1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 /** 28 * \file matrix.c 29 * Matrix operations. 30 * 31 * \note 32 * -# 4x4 transformation matrices are stored in memory in column major order. 33 * -# Points/vertices are to be thought of as column vectors. 34 * -# Transformation of a point p by a matrix M is: p' = M * p 35 */ 36 37 38 #include "glheader.h" 39 #include "imports.h" 40 #include "context.h" 41 #include "enums.h" 42 #include "macros.h" 43 #include "matrix.h" 44 #include "mtypes.h" 45 #include "math/m_matrix.h" 46 #include "util/bitscan.h" 47 48 49 /** 50 * Apply a perspective projection matrix. 51 * 52 * \param left left clipping plane coordinate. 53 * \param right right clipping plane coordinate. 54 * \param bottom bottom clipping plane coordinate. 55 * \param top top clipping plane coordinate. 56 * \param nearval distance to the near clipping plane. 57 * \param farval distance to the far clipping plane. 58 * 59 * \sa glFrustum(). 60 * 61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with 62 * the top matrix of the current matrix stack and sets 63 * __struct gl_contextRec::NewState. 64 */ 65 void GLAPIENTRY 66 _mesa_Frustum( GLdouble left, GLdouble right, 67 GLdouble bottom, GLdouble top, 68 GLdouble nearval, GLdouble farval ) 69 { 70 GET_CURRENT_CONTEXT(ctx); 71 72 FLUSH_VERTICES(ctx, 0); 73 74 if (nearval <= 0.0 || 75 farval <= 0.0 || 76 nearval == farval || 77 left == right || 78 top == bottom) 79 { 80 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" ); 81 return; 82 } 83 84 _math_matrix_frustum( ctx->CurrentStack->Top, 85 (GLfloat) left, (GLfloat) right, 86 (GLfloat) bottom, (GLfloat) top, 87 (GLfloat) nearval, (GLfloat) farval ); 88 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 89 } 90 91 92 /** 93 * Apply an orthographic projection matrix. 94 * 95 * \param left left clipping plane coordinate. 96 * \param right right clipping plane coordinate. 97 * \param bottom bottom clipping plane coordinate. 98 * \param top top clipping plane coordinate. 99 * \param nearval distance to the near clipping plane. 100 * \param farval distance to the far clipping plane. 101 * 102 * \sa glOrtho(). 103 * 104 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with 105 * the top matrix of the current matrix stack and sets 106 * __struct gl_contextRec::NewState. 107 */ 108 void GLAPIENTRY 109 _mesa_Ortho( GLdouble left, GLdouble right, 110 GLdouble bottom, GLdouble top, 111 GLdouble nearval, GLdouble farval ) 112 { 113 GET_CURRENT_CONTEXT(ctx); 114 115 FLUSH_VERTICES(ctx, 0); 116 117 if (MESA_VERBOSE & VERBOSE_API) 118 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 119 left, right, bottom, top, nearval, farval); 120 121 if (left == right || 122 bottom == top || 123 nearval == farval) 124 { 125 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" ); 126 return; 127 } 128 129 _math_matrix_ortho( ctx->CurrentStack->Top, 130 (GLfloat) left, (GLfloat) right, 131 (GLfloat) bottom, (GLfloat) top, 132 (GLfloat) nearval, (GLfloat) farval ); 133 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 134 } 135 136 137 /** 138 * Set the current matrix stack. 139 * 140 * \param mode matrix stack. 141 * 142 * \sa glMatrixMode(). 143 * 144 * Flushes the vertices, validates the parameter and updates 145 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode 146 * with the specified matrix stack. 147 */ 148 void GLAPIENTRY 149 _mesa_MatrixMode( GLenum mode ) 150 { 151 GET_CURRENT_CONTEXT(ctx); 152 153 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 154 return; 155 156 switch (mode) { 157 case GL_MODELVIEW: 158 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 159 break; 160 case GL_PROJECTION: 161 ctx->CurrentStack = &ctx->ProjectionMatrixStack; 162 break; 163 case GL_TEXTURE: 164 /* This error check is disabled because if we're called from 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits 166 * we'll generate an unexpected error. 167 * From the GL_ARB_vertex_shader spec it sounds like we should instead 168 * do error checking in other places when we actually try to access 169 * texture matrices beyond MaxTextureCoordUnits. 