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  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 256 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2;
259 const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations;
265 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n"
271 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations));
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp     [all...]

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