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Searched
refs:stencilPassMask
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/archrast/
archrast.cpp
88
mDSSingleSample.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.
stencilPassMask
);
89
mDSSingleSample.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.
stencilPassMask
) & event.data.coverageMask);
100
mDSSampleRate.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.
stencilPassMask
);
101
mDSSampleRate.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.
stencilPassMask
) & event.data.coverageMask);
112
mDSNullPS.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.
stencilPassMask
);
113
mDSNullPS.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.
stencilPassMask
) & event.data.coverageMask);
124
mDSSingleSample.lateStencilTestPassCount += _mm_popcnt_u32(event.data.
stencilPassMask
);
125
mDSSingleSample.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.
stencilPassMask
) & event.data.coverageMask);
136
mDSSampleRate.lateStencilTestPassCount += _mm_popcnt_u32(event.data.
stencilPassMask
);
137
mDSSampleRate.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.
stencilPassMask
) & event.data.coverageMask)
[
all
...]
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_sample.cpp
138
simdscalar
stencilPassMask
= vCoverageMask;
145
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &
stencilPassMask
);
146
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(
stencilPassMask
), _simd_movemask_ps(vCoverageMask)));
153
pDepthSample, depthPassMask, vCoverageMask, pStencilSample,
stencilPassMask
);
179
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &
stencilPassMask
);
180
AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(
stencilPassMask
), _simd_movemask_ps(vCoverageMask)));
187
pDepthSample, depthPassMask, vCoverageMask, pStencilSample,
stencilPassMask
);
210
pDepthSample, depthPassMask, vCoverageMask, pStencilSample,
stencilPassMask
);
backend_singlesample.cpp
122
simdscalar
stencilPassMask
= vCoverageMask;
129
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &
stencilPassMask
);
130
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(
stencilPassMask
), _simd_movemask_ps(vCoverageMask)));
137
pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer,
stencilPassMask
);
162
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &
stencilPassMask
);
163
AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(
stencilPassMask
), _simd_movemask_ps(vCoverageMask)));
170
pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer,
stencilPassMask
);
195
pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer,
stencilPassMask
);
backend.cpp
281
simdscalar
stencilPassMask
= vCoverageMask;
285
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &
stencilPassMask
);
286
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(
stencilPassMask
), _simd_movemask_ps(vCoverageMask)));
288
pDepthSample, depthPassMask, vCoverageMask, pStencilSample,
stencilPassMask
);
backend_impl.h
583
vCoverageMask[sample] = depthPassMask[sample] =
stencilPassMask
[sample] = _simd_setzero_ps();
640
stencilPassMask
[sample] = vCoverageMask[sample];
643
pStencilSample, &
stencilPassMask
[sample]);
[
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...]
Completed in 186 milliseconds