170 */ 171 #if 0 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 173 _mesa_error(ctx, GL_INVALID_OPERATION, 174 "glMatrixMode(invalid tex unit %d)", 175 ctx->Texture.CurrentUnit); 176 return; 177 } 178 #endif 179 assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 181 break; 182 case GL_MATRIX0_ARB: 183 case GL_MATRIX1_ARB: 184 case GL_MATRIX2_ARB: 185 case GL_MATRIX3_ARB: 186 case GL_MATRIX4_ARB: 187 case GL_MATRIX5_ARB: 188 case GL_MATRIX6_ARB: 189 case GL_MATRIX7_ARB: 190 if (ctx->API == API_OPENGL_COMPAT 191 && (ctx->Extensions.ARB_vertex_program || 192 ctx->Extensions.ARB_fragment_program)) { 193 const GLuint m = mode - GL_MATRIX0_ARB; 194 if (m > ctx->Const.MaxProgramMatrices) { 195 _mesa_error(ctx, GL_INVALID_ENUM, 196 "glMatrixMode(GL_MATRIX%d_ARB)", m); 197 return; 198 } 199 ctx->CurrentStack = &ctx->ProgramMatrixStack[m]; 200 } 201 else { 202 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); 203 return; 204 } 205 break; 206 default: 207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); 208 return; 209 } 210 211 ctx->Transform.MatrixMode = mode; 212 } 213 214 215 /** 216 * Push the current matrix stack. 217 * 218 * \sa glPushMatrix(). 219 * 220 * Verifies the current matrix stack is not full, and duplicates the top-most 221 * matrix in the stack. 222 * Marks __struct gl_contextRec::NewState with the stack dirty flag. 223 */ 224 void GLAPIENTRY 225 _mesa_PushMatrix( void ) 226 { 227 GET_CURRENT_CONTEXT(ctx); 228 struct gl_matrix_stack *stack = ctx->CurrentStack; 229 230 if (MESA_VERBOSE&VERBOSE_API) 231 _mesa_debug(ctx, "glPushMatrix %s\n", 232 _mesa_enum_to_string(ctx->Transform.MatrixMode)); 233 234 if (stack->Depth + 1 >= stack->MaxDepth) { 235 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 236 _mesa_error(ctx, GL_STACK_OVERFLOW, 237 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 238 ctx->Texture.CurrentUnit); 239 } 240 else { 241 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", 242 _mesa_enum_to_string(ctx->Transform.MatrixMode)); 243 } 244 return; 245 } 246 if (stack->Depth + 1 >= stack->StackSize) { 247 unsigned new_stack_size = stack->StackSize * 2; 248 unsigned i; 249 GLmatrix *new_stack = realloc(stack->Stack, 250 sizeof(*new_stack) * new_stack_size); 251 252 if (!new_stack) { 253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()"); 254 return; 255 } 256 257 for (i = stack->StackSize; i < new_stack_size; i++) 258 _math_matrix_ctr(&new_stack[i]); 259 260 stack->Stack = new_stack; 261 stack->StackSize = new_stack_size; 262 } 263 264 _math_matrix_copy( &stack->Stack[stack->Depth + 1], 265 &stack->Stack[stack->Depth] ); 266 stack->Depth++; 267 stack->Top = &(stack->Stack[stack->Depth]); 268 ctx->NewState |= stack->DirtyFlag; 269 } 270 271 272 /** 273 * Pop the current matrix stack. 274 * 275 * \sa glPopMatrix(). 276 * 277 * Flushes the vertices, verifies the current matrix stack is not empty, and 278 * moves the stack head down. 279 * Marks __struct gl_contextRec::NewState with the dirty stack flag. 280 */ 281 void GLAPIENTRY 282 _mesa_PopMatrix( void ) 283 { 284 GET_CURRENT_CONTEXT(ctx); 285 struct gl_matrix_stack *stack = ctx->CurrentStack; 286 287 FLUSH_VERTICES(ctx, 0); 288 289 if (MESA_VERBOSE&VERBOSE_API) 290 _mesa_debug(ctx, "glPopMatrix %s\n", 291 _mesa_enum_to_string(ctx->Transform.MatrixMode)); 292 293 if (stack->Depth == 0) { 294 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 295 _mesa_error(ctx, GL_STACK_UNDERFLOW, 296 "glPopMatrix(mode=GL_TEXTURE, unit=%d)", 297 ctx->Texture.CurrentUnit); 298 } 299 else { 300 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)", 301 _mesa_enum_to_string(ctx->Transform.MatrixMode)); 302 } 303 return; 304 } 305 stack->Depth--; 306 stack->Top = &(stack->Stack[stack->Depth]); 307 ctx->NewState |= stack->DirtyFlag; 308 } 309 310 311 /** 312 * Replace the current matrix with the identity matrix. 313 * 314 * \sa glLoadIdentity(). 315 * 316 * Flushes the vertices and calls _math_matrix_set_identity() with the 317 * top-most matrix in the current stack. 