Home | History | Annotate | Download | only in state_tracker
      1 /**************************************************************************
      2  *
      3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sub license, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #include "main/imports.h"
     28 #include "program/prog_parameter.h"
     29 #include "program/prog_print.h"
     30 #include "compiler/glsl/ir_uniform.h"
     31 
     32 #include "pipe/p_context.h"
     33 #include "pipe/p_defines.h"
     34 #include "util/u_inlines.h"
     35 #include "util/u_surface.h"
     36 
     37 #include "st_debug.h"
     38 #include "st_cb_bufferobjects.h"
     39 #include "st_context.h"
     40 #include "st_atom.h"
     41 #include "st_program.h"
     42 
     43 static void
     44 st_bind_ssbos(struct st_context *st, struct gl_program *prog,
     45               enum pipe_shader_type shader_type)
     46 {
     47    unsigned i;
     48    struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
     49    struct gl_program_constants *c;
     50    int buffer_base;
     51    if (!prog || !st->pipe->set_shader_buffers)
     52       return;
     53 
     54    c = &st->ctx->Const.Program[prog->info.stage];
     55 
     56    buffer_base = st->has_hw_atomics ? 0 : c->MaxAtomicBuffers;
     57 
     58    for (i = 0; i < prog->info.num_ssbos; i++) {
     59       struct gl_buffer_binding *binding;
     60       struct st_buffer_object *st_obj;
     61       struct pipe_shader_buffer *sb = &buffers[i];
     62 
     63       binding = &st->ctx->ShaderStorageBufferBindings[
     64             prog->sh.ShaderStorageBlocks[i]->Binding];
     65       st_obj = st_buffer_object(binding->BufferObject);
     66 
     67       sb->buffer = st_obj->buffer;
     68 
     69       if (sb->buffer) {
     70          sb->buffer_offset = binding->Offset;
     71          sb->buffer_size = sb->buffer->width0 - binding->Offset;
     72 
     73          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
     74           * Take the minimum just to be sure.
     75           */
     76          if (!binding->AutomaticSize)
     77             sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
     78       }
     79       else {
     80          sb->buffer_offset = 0;
     81          sb->buffer_size = 0;
     82       }
     83    }
     84    st->pipe->set_shader_buffers(st->pipe, shader_type, buffer_base,
     85                                 prog->info.num_ssbos, buffers);
     86    /* clear out any stale shader buffers */
     87    if (prog->info.num_ssbos < c->MaxShaderStorageBlocks)
     88       st->pipe->set_shader_buffers(
     89             st->pipe, shader_type,
     90             buffer_base + prog->info.num_ssbos,
     91             c->MaxShaderStorageBlocks - prog->info.num_ssbos,
     92             NULL);
     93 }
     94 
     95 void st_bind_vs_ssbos(struct st_context *st)
     96 {
     97    struct gl_program *prog =
     98       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
     99 
    100    st_bind_ssbos(st, prog, PIPE_SHADER_VERTEX);
    101 }
    102 
    103 void st_bind_fs_ssbos(struct st_context *st)
    104 {
    105    struct gl_program *prog =
    106       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    107 
    108    st_bind_ssbos(st, prog, PIPE_SHADER_FRAGMENT);
    109 }
    110 
    111 void st_bind_gs_ssbos(struct st_context *st)
    112 {
    113    struct gl_program *prog =
    114       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    115 
    116    st_bind_ssbos(st, prog, PIPE_SHADER_GEOMETRY);
    117 }
    118 
    119 void st_bind_tcs_ssbos(struct st_context *st)
    120 {
    121    struct gl_program *prog =
    122       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    123 
    124    st_bind_ssbos(st, prog, PIPE_SHADER_TESS_CTRL);
    125 }
    126 
    127 void st_bind_tes_ssbos(struct st_context *st)
    128 {
    129    struct gl_program *prog =
    130       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    131 
    132    st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL);
    133 }
    134 
    135 void st_bind_cs_ssbos(struct st_context *st)
    136 {
    137    struct gl_program *prog =
    138       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    139 
    140    st_bind_ssbos(st, prog, PIPE_SHADER_COMPUTE);
    141 }
    142