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    Searched refs:triFlags (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
rasterizer.cpp 69 const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex];
99 if (workDesc.triFlags.yMajor)
184 if (workDesc.triFlags.yMajor)
293 uint32_t tX = workDesc.triFlags.coverageMask & 0x7;
294 uint32_t tY = (workDesc.triFlags.coverageMask >> 4) & 0x7;
300 triDesc.triFlags = workDesc.triFlags;
309 renderBuffers, triDesc.triFlags.renderTargetArrayIndex);
340 newWorkDesc.triFlags = workDesc.triFlags;
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backend_sample.cpp 144 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
152 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
178 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
186 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
209 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ
    [all...]
backend_singlesample.cpp 128 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
136 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
161 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
169 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
194 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ
    [all...]
backend.cpp 284 simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
287 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
backend_impl.h 505 psContext->frontFace = work.triFlags.frontFacing;
506 psContext->renderTargetArrayIndex = work.triFlags.renderTargetArrayIndex;
641 depthPassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
    [all...]
binner.cpp     [all...]
context.h 90 TRI_FLAGS triFlags;
99 TRI_FLAGS triFlags;
rasterizer_impl.h     [all...]

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