318 * Marks __struct gl_contextRec::NewState with the stack dirty flag. 319 */ 320 void GLAPIENTRY 321 _mesa_LoadIdentity( void ) 322 { 323 GET_CURRENT_CONTEXT(ctx); 324 325 FLUSH_VERTICES(ctx, 0); 326 327 if (MESA_VERBOSE & VERBOSE_API) 328 _mesa_debug(ctx, "glLoadIdentity()\n"); 329 330 _math_matrix_set_identity( ctx->CurrentStack->Top ); 331 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 332 } 333 334 335 /** 336 * Replace the current matrix with a given matrix. 337 * 338 * \param m matrix. 339 * 340 * \sa glLoadMatrixf(). 341 * 342 * Flushes the vertices and calls _math_matrix_loadf() with the top-most 343 * matrix in the current stack and the given matrix. 344 * Marks __struct gl_contextRec::NewState with the dirty stack flag. 345 */ 346 void GLAPIENTRY 347 _mesa_LoadMatrixf( const GLfloat *m ) 348 { 349 GET_CURRENT_CONTEXT(ctx); 350 if (!m) return; 351 if (MESA_VERBOSE & VERBOSE_API) 352 _mesa_debug(ctx, 353 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", 354 m[0], m[4], m[8], m[12], 355 m[1], m[5], m[9], m[13], 356 m[2], m[6], m[10], m[14], 357 m[3], m[7], m[11], m[15]); 358 359 if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) { 360 FLUSH_VERTICES(ctx, 0); 361 _math_matrix_loadf( ctx->CurrentStack->Top, m ); 362 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 363 } 364 } 365 366 367 /** 368 * Multiply the current matrix with a given matrix. 369 * 370 * \param m matrix. 371 * 372 * \sa glMultMatrixf(). 373 * 374 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most 375 * matrix in the current stack and the given matrix. Marks 376 * __struct gl_contextRec::NewState with the dirty stack flag. 377 */ 378 void GLAPIENTRY 379 _mesa_MultMatrixf( const GLfloat *m ) 380 { 381 GET_CURRENT_CONTEXT(ctx); 382 if (!m) return; 383 if (MESA_VERBOSE & VERBOSE_API) 384 _mesa_debug(ctx, 385 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", 386 m[0], m[4], m[8], m[12], 387 m[1], m[5], m[9], m[13], 388 m[2], m[6], m[10], m[14], 389 m[3], m[7], m[11], m[15]); 390 391 FLUSH_VERTICES(ctx, 0); 392 _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); 393 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 394 } 395 396 397 /** 398 * Multiply the current matrix with a rotation matrix. 399 * 400 * \param angle angle of rotation, in degrees. 401 * \param x rotation vector x coordinate. 402 * \param y rotation vector y coordinate. 403 * \param z rotation vector z coordinate. 404 * 405 * \sa glRotatef(). 406 * 407 * Flushes the vertices and calls _math_matrix_rotate() with the top-most 408 * matrix in the current stack and the given parameters. Marks 409 * __struct gl_contextRec::NewState with the dirty stack flag. 410 */ 411 void GLAPIENTRY 412 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) 413 { 414 GET_CURRENT_CONTEXT(ctx); 415 416 FLUSH_VERTICES(ctx, 0); 417 if (angle != 0.0F) { 418 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); 419 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 420 } 421 } 422 423 424 /** 425 * Multiply the current matrix with a general scaling matrix. 426 * 427 * \param x x axis scale factor. 428 * \param y y axis scale factor. 429 * \param z z axis scale factor. 430 * 431 * \sa glScalef(). 432 * 433 * Flushes the vertices and calls _math_matrix_scale() with the top-most 434 * matrix in the current stack and the given parameters. Marks 435 * __struct gl_contextRec::NewState with the dirty stack flag. 436 */ 437 void GLAPIENTRY 438 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) 439 { 440 GET_CURRENT_CONTEXT(ctx); 441 442 FLUSH_VERTICES(ctx, 0); 443 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); 444 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 445 } 446 447 448 /** 449 * Multiply the current matrix with a translation matrix. 450 * 451 * \param x translation vector x coordinate. 452 * \param y translation vector y coordinate. 453 * \param z translation vector z coordinate. 454 * 455 * \sa glTranslatef(). 