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    Searched refs:uniform_buffer_bound (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_compute.c 184 nvc0->state.uniform_buffer_bound[s] = 0;
206 if (nvc0->state.uniform_buffer_bound[s] < size) {
207 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
210 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
217 base, nvc0->state.uniform_buffer_bound[s],
239 nvc0->state.uniform_buffer_bound[s] = 0;
nvc0_screen.h 56 uint32_t uniform_buffer_bound[6]; member in struct:nvc0_graph_state
nvc0_state_validate.c 491 if (nvc0->state.uniform_buffer_bound[s] < size) {
492 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
495 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
502 base, nvc0->state.uniform_buffer_bound[s],
525 nvc0->state.uniform_buffer_bound[s] = 0;
534 nvc0->state.uniform_buffer_bound[5] = 0;
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_screen.h 42 bool uniform_buffer_bound[3]; member in struct:nv50_graph_state
nv50_shader_state.c 65 if (!nv50->state.uniform_buffer_bound[s]) {
66 nv50->state.uniform_buffer_bound[s] = true;
108 nv50->state.uniform_buffer_bound[s] = false;

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