1 /* 2 * Copyright 2012 Red Hat Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * Authors: Ben Skeggs 23 * 24 */ 25 26 #include "draw/draw_context.h" 27 #include "tgsi/tgsi_parse.h" 28 29 #include "nv_object.xml.h" 30 #include "nv30/nv30-40_3d.xml.h" 31 #include "nv30/nv30_context.h" 32 #include "nv30/nvfx_shader.h" 33 34 static void 35 nv30_fragprog_upload(struct nv30_context *nv30) 36 { 37 struct nouveau_context *nv = &nv30->base; 38 struct nv30_fragprog *fp = nv30->fragprog.program; 39 struct pipe_context *pipe = &nv30->base.pipe; 40 41 if (unlikely(!fp->buffer)) 42 fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4); 43 44 #ifndef PIPE_ARCH_BIG_ENDIAN 45 pipe_buffer_write(pipe, fp->buffer, 0, fp->insn_len * 4, fp->insn); 46 #else 47 { 48 struct pipe_transfer *transfer; 49 uint32_t *map; 50 int i; 51 52 map = pipe_buffer_map(pipe, fp->buffer, 53 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 54 &transfer); 55 for (i = 0; i < fp->insn_len; i++) 56 *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16); 57 pipe_buffer_unmap(pipe, transfer); 58 } 59 #endif 60 61 if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM) 62 nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM); 63 } 64 65 void 66 nv30_fragprog_validate(struct nv30_context *nv30) 67 { 68 struct nouveau_pushbuf *push = nv30->base.pushbuf; 69 struct nouveau_object *eng3d = nv30->screen->eng3d; 70 struct nv30_fragprog *fp = nv30->fragprog.program; 71 bool upload = false; 72 int i; 73 74 if (!fp->translated) { 75 _nvfx_fragprog_translate(eng3d->oclass, fp); 76 if (!fp->translated) 77 return; 78 79 upload = true; 80 } 81 82 /* update constants, also needs to be done on every fp switch as we 83 * have no idea whether the constbuf changed in the meantime 84 */ 85 if (nv30->fragprog.constbuf) { 86 struct pipe_resource *constbuf = nv30->fragprog.constbuf; 87 uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data; 88 89 for (i = 0; i < fp->nr_consts; i++) { 90 unsigned off = fp->consts[i].offset; 91 unsigned idx = fp->consts[i].index * 4; 92 93 if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4)) 94 continue; 95 memcpy(&fp->insn[off], &cbuf[idx], 4 * 4); 96 upload = true; 97 } 98 } 99 100 if (upload) 101 nv30_fragprog_upload(nv30); 102 103 /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts 104 * were updated. TEX_CACHE_CTL magic is not enough to convince the 105 * GPU that it should re-read the fragprog from VRAM... sigh. 106 */ 107 if (nv30->state.fragprog != fp || upload) { 108 struct nv04_resource *r = nv04_resource(fp->buffer); 109 110 if (!PUSH_SPACE(push, 8)) 111 return; 112 PUSH_RESET(push, BUFCTX_FRAGPROG); 113 114 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); 115 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, 116 NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR, 117 NV30_3D_FP_ACTIVE_PROGRAM_DMA0, 118 NV30_3D_FP_ACTIVE_PROGRAM_DMA1); 119 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); 120 PUSH_DATA (push, fp->fp_control); 121 if (eng3d->oclass < NV40_3D_CLASS) { 122 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); 123 PUSH_DATA (push, 0x00010004); 124 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1); 125 PUSH_DATA (push, fp->texcoords); 126 } else { 127 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); 128 PUSH_DATA (push, 0x00000000); 129 } 130 131 nv30->state.fragprog = fp; 132 } 133 } 134 135 static void * 136 nv30_fp_state_create(struct pipe_context *pipe, 137 const struct pipe_shader_state *cso) 138 { 139 struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog); 140 if (!fp) 141 return NULL; 142 143 fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); 144 tgsi_scan_shader(fp->pipe.tokens, &fp->info); 145 return fp; 146 } 147 148 static void 149 nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso) 150 { 151 struct nv30_fragprog *fp = hwcso; 152 153 pipe_resource_reference(&fp->buffer, NULL); 154 155 if (fp->draw) 156 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw); 157 158 FREE((void *)fp->pipe.tokens); 159 FREE(fp->insn); 160 FREE(fp->consts); 161 FREE(fp); 162 } 163 164 static void 165 nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso) 166 { 167 struct nv30_context *nv30 = nv30_context(pipe); 168 struct nv30_fragprog *fp = hwcso; 169 170 /* reset the bucftx so that we don't keep a dangling reference to the fp 171 * code 172 */ 173 if (fp != nv30->state.fragprog) 174 PUSH_RESET(nv30->base.pushbuf, BUFCTX_FRAGPROG); 175 176 nv30->fragprog.program = fp; 177 nv30->dirty |= NV30_NEW_FRAGPROG; 178 } 179 180 void 181 nv30_fragprog_init(struct pipe_context *pipe) 182 { 183 pipe->create_fs_state = nv30_fp_state_create; 184 pipe->bind_fs_state = nv30_fp_state_bind; 185 pipe->delete_fs_state = nv30_fp_state_delete; 186 } 187