HomeSort by relevance Sort by last modified time
    Searched refs:ubo (Results 1 - 20 of 20) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.hpp 32 namespace ubo namespace in namespace:vkt
37 } // ubo
vktRandomUniformBlockCase.hpp 36 namespace ubo namespace in namespace:vkt
95 } // ubo
vktUniformBlockCase.hpp 36 namespace ubo namespace in namespace:vkt
347 } // ubo
vktRandomUniformBlockCase.cpp 31 namespace ubo namespace in namespace:vkt
284 } // ubo
vktUniformBlockTests.cpp 36 namespace ubo namespace in namespace:vkt
378 : TestCaseGroup(testCtx, "ubo", "Uniform Block tests")
480 // ubo.2_level_array
511 // ubo.3_level_array
544 // ubo.2_level_struct_array
578 // ubo.single_basic_type
625 // ubo.single_basic_array
656 // ubo.single_struct
690 // ubo.single_struct_array
724 // ubo.single_nested_struc
    [all...]
vktUniformBlockCase.cpp 55 namespace ubo namespace in namespace:vkt
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_uniforms.c 197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); local
198 void *data = vc4_bo_map(ubo);
206 return ubo;
217 struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms); local
276 cl_aligned_reloc(job, &job->uniforms, &uniforms, ubo, 0);
362 vc4_bo_unreference(&ubo);
  /external/mesa3d/src/gallium/drivers/vc5/
vc5_uniforms.c 158 struct vc5_bo *ubo = vc5_bo_alloc(vc5->screen, local
160 "ubo");
161 void *data = vc5_bo_map(ubo);
169 return ubo;
268 struct vc5_bo *ubo = vc5_upload_ubo(vc5, shader, gallium_uniforms); local
371 ubo, 0);
412 vc5_bo_unreference(&ubo);
  /external/mesa3d/src/gallium/drivers/virgl/
virgl_hw.h 230 unsigned ubo:1; member in struct:virgl_caps_bool_set1
  /external/minigbm/
virgl_hw.h 230 unsigned ubo:1; member in struct:virgl_caps_bool_set1
  /external/virglrenderer/src/
virgl_hw.h 269 unsigned ubo:1; member in struct:virgl_caps_bool_set1
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_shader.h 310 * UBO and stream-out consts.
314 unsigned ubo; member in struct:ir3_shader_variant::__anon33370
ir3_compiler_nir.c 212 * that pointer size (ubo, etc) changes depending on generation.
215 * UBO addresses
233 so->constbase.ubo = constoff;
1161 /* handles direct/indirect UBO reads: */
1169 /* UBO addresses are the first driver params: */
1170 unsigned ubo = regid(ctx->so->constbase.ubo, 0); local
1175 /* First src is ubo index, which could either be an immed or not: */
1179 base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz));
1180 base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1)
    [all...]
ir3_shader.c 584 uint32_t offset = v->constbase.ubo;
  /external/mesa3d/src/compiler/nir/
nir_intrinsics.h 226 * get an index and then pass that as the buffer index ubo/ssbo calls.
408 * memory. Loads from externally visible memory (UBO and SSBO) simply take a
418 * Some load operations such as UBO/SSBO load and per_vertex loads take an
419 * additional source to specify which UBO/SSBO/vertex to load from.
423 * varying slots and float units for fragment shader inputs. UBO and SSBO
433 LOAD(ubo, 2, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
  /external/deqp/external/vulkancts/modules/vulkan/
vktTestPackage.cpp 476 addChild(ubo::createTests (m_testCtx));
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_shader_tgsi_mem.c 76 bool ubo)
87 if (ubo)
364 bool ubo = inst->Src[0].Register.File == TGSI_FILE_CONSTBUF; local
365 rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], ubo);
    [all...]
  /external/mesa3d/src/broadcom/compiler/
nir_to_vir.c 1455 int ubo = nir_src_as_const_value(instr->src[0])->u32[0]; local
    [all...]
  /device/generic/opengl-transport/host/libs/virglrenderer/
AVDVirglRenderer.cpp 761 caps->v1.bset.ubo = 1;
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cMultiBindTests.cpp 3396 static const GLchar* ubo = "layout (std140, binding = XXX) uniform BXXX { vec4 data; } bXXX;"; local
    [all...]

Completed in 1912 milliseconds