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Searched
refs:pipeline_state
(Results
1 - 3
of
3
) sorted by null
/external/vulkan-validation-layers/layers/
gpu_validation.cpp
515
const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<
PIPELINE_STATE
>> &pipe_state) {
573
auto
pipeline_state
= GetPipelineState(pPipelines[pipeline]);
local
574
if (nullptr ==
pipeline_state
) continue;
575
for (uint32_t stage = 0; stage <
pipeline_state
->graphicsPipelineCI.stageCount; ++stage) {
576
if (
pipeline_state
->active_slots.find(gpu_state->desc_set_bind_index) !=
pipeline_state
->active_slots.end()) {
579
auto shader_state = GetShaderModuleState(
pipeline_state
->graphicsPipelineCI.pStages[stage].module);
593
gpu_state->shader_map[shader_state->gpu_validation_shader_id].pipeline =
pipeline_state
->pipeline;
597
pipeline_state
->graphicsPipelineCI.pStages[stage].module;
1203
auto
pipeline_state
= iter->second.
pipeline_state
;
local
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all
...]
core_validation_types.h
669
class
PIPELINE_STATE
: public BASE_NODE {
692
PIPELINE_STATE
()
815
PIPELINE_STATE *
pipeline_state
;
member in struct:LAST_BOUND_STATE
[
all
...]
core_validation.cpp
637
PIPELINE_STATE
*CoreChecks::GetPipelineState(VkPipeline pipeline) {
704
static bool IsDynamic(const
PIPELINE_STATE
*pPipeline, const VkDynamicState state) {
714
bool CoreChecks::ValidateDrawStateFlags(layer_data *dev_data, GLOBAL_CB_NODE *pCB, const
PIPELINE_STATE
*pPipe, bool indexed,
[
all
...]
Completed in 240 milliseconds