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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
      6 // suggest, OneShotTimer calls you back once after a time delay expires.
      7 // RepeatingTimer on the other hand calls you back periodically with the
      8 // prescribed time interval.
      9 //
     10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
     11 // scope, which makes it easy to ensure that you do not get called when your
     12 // object has gone out of scope.  Just instantiate a OneShotTimer or
     13 // RepeatingTimer as a member variable of the class for which you wish to
     14 // receive timer events.
     15 //
     16 // Sample RepeatingTimer usage:
     17 //
     18 //   class MyClass {
     19 //    public:
     20 //     void StartDoingStuff() {
     21 //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
     22 //                    this, &MyClass::DoStuff);
     23 //     }
     24 //     void StopDoingStuff() {
     25 //       timer_.Stop();
     26 //     }
     27 //    private:
     28 //     void DoStuff() {
     29 //       // This method is called every second to do stuff.
     30 //       ...
     31 //     }
     32 //     base::RepeatingTimer timer_;
     33 //   };
     34 //
     35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
     36 // allows you to easily defer the timer event until the timer delay passes once
     37 // again.  So, in the above example, if 0.5 seconds have already passed,
     38 // calling Reset on |timer_| would postpone DoStuff by another 1 second.  In
     39 // other words, Reset is shorthand for calling Stop and then Start again with
     40 // the same arguments.
     41 //
     42 // These APIs are not thread safe. All methods must be called from the same
     43 // sequence (not necessarily the construction sequence), except for the
     44 // destructor and SetTaskRunner().
     45 // - The destructor may be called from any sequence when the timer is not
     46 // running and there is no scheduled task active, i.e. when Start() has never
     47 // been called or after AbandonAndStop() has been called.
     48 // - SetTaskRunner() may be called from any sequence when the timer is not
     49 // running, i.e. when Start() has never been called or Stop() has been called
     50 // since the last Start().
     51 //
     52 // By default, the scheduled tasks will be run on the same sequence that the
     53 // Timer was *started on*, but this can be changed *prior* to Start() via
     54 // SetTaskRunner().
     55 
     56 #ifndef BASE_TIMER_TIMER_H_
     57 #define BASE_TIMER_TIMER_H_
     58 
     59 // IMPORTANT: If you change timer code, make sure that all tests (including
     60 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
     61 // because they're flaky on the buildbot, but when you run them locally you
     62 // should be able to tell the difference.
     63 
     64 #include <memory>
     65 
     66 #include "base/base_export.h"
     67 #include "base/bind.h"
     68 #include "base/bind_helpers.h"
     69 #include "base/callback.h"
     70 #include "base/location.h"
     71 #include "base/macros.h"
     72 #include "base/sequence_checker_impl.h"
     73 #include "base/sequenced_task_runner.h"
     74 #include "base/time/time.h"
     75 
     76 namespace base {
     77 
     78 class BaseTimerTaskInternal;
     79 class TickClock;
     80 
     81 //-----------------------------------------------------------------------------
     82 // This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating
     83 // tasks. See meta comment above for thread-safety requirements.
     84 //
     85 class BASE_EXPORT Timer {
     86  public:
     87   // Construct a timer in repeating or one-shot mode. Start must be called later
     88   // to set task info. |retain_user_task| determines whether the user_task is
     89   // retained or reset when it runs or stops. If |tick_clock| is provided, it is
     90   // used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
     91   Timer(bool retain_user_task, bool is_repeating);
     92   Timer(bool retain_user_task, bool is_repeating, const TickClock* tick_clock);
     93 
     94   // Construct a timer with retained task info. If |tick_clock| is provided, it
     95   // is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
     96   Timer(const Location& posted_from,
     97         TimeDelta delay,
     98         const base::Closure& user_task,
     99         bool is_repeating);
    100   Timer(const Location& posted_from,
    101         TimeDelta delay,
    102         const base::Closure& user_task,
    103         bool is_repeating,
    104         const TickClock* tick_clock);
    105 
    106   virtual ~Timer();
    107 
    108   // Returns true if the timer is running (i.e., not stopped).
    109   bool IsRunning() const;
    110 
    111   // Returns the current delay for this timer.
    112   TimeDelta GetCurrentDelay() const;
    113 
    114   // Set the task runner on which the task should be scheduled. This method can
    115   // only be called before any tasks have been scheduled. If |task_runner| runs
    116   // tasks on a different sequence than the sequence owning this Timer,
    117   // |user_task_| will be posted to it when the Timer fires (note that this
    118   // means |user_task_| can run after ~Timer() and should support that).
