Home | History | Annotate | Download | only in vc4
      1 /*
      2  * Copyright  2014 Broadcom
      3  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     22  * IN THE SOFTWARE.
     23  */
     24 
     25 #ifndef VC4_RESOURCE_H
     26 #define VC4_RESOURCE_H
     27 
     28 #include "vc4_screen.h"
     29 #include "kernel/vc4_packet.h"
     30 #include "util/u_transfer.h"
     31 
     32 struct vc4_transfer {
     33         struct pipe_transfer base;
     34         void *map;
     35 
     36         struct pipe_resource *ss_resource;
     37         struct pipe_box ss_box;
     38 };
     39 
     40 struct vc4_resource_slice {
     41         uint32_t offset;
     42         uint32_t stride;
     43         uint32_t size;
     44         /** One of VC4_TILING_FORMAT_* */
     45         uint8_t tiling;
     46 };
     47 
     48 struct vc4_surface {
     49         struct pipe_surface base;
     50         uint32_t offset;
     51         uint8_t tiling;
     52 };
     53 
     54 struct vc4_resource {
     55         struct pipe_resource base;
     56         struct vc4_bo *bo;
     57         struct renderonly_scanout *scanout;
     58         struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
     59         uint32_t cube_map_stride;
     60         int cpp;
     61         bool tiled;
     62         /** One of VC4_TEXTURE_TYPE_* */
     63         enum vc4_texture_data_type vc4_format;
     64 
     65         /**
     66          * Number of times the resource has been written to.
     67          *
     68          * This is used to track when we need to update this shadow resource
     69          * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
     70          * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
     71          */
     72         uint64_t writes;
     73 
     74         /**
     75          * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
     76          * for which parts of the resource are defined.
     77          *
     78          * Used for avoiding fallback to quad clears for clearing just depth,
     79          * when the stencil contents have never been initialized.  Note that
     80          * we're lazy and fields not present in the buffer (DEPTH in a color
     81          * buffer) may get marked.
     82          */
     83         uint32_t initialized_buffers;
     84 };
     85 
     86 static inline struct vc4_resource *
     87 vc4_resource(struct pipe_resource *prsc)
     88 {
     89         return (struct vc4_resource *)prsc;
     90 }
     91 
     92 static inline struct vc4_surface *
     93 vc4_surface(struct pipe_surface *psurf)
     94 {
     95         return (struct vc4_surface *)psurf;
     96 }
     97 
     98 static inline struct vc4_transfer *
     99 vc4_transfer(struct pipe_transfer *ptrans)
    100 {
    101         return (struct vc4_transfer *)ptrans;
    102 }
    103 
    104 void vc4_resource_screen_init(struct pipe_screen *pscreen);
    105 void vc4_resource_context_init(struct pipe_context *pctx);
    106 struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
    107                                           const struct pipe_resource *tmpl);
    108 void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
    109                                          struct pipe_sampler_view *view);
    110 struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
    111                                                   const struct pipe_draw_info *info,
    112                                                   uint32_t offset,
    113                                                   uint32_t count,
    114                                                   uint32_t *shadow_offset);
    115 void vc4_dump_surface(struct pipe_surface *psurf);
    116 
    117 #endif /* VC4_RESOURCE_H */
    118