1 /* 2 * Copyright 2008 Ben Skeggs 3 * Copyright 2010 Christoph Bumiller 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included in 13 * all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21 * OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "pipe/p_context.h" 25 #include "pipe/p_defines.h" 26 #include "pipe/p_state.h" 27 #include "util/u_inlines.h" 28 29 #include "nv50/nv50_context.h" 30 #include "nv50/nv50_query_hw.h" 31 32 #include "nv50/nv50_compute.xml.h" 33 34 void 35 nv50_constbufs_validate(struct nv50_context *nv50) 36 { 37 struct nouveau_pushbuf *push = nv50->base.pushbuf; 38 unsigned s; 39 40 for (s = 0; s < 3; ++s) { 41 unsigned p; 42 43 if (s == PIPE_SHADER_FRAGMENT) 44 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT; 45 else 46 if (s == PIPE_SHADER_GEOMETRY) 47 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY; 48 else 49 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX; 50 51 while (nv50->constbuf_dirty[s]) { 52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1; 53 54 assert(i < NV50_MAX_PIPE_CONSTBUFS); 55 nv50->constbuf_dirty[s] &= ~(1 << i); 56 57 if (nv50->constbuf[s][i].user) { 58 const unsigned b = NV50_CB_PVP + s; 59 unsigned start = 0; 60 unsigned words = nv50->constbuf[s][0].size / 4; 61 if (i) { 62 NOUVEAU_ERR("user constbufs only supported in slot 0\n"); 63 continue; 64 } 65 if (!nv50->state.uniform_buffer_bound[s]) { 66 nv50->state.uniform_buffer_bound[s] = true; 67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 68 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1); 69 } 70 while (words) { 71 unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN); 72 73 PUSH_SPACE(push, nr + 3); 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 75 PUSH_DATA (push, (start << 8) | b); 76 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); 77 PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr); 78 79 start += nr; 80 words -= nr; 81 } 82 } else { 83 struct nv04_resource *res = 84 nv04_resource(nv50->constbuf[s][i].u.buf); 85 if (res) { 86 /* TODO: allocate persistent bindings */ 87 const unsigned b = s * 16 + i; 88 89 assert(nouveau_resource_mapped_by_gpu(&res->base)); 90 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); 92 PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset); 93 PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset); 94 PUSH_DATA (push, (b << 16) | 95 (nv50->constbuf[s][i].size & 0xffff)); 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 97 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1); 98 99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); 100 101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */ 102 res->cb_bindings[s] |= 1 << i; 103 } else { 104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 105 PUSH_DATA (push, (i << 8) | p | 0); 106 } 107 if (i == 0) 108 nv50->state.uniform_buffer_bound[s] = false; 109 } 110 } 111 } 112 } 113 114 static bool 115 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) 116 { 117 if (!prog->translated) { 118 prog->translated = nv50_program_translate( 119 prog, nv50->screen->base.device->chipset, &nv50->base.debug); 120 if (!prog->translated) 121 return false; 122 } else 123 if (prog->mem) 124 return true; 125 126 return nv50_program_upload_code(nv50, prog); 127 } 128 129 static inline void 130 nv50_program_update_context_state(struct nv50_context *nv50, 131 struct nv50_program *prog, int stage) 132 { 133 const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; 134 135 if (prog && prog->tls_space) { 136 if (nv50->state.new_tls_space) 137 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); 138 if (!nv50->state.tls_required || nv50->state.new_tls_space) 139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); 140 nv50->state.new_tls_space = false; 141 nv50->state.tls_required |= 1 << stage; 142 } else { 143 if (nv50->state.tls_required == (1 << stage)) 144 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); 145 nv50->state.tls_required &= ~(1 << stage); 146 } 147 } 148 149 void 150 nv50_vertprog_validate(struct nv50_context *nv50) 151 { 152 struct nouveau_pushbuf *push = nv50->base.pushbuf; 153 struct nv50_program *vp = nv50->vertprog; 154 155 if (!nv50_program_validate(nv50, vp)) 156 return; 157 