456 * 457 * Flushes the vertices and calls _math_matrix_translate() with the top-most 458 * matrix in the current stack and the given parameters. Marks 459 * __struct gl_contextRec::NewState with the dirty stack flag. 460 */ 461 void GLAPIENTRY 462 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) 463 { 464 GET_CURRENT_CONTEXT(ctx); 465 466 FLUSH_VERTICES(ctx, 0); 467 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); 468 ctx->NewState |= ctx->CurrentStack->DirtyFlag; 469 } 470 471 472 void GLAPIENTRY 473 _mesa_LoadMatrixd( const GLdouble *m ) 474 { 475 GLint i; 476 GLfloat f[16]; 477 if (!m) return; 478 for (i = 0; i < 16; i++) 479 f[i] = (GLfloat) m[i]; 480 _mesa_LoadMatrixf(f); 481 } 482 483 void GLAPIENTRY 484 _mesa_MultMatrixd( const GLdouble *m ) 485 { 486 GLint i; 487 GLfloat f[16]; 488 if (!m) return; 489 for (i = 0; i < 16; i++) 490 f[i] = (GLfloat) m[i]; 491 _mesa_MultMatrixf( f ); 492 } 493 494 495 void GLAPIENTRY 496 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) 497 { 498 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); 499 } 500 501 502 void GLAPIENTRY 503 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) 504 { 505 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); 506 } 507 508 509 void GLAPIENTRY 510 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) 511 { 512 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); 513 } 514 515 516 void GLAPIENTRY 517 _mesa_LoadTransposeMatrixf( const GLfloat *m ) 518 { 519 GLfloat tm[16]; 520 if (!m) return; 521 _math_transposef(tm, m); 522 _mesa_LoadMatrixf(tm); 523 } 524 525 526 void GLAPIENTRY 527 _mesa_LoadTransposeMatrixd( const GLdouble *m ) 528 { 529 GLfloat tm[16]; 530 if (!m) return; 531 _math_transposefd(tm, m); 532 _mesa_LoadMatrixf(tm); 533 } 534 535 536 void GLAPIENTRY 537 _mesa_MultTransposeMatrixf( const GLfloat *m ) 538 { 539 GLfloat tm[16]; 540 if (!m) return; 541 _math_transposef(tm, m); 542 _mesa_MultMatrixf(tm); 543 } 544 545 546 void GLAPIENTRY 547 _mesa_MultTransposeMatrixd( const GLdouble *m ) 548 { 549 GLfloat tm[16]; 550 if (!m) return; 551 _math_transposefd(tm, m); 552 _mesa_MultMatrixf(tm); 553 } 554 555 556 557 /**********************************************************************/ 558 /** \name State management */ 559 /*@{*/ 560 561 562 /** 563 * Update the projection matrix stack. 564 * 565 * \param ctx GL context. 566 * 567 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix 568 * stack, and recomputes user clip positions if necessary. 569 * 570 * \note This routine references __struct gl_contextRec::Tranform attribute 571 * values to compute userclip positions in clip space, but is only called on 572 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to 573 * date across changes to the __struct gl_contextRec::Transform attributes. 574 */ 575 static void 576 update_projection( struct gl_context *ctx ) 577 { 578 GLbitfield mask; 579 580 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); 581 582 /* Recompute clip plane positions in clipspace. This is also done 583 * in _mesa_ClipPlane(). 584 */ 585 mask = ctx->Transform.ClipPlanesEnabled; 586 while (mask) { 587 const int p = u_bit_scan(&mask); 588 589 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], 590 ctx->Transform.EyeUserPlane[p], 591 ctx->ProjectionMatrixStack.Top->inv ); 592 } 593 } 594 595 596 /** 597 * Calculate the combined modelview-projection matrix. 598 * 599 * \param ctx GL context. 600 * 601 * Multiplies the top matrices of the projection and model view stacks into 602 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() 603 * and analyzes the resulting matrix via _math_matrix_analyse(). 604 */ 605 static void 606 calculate_model_project_matrix( struct gl_context *ctx ) 607 { 608 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, 609 ctx->ProjectionMatrixStack.Top, 610 ctx->ModelviewMatrixStack.Top ); 611 612 _math_matrix_analyse( &ctx->_ModelProjectMatrix ); 613 } 614 615 616 /** 617 * Updates the combined modelview-projection matrix. 618 * 619 * \param ctx GL context. 620 * \param new_state new state bit mask. 621 * 622 * If there is a new model view matrix then analyzes it. If there is a new 623 * projection matrix, updates it. Finally calls 624 * calculate_model_project_matrix() to recalculate the modelview-projection 625 * matrix. 