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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #include "pipe/p_state.h"
     30 #include "util/u_string.h"
     31 #include "util/u_memory.h"
     32 #include "util/u_inlines.h"
     33 #include "util/u_format.h"
     34 #include "tgsi/tgsi_dump.h"
     35 #include "tgsi/tgsi_parse.h"
     36 
     37 #include "freedreno_context.h"
     38 #include "freedreno_util.h"
     39 
     40 #include "ir3_shader.h"
     41 #include "ir3_compiler.h"
     42 #include "ir3_nir.h"
     43 
     44 int
     45 ir3_glsl_type_size(const struct glsl_type *type)
     46 {
     47 	return glsl_count_attribute_slots(type, false);
     48 }
     49 
     50 static void
     51 delete_variant(struct ir3_shader_variant *v)
     52 {
     53 	if (v->ir)
     54 		ir3_destroy(v->ir);
     55 	if (v->bo)
     56 		fd_bo_del(v->bo);
     57 	free(v);
     58 }
     59 
     60 /* for vertex shader, the inputs are loaded into registers before the shader
     61  * is executed, so max_regs from the shader instructions might not properly
     62  * reflect the # of registers actually used, especially in case passthrough
     63  * varyings.
     64  *
     65  * Likewise, for fragment shader, we can have some regs which are passed
     66  * input values but never touched by the resulting shader (ie. as result
     67  * of dead code elimination or simply because we don't know how to turn
     68  * the reg off.
     69  */
     70 static void
     71 fixup_regfootprint(struct ir3_shader_variant *v)
     72 {
     73 	if (v->type == SHADER_VERTEX) {
     74 		unsigned i;
     75 		for (i = 0; i < v->inputs_count; i++) {
     76 			/* skip frag inputs fetch via bary.f since their reg's are
     77 			 * not written by gpu before shader starts (and in fact the
     78 			 * regid's might not even be valid)
     79 			 */
     80 			if (v->inputs[i].bary)
     81 				continue;
     82 
     83 			if (v->inputs[i].compmask) {
     84 				int32_t regid = (v->inputs[i].regid + 3) >> 2;
     85 				v->info.max_reg = MAX2(v->info.max_reg, regid);
     86 			}
     87 		}
     88 		for (i = 0; i < v->outputs_count; i++) {
     89 			int32_t regid = (v->outputs[i].regid + 3) >> 2;
     90 			v->info.max_reg = MAX2(v->info.max_reg, regid);
     91 		}
     92 	} else if (v->type == SHADER_FRAGMENT) {
     93 		/* NOTE: not sure how to turn pos_regid off..  but this could
     94 		 * be, for example, r1.x while max reg used by the shader is
     95 		 * r0.*, in which case we need to fixup the reg footprint:
     96 		 */
     97 		v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
     98 		if (v->frag_coord)
     99 			debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
    100 		if (v->frag_face)
    101 			debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
    102 	}
    103 }
    104 
    105 /* wrapper for ir3_assemble() which does some info fixup based on
    106  * shader state.  Non-static since used by ir3_cmdline too.
