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    Searched refs:point_sprite (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 101 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
165 if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
draw_private.h 140 boolean point_sprite; /**< convert points to quads for sprites? */ member in struct:draw_context::__anon33205
draw_pipe.c 72 draw->pipeline.point_sprite = TRUE;
draw_pipe_wide_point.c 223 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) {
draw_context.c 521 draw->pipeline.point_sprite = enable;
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_screen.h 44 bool point_sprite; member in struct:nv50_graph_state
nv50_shader_state.c 306 if (nv50->state.point_sprite) {
311 nv50->state.point_sprite = false;
315 nv50->state.point_sprite = true;
  /external/mesa3d/src/mesa/drivers/dri/i965/
genX_state_upload.c 1085 bool point_sprite = false; local
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