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    Searched refs:specular (Results 1 - 21 of 21) sorted by null

  /external/skia/include/effects/
SkBlurMaskFilter.h 27 @param specular coefficient for specular highlights (e.g. 8)
31 SkScalar ambient, SkScalar specular);
  /external/skqp/include/effects/
SkBlurMaskFilter.h 27 @param specular coefficient for specular highlights (e.g. 8)
31 SkScalar ambient, SkScalar specular);
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 55 TAG(_color_t) specular; member in struct:__anon34464::__anon34465
64 TAG(_color_t) specular; member in struct:__anon34464::__anon34466
  /external/skia/src/effects/
SkEmbossMask.cpp 51 int specular = light.fSpecular; local
96 // specular is 4.4
98 // and then possibly cache a 256 table for a given specular
101 for (int i = specular >> 4; i > 0; --i) {
SkEmbossMaskFilter.cpp 42 SkScalar ambient, SkScalar specular) {
52 // specular should be 0..15.99 as a scalar
54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
  /external/skqp/src/effects/
SkEmbossMask.cpp 51 int specular = light.fSpecular; local
96 // specular is 4.4
98 // and then possibly cache a 256 table for a given specular
101 for (int i = specular >> 4; i > 0; --i) {
SkEmbossMaskFilter.cpp 42 SkScalar ambient, SkScalar specular) {
52 // specular should be 0..15.99 as a scalar
54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
  /external/swiftshader/src/Shader/
PixelPipeline.hpp 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {}
38 Vector4s &specular; member in class:sw::PixelPipeline
60 void specularPixel(Vector4s &current, Vector4s &specular);
PixelPipeline.cpp 30 if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000);
31 if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000);
32 if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000);
33 if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000);
58 specularPixel(current, specular);
449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break
    [all...]
VertexPipeline.cpp 215 Vector4f specular = v[Color1]; local
217 o[C1].x = specular.x;
218 o[C1].y = specular.y;
219 o[C1].z = specular.z;
220 o[C1].w = specular.w;
329 // Specular
478 // Specular alpha component
  /external/mesa3d/src/mesa/swrast/
s_lines.c 227 GLboolean specular = (ctx->Fog.ColorSumEnabled || local
240 || specular) {
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 1064 /* Note that we negate the back-face specular exponent here.
1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); local
1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); local
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_cmd.h 399 float specular[4]; member in struct:__anon33651
895 float specular[4]; member in struct:__anon33679
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_dump.c 474 _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]);
475 _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]);
476 _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]);
477 _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]);
518 _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0])
    [all...]
  /external/mesa3d/src/mesa/program/
program_lexer.l 281 {dot}specular { return SPECULAR; }
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 181 light[i].specular = {0.0f, 0.0f, 0.0f, 1.0f};
190 light[0].specular = {1.0f, 1.0f, 1.0f, 1.0f};
653 light[index].specular = {r, g, b, a};
    [all...]
Context.h 137 Color specular; member in struct:es1::Light
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_ff.c 115 uint32_t specular : 1; member in struct:nine_ff_ps_key::__anon34036::__anon34037
212 * CONST[22] MATERIAL.Specular
233 * CONST[34] LIGHT[0].Specular
773 * specular += light.specular * atten * powFact;
    [all...]
  /external/v8/benchmarks/
raytrace.js 781 // Phong specular highlights
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp 110 material.Specular.r = 0.0f;
111 material.Specular.g = 0.0f;
112 material.Specular.b = 0.0f;
113 material.Specular.a = 0.0f;
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp 122 material.Specular.r = 0.0f;
123 material.Specular.g = 0.0f;
124 material.Specular.b = 0.0f;
125 material.Specular.a = 0.0f;
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