    107  */
    108 void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
    109 {
    110 	void *bin;
    111 
    112 	bin = ir3_assemble(v->ir, &v->info, gpu_id);
    113 	if (!bin)
    114 		return NULL;
    115 
    116 	if (gpu_id >= 400) {
    117 		v->instrlen = v->info.sizedwords / (2 * 16);
    118 	} else {
    119 		v->instrlen = v->info.sizedwords / (2 * 4);
    120 	}
    121 
    122 	/* NOTE: if relative addressing is used, we set constlen in
    123 	 * the compiler (to worst-case value) since we don't know in
    124 	 * the assembler what the max addr reg value can be:
    125 	 */
    126 	v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
    127 
    128 	fixup_regfootprint(v);
    129 
    130 	return bin;
    131 }
    132 
    133 static void
    134 assemble_variant(struct ir3_shader_variant *v)
    135 {
    136 	struct ir3_compiler *compiler = v->shader->compiler;
    137 	uint32_t gpu_id = compiler->gpu_id;
    138 	uint32_t sz, *bin;
    139 
    140 	bin = ir3_shader_assemble(v, gpu_id);
    141 	sz = v->info.sizedwords * 4;
    142 
    143 	v->bo = fd_bo_new(compiler->dev, sz,
    144 			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
    145 			DRM_FREEDRENO_GEM_TYPE_KMEM);
    146 
    147 	memcpy(fd_bo_map(v->bo), bin, sz);
    148 
    149 	if (fd_mesa_debug & FD_DBG_DISASM) {
    150 		struct ir3_shader_key key = v->key;
    151 		DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
    152 			key.binning_pass, key.color_two_side, key.half_precision);
    153 		ir3_shader_disasm(v, bin);
    154 	}
    155 
    156 	free(bin);
    157 
    158 	/* no need to keep the ir around beyond this point: */
    159 	ir3_destroy(v->ir);
    160 	v->ir = NULL;
    161 }
    162 
    163 static void
    164 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
    165 {
    166 	if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
    167 		return;
    168 
    169 	pipe_debug_message(debug, SHADER_INFO, "\n"
    170 			"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
    171 			"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
    172 			"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
    173 			ir3_shader_stage(v->shader),
    174 			v->shader->id, v->id,
    175 			v->info.instrs_count,
    176 			v->info.sizedwords,
    177 			ir3_shader_stage(v->shader),
    178 			v->shader->id, v->id,
    179 			v->info.max_half_reg + 1,
    180 			v->info.max_reg + 1,
    181 			ir3_shader_stage(v->shader),
    182 			v->shader->id, v->id,
    183 			v->info.max_const + 1,
    184 			v->constlen);
    185 }
    186 
    187 static struct ir3_shader_variant *
    188 create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
    189 {
    190 	struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
    191 	int ret;
    192 
    193 	if (!v)
    194 		return NULL;
    195 
    196 	v->id = ++shader->variant_count;
    197 	v->shader = shader;
    198 	v->key = key;
    199 	v->type = shader->type;
    200 
    201 	ret = ir3_compile_shader_nir(shader->compiler, v);
    202 	if (ret) {
    203 		debug_error("compile failed!");
    204 		goto fail;
    205 	}
    206 
    207 	assemble_variant(v);
    208 	if (!v->bo) {
    209 		debug_error("assemble failed!");
    210 		goto fail;
    211 	}
    212 
    213 	return v;
    214 
    215 fail:
    216 	delete_variant(v);
    217 	return NULL;
    218 }
    219 
    220 struct ir3_shader_variant *
    221 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
    222 		struct pipe_debug_callback *debug)
    223 {
    224 	struct ir3_shader_variant *v;
    225 
    226 	/* some shader key values only apply to vertex or frag shader,
    227 	 * so normalize the key to avoid constructing multiple identical
    228 	 * variants:
    229 	 */
    230 	switch (shader->type) {
    231 	case SHADER_FRAGMENT:
    232 		key.binning_pass = false;
    233 		if (key.has_per_samp) {
    234 			key.vsaturate_s = 0;
    235 			key.vsaturate_t = 0;
    236 			key.vsaturate_r = 0;
    237 			key.vastc_srgb = 0;
    238 		}
    239 		break;
    240 	case SHADER_VERTEX:
    241 		key.color_two_side = false;
    242 		key.half_precision = false;
    243 		key.rasterflat = false;
