HomeSort by relevance Sort by last modified time
    Searched refs:Vec2 (Results 51 - 75 of 226) sorted by null

1 23 4 5 6 7 8 910

  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp 180 tcu::Vec2 minCoord;
181 tcu::Vec2 maxCoord;
190 FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
307 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
431 tcu::Vec2 bottomLeft;
432 tcu::Vec2 topRight;
441 FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_
    [all...]
es3fShaderPrecisionTests.cpp 182 ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase);
200 tcu::Vec2 m_rangeA;
201 tcu::Vec2 m_rangeB;
215 ShaderFloatPrecisionCase::ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase)
833 using tcu::Vec2;
842 tcu::Vec2 fullRange32F (minF32, maxF32);
843 tcu::Vec2 fullRange16F (minF16, maxF16);
860 tcu::Vec2 rangeA
    [all...]
es3fFragDepthTests.cpp 50 using tcu::Vec2;
57 typedef float (*EvalFragDepthFunc) (const Vec2& coord);
62 "in highp vec2 a_coord;\n"
63 "out highp vec2 v_coord;\n"
245 float d = m_evalFunc(Vec2(xf, yf));
257 float d = m_evalFunc(Vec2(xf, yf));
408 float d = m_evalFunc(Vec2(xf, yf));
431 static float evalConstDepth (const Vec2& coord) { DE_UNREF(coord); return 0.5f; }
432 static float evalDynamicDepth (const Vec2& coord) { return (coord.x()+coord.y())*0.5f; }
433 static float evalNoWrite (const Vec2& coord) { return 1.0f - (coord.x()+coord.y())*0.5f;
    [all...]
es3fTextureWrapTests.cpp 101 tcu::Vec2 bottomLeft;
102 tcu::Vec2 topRight;
105 Case (const tcu::Vec2& bl, const tcu::Vec2& tr) : bottomLeft(bl), topRight(tr) {}
277 m_cases.push_back(Case(tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)));
278 m_cases.push_back(Case(tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)));
es3fTextureMipmapTests.cpp 55 using tcu::Vec2;
235 Vec2 bottomLeft;
236 Vec2 topRight;
239 { Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) },
240 { Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) },
241 { Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) },
242 { Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) }
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcFragDepthTests.cpp 47 using tcu::Vec2;
54 typedef float (*EvalFragDepthFunc)(const Vec2& coord);
58 "in highp vec2 a_coord;\n"
59 "out highp vec2 v_coord;\n"
243 float d = m_evalFunc(Vec2(xf, yf));
255 float d = m_evalFunc(Vec2(xf, yf));
393 float d = m_evalFunc(Vec2(xf, yf));
416 static float evalConstDepth(const Vec2& coord)
421 static float evalDynamicDepth(const Vec2& coord)
425 static float evalNoWrite(const Vec2& coord
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesShaderIntrinsicsSampled.cpp 152 << "layout(location = 0) in highp vec2 vs_in_position;\n"
153 << "layout(location = 1) in highp vec2 vs_in_texCoord;\n"
538 std::vector<tcu::Vec2> vertexData;
540 vertexData.push_back(tcu::Vec2(-1.0f,-1.0f));
541 vertexData.push_back(tcu::Vec2( 0.0f, 0.0f));
543 vertexData.push_back(tcu::Vec2(-1.0f, 1.0f));
544 vertexData.push_back(tcu::Vec2( 0.0f, 1.0f));
546 vertexData.push_back(tcu::Vec2( 1.0f,-1.0f));
547 vertexData.push_back(tcu::Vec2( 1.0f, 0.0f));
549 vertexData.push_back(tcu::Vec2( 1.0f, 1.0f))
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifier.cpp 333 const Vec2& weights,
462 void SampleVerifier::getMipmapStepBounds (const Vec2& lodFracBounds,
483 const Vec2& lodFracBounds,
609 const Vec2& lodBounds,
652 if (verifySampleFiltered(result, baseTexel[0], baseTexel[1], texelGridOffset[0], texelGridOffset[1], layer, level, Vec2(0.0f, 0.0f), VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, report))
663 const Vec2 lodFracBounds = lodBounds - Vec2((float)level);
670 if (verifySampleFiltered(result, baseTexel[0], baseTexel[1], texelGridOffset[0], texelGridOffset[1], layer, level, Vec2(0.0f, 0.0f), VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, report))
699 const Vec2& lodBounds,
810 Vec2 lodBounds
    [all...]
vktTextureFilteringAnisotropyTests.cpp 43 using tcu::Vec2;
130 computeQuadTexCoord2D(texCoord, Vec2(0.0f), Vec2(1.0f));
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 510 tcu::Vec2 p0;
511 tcu::Vec2 p1;
    [all...]
