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    Searched refs:glGetCompressedTextureFormats (Results 1 - 20 of 20) sorted by null

  /device/generic/opengl-transport/host/libs/virglrenderer/
GLESv1.cpp 268 static void glGetCompressedTextureFormats(int count, GLint* formats) {
376 glGetCompressedTextureFormats = ::glGetCompressedTextureFormats;
GLESv3.cpp 224 static void glGetCompressedTextureFormats(int count, GLint* formats) {
557 glGetCompressedTextureFormats = ::glGetCompressedTextureFormats;
  /device/google/cuttlefish_common/guest/libs/eglwrapper/
gles1.lds 140 glGetCompressedTextureFormats;
gles3.lds 169 glGetCompressedTextureFormats;
gles1_wrapper_context.h 173 glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
gles3_wrapper_context.h 218 glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
gles1_wrapper_context.cpp 173 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
gles3_wrapper_context.cpp 218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
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gles1_wrapper_entry.cpp 168 void glGetCompressedTextureFormats(int count, GLint* formats);
    [all...]
gles3_wrapper_entry.cpp 213 void glGetCompressedTextureFormats(int count, GLint* formats);
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  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_client_context.h 173 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
gl_client_context.cpp 173 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
GLEncoder.cpp 71 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
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gl_entry.cpp 168 void glGetCompressedTextureFormats(int count, GLint* formats);
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gl_enc.cpp     [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.h 218 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
gl2_client_context.cpp 218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
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gl2_entry.cpp 213 void glGetCompressedTextureFormats(int count, GLint* formats);
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GL2Encoder.cpp     [all...]
gl2_enc.cpp     [all...]

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