626 */ 627 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) 628 { 629 if (new_state & _NEW_MODELVIEW) 630 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); 631 632 if (new_state & _NEW_PROJECTION) 633 update_projection( ctx ); 634 635 /* Keep ModelviewProject up to date always to allow tnl 636 * implementations that go model->clip even when eye is required. 637 */ 638 calculate_model_project_matrix(ctx); 639 } 640 641 /*@}*/ 642 643 644 /**********************************************************************/ 645 /** Matrix stack initialization */ 646 /*@{*/ 647 648 649 /** 650 * Initialize a matrix stack. 651 * 652 * \param stack matrix stack. 653 * \param maxDepth maximum stack depth. 654 * \param dirtyFlag dirty flag. 655 * 656 * Allocates an array of \p maxDepth elements for the matrix stack and calls 657 * _math_matrix_ctr() for each element to initialize it. 658 */ 659 static void 660 init_matrix_stack( struct gl_matrix_stack *stack, 661 GLuint maxDepth, GLuint dirtyFlag ) 662 { 663 GLuint i; 664 665 stack->Depth = 0; 666 stack->MaxDepth = maxDepth; 667 stack->DirtyFlag = dirtyFlag; 668 /* The stack will be dynamically resized at glPushMatrix() time */ 669 stack->Stack = calloc(1, sizeof(GLmatrix)); 670 stack->StackSize = 1; 671 for (i = 0; i < stack->StackSize; i++) { 672 _math_matrix_ctr(&stack->Stack[i]); 673 } 674 stack->Top = stack->Stack; 675 } 676 677 /** 678 * Free matrix stack. 679 * 680 * \param stack matrix stack. 681 * 682 * Calls _math_matrix_dtr() for each element of the matrix stack and 683 * frees the array. 684 */ 685 static void 686 free_matrix_stack( struct gl_matrix_stack *stack ) 687 { 688 GLuint i; 689 for (i = 0; i < stack->StackSize; i++) { 690 _math_matrix_dtr(&stack->Stack[i]); 691 } 692 free(stack->Stack); 693 stack->Stack = stack->Top = NULL; 694 stack->StackSize = 0; 695 } 696 697 /*@}*/ 698 699 700 /**********************************************************************/ 701 /** \name Initialization */ 702 /*@{*/ 703 704 705 /** 706 * Initialize the context matrix data. 707 * 708 * \param ctx GL context. 709 * 710 * Initializes each of the matrix stacks and the combined modelview-projection 711 * matrix. 712 */ 713 void _mesa_init_matrix( struct gl_context * ctx ) 714 { 715 GLuint i; 716 717 /* Initialize matrix stacks */ 718 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, 719 _NEW_MODELVIEW); 720 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, 721 _NEW_PROJECTION); 722 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) 723 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, 724 _NEW_TEXTURE_MATRIX); 725 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) 726 init_matrix_stack(&ctx->ProgramMatrixStack[i], 727 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); 728 ctx->CurrentStack = &ctx->ModelviewMatrixStack; 729 730 /* Init combined Modelview*Projection matrix */ 731 _math_matrix_ctr( &ctx->_ModelProjectMatrix ); 732 } 733 734 735 /** 736 * Free the context matrix data. 737 * 738 * \param ctx GL context. 739 * 740 * Frees each of the matrix stacks and the combined modelview-projection 741 * matrix. 742 */ 743 void _mesa_free_matrix_data( struct gl_context *ctx ) 744 { 745 GLuint i; 746 747 free_matrix_stack(&ctx->ModelviewMatrixStack); 748 free_matrix_stack(&ctx->ProjectionMatrixStack); 749 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) 750 free_matrix_stack(&ctx->TextureMatrixStack[i]); 751 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) 752 free_matrix_stack(&ctx->ProgramMatrixStack[i]); 753 /* combined Modelview*Projection matrix */ 754 _math_matrix_dtr( &ctx->_ModelProjectMatrix ); 755 756 } 757 758 759 /** 760 * Initialize the context transform attribute group. 761 * 762 * \param ctx GL context. 763 * 764 * \todo Move this to a new file with other 'transform' routines. 765 */ 766 void _mesa_init_transform( struct gl_context *ctx ) 767 { 768 GLuint i; 769 770 /* Transformation group */ 771 ctx->Transform.MatrixMode = GL_MODELVIEW; 772 ctx->Transform.Normalize = GL_FALSE; 773 ctx->Transform.RescaleNormals = GL_FALSE; 774 ctx->Transform.RasterPositionUnclipped = GL_FALSE; 775 for (i=0;i<ctx->Const.MaxClipPlanes;i++) { 776 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); 777 } 778 ctx->Transform.ClipPlanesEnabled = 0; 779 } 780 781 782 /*@}*/ 783