    119   virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
    120 
    121   // Start the timer to run at the given |delay| from now. If the timer is
    122   // already running, it will be replaced to call the given |user_task|.
    123   virtual void Start(const Location& posted_from,
    124                      TimeDelta delay,
    125                      const base::Closure& user_task);
    126 
    127   // Start the timer to run at the given |delay| from now. If the timer is
    128   // already running, it will be replaced to call a task formed from
    129   // |reviewer->*method|.
    130   template <class Receiver>
    131   void Start(const Location& posted_from,
    132              TimeDelta delay,
    133              Receiver* receiver,
    134              void (Receiver::*method)()) {
    135     Start(posted_from, delay,
    136           base::BindRepeating(method, base::Unretained(receiver)));
    137   }
    138 
    139   // Call this method to stop and cancel the timer.  It is a no-op if the timer
    140   // is not running.
    141   virtual void Stop();
    142 
    143   // Stop running task (if any) and abandon scheduled task (if any).
    144   void AbandonAndStop() {
    145     AbandonScheduledTask();
    146 
    147     Stop();
    148     // No more member accesses here: |this| could be deleted at this point.
    149   }
    150 
    151   // Call this method to reset the timer delay. The |user_task_| must be set. If
    152   // the timer is not running, this will start it by posting a task.
    153   virtual void Reset();
    154 
    155   const base::Closure& user_task() const { return user_task_; }
    156   const TimeTicks& desired_run_time() const { return desired_run_time_; }
    157 
    158  protected:
    159   // Returns the current tick count.
    160   TimeTicks Now() const;
    161 
    162   void set_user_task(const Closure& task) { user_task_ = task; }
    163   void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
    164   void set_is_running(bool running) { is_running_ = running; }
    165 
    166   const Location& posted_from() const { return posted_from_; }
    167 
    168   // The task runner on which the task should be scheduled. If it is null, the
    169   // task runner for the current sequence will be used.
    170   scoped_refptr<SequencedTaskRunner> task_runner_;
    171 
    172   // Timer isn't thread-safe and must only be used on its origin sequence
    173   // (sequence on which it was started). Once fully Stop()'ed it may be
    174   // destroyed or restarted on another sequence.
    175   SequenceChecker origin_sequence_checker_;
    176 
    177  private:
    178   friend class BaseTimerTaskInternal;
    179 
    180   // Allocates a new |scheduled_task_| and posts it on the current sequence with
    181   // the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_|
    182   // and |desired_run_time_| are reset to Now() + delay.
    183   void PostNewScheduledTask(TimeDelta delay);
    184 
    185   // Returns the task runner on which the task should be scheduled. If the
    186   // corresponding |task_runner_| field is null, the task runner for the current
    187   // sequence is returned.
    188   scoped_refptr<SequencedTaskRunner> GetTaskRunner();
    189 
    190   // Disable |scheduled_task_| and abandon it so that it no longer refers back
    191   // to this object.
    192   void AbandonScheduledTask();
    193 
    194   // Called by BaseTimerTaskInternal when the delayed task fires.
    195   void RunScheduledTask();
    196 
    197   // When non-null, the |scheduled_task_| was posted to call RunScheduledTask()
    198   // at |scheduled_run_time_|.
    199   BaseTimerTaskInternal* scheduled_task_;
    200 
    201   // Location in user code.
    202   Location posted_from_;
    203   // Delay requested by user.
    204   TimeDelta delay_;
    205   // |user_task_| is what the user wants to be run at |desired_run_time_|.
    206   base::Closure user_task_;
    207 
    208   // The time at which |scheduled_task_| is expected to fire. This time can be a
    209   // "zero" TimeTicks if the task must be run immediately.
    210   TimeTicks scheduled_run_time_;
    211 
    212   // The desired run time of |user_task_|. The user may update this at any time,
    213   // even if their previous request has not run yet. If |desired_run_time_| is
    214   // greater than |scheduled_run_time_|, a continuation task will be posted to
    215   // wait for the remaining time. This allows us to reuse the pending task so as
    216   // not to flood the delayed queues with orphaned tasks when the user code
    217   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
    218   // if the task must be run immediately.
    219   TimeTicks desired_run_time_;
    220 
    221   // Repeating timers automatically post the task again before calling the task
    222   // callback.
