161 pctx->delete_vs_state(pctx, ctx->blit_prog[0].vp); 162 for (i = 0; i < ctx->screen->max_rts; i++) 163 pctx->delete_fs_state(pctx, ctx->blit_prog[i].fp); 164 pctx->delete_fs_state(pctx, ctx->blit_z.fp); 165 pctx->delete_fs_state(pctx, ctx->blit_zs.fp); 166 } 167