/external/skia/include/effects/ |
SkBlurMaskFilter.h | 27 @param specular coefficient for specular highlights (e.g. 8) 31 SkScalar ambient, SkScalar specular);
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/external/skqp/include/effects/ |
SkBlurMaskFilter.h | 27 @param specular coefficient for specular highlights (e.g. 8) 31 SkScalar ambient, SkScalar specular);
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 55 TAG(_color_t) specular; member in struct:__anon34464::__anon34465 64 TAG(_color_t) specular; member in struct:__anon34464::__anon34466
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/external/skia/src/effects/ |
SkEmbossMask.cpp | 51 int specular = light.fSpecular; local 96 // specular is 4.4 98 // and then possibly cache a 256 table for a given specular 101 for (int i = specular >> 4; i > 0; --i) {
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SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { 52 // specular should be 0..15.99 as a scalar 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
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/external/skqp/src/effects/ |
SkEmbossMask.cpp | 51 int specular = light.fSpecular; local 96 // specular is 4.4 98 // and then possibly cache a 256 table for a given specular 101 for (int i = specular >> 4; i > 0; --i) {
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SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { 52 // specular should be 0..15.99 as a scalar 54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
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/external/swiftshader/src/Shader/ |
PixelPipeline.hpp | 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {} 38 Vector4s &specular; member in class:sw::PixelPipeline 60 void specularPixel(Vector4s ¤t, Vector4s &specular);
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PixelPipeline.cpp | 30 if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000); 31 if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000); 32 if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000); 33 if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000); 58 specularPixel(current, specular); 449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break [all...] |
VertexPipeline.cpp | 215 Vector4f specular = v[Color1]; local 217 o[C1].x = specular.x; 218 o[C1].y = specular.y; 219 o[C1].z = specular.z; 220 o[C1].w = specular.w; 329 // Specular 478 // Specular alpha component
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/external/mesa3d/src/mesa/swrast/ |
s_lines.c | 227 GLboolean specular = (ctx->Fog.ColorSumEnabled || local 240 || specular) {
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/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1064 /* Note that we negate the back-face specular exponent here. 1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); local 1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); local [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_cmd.h | 399 float specular[4]; member in struct:__anon33651 895 float specular[4]; member in struct:__anon33679 [all...] |
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | 474 _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]); 475 _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]); 476 _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]); 477 _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]); 518 _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]) [all...] |
/external/mesa3d/src/mesa/program/ |
program_lexer.l | 281 {dot}specular { return SPECULAR; }
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 181 light[i].specular = {0.0f, 0.0f, 0.0f, 1.0f}; 190 light[0].specular = {1.0f, 1.0f, 1.0f, 1.0f}; 653 light[index].specular = {r, g, b, a}; [all...] |
Context.h | 137 Color specular; member in struct:es1::Light
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/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_ff.c | 115 uint32_t specular : 1; member in struct:nine_ff_ps_key::__anon34036::__anon34037 212 * CONST[22] MATERIAL.Specular 233 * CONST[34] LIGHT[0].Specular 773 * specular += light.specular * atten * powFact; [all...] |
/external/v8/benchmarks/ |
raytrace.js | 781 // Phong specular highlights
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/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | 110 material.Specular.r = 0.0f; 111 material.Specular.g = 0.0f; 112 material.Specular.b = 0.0f; 113 material.Specular.a = 0.0f; [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | 122 material.Specular.r = 0.0f; 123 material.Specular.g = 0.0f; 124 material.Specular.b = 0.0f; 125 material.Specular.a = 0.0f; [all...] |