    244 		if (key.has_per_samp) {
    245 			key.fsaturate_s = 0;
    246 			key.fsaturate_t = 0;
    247 			key.fsaturate_r = 0;
    248 			key.fastc_srgb = 0;
    249 		}
    250 		break;
    251 	default:
    252 		/* TODO */
    253 		break;
    254 	}
    255 
    256 	for (v = shader->variants; v; v = v->next)
    257 		if (ir3_shader_key_equal(&key, &v->key))
    258 			return v;
    259 
    260 	/* compile new variant if it doesn't exist already: */
    261 	v = create_variant(shader, key);
    262 	if (v) {
    263 		v->next = shader->variants;
    264 		shader->variants = v;
    265 		dump_shader_info(v, debug);
    266 	}
    267 
    268 	return v;
    269 }
    270 
    271 
    272 void
    273 ir3_shader_destroy(struct ir3_shader *shader)
    274 {
    275 	struct ir3_shader_variant *v, *t;
    276 	for (v = shader->variants; v; ) {
    277 		t = v;
    278 		v = v->next;
    279 		delete_variant(t);
    280 	}
    281 	ralloc_free(shader->nir);
    282 	free(shader);
    283 }
    284 
    285 struct ir3_shader *
    286 ir3_shader_create(struct ir3_compiler *compiler,
    287 		const struct pipe_shader_state *cso, enum shader_t type,
    288 		struct pipe_debug_callback *debug)
    289 {
    290 	struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
    291 	shader->compiler = compiler;
    292 	shader->id = ++shader->compiler->shader_count;
    293 	shader->type = type;
    294 
    295 	nir_shader *nir;
    296 	if (cso->type == PIPE_SHADER_IR_NIR) {
    297 		/* we take ownership of the reference: */
    298 		nir = cso->ir.nir;
    299 
    300 		NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
    301 			   (nir_lower_io_options)0);
    302 	} else {
    303 		debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
    304 		if (fd_mesa_debug & FD_DBG_DISASM) {
    305 			DBG("dump tgsi: type=%d", shader->type);
    306 			tgsi_dump(cso->tokens, 0);
    307 		}
    308 		nir = ir3_tgsi_to_nir(cso->tokens);
    309 	}
    310 	/* do first pass optimization, ignoring the key: */
    311 	shader->nir = ir3_optimize_nir(shader, nir, NULL);
    312 	if (fd_mesa_debug & FD_DBG_DISASM) {
    313 		DBG("dump nir%d: type=%d", shader->id, shader->type);
    314 		nir_print_shader(shader->nir, stdout);
    315 	}
    316 
    317 	shader->stream_output = cso->stream_output;
    318 	if (fd_mesa_debug & FD_DBG_SHADERDB) {
    319 		/* if shader-db run, create a standard variant immediately
    320 		 * (as otherwise nothing will trigger the shader to be
    321 		 * actually compiled)
    322 		 */
    323 		static struct ir3_shader_key key;
    324 		memset(&key, 0, sizeof(key));
    325 		ir3_shader_variant(shader, key, debug);
    326 	}
    327 	return shader;
    328 }
    329 
    330 /* a bit annoying that compute-shader and normal shader state objects
    331  * aren't a bit more aligned.
    332  */
    333 struct ir3_shader *
    334 ir3_shader_create_compute(struct ir3_compiler *compiler,
    335 		const struct pipe_compute_state *cso,
    336 		struct pipe_debug_callback *debug)
    337 {
    338 	struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
    339 
    340 	shader->compiler = compiler;
    341 	shader->id = ++shader->compiler->shader_count;
    342 	shader->type = SHADER_COMPUTE;
    343 
    344 	nir_shader *nir;
    345 	if (cso->ir_type == PIPE_SHADER_IR_NIR) {
    346 		/* we take ownership of the reference: */
    347 		nir = (nir_shader *)cso->prog;
    348 
    349 		NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
    350 			   (nir_lower_io_options)0);
    351 	} else {
    352 		debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
    353 		if (fd_mesa_debug & FD_DBG_DISASM) {
    354 			DBG("dump tgsi: type=%d", shader->type);
    355 			tgsi_dump(cso->prog, 0);
    356 		}
    357 		nir = ir3_tgsi_to_nir(cso->prog);
    358 	}
    359 
    360 	/* do first pass optimization, ignoring the key: */
    361 	shader->nir = ir3_optimize_nir(shader, nir, NULL);
    362 	if (fd_mesa_debug & FD_DBG_DISASM) {
    363 		DBG("dump nir%d: type=%d", shader->id, shader->type);
    364 		nir_print_shader(shader->nir, stdout);
    365 	}
    366 
    367 	return shader;
    368 }
    369 
