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    Searched refs:pipeline_state (Results 1 - 3 of 3) sorted by null

  /external/vulkan-validation-layers/layers/
gpu_validation.cpp 515 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
573 auto pipeline_state = GetPipelineState(pPipelines[pipeline]); local
574 if (nullptr == pipeline_state) continue;
575 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
576 if (pipeline_state->active_slots.find(gpu_state->desc_set_bind_index) != pipeline_state->active_slots.end()) {
579 auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module);
593 gpu_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
597 pipeline_state->graphicsPipelineCI.pStages[stage].module;
1203 auto pipeline_state = iter->second.pipeline_state; local
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core_validation_types.h 669 class PIPELINE_STATE : public BASE_NODE {
692 PIPELINE_STATE()
815 PIPELINE_STATE *pipeline_state; member in struct:LAST_BOUND_STATE
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core_validation.cpp 637 PIPELINE_STATE *CoreChecks::GetPipelineState(VkPipeline pipeline) {
704 static bool IsDynamic(const PIPELINE_STATE *pPipeline, const VkDynamicState state) {
714 bool CoreChecks::ValidateDrawStateFlags(layer_data *dev_data, GLOBAL_CB_NODE *pCB, const PIPELINE_STATE *pPipe, bool indexed,
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