nv50_program_update_context_state(nv50, vp, 0); 158 159 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); 160 PUSH_DATA (push, vp->vp.attrs[0]); 161 PUSH_DATA (push, vp->vp.attrs[1]); 162 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); 163 PUSH_DATA (push, vp->max_out); 164 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); 165 PUSH_DATA (push, vp->max_gpr); 166 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); 167 PUSH_DATA (push, vp->code_base); 168 } 169 170 void 171 nv50_fragprog_validate(struct nv50_context *nv50) 172 { 173 struct nouveau_pushbuf *push = nv50->base.pushbuf; 174 struct nv50_program *fp = nv50->fragprog; 175 struct pipe_rasterizer_state *rast = &nv50->rast->pipe; 176 177 if (!fp || !rast) 178 return; 179 180 if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) { 181 struct pipe_framebuffer_state *fb = &nv50->framebuffer; 182 bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] || 183 nv50->screen->base.base.is_format_supported( 184 &nv50->screen->base.base, 185 fb->cbufs[0]->format, 186 fb->cbufs[0]->texture->target, 187 fb->cbufs[0]->texture->nr_samples, 188 PIPE_BIND_BLENDABLE); 189 /* If we already have alphatest code, we have to keep updating 190 * it. However we only have to have different code if the current RT0 is 191 * non-blendable. Otherwise we just set it to always pass and use the 192 * hardware alpha test. 193 */ 194 if (fp->fp.alphatest || !blendable) { 195 uint8_t alphatest = PIPE_FUNC_ALWAYS + 1; 196 if (!blendable) 197 alphatest = nv50->zsa->pipe.alpha.func + 1; 198 if (!fp->fp.alphatest) 199 nv50_program_destroy(nv50, fp); 200 else if (fp->mem && fp->fp.alphatest != alphatest) 201 nouveau_heap_free(&fp->mem); 202 203 fp->fp.alphatest = alphatest; 204 } 205 } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) { 206 /* Alpha test is disabled but we have a shader where it's filled 207 * in. Make sure to reset the function to 'always', otherwise it'll end 208 * up discarding fragments incorrectly. 209 */ 210 if (fp->mem) 211 nouveau_heap_free(&fp->mem); 212 213 fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1; 214 } 215 216 if (fp->fp.force_persample_interp != rast->force_persample_interp) { 217 /* Force the program to be reuploaded, which will trigger interp fixups 218 * to get applied 219 */ 220 if (fp->mem) 221 nouveau_heap_free(&fp->mem); 222 223 fp->fp.force_persample_interp = rast->force_persample_interp; 224 } 225 226 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) 227 return; 228 229 if (!nv50_program_validate(nv50, fp)) 230 return; 231 nv50_program_update_context_state(nv50, fp, 1); 232 233 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); 234 PUSH_DATA (push, fp->max_gpr); 235 BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1); 236 PUSH_DATA (push, fp->max_out); 237 BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1); 238 PUSH_DATA (push, fp->fp.flags[0]); 239 BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1); 240 PUSH_DATA (push, fp->fp.flags[1]); 241 BEGIN_NV04(push, NV50_3D(FP_START_ID), 1); 242 PUSH_DATA (push, fp->code_base); 243 244 if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) { 245 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1); 246 if (nv50->min_samples > 1 || fp->fp.has_samplemask) 247 PUSH_DATA(push, 248 NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE | 249 (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK * 250 fp->fp.has_samplemask)); 251 else 252 PUSH_DATA(push, 0); 253 } 254 } 255 256 void 257 nv50_gmtyprog_validate(struct nv50_context *nv50) 258 { 259 struct nouveau_pushbuf *push = nv50->base.pushbuf; 260 struct nv50_program *gp = nv50->gmtyprog; 261 262 if (gp) { 263 if (!nv50_program_validate(nv50, gp)) 264 return; 265 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1); 266 PUSH_DATA (push, gp->max_gpr); 267 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1); 268 PUSH_DATA (push, gp->max_out); 269 BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1); 270 PUSH_DATA (push, gp->gp.prim_type); 271 BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1); 272 PUSH_DATA (push, gp->gp.vert_count); 273 BEGIN_NV04(push, NV50_3D(GP_START_ID), 1); 274 PUSH_DATA (push, gp->code_base); 275 276 nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */ 