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Searched
refs:numPrimitivesPerInvocation
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp
256
const int
numPrimitivesPerInvocation
= (numSliceNodes - 1) * 2;
259
const int geometryPrimitivesOutPerPrimitive =
numPrimitivesPerInvocation
* geometryShaderInvocations;
265
<< "\tTotal output primitive count per invocation: " << (
numPrimitivesPerInvocation
) << "\n"
271
sources << glu::GeometrySource(getGeometryShaderSource(
numPrimitivesPerInvocation
, geometryShaderInvocations));
/external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp
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