    370 static void dump_reg(const char *name, uint32_t r)
    371 {
    372 	if (r != regid(63,0))
    373 		debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
    374 }
    375 
    376 static void dump_output(struct ir3_shader_variant *so,
    377 		unsigned slot, const char *name)
    378 {
    379 	uint32_t regid;
    380 	regid = ir3_find_output_regid(so, slot);
    381 	dump_reg(name, regid);
    382 }
    383 
    384 void
    385 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
    386 {
    387 	struct ir3 *ir = so->ir;
    388 	struct ir3_register *reg;
    389 	const char *type = ir3_shader_stage(so->shader);
    390 	uint8_t regid;
    391 	unsigned i;
    392 
    393 	for (i = 0; i < ir->ninputs; i++) {
    394 		if (!ir->inputs[i]) {
    395 			debug_printf("; in%d unused\n", i);
    396 			continue;
    397 		}
    398 		reg = ir->inputs[i]->regs[0];
    399 		regid = reg->num;
    400 		debug_printf("@in(%sr%d.%c)\tin%d\n",
    401 				(reg->flags & IR3_REG_HALF) ? "h" : "",
    402 				(regid >> 2), "xyzw"[regid & 0x3], i);
    403 	}
    404 
    405 	for (i = 0; i < ir->noutputs; i++) {
    406 		if (!ir->outputs[i]) {
    407 			debug_printf("; out%d unused\n", i);
    408 			continue;
    409 		}
    410 		/* kill shows up as a virtual output.. skip it! */
    411 		if (is_kill(ir->outputs[i]))
    412 			continue;
    413 		reg = ir->outputs[i]->regs[0];
    414 		regid = reg->num;
    415 		debug_printf("@out(%sr%d.%c)\tout%d\n",
    416 				(reg->flags & IR3_REG_HALF) ? "h" : "",
    417 				(regid >> 2), "xyzw"[regid & 0x3], i);
    418 	}
    419 
    420 	for (i = 0; i < so->immediates_count; i++) {
    421 		debug_printf("@const(c%d.x)\t", so->constbase.immediate + i);
    422 		debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
    423 				so->immediates[i].val[0],
    424 				so->immediates[i].val[1],
    425 				so->immediates[i].val[2],
    426 				so->immediates[i].val[3]);
    427 	}
    428 
    429 	disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
    430 
    431 	switch (so->type) {
    432 	case SHADER_VERTEX:
    433 		debug_printf("; %s: outputs:", type);
    434 		for (i = 0; i < so->outputs_count; i++) {
    435 			uint8_t regid = so->outputs[i].regid;
    436 			debug_printf(" r%d.%c (%s)",
    437 					(regid >> 2), "xyzw"[regid & 0x3],
    438 					gl_varying_slot_name(so->outputs[i].slot));
    439 		}
    440 		debug_printf("\n");
    441 		debug_printf("; %s: inputs:", type);
    442 		for (i = 0; i < so->inputs_count; i++) {
    443 			uint8_t regid = so->inputs[i].regid;
    444 			debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
    445 					(regid >> 2), "xyzw"[regid & 0x3],
    446 					so->inputs[i].compmask,
    447 					so->inputs[i].inloc,
    448 					so->inputs[i].bary);
    449 		}
    450 		debug_printf("\n");
    451 		break;
    452 	case SHADER_FRAGMENT:
    453 		debug_printf("; %s: outputs:", type);
    454 		for (i = 0; i < so->outputs_count; i++) {
    455 			uint8_t regid = so->outputs[i].regid;
    456 			debug_printf(" r%d.%c (%s)",
    457 					(regid >> 2), "xyzw"[regid & 0x3],
    458 					gl_frag_result_name(so->outputs[i].slot));
    459 		}
    460 		debug_printf("\n");
    461 		debug_printf("; %s: inputs:", type);
    462 		for (i = 0; i < so->inputs_count; i++) {
    463 			uint8_t regid = so->inputs[i].regid;
    464 			debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
    465 					(regid >> 2), "xyzw"[regid & 0x3],
    466 					gl_varying_slot_name(so->inputs[i].slot),
    467 					so->inputs[i].compmask,
    468 					so->inputs[i].inloc,
    469 					so->inputs[i].bary);
    470 		}
    471 		debug_printf("\n");
    472 		break;
    473 	default:
    474 		/* TODO */
    475 		break;
    476 	}
    477 
    478 	/* print generic shader info: */
    479 	debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
    480 			type, so->shader->id, so->id,
    481 			so->info.instrs_count,
    482 			so->info.max_half_reg + 1,
    483 			so->info.max_reg + 1);
    484 
    485 	debug_printf("; %d const, %u constlen\n",
    486 			so->info.max_const + 1,
    487 			so->constlen);
    488 
    489 	/* print shader type specific info: */
    490 	switch (so->type) {
