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    Searched refs:pDepthBuffer (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_singlesample.cpp 57 uint8_t *pDepthBuffer, *pStencilBuffer;
58 SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
87 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer));
129 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
137 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
162 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
170 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
195 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
229 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend.cpp 213 uint8_t *pDepthBuffer, *pStencilBuffer;
214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers);
245 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
301 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend_sample.cpp 57 uint8_t *pDepthBuffer, *pStencilBuffer;
58 SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
101 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
247 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
backend_impl.h 478 inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorHotTileMask, RenderOutputBuffers &renderBuffers)
489 if (pDepthBuffer)
491 *pDepthBuffer = renderBuffers.pDepth;
566 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer){};
588 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
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