277 } 278 nv50_program_update_context_state(nv50, gp, 2); 279 280 /* GP_ENABLE is updated in linkage validation */ 281 } 282 283 void 284 nv50_compprog_validate(struct nv50_context *nv50) 285 { 286 struct nouveau_pushbuf *push = nv50->base.pushbuf; 287 struct nv50_program *cp = nv50->compprog; 288 289 if (cp && !nv50_program_validate(nv50, cp)) 290 return; 291 292 BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1); 293 PUSH_DATA (push, 0); 294 } 295 296 static void 297 nv50_sprite_coords_validate(struct nv50_context *nv50) 298 { 299 struct nouveau_pushbuf *push = nv50->base.pushbuf; 300 uint32_t pntc[8], mode; 301 struct nv50_program *fp = nv50->fragprog; 302 unsigned i, c; 303 unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff; 304 305 if (!nv50->rast->pipe.point_quad_rasterization) { 306 if (nv50->state.point_sprite) { 307 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8); 308 for (i = 0; i < 8; ++i) 309 PUSH_DATA(push, 0); 310 311 nv50->state.point_sprite = false; 312 } 313 return; 314 } else { 315 nv50->state.point_sprite = true; 316 } 317 318 memset(pntc, 0, sizeof(pntc)); 319 320 for (i = 0; i < fp->in_nr; i++) { 321 unsigned n = util_bitcount(fp->in[i].mask); 322 323 if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) { 324 m += n; 325 continue; 326 } 327 if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) { 328 m += n; 329 continue; 330 } 331 332 for (c = 0; c < 4; ++c) { 333 if (fp->in[i].mask & (1 << c)) { 334 pntc[m / 8] |= (c + 1) << ((m % 8) * 4); 335 ++m; 336 } 337 } 338 } 339 340 if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) 341 mode = 0x00; 342 else 343 mode = 0x10; 344 345 BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1); 346 PUSH_DATA (push, mode); 347 348 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8); 349 PUSH_DATAp(push, pntc, 8); 350 } 351 352 /* Validate state derived from shaders and the rasterizer cso. */ 353 void 354 nv50_validate_derived_rs(struct nv50_context *nv50) 355 { 356 struct nouveau_pushbuf *push = nv50->base.pushbuf; 357 uint32_t color, psize; 358 359 nv50_sprite_coords_validate(nv50); 360 361 if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) { 362 nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard; 363 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1); 364 PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard); 365 } 366 367 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) 368 return; 369 psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK; 370 color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN; 371 372 if (nv50->rast->pipe.clamp_vertex_color) 373 color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; 374 375 if (color != nv50->state.semantic_color) { 376 nv50->state.semantic_color = color; 377 BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1); 378 PUSH_DATA (push, color); 379 } 380 381 if (nv50->rast->pipe.point_size_per_vertex) 382 psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK; 383 384 if (psize != nv50->state.semantic_psize) { 385 nv50->state.semantic_psize = psize; 386 BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1); 387 PUSH_DATA (push, psize); 388 } 389 } 390 391 static int 392 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4], 393 struct nv50_varying *in, struct nv50_varying *out) 394 { 395 int c; 396 uint8_t mv = out->mask, mf = in->mask, oid = out->hw; 397 398 for (c = 0; c < 4; ++c) { 399 if (mf & 1) { 400 if (in->linear) 401 lin[mid / 32] |= 1 << (mid % 32); 402 if (mv & 1) 403 map[mid] = oid; 404 else 405 if (c == 3) 406 map[mid] |= 1; 407 ++mid; 408 } 409 410 oid += mv & 1; 411 mf >>= 1; 412 mv >>= 1; 413 } 414 415 return mid; 416 } 417 418 void 419 nv50_fp_linkage_validate(struct nv50_context *nv50) 420 { 421 struct nouveau_pushbuf *push = nv50->base.pushbuf; 422 struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog; 423 struct nv50_program *fp = nv50->fragprog; 424 struct nv50_varying dummy; 425 int i, n, c, m; 426 uint32_t primid = 0; 427 uint32_t layerid = 0; 428 uint32_t viewportid = 0; 429 uint32_t psiz = 0x000; 430 uint32_t interp = fp->fp.interp; 431 uint32_t colors = fp->fp.colors; 432 uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable); 433 uint32_t lin[4]; 434 uint8_t map[64]; 435 uint8_t so_map[64]; 436 437 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG | 438 NV50_NEW_3D_FRAGPROG | 439 NV50_NEW_3D_GMTYPROG))) { 440 uint8_t bfc, ffc; 441 ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK); 442 bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK) 443 >> 8; 444 if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1)) 445 return; 446 } 447 448 memset(lin, 0x00, sizeof(lin)); 449 450 /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx 451 * or is it the first byte ? 