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Searched
refs:triFlags
(Results
1 - 8
of
8
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
rasterizer.cpp
69
const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.
triFlags
.viewportIndex];
99
if (workDesc.
triFlags
.yMajor)
184
if (workDesc.
triFlags
.yMajor)
293
uint32_t tX = workDesc.
triFlags
.coverageMask & 0x7;
294
uint32_t tY = (workDesc.
triFlags
.coverageMask >> 4) & 0x7;
300
triDesc.
triFlags
= workDesc.
triFlags
;
309
renderBuffers, triDesc.
triFlags
.renderTargetArrayIndex);
340
newWorkDesc.
triFlags
= workDesc.
triFlags
;
[
all
...]
backend_sample.cpp
144
depthPassMask = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
152
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ,
178
depthPassMask = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
186
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ,
209
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ
[
all
...]
backend_singlesample.cpp
128
depthPassMask = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
136
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ,
161
depthPassMask = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
169
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ,
194
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ
[
all
...]
backend.cpp
284
simdscalar depthPassMask = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
287
DepthStencilWrite(&state.vp[work.
triFlags
.viewportIndex], &state.depthStencilState, work.
triFlags
.frontFacing, psContext.vZ,
backend_impl.h
505
psContext->frontFace = work.
triFlags
.frontFacing;
506
psContext->renderTargetArrayIndex = work.
triFlags
.renderTargetArrayIndex;
641
depthPassMask[sample] = DepthStencilTest(&state, work.
triFlags
.frontFacing, work.
triFlags
.viewportIndex,
[
all
...]
binner.cpp
[
all
...]
context.h
90
TRI_FLAGS
triFlags
;
99
TRI_FLAGS
triFlags
;
rasterizer_impl.h
[
all
...]
Completed in 2886 milliseconds