HomeSort by relevance Sort by last modified time
    Searched refs:psContext (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_impl.h 34 static INLINE void CalcSampleBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTEXT &psContext);
339 INLINE void CalcCentroidPos(SWR_PS_CONTEXT &psContext, const SWR_MULTISAMPLE_POS& samplePos,
395 psContext.vX.centroid = _simd_blendv_ps(vXSample, psContext.vX.center, _simd_castsi_ps(vEvalAtCenter));
396 psContext.vY.centroid = _simd_blendv_ps(vYSample, psContext.vY.center, _simd_castsi_ps(vEvalAtCenter));
410 psContext.vX.centroid = _simd_blendv_ps(psContext.vX.centroid, vXSample, _simd_castsi_ps(vCase3a));
411 psContext.vY.centroid = _simd_blendv_ps(psContext.vY.centroid, vYSample, _simd_castsi_ps(vCase3a))
    [all...]
backend_sample.cpp 53 SWR_PS_CONTEXT psContext;
55 SetupPixelShaderContext<T>(&psContext, samplePos, work);
58 SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
62 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
63 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
69 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
70 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
83 generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
88 CalcPixelBarycentrics(coeffs, psContext);
90 CalcCentroid<T, false>(&psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask)
    [all...]
backend_singlesample.cpp 53 SWR_PS_CONTEXT psContext;
55 SetupPixelShaderContext<T>(&psContext, samplePos, work);
58 SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
62 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
63 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
69 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
70 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
99 generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
104 CalcPixelBarycentrics(coeffs, psContext);
106 CalcCentroid<T, true>(&psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask)
    [all...]
backend.cpp 216 SWR_PS_CONTEXT psContext;
217 // skip SetupPixelShaderContext(&psContext, ...); // not needed here
263 psContext.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample));
264 psContext.vY.sample = _simd_add_ps(vYSamplePosUL, samplePos.vY(sample));
266 CalcSampleBarycentrics(coeffs, psContext);
269 psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
270 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ)
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.h 145 SPVRTContext * const psContext=NULL);
154 SPVRTContext * const psContext=NULL);
PVRTShadowVol.cpp 568 SPVRTContext * const psContext)
571 _ASSERT(psContext && psContext->pglExt);
572 if (!psContext || !psContext->pglExt)
574 psContext->pglExt->glDeleteBuffersARB(1, &psMesh->pivb);
577 PVRT_UNREFERENCED_PARAMETER(psContext);
589 SPVRTContext * const psContext)
592 _ASSERT(psContext && psContext->pglExt)
    [all...]

Completed in 240 milliseconds