/external/deqp/modules/gles31/functional/ |
es31fProgramStateQueryTests.cpp | 65 static std::string specializeShader(Context& context, const char* code) 151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 153 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate1))); 168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 170 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate2))); 184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 186 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate3))) [all...] |
es31fShaderMultisampleInterpolationTests.cpp | 51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) 290 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); [all...] |
es31fTessellationTests.cpp | [all...] |
es31fTessellationGeometryInteractionTests.cpp | 57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) 113 return specializeShader(source, m_context.getRenderContext().getType()); 126 return specializeShader(source, m_context.getRenderContext().getType()); 367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); [all...] |
es31fGeometryShaderTests.cpp | 118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 293 return specializeShader(str.str(), contextType); 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 428 return specializeShader(str.str(), contextType); 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) 777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType)) [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 124 static std::string specializeShader(Context& context, const char* code) 682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); 683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); 686 sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) 687 << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); 689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); [all...] |
es31fSynchronizationTests.cpp | 115 static std::string specializeShader(Context& context, const char* code) 518 return specializeShader(m_context, buf.str().c_str()); 860 return specializeShader(m_context, buf.str().c_str()); [all...] |
es31fTextureMultisampleTests.cpp | 126 std::string specializeShader (Context& context, const char* code) 356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) 357 << glu::FragmentSource(specializeShader(m_context, fragmentShaderSource))); 440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); 802 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 832 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); [all...] |
es31fShaderTextureSizeTests.cpp | 55 static std::string specializeShader(Context& context, const char* code) 185 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
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es31fTextureGatherTests.cpp | 81 static std::string specializeShader(Context& context, const char* code) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLinking.cpp | 118 std::string specialized_fs_code = specializeShader(1, &dummy_fs_code); 120 std::string specialized_gs_code = specializeShader(1, &dummy_gs_code); 381 std::string specialized_fs_code = specializeShader(1, &dummy_fs_code); 384 std::string specialized_gs_code = specializeShader(1, &gs_code_raw); 385 std::string specialized_vs_code = specializeShader(1, &dummy_vs_code); 678 std::string specialized_vs_code = specializeShader(1, /* parts */ 740 std::string specialized_fs_code = specializeShader(1, &dummy_fs_code); 744 std::string specialized_gs_code = specializeShader(1, &gs_code_raw); 982 std::string fs_code_specialized = specializeShader(1, &dummy_fs_code); 984 std::string gs_code_specialized = specializeShader(1, &gs_code_raw) [all...] |
esextcGeometryShaderQualifiers.cpp | 167 std::string fs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ 170 std::string gs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ 173 std::string vs_code_specialized = TestCaseBase::specializeShader(1, /* parts */
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esextcGeometryShaderAPI.cpp | 272 std::string fs_specialized_code = specializeShader(1, 275 std::string gs_specialized_code = specializeShader(1, 278 std::string vs_specialized_code = specializeShader(1, 640 std::string specialized_dummy_fs = specializeShader(1, 643 std::string specialized_dummy_vs = specializeShader(1, 978 std::string dummy_fs_specialized = specializeShader(1, 981 std::string dummy_vs_specialized = specializeShader(1, &dummy_vs_code); 1036 std::string gs_code_specialized = specializeShader(1, /* parts */ [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderGroupVoteTests.cpp | 316 m_shaders.push_back(new ComputeShader("availability", specializeShader(1, &shader))); 355 new ComputeShader("allInvocationsARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255))); 371 new ComputeShader("anyInvocationARB", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); 386 new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255))); 391 new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255))); 417 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression1); 419 new ComputeShader("allInvocations", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); 422 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression2); 424 new ComputeShader("anyInvocation", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255))); 427 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression3) [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderWinding.cpp | 116 glu::ProgramSources() << glu::VertexSource(specializeShader(1, &vs)) 117 << glu::TessellationControlSource(specializeShader(1, &tcs)) 118 << glu::TessellationEvaluationSource(specializeShader(1, &tes)) 119 << glu::FragmentSource(specializeShader(1, &fs))));
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esextcTessellationShaderErrors.cpp | 320 std::string so_specialized_code = specializeShader(1, &so_unspecialized_code_ptr); [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferPrecision.cpp | 221 std::string shader_code = specializeShader(parts_count, sh_code_parts);
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/external/deqp/external/openglcts/modules/glesext/ |
esextcTestCaseBase.cpp | 337 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const 352 std::string specialized = specializeShader(shader_count, shader_string); 418 std::string sh_merged_string = specializeShader(sh_parts, sh_code); [all...] |
esextcTestCaseBase.hpp | 161 std::string specializeShader(const unsigned int parts, const char* const* code) const;
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderBallotTests.cpp | 340 specializeShader(pipeline.getShaderPartsCount(shaderType), pipeline.getShaderParts(shaderType)); 354 std::string shaderCompute = specializeShader(pipeline.getShaderPartsCount(glu::SHADERTYPE_COMPUTE),
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gl4cGlSpirvTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsTextureBufferCase.cpp | 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); 390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 144 m_gl.specializeShader(m_shader, entryPoint, numSpecializationConstants, constantIndex, constantValue);
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | [all...] |