    223   const bool is_repeating_;
    224 
    225   // If true, hold on to the |user_task_| closure object for reuse.
    226   const bool retain_user_task_;
    227 
    228   // The tick clock used to calculate the run time for scheduled tasks.
    229   const TickClock* const tick_clock_;
    230 
    231   // If true, |user_task_| is scheduled to run sometime in the future.
    232   bool is_running_;
    233 
    234   DISALLOW_COPY_AND_ASSIGN(Timer);
    235 };
    236 
    237 //-----------------------------------------------------------------------------
    238 // A simple, one-shot timer.  See usage notes at the top of the file.
    239 class BASE_EXPORT OneShotTimer : public Timer {
    240  public:
    241   OneShotTimer() : OneShotTimer(nullptr) {}
    242   explicit OneShotTimer(const TickClock* tick_clock)
    243       : Timer(false, false, tick_clock) {}
    244 
    245   // Run the scheduled task immediately, and stop the timer. The timer needs to
    246   // be running.
    247   void FireNow();
    248 };
    249 
    250 //-----------------------------------------------------------------------------
    251 // A simple, repeating timer.  See usage notes at the top of the file.
    252 class RepeatingTimer : public Timer {
    253  public:
    254   RepeatingTimer() : RepeatingTimer(nullptr) {}
    255   explicit RepeatingTimer(const TickClock* tick_clock)
    256       : Timer(true, true, tick_clock) {}
    257 
    258   RepeatingTimer(const Location& posted_from,
    259                  TimeDelta delay,
    260                  RepeatingClosure user_task)
    261       : Timer(posted_from, delay, std::move(user_task), true) {}
    262   RepeatingTimer(const Location& posted_from,
    263                  TimeDelta delay,
    264                  RepeatingClosure user_task,
    265                  const TickClock* tick_clock)
    266       : Timer(posted_from, delay, std::move(user_task), true, tick_clock) {}
    267 };
    268 
    269 //-----------------------------------------------------------------------------
    270 // A simple, one-shot timer with the retained user task.  See usage notes at the
    271 // top of the file.
    272 class RetainingOneShotTimer : public Timer {
    273  public:
    274   RetainingOneShotTimer() : RetainingOneShotTimer(nullptr) {}
    275   explicit RetainingOneShotTimer(const TickClock* tick_clock)
    276       : Timer(true, false, tick_clock) {}
    277 
    278   RetainingOneShotTimer(const Location& posted_from,
    279                         TimeDelta delay,
    280                         RepeatingClosure user_task)
    281       : Timer(posted_from, delay, std::move(user_task), false) {}
    282   RetainingOneShotTimer(const Location& posted_from,
    283                         TimeDelta delay,
    284                         RepeatingClosure user_task,
    285                         const TickClock* tick_clock)
    286       : Timer(posted_from, delay, std::move(user_task), false, tick_clock) {}
    287 };
    288 
    289 //-----------------------------------------------------------------------------
    290 // A Delay timer is like The Button from Lost. Once started, you have to keep
    291 // calling Reset otherwise it will call the given method on the sequence it was
    292 // initially Reset() from.
    293 //
    294 // Once created, it is inactive until Reset is called. Once |delay| seconds have
    295 // passed since the last call to Reset, the callback is made. Once the callback
    296 // has been made, it's inactive until Reset is called again.
    297 //
    298 // If destroyed, the timeout is canceled and will not occur even if already
    299 // inflight.
    300 class DelayTimer {
    301  public:
    302   template <class Receiver>
    303   DelayTimer(const Location& posted_from,
    304              TimeDelta delay,
    305              Receiver* receiver,
    306              void (Receiver::*method)())
    307       : DelayTimer(posted_from, delay, receiver, method, nullptr) {}
    308 
    309   template <class Receiver>
    310   DelayTimer(const Location& posted_from,
    311              TimeDelta delay,
    312              Receiver* receiver,
    313              void (Receiver::*method)(),
    314              const TickClock* tick_clock)
    315       : timer_(posted_from,
    316                delay,
    317                BindRepeating(method, Unretained(receiver)),
    318                tick_clock) {}
    319 
    320   void Reset() { timer_.Reset(); }
    321 
    322  private:
    323   RetainingOneShotTimer timer_;
    324 
    325   DISALLOW_COPY_AND_ASSIGN(DelayTimer);
    326 };
    327 
    328 }  // namespace base
    329 
    330 #endif  // BASE_TIMER_TIMER_H_
    331