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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 // This is a GPU-backend specific test. It relies on static intializers to work
      9 
     10 #include "SkTypes.h"
     11 
     12 #if defined(SK_VULKAN)
     13 
     14 #include "vk/GrVkVulkan.h"
     15 
     16 #include "Test.h"
     17 
     18 #include "GrBackendSurface.h"
     19 #include "GrContextPriv.h"
     20 #include "GrTextureProxy.h"
     21 #include "GrTexture.h"
     22 #include "SkImage.h"
     23 #include "SkImage_Base.h"
     24 #include "vk/GrVkGpu.h"
     25 #include "vk/GrVkImageLayout.h"
     26 #include "vk/GrVkTexture.h"
     27 #include "vk/GrVkTypes.h"
     28 
     29 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
     30     GrContext* context = ctxInfo.grContext();
     31     GrVkGpu* gpu = static_cast<GrVkGpu*>(context->priv().getGpu());
     32 
     33     GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
     34                                                                        GrColorType::kRGBA_8888,
     35                                                                        false,
     36                                                                        GrMipMapped::kNo);
     37     REPORTER_ASSERT(reporter, backendTex.isValid());
     38 
     39     GrVkImageInfo info;
     40     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
     41     VkImageLayout initLayout = info.fImageLayout;
     42 
     43     // Verify that setting that layout via a copy of a backendTexture is reflected in all the
     44     // backendTextures.
     45     GrBackendTexture backendTexCopy = backendTex;
     46     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
     47     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
     48 
     49     backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
     50 
     51     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
     52     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
     53 
     54     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
     55     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
     56 
     57     // Setting back the layout since we didn't actually change it
     58     backendTex.setVkImageLayout(initLayout);
     59 
     60     sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
     61                                                            kTopLeft_GrSurfaceOrigin,
     62                                                            kRGBA_8888_SkColorType,
     63                                                            kPremul_SkAlphaType, nullptr);
     64     REPORTER_ASSERT(reporter, wrappedImage.get());
     65 
     66     sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef(context);
     67     REPORTER_ASSERT(reporter, texProxy.get());
     68     REPORTER_ASSERT(reporter, texProxy->isInstantiated());
     69     GrTexture* texture = texProxy->peekTexture();
     70     REPORTER_ASSERT(reporter, texture);
     71 
     72     // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
     73     GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
     74     REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
     75     vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
     76 
     77     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
     78     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
     79 
     80     GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
     81     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
     82     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
     83 
     84     // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
     85     backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
     86     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
     87 
     88     vkTexture->updateImageLayout(initLayout);
     89 
     90     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
     91     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
     92 
     93     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
     94     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
     95 
     96     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
     97     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
     98 
     99     // Check that we can do things like assigning the backend texture to invalid one, assign an
    100     // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
    101     // our ref counting asserts.
    102     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
    103 
    104     GrBackendTexture invalidTexture;
    105     REPORTER_ASSERT(reporter, !invalidTexture.isValid());
    106     REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
    107 
    108     backendTexCopy = invalidTexture;
    109     REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
    110     REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
    111 
    112     invalidTexture = backendTex;
    113     REPORTER_ASSERT(reporter, invalidTexture.isValid());
    114     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
    115 
    116     invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
    117     REPORTER_ASSERT(reporter, invalidTexture.isValid());
    118     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
    119 
    120     gpu->deleteTestingOnlyBackendTexture(backendTex);
    121 }
    122 
    123 static void testing_release_proc(void* ctx) {
    124     int* count = (int*)ctx;
    125     *count += 1;
    126 }
    127 
    128 // Test to make sure we don't call our release proc on an image until we've transferred it back to
    129 // its original queue family.
    130 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) {
    131     GrContext* context = ctxInfo.grContext();
    132     GrVkGpu* gpu = static_cast<GrVkGpu*>(context->priv().getGpu());
    133     if (!gpu->vkCaps().supportsExternalMemory()) {
    134         return;
    135     }
    136 
    137     for (bool useExternal : {false, true}) {
    138         GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
    139                                                                            GrColorType::kRGBA_8888,
    140                                                                            false,
    141                                                                            GrMipMapped::kNo);
    142         sk_sp<SkImage> image;
    143         int count = 0;
    144         if (useExternal) {
    145             // Make a backend texture with an external queue family;
    146             GrVkImageInfo vkInfo;
    147             if (!backendTex.getVkImageInfo(&vkInfo)) {
    148                 return;
    149             }
    150             vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
    151 
    152             GrBackendTexture vkExtTex(1, 1, vkInfo);
    153             REPORTER_ASSERT(reporter, vkExtTex.isValid());
    154             image = SkImage::MakeFromTexture(context, vkExtTex,
    155                                              kTopLeft_GrSurfaceOrigin,
    156                                              kRGBA_8888_SkColorType,
    157                                              kPremul_SkAlphaType,
    158                                              nullptr, testing_release_proc,
    159                                              (void*)&count);
    160 
    161         } else {
    162             image = SkImage::MakeFromTexture(context, backendTex,
    163                                              kTopLeft_GrSurfaceOrigin,
    164                                              kRGBA_8888_SkColorType,
    165                                              kPremul_SkAlphaType,
    166                                              nullptr, testing_release_proc,
    167                                              (void*)&count);
    168         }
    169 
    170         if (!image) {
    171             continue;
    172         }
    173 
    174         REPORTER_ASSERT(reporter, !count);
    175 
    176         GrTexture* texture = image->getTexture();
    177         REPORTER_ASSERT(reporter, texture);
    178         GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
    179 
    180         if (useExternal) {
    181             // Testing helper so we claim that we don't need to transition from our fake external
    182             // queue first.
    183             vkTex->setCurrentQueueFamilyToGraphicsQueue(gpu);
    184         }
    185 
    186         image.reset();
    187 
    188         // Resetting the image should only trigger the release proc if we are not using an external
    189         // queue. When using an external queue when we free the SkImage and the underlying
    190         // GrTexture, we submit a queue transition on the command buffer.
    191         if (useExternal) {
    192             REPORTER_ASSERT(reporter, !count);
    193         } else {
    194             REPORTER_ASSERT(reporter, count == 1);
    195         }
    196 
    197         gpu->testingOnly_flushGpuAndSync();
    198 
    199         // Now that we flushed and waited the release proc should have be triggered.
    200         REPORTER_ASSERT(reporter, count == 1);
    201 
    202         gpu->deleteTestingOnlyBackendTexture(backendTex);
    203     }
    204 }
    205 
    206 #endif
    207