    491 	case SHADER_VERTEX:
    492 		dump_output(so, VARYING_SLOT_POS, "pos");
    493 		dump_output(so, VARYING_SLOT_PSIZ, "psize");
    494 		break;
    495 	case SHADER_FRAGMENT:
    496 		dump_reg("pos (bary)", so->pos_regid);
    497 		dump_output(so, FRAG_RESULT_DEPTH, "posz");
    498 		if (so->color0_mrt) {
    499 			dump_output(so, FRAG_RESULT_COLOR, "color");
    500 		} else {
    501 			dump_output(so, FRAG_RESULT_DATA0, "data0");
    502 			dump_output(so, FRAG_RESULT_DATA1, "data1");
    503 			dump_output(so, FRAG_RESULT_DATA2, "data2");
    504 			dump_output(so, FRAG_RESULT_DATA3, "data3");
    505 			dump_output(so, FRAG_RESULT_DATA4, "data4");
    506 			dump_output(so, FRAG_RESULT_DATA5, "data5");
    507 			dump_output(so, FRAG_RESULT_DATA6, "data6");
    508 			dump_output(so, FRAG_RESULT_DATA7, "data7");
    509 		}
    510 		/* these two are hard-coded since we don't know how to
    511 		 * program them to anything but all 0's...
    512 		 */
    513 		if (so->frag_coord)
    514 			debug_printf("; fragcoord: r0.x\n");
    515 		if (so->frag_face)
    516 			debug_printf("; fragface: hr0.x\n");
    517 		break;
    518 	default:
    519 		/* TODO */
    520 		break;
    521 	}
    522 
    523 	debug_printf("\n");
    524 }
    525 
    526 uint64_t
    527 ir3_shader_outputs(const struct ir3_shader *so)
    528 {
    529 	return so->nir->info.outputs_written;
    530 }
    531 
    532 /* This has to reach into the fd_context a bit more than the rest of
    533  * ir3, but it needs to be aligned with the compiler, so both agree
    534  * on which const regs hold what.  And the logic is identical between
    535  * a3xx/a4xx, the only difference is small details in the actual
    536  * CP_LOAD_STATE packets (which is handled inside the generation
    537  * specific ctx->emit_const(_bo)() fxns)
    538  */
    539 
    540 #include "freedreno_resource.h"
    541 
    542 static void
    543 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
    544 		struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
    545 {
    546 	const unsigned index = 0;     /* user consts are index 0 */
    547 	/* TODO save/restore dirty_mask for binning pass instead: */
    548 	uint32_t dirty_mask = constbuf->enabled_mask;
    549 
    550 	if (dirty_mask & (1 << index)) {
    551 		struct pipe_constant_buffer *cb = &constbuf->cb[index];
    552 		unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
    553 
    554 		/* in particular, with binning shader we may end up with
    555 		 * unused consts, ie. we could end up w/ constlen that is
    556 		 * smaller than first_driver_param.  In that case truncate
    557 		 * the user consts early to avoid HLSQ lockup caused by
    558 		 * writing too many consts
    559 		 */
    560 		uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
    561 
    562 		// I expect that size should be a multiple of vec4's:
    563 		assert(size == align(size, 4));
    564 
    565 		/* and even if the start of the const buffer is before
    566 		 * first_immediate, the end may not be:
    567 		 */
    568 		size = MIN2(size, 4 * max_const);
    569 
    570 		if (size > 0) {
    571 			fd_wfi(ctx->batch, ring);
    572 			ctx->emit_const(ring, v->type, 0,
    573 					cb->buffer_offset, size,
    574 					cb->user_buffer, cb->buffer);
    575 			constbuf->dirty_mask &= ~(1 << index);
    576 		}
    577 	}
    578 }
    579 
    580 static void
    581 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
    582 		struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
    583 {
    584 	uint32_t offset = v->constbase.ubo;
    585 	if (v->constlen > offset) {
    586 		uint32_t params = v->num_ubos;
    587 		uint32_t offsets[params];
    588 		struct pipe_resource *prscs[params];
    589 
    590 		for (uint32_t i = 0; i < params; i++) {
    591 			const uint32_t index = i + 1;   /* UBOs start at index 1 */
    592 			struct pipe_constant_buffer *cb = &constbuf->cb[index];
    593 			assert(!cb->user_buffer);
    594 
    595 			if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
    596 				offsets[i] = cb->buffer_offset;
    597 				prscs[i] = cb->buffer;
    598 			} else {
    599 				offsets[i] = 0;