452 */ 453 memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map)); 454 455 dummy.mask = 0xf; /* map all components of HPOS */ 456 dummy.linear = 0; 457 m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]); 458 459 for (c = 0; c < clpd_nr; ++c) 460 map[m++] = vp->vp.clpd[c / 4] + (c % 4); 461 462 colors |= m << 8; /* adjust BFC0 id */ 463 464 dummy.mask = 0x0; 465 466 /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */ 467 if (nv50->rast->pipe.light_twoside) { 468 for (i = 0; i < 2; ++i) { 469 n = vp->vp.bfc[i]; 470 if (fp->vp.bfc[i] >= fp->in_nr) 471 continue; 472 m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]], 473 (n < vp->out_nr) ? &vp->out[n] : &dummy); 474 } 475 } 476 colors += m - 4; /* adjust FFC0 id */ 477 interp |= m << 8; /* set map id where 'normal' FP inputs start */ 478 479 for (i = 0; i < fp->in_nr; ++i) { 480 for (n = 0; n < vp->out_nr; ++n) 481 if (vp->out[n].sn == fp->in[i].sn && 482 vp->out[n].si == fp->in[i].si) 483 break; 484 switch (fp->in[i].sn) { 485 case TGSI_SEMANTIC_PRIMID: 486 primid = m; 487 break; 488 case TGSI_SEMANTIC_LAYER: 489 layerid = m; 490 break; 491 case TGSI_SEMANTIC_VIEWPORT_INDEX: 492 viewportid = m; 493 break; 494 } 495 m = nv50_vec4_map(map, m, lin, 496 &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy); 497 } 498 499 if (vp->gp.has_layer && !layerid) { 500 layerid = m; 501 map[m++] = vp->gp.layerid; 502 } 503 504 if (vp->gp.has_viewport && !viewportid) { 505 viewportid = m; 506 map[m++] = vp->gp.viewportid; 507 } 508 509 if (nv50->rast->pipe.point_size_per_vertex) { 510 psiz = (m << 4) | 1; 511 map[m++] = vp->vp.psiz; 512 } 513 514 if (nv50->rast->pipe.clamp_vertex_color) 515 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; 516 517 if (unlikely(vp->so)) { 518 /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP 519 * gets written. 520 * 521 * TODO: 522 * Inverting vp->so->map (output -> offset) would probably speed this up. 523 */ 524 memset(so_map, 0, sizeof(so_map)); 525 for (i = 0; i < vp->so->map_size; ++i) { 526 if (vp->so->map[i] == 0xff) 527 continue; 528 for (c = 0; c < m; ++c) 529 if (map[c] == vp->so->map[i] && !so_map[c]) 530 break; 531 if (c == m) { 532 c = m; 533 map[m++] = vp->so->map[i]; 534 } 535 so_map[c] = 0x80 | i; 536 } 537 for (c = m; c & 3; ++c) 538 so_map[c] = 0; 539 } 540 541 n = (m + 3) / 4; 542 assert(m <= 64); 543 544 if (unlikely(nv50->gmtyprog)) { 545 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1); 546 PUSH_DATA (push, m); 547 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n); 548 PUSH_DATAp(push, map, n); 549 } else { 550 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1); 551 PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]); 552 553 BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1); 554 PUSH_DATA (push, primid); 555 556 assert(m > 0); 557 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1); 558 PUSH_DATA (push, m); 559 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n); 560 PUSH_DATAp(push, map, n); 561 } 562 563 BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5); 564 PUSH_DATA (push, vp->gp.has_viewport); 565 PUSH_DATA (push, colors); 566 PUSH_DATA (push, (clpd_nr << 8) | 4); 567 PUSH_DATA (push, layerid); 568 PUSH_DATA (push, psiz); 569 570 BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1); 571 PUSH_DATA (push, viewportid); 572 573 BEGIN_NV04(push, NV50_3D(LAYER), 1); 574 PUSH_DATA (push, vp->gp.has_layer << 16); 575 576 BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1); 577 PUSH_DATA (push, interp); 578 579 nv50->state.interpolant_ctrl = interp; 580 581 nv50->state.semantic_color = colors; 582 nv50->state.semantic_psize = psiz; 583 584 BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4); 585 PUSH_DATAp(push, lin, 4); 586 587 BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1); 588 PUSH_DATA (push, nv50->gmtyprog ? 