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Searched
refs:vc4_format
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/
vc4_formats.c
44
struct
vc4_format
{
struct
73
static const struct
vc4_format
vc4_format_table[] = {
109
static const struct
vc4_format
*
122
const struct
vc4_format
*vf = get_format(f);
133
const struct
vc4_format
*vf = get_format(f);
144
const struct
vc4_format
*vf = get_format(f);
152
const struct
vc4_format
*vf = get_format(f);
163
const struct
vc4_format
*vf = get_format(f);
vc4_resource.h
63
enum vc4_texture_data_type
vc4_format
;
member in struct:vc4_resource
vc4_state.c
584
rsc->
vc4_format
== VC4_TEXTURE_TYPE_RGBA32R) {
608
assert(rsc->
vc4_format
!= VC4_TEXTURE_TYPE_RGBA32R);
621
VC4_SET_FIELD(rsc->
vc4_format
& 15, VC4_TEX_P0_TYPE) |
629
(VC4_SET_FIELD(rsc->
vc4_format
>> 4, VC4_TEX_P1_TYPE4) |
vc4_resource.c
505
rsc->
vc4_format
,
649
rsc->
vc4_format
= get_resource_texture_format(prsc);
766
rsc->
vc4_format
= get_resource_texture_format(prsc);
[
all
...]
vc4_uniforms.c
137
/* Now, pack so that when the
vc4_format
-sampled texture contents are
145
switch (rsc->
vc4_format
) {
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