    600 				prscs[i] = NULL;
    601 			}
    602 		}
    603 
    604 		fd_wfi(ctx->batch, ring);
    605 		ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
    606 	}
    607 }
    608 
    609 static void
    610 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
    611 		struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
    612 {
    613 	uint32_t offset = v->constbase.ssbo_sizes;
    614 	if (v->constlen > offset) {
    615 		uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
    616 		unsigned mask = v->const_layout.ssbo_size.mask;
    617 
    618 		while (mask) {
    619 			unsigned index = u_bit_scan(&mask);
    620 			unsigned off = v->const_layout.ssbo_size.off[index];
    621 			sizes[off] = sb->sb[index].buffer_size;
    622 		}
    623 
    624 		fd_wfi(ctx->batch, ring);
    625 		ctx->emit_const(ring, v->type, offset * 4,
    626 			0, ARRAY_SIZE(sizes), sizes, NULL);
    627 	}
    628 }
    629 
    630 static void
    631 emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
    632 		struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
    633 {
    634 	uint32_t offset = v->constbase.image_dims;
    635 	if (v->constlen > offset) {
    636 		uint32_t dims[align(v->const_layout.image_dims.count, 4)];
    637 		unsigned mask = v->const_layout.image_dims.mask;
    638 
    639 		while (mask) {
    640 			struct pipe_image_view *img;
    641 			struct fd_resource *rsc;
    642 			unsigned index = u_bit_scan(&mask);
    643 			unsigned off = v->const_layout.image_dims.off[index];
    644 
    645 			img = &si->si[index];
    646 			rsc = fd_resource(img->resource);
    647 
    648 			dims[off + 0] = rsc->cpp;
    649 			if (img->resource->target != PIPE_BUFFER) {
    650 				unsigned lvl = img->u.tex.level;
    651 				dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
    652 				dims[off + 2] = rsc->slices[lvl].size0;
    653 			}
    654 		}
    655 
    656 		fd_wfi(ctx->batch, ring);
    657 		ctx->emit_const(ring, v->type, offset * 4,
    658 			0, ARRAY_SIZE(dims), dims, NULL);
    659 	}
    660 }
    661 
    662 static void
    663 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
    664 		struct fd_ringbuffer *ring)
    665 {
    666 	int size = v->immediates_count;
    667 	uint32_t base = v->constbase.immediate;
    668 
    669 	/* truncate size to avoid writing constants that shader
    670 	 * does not use:
    671 	 */
    672 	size = MIN2(size + base, v->constlen) - base;
    673 
    674 	/* convert out of vec4: */
    675 	base *= 4;
    676 	size *= 4;
    677 
    678 	if (size > 0) {
    679 		fd_wfi(ctx->batch, ring);
    680 		ctx->emit_const(ring, v->type, base,
    681 			0, size, v->immediates[0].val, NULL);
    682 	}
    683 }
    684 
    685 /* emit stream-out buffers: */
    686 static void
    687 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
    688 		struct fd_ringbuffer *ring)
    689 {
    690 	/* streamout addresses after driver-params: */
    691 	uint32_t offset = v->constbase.tfbo;
    692 	if (v->constlen > offset) {
    693 		struct fd_streamout_stateobj *so = &ctx->streamout;
    694 		struct pipe_stream_output_info *info = &v->shader->stream_output;
    695 		uint32_t params = 4;
    696 		uint32_t offsets[params];
    697 		struct pipe_resource *prscs[params];
    698 
    699 		for (uint32_t i = 0; i < params; i++) {
    700 			struct pipe_stream_output_target *target = so->targets[i];
    701 
    702 			if (target) {
    703 				offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
    704 						target->buffer_offset;
    705 				prscs[i] = target->buffer;
    706 			} else {
    707 				offsets[i] = 0;
    708 				prscs[i] = NULL;
    709 			}
    710 		}
    711 
    712 		fd_wfi(ctx->batch, ring);
    713 		ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
    714 	}
    715 }
    716 
    717 static uint32_t
    718 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
    719 {
    720 	struct fd_streamout_stateobj *so = &ctx->streamout;
    721 	struct pipe_stream_output_info *info = &v->shader->stream_output;
    722 	uint32_t maxvtxcnt = 0x7fffffff;
    723 
    724 	if (ctx->screen->gpu_id >= 500)
    725 		return 0;
    726 	if (v->key.binning_pass)