1 : 0); 589 590 if (vp->so) { 591 BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n); 592 PUSH_DATAp(push, so_map, n); 593 } 594 } 595 596 static int 597 nv50_vp_gp_mapping(uint8_t *map, int m, 598 struct nv50_program *vp, struct nv50_program *gp) 599 { 600 int i, j, c; 601 602 for (i = 0; i < gp->in_nr; ++i) { 603 uint8_t oid = 0, mv = 0, mg = gp->in[i].mask; 604 605 for (j = 0; j < vp->out_nr; ++j) { 606 if (vp->out[j].sn == gp->in[i].sn && 607 vp->out[j].si == gp->in[i].si) { 608 mv = vp->out[j].mask; 609 oid = vp->out[j].hw; 610 break; 611 } 612 } 613 614 for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) { 615 if (mg & mv & 1) 616 map[m++] = oid; 617 else 618 if (mg & 1) 619 map[m++] = (c == 3) ? 0x41 : 0x40; 620 oid += mv & 1; 621 } 622 } 623 if (!m) 624 map[m++] = 0; 625 return m; 626 } 627 628 void 629 nv50_gp_linkage_validate(struct nv50_context *nv50) 630 { 631 struct nouveau_pushbuf *push = nv50->base.pushbuf; 632 struct nv50_program *vp = nv50->vertprog; 633 struct nv50_program *gp = nv50->gmtyprog; 634 int m = 0; 635 int n; 636 uint8_t map[64]; 637 638 if (!gp) 639 return; 640 memset(map, 0, sizeof(map)); 641 642 m = nv50_vp_gp_mapping(map, m, vp, gp); 643 644 n = (m + 3) / 4; 645 646 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1); 647 PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]); 648 649 assert(m > 0); 650 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1); 651 PUSH_DATA (push, m); 652 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n); 653 PUSH_DATAp(push, map, n); 654 } 655 656 void 657 nv50_stream_output_validate(struct nv50_context *nv50) 658 { 659 struct nouveau_pushbuf *push = nv50->base.pushbuf; 660 struct nv50_stream_output_state *so; 661 uint32_t ctrl; 662 unsigned i; 663 unsigned prims = ~0; 664 665 so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so; 666 667 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1); 668 PUSH_DATA (push, 0); 669 if (!so || !nv50->num_so_targets) { 670 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) { 671 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1); 672 PUSH_DATA (push, 0); 673 } 674 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1); 675 PUSH_DATA (push, 1); 676 return; 677 } 678 679 /* previous TFB needs to complete */ 680 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) { 681 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); 682 PUSH_DATA (push, 0); 683 } 684 685 ctrl = so->ctrl; 686 if (nv50->screen->base.class_3d >= NVA0_3D_CLASS) 687 ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET; 688 689 BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1); 690 PUSH_DATA (push, ctrl); 691 692 for (i = 0; i < nv50->num_so_targets; ++i) { 693 struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]); 694 struct nv04_resource *buf = nv04_resource(targ->pipe.buffer); 695 696 const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3; 697 698 if (n == 4 && !targ->clean) 699 nv84_hw_query_fifo_wait(push, nv50_query(targ->pq)); 700 BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n); 701 PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset); 702 PUSH_DATA (push, buf->address + targ->pipe.buffer_offset); 703 PUSH_DATA (push, so->num_attribs[i]); 704 if (n == 4) { 705 PUSH_DATA(push, targ->pipe.buffer_size); 706 if (!targ->clean) { 707 assert(targ->pq); 708 nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i), 709 nv50_query(targ->pq), 0x4); 710 } else { 711 BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1); 712 PUSH_DATA(push, 0); 713 targ->clean = false; 714 } 715 } else { 716 const unsigned limit = targ->pipe.buffer_size / 717 (so->stride[i] * nv50->state.prim_size); 718 prims = MIN2(prims, limit); 719 } 720 targ->stride = so->stride[i]; 721 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); 722 } 723 if (prims != ~0) { 724 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1); 725 PUSH_DATA (push, prims); 726 } 727 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1); 728 PUSH_DATA (push, 1); 729 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1); 730 PUSH_DATA (push, 1); 731 } 732