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    Searched refs:texShader (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias);
644 texShader.setUniforms(*getCurrentContext(), texShaderID)
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es3fFboDepthbufferTests.cpp 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
80 texShader.setUniforms (*getCurrentContext(), texShaderID);
es3fFramebufferBlitTests.cpp 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
85 texShader.setUniforms(*getCurrentContext(), texShaderID);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
499 texShader.setUniforms(*getCurrentContext(), texShaderID);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setUniforms(*getCurrentContext(), texShaderID);
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4)
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es3fFboRenderTest.cpp 622 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
624 deUint32 texShaderID = context.createProgram(&texShader);
684 texShader.setUniforms(context, texShaderID);
724 texShader.setUniforms(context, texShaderID);
861 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
863 deUint32 texShaderID = context.createProgram(&texShader);
909 texShader.setUniforms(context, texShaderID);
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es3fFboColorbufferTests.cpp 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
755 texShader.setUniforms (*getCurrentContext(), texShaderID);
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  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 772 SingleTex2DShader texShader;
773 deUint32 texShaderID = ctx.createProgram(&texShader);
787 texShader.setUnit(ctx, texShaderID, 0);
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