    727 		return 0;
    728 	if (v->shader->stream_output.num_outputs == 0)
    729 		return 0;
    730 	if (so->num_targets == 0)
    731 		return 0;
    732 
    733 	/* offset to write to is:
    734 	 *
    735 	 *   total_vtxcnt = vtxcnt + offsets[i]
    736 	 *   offset = total_vtxcnt * stride[i]
    737 	 *
    738 	 *   offset =   vtxcnt * stride[i]       ; calculated in shader
    739 	 *            + offsets[i] * stride[i]   ; calculated at emit_tfbos()
    740 	 *
    741 	 * assuming for each vtx, each target buffer will have data written
    742 	 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
    743 	 *
    744 	 *   buffer_size = (maxvtxcnt * stride[i]) + stride[i]
    745 	 *   maxvtxcnt   = (buffer_size - stride[i]) / stride[i]
    746 	 *
    747 	 * but shader is actually doing a less-than (rather than less-than-
    748 	 * equal) check, so we can drop the -stride[i].
    749 	 *
    750 	 * TODO is assumption about `offset + stride[i]` legit?
    751 	 */
    752 	for (unsigned i = 0; i < so->num_targets; i++) {
    753 		struct pipe_stream_output_target *target = so->targets[i];
    754 		unsigned stride = info->stride[i] * 4;   /* convert dwords->bytes */
    755 		if (target) {
    756 			uint32_t max = target->buffer_size / stride;
    757 			maxvtxcnt = MIN2(maxvtxcnt, max);
    758 		}
    759 	}
    760 
    761 	return maxvtxcnt;
    762 }
    763 
    764 static void
    765 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
    766 		struct fd_context *ctx, enum pipe_shader_type t)
    767 {
    768 	enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
    769 
    770 	if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
    771 		struct fd_constbuf_stateobj *constbuf;
    772 		bool shader_dirty;
    773 
    774 		constbuf = &ctx->constbuf[t];
    775 		shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
    776 
    777 		emit_user_consts(ctx, v, ring, constbuf);
    778 		emit_ubos(ctx, v, ring, constbuf);
    779 		if (shader_dirty)
    780 			emit_immediates(ctx, v, ring);
    781 	}
    782 
    783 	if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
    784 		struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
    785 		emit_ssbo_sizes(ctx, v, ring, sb);
    786 	}
    787 
    788 	if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
    789 		struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
    790 		emit_image_dims(ctx, v, ring, si);
    791 	}
    792 }
    793 
    794 void
    795 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
    796 		struct fd_context *ctx, const struct pipe_draw_info *info)
    797 {
    798 	debug_assert(v->type == SHADER_VERTEX);
    799 
    800 	emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
    801 
    802 	/* emit driver params every time: */
    803 	/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
    804 	if (info) {
    805 		uint32_t offset = v->constbase.driver_param;
    806 		if (v->constlen > offset) {
    807 			uint32_t vertex_params[IR3_DP_VS_COUNT] = {
    808 				[IR3_DP_VTXID_BASE] = info->index_size ?
    809 						info->index_bias : info->start,
    810 				[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
    811 			};
    812 			/* if no user-clip-planes, we don't need to emit the
    813 			 * entire thing:
    814 			 */
    815 			uint32_t vertex_params_size = 4;
    816 
    817 			if (v->key.ucp_enables) {
    818 				struct pipe_clip_state *ucp = &ctx->ucp;
    819 				unsigned pos = IR3_DP_UCP0_X;
    820 				for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
    821 					for (unsigned j = 0; j < 4; j++) {
    822 						vertex_params[pos] = fui(ucp->ucp[i][j]);
    823 						pos++;
    824 					}
    825 				}
    826 				vertex_params_size = ARRAY_SIZE(vertex_params);
    827 			}
    828 
    829 			fd_wfi(ctx->batch, ring);
    830 
    831 			bool needs_vtxid_base =
    832 				ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
    833 
    834 			/* for indirect draw, we need to copy VTXID_BASE from
    835 			 * indirect-draw parameters buffer.. which is annoying
    836 			 * and means we can't easily emit these consts in cmd
    837 			 * stream so need to copy them to bo.
