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Searched
refs:psContext
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_impl.h
34
static INLINE void CalcSampleBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTEXT &
psContext
);
339
INLINE void CalcCentroidPos(SWR_PS_CONTEXT &
psContext
, const SWR_MULTISAMPLE_POS& samplePos,
395
psContext
.vX.centroid = _simd_blendv_ps(vXSample,
psContext
.vX.center, _simd_castsi_ps(vEvalAtCenter));
396
psContext
.vY.centroid = _simd_blendv_ps(vYSample,
psContext
.vY.center, _simd_castsi_ps(vEvalAtCenter));
410
psContext
.vX.centroid = _simd_blendv_ps(
psContext
.vX.centroid, vXSample, _simd_castsi_ps(vCase3a));
411
psContext
.vY.centroid = _simd_blendv_ps(
psContext
.vY.centroid, vYSample, _simd_castsi_ps(vCase3a))
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backend_sample.cpp
53
SWR_PS_CONTEXT
psContext
;
55
SetupPixelShaderContext<T>(&
psContext
, samplePos, work);
58
SetupRenderBuffers(
psContext
.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
62
psContext
.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
63
psContext
.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
69
psContext
.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
70
psContext
.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
83
generateInputCoverage<T, T::InputCoverage>(pCoverageMask,
psContext
.inputMask, state.blendState.sampleMask);
88
CalcPixelBarycentrics(coeffs,
psContext
);
90
CalcCentroid<T, false>(&
psContext
, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask)
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backend_singlesample.cpp
53
SWR_PS_CONTEXT
psContext
;
55
SetupPixelShaderContext<T>(&
psContext
, samplePos, work);
58
SetupRenderBuffers(
psContext
.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
62
psContext
.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
63
psContext
.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
69
psContext
.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
70
psContext
.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
99
generateInputCoverage<T, T::InputCoverage>(pCoverageMask,
psContext
.inputMask, state.blendState.sampleMask);
104
CalcPixelBarycentrics(coeffs,
psContext
);
106
CalcCentroid<T, true>(&
psContext
, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask)
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...]
backend.cpp
216
SWR_PS_CONTEXT
psContext
;
217
// skip SetupPixelShaderContext(&
psContext
, ...); // not needed here
263
psContext
.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample));
264
psContext
.vY.sample = _simd_add_ps(vYSamplePosUL, samplePos.vY(sample));
266
CalcSampleBarycentrics(coeffs,
psContext
);
269
psContext
.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc,
psContext
.vI.sample,
psContext
.vJ.sample);
270
psContext
.vZ = state.pfnQuantizeDepth(
psContext
.vZ)
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...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.h
145
SPVRTContext * const
psContext
=NULL);
154
SPVRTContext * const
psContext
=NULL);
PVRTShadowVol.cpp
568
SPVRTContext * const
psContext
)
571
_ASSERT(
psContext
&&
psContext
->pglExt);
572
if (!
psContext
|| !
psContext
->pglExt)
574
psContext
->pglExt->glDeleteBuffersARB(1, &psMesh->pivb);
577
PVRT_UNREFERENCED_PARAMETER(
psContext
);
589
SPVRTContext * const
psContext
)
592
_ASSERT(
psContext
&&
psContext
->pglExt)
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