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    Searched refs:stencilPassMask (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/archrast/
archrast.cpp 88 mDSSingleSample.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
89 mDSSingleSample.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
100 mDSSampleRate.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
101 mDSSampleRate.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
112 mDSNullPS.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
113 mDSNullPS.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
124 mDSSingleSample.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
125 mDSSingleSample.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask);
136 mDSSampleRate.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask);
137 mDSSampleRate.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask)
    [all...]
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend_sample.cpp 138 simdscalar stencilPassMask = vCoverageMask;
145 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
146 AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
153 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
179 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
180 AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
187 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
210 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
backend_singlesample.cpp 122 simdscalar stencilPassMask = vCoverageMask;
129 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
130 AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
137 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
162 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
163 AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
170 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
195 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
backend.cpp 281 simdscalar stencilPassMask = vCoverageMask;
285 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
286 AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
288 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
backend_impl.h 583 vCoverageMask[sample] = depthPassMask[sample] = stencilPassMask[sample] = _simd_setzero_ps();
640 stencilPassMask[sample] = vCoverageMask[sample];
643 pStencilSample, &stencilPassMask[sample]);
    [all...]

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