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Searched
refs:pDepthBuffer
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_singlesample.cpp
57
uint8_t *
pDepthBuffer
, *pStencilBuffer;
58
SetupRenderBuffers(psContext.pColorBuffer, &
pDepthBuffer
, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
87
const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(
pDepthBuffer
));
129
psContext.vZ,
pDepthBuffer
, vCoverageMask, pStencilBuffer, &stencilPassMask);
137
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
162
psContext.vZ,
pDepthBuffer
, vCoverageMask, pStencilBuffer, &stencilPassMask);
170
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
195
pDepthBuffer
, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
229
pDepthBuffer
+= (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend.cpp
213
uint8_t *
pDepthBuffer
, *pStencilBuffer;
214
SetupRenderBuffers(NULL, &
pDepthBuffer
, &pStencilBuffer, 0, renderBuffers);
245
uint8_t *pDepthSample =
pDepthBuffer
+ RasterTileDepthOffset(sample);
301
pDepthBuffer
+= (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend_sample.cpp
57
uint8_t *
pDepthBuffer
, *pStencilBuffer;
58
SetupRenderBuffers(psContext.pColorBuffer, &
pDepthBuffer
, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
101
uint8_t *pDepthSample =
pDepthBuffer
+ RasterTileDepthOffset(sample);
247
pDepthBuffer
+= (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend_impl.h
478
inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **
pDepthBuffer
, uint8_t **pStencilBuffer, uint32_t colorHotTileMask, RenderOutputBuffers &renderBuffers)
489
if (
pDepthBuffer
)
491
*
pDepthBuffer
= renderBuffers.pDepth;
566
clipDistanceMask(ClipDistanceMask),
pDepthBuffer
(depthBuffer), pStencilBuffer(stencilBuffer){};
588
uint8_t *pDepthSample =
pDepthBuffer
+ RasterTileDepthOffset(sample);
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