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    Searched refs:vc4_format (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/
vc4_formats.c 44 struct vc4_format { struct
73 static const struct vc4_format vc4_format_table[] = {
109 static const struct vc4_format *
122 const struct vc4_format *vf = get_format(f);
133 const struct vc4_format *vf = get_format(f);
144 const struct vc4_format *vf = get_format(f);
152 const struct vc4_format *vf = get_format(f);
163 const struct vc4_format *vf = get_format(f);
vc4_resource.h 63 enum vc4_texture_data_type vc4_format; member in struct:vc4_resource
vc4_state.c 584 rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
608 assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
621 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
629 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
vc4_resource.c 505 rsc->vc4_format,
649 rsc->vc4_format = get_resource_texture_format(prsc);
766 rsc->vc4_format = get_resource_texture_format(prsc);
    [all...]
vc4_uniforms.c 137 /* Now, pack so that when the vc4_format-sampled texture contents are
145 switch (rsc->vc4_format) {

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