    838 			 */
    839 			if (info->indirect && needs_vtxid_base) {
    840 				struct pipe_draw_indirect_info *indirect = info->indirect;
    841 				struct pipe_resource *vertex_params_rsc =
    842 					pipe_buffer_create(&ctx->screen->base,
    843 						PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
    844 						vertex_params_size * 4);
    845 				unsigned src_off = info->indirect->offset;;
    846 				void *ptr;
    847 
    848 				ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
    849 				memcpy(ptr, vertex_params, vertex_params_size * 4);
    850 
    851 				if (info->index_size) {
    852 					/* indexed draw, index_bias is 4th field: */
    853 					src_off += 3 * 4;
    854 				} else {
    855 					/* non-indexed draw, start is 3rd field: */
    856 					src_off += 2 * 4;
    857 				}
    858 
    859 				/* copy index_bias or start from draw params: */
    860 				ctx->mem_to_mem(ring, vertex_params_rsc, 0,
    861 						indirect->buffer, src_off, 1);
    862 
    863 				ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
    864 						vertex_params_size, NULL, vertex_params_rsc);
    865 
    866 				pipe_resource_reference(&vertex_params_rsc, NULL);
    867 			} else {
    868 				ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
    869 						vertex_params_size, vertex_params, NULL);
    870 			}
    871 
    872 			/* if needed, emit stream-out buffer addresses: */
    873 			if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
    874 				emit_tfbos(ctx, v, ring);
    875 			}
    876 		}
    877 	}
    878 }
    879 
    880 void
    881 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
    882 		struct fd_context *ctx)
    883 {
    884 	debug_assert(v->type == SHADER_FRAGMENT);
    885 
    886 	emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
    887 }
    888 
    889 /* emit compute-shader consts: */
    890 void
    891 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
    892 		struct fd_context *ctx, const struct pipe_grid_info *info)
    893 {
    894 	debug_assert(v->type == SHADER_COMPUTE);
    895 
    896 	emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
    897 
    898 	/* emit compute-shader driver-params: */
    899 	uint32_t offset = v->constbase.driver_param;
    900 	if (v->constlen > offset) {
    901 		fd_wfi(ctx->batch, ring);
    902 
    903 		if (info->indirect) {
    904 			struct pipe_resource *indirect = NULL;
    905 			unsigned indirect_offset;
    906 
    907 			/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
    908 			 * to be aligned more strongly than 4 bytes.  So in this case
    909 			 * we need a temporary buffer to copy NumWorkGroups.xyz to.
    910 			 *
    911 			 * TODO if previous compute job is writing to info->indirect,
    912 			 * we might need a WFI.. but since we currently flush for each
    913 			 * compute job, we are probably ok for now.
    914 			 */
    915 			if (info->indirect_offset & 0xf) {
    916 				indirect = pipe_buffer_create(&ctx->screen->base,
    917 					PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
    918 					0x1000);
    919 				indirect_offset = 0;
    920 
    921 				ctx->mem_to_mem(ring, indirect, 0, info->indirect,
    922 						info->indirect_offset, 3);
    923 			} else {
    924 				pipe_resource_reference(&indirect, info->indirect);
    925 				indirect_offset = info->indirect_offset;
    926 			}
    927 
    928 			ctx->emit_const(ring, SHADER_COMPUTE, offset * 4,
    929 					indirect_offset, 4, NULL, indirect);
    930 
    931 			pipe_resource_reference(&indirect, NULL);
    932 		} else {
    933 			uint32_t compute_params[IR3_DP_CS_COUNT] = {
    934 				[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
    935 				[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
    936 				[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
    937 				/* do we need work-group-size? */
    938 			};
    939 
    940 			ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
    941 					ARRAY_SIZE(compute_params), compute_params, NULL);
    942 		}
    943 	}
    944 }
    945