/device/generic/opengl-transport/host/libs/virglrenderer/ |
GLESv1.cpp | 268 static void glGetCompressedTextureFormats(int count, GLint* formats) { 376 glGetCompressedTextureFormats = ::glGetCompressedTextureFormats;
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GLESv3.cpp | 224 static void glGetCompressedTextureFormats(int count, GLint* formats) { 557 glGetCompressedTextureFormats = ::glGetCompressedTextureFormats;
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/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
gles1.lds | 140 glGetCompressedTextureFormats;
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gles3.lds | 169 glGetCompressedTextureFormats;
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gles1_wrapper_context.h | 173 glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
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gles3_wrapper_context.h | 218 glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
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gles1_wrapper_context.cpp | 173 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
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gles3_wrapper_context.cpp | 218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData); [all...] |
gles1_wrapper_entry.cpp | 168 void glGetCompressedTextureFormats(int count, GLint* formats); [all...] |
gles3_wrapper_entry.cpp | 213 void glGetCompressedTextureFormats(int count, GLint* formats); [all...] |
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_client_context.h | 173 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
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gl_client_context.cpp | 173 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
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GLEncoder.cpp | 71 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); [all...] |
gl_entry.cpp | 168 void glGetCompressedTextureFormats(int count, GLint* formats); [all...] |
gl_enc.cpp | [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_client_context.h | 218 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
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gl2_client_context.cpp | 218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); [all...] |
gl2_entry.cpp | 213 void glGetCompressedTextureFormats(int count, GLint* formats); [all...] |
GL2Encoder.cpp | [all...] |
gl2_enc.cpp | [all...] |