es31fShaderHelperInvocationTests.cpp 54 using tcu::Vec2;
101 static void genVertices (PrimitiveType primType, int numPrimitives, de::Random* rnd, vector<Vec2>* dst)
154 static Vec2 getRange (const glw::Functions& gl, deUint32 pname)
156 Vec2 v(0.0f);
169 vector<Vec2> vertices;
181 const Vec2 range = getRange(gl, GL_ALIASED_POINT_SIZE_RANGE);
190 const Vec2 range = getRange(gl, GL_ALIASED_LINE_WIDTH_RANGE);
340 "in highp vec2 a_position;\n"
500 "in highp vec2 a_position;\n"
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 94 tcu::Vec2 minCoord;
95 tcu::Vec2 maxCoord;
102 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
357 tcu::Vec2 bottomLeft;
358 tcu::Vec2 topRight;
365 FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_
    [all...]
es2fFlushFinishTests.cpp 58 using tcu::Vec2;
333 std::vector<Vec2> getPointsFromSamples (const std::vector<FlushFinishCase::Sample>& samples, const deUint64 FlushFinishCase::Sample::*field)
335 vector<Vec2> points(samples.size());
338 points[ndx] = Vec2(float(samples[ndx].numDrawCalls), float(samples[ndx].*field));
358 const vector<Vec2> waitTimes = getPointsFromSamples(samples, &Sample::waitTime);
359 const vector<Vec2> readTimes = getPointsFromSamples(samples, &Sample::readPixelsTime);
es2fShaderStructTests.cpp 259 << " mediump vec2 b;"
269 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
399 << " mediump vec2 b[2];"
463 << " mediump vec2 b[2];"
602 << " mediump vec2 b;"
617 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
714 << " mediump vec2 b;"
724 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
828 << " mediump vec2 b;"
857 << " mediump vec2 b;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp 51 using tcu::Vec2;
585 const Vec2 floatRanges[] =
587 Vec2(-2.0f, 2.0f), // lowp
588 Vec2(-1e3f, 1e3f), // mediump
589 Vec2(-1e7f, 1e7f) // highp
681 const Vec2 floatRanges[] =
683 Vec2(-2.0f, 2.0f), // lowp
684 Vec2(-1e4f, 1e4f), // mediump - note: may end up as inf
685 Vec2(-1e8f, 1e8f) // highp - note: may end up as inf
801 const Vec2 ranges[]
    [all...]
vktShaderPackingFunctionTests.cpp 166 std::vector<tcu::Vec2> inputs;
173 inputs.push_back(tcu::Vec2(0.0f, 0.0f));
174 inputs.push_back(tcu::Vec2(-1.0f, 1.0f));
175 inputs.push_back(tcu::Vec2(0.5f, -0.5f));
176 inputs.push_back(tcu::Vec2(-1.5f, 1.5f));
177 inputs.push_back(tcu::Vec2(0.25f, -0.75f));
184 inputs.push_back(tcu::Vec2(x, y));
192 inputs.push_back(tcu::Vec2(x, y));
289 std::vector<tcu::Vec2> outputs;
336 << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")
    [all...]
  /external/deqp/framework/common/
tcuTexVerifierUtil.cpp 46 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord, const int coordBits, const int uvBits)
58 return Vec2(minC, maxC);
tcuTexVerifierUtil.hpp 96 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord, const int coordBits, const int uvBits);
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 49 using tcu::Vec2;
129 << "in highp vec2 a_position;\n";
242 void genPositions (const tcu::RenderTarget& renderTarget, int numPoints, Vec2* positions)
257 positions[pointNdx] = Vec2(xf, yf);
277 vector<Vec2> positions (m_params->numInvocations);
  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 30 using tcu::Vec2;
141 "${VTX_IN} mediump vec2 a_texCoord;\n"
142 "${VTX_OUT} mediump vec2 v_texCoord;\n"
153 "${FRAG_IN} mediump vec2 v_texCoord;\n"
164 context.attributes.push_back(gls::VarSpec("a_texCoord", Vec2(0.0f), Vec2(1.0f)));
214 vtxTexCoordInputs += "${VTX_IN} mediump vec2 a_texCoord" + toString(i) + ";\n";
215 vtxTexCoordOutputs += "${VTX_OUT} mediump vec2 v_texCoord" + toString(i) + ";\n";
217 fragTexCoordInputs += "${FRAG_IN} mediump vec2 v_texCoord" + toString(i) + ";\n";
236 context.attributes.push_back(gls::VarSpec("a_texCoord" + de::toString(i), Vec2(0.0f), Vec2(1.0f)))
    [all...]
glsBufferTestUtil.cpp 431 "in highp vec2 a_position;\n"
476 static void computePositions (vector<tcu::Vec2>& positions, int gridSizeX, int gridSizeY)
493 positions[baseNdx+0] = tcu::Vec2(fx0, fy0);
494 positions[baseNdx+1] = tcu::Vec2(fx0, fy1);
495 positions[baseNdx+2] = tcu::Vec2(fx1, fy0);
496 positions[baseNdx+3] = tcu::Vec2(fx1, fy1);
581 vector<tcu::Vec2> positions;
669 "in highp vec2 a_position;\n"
714 static void computeIndexVerifierPositions (std::vector<tcu::Vec2>& dst)
728 dst[y*numPosX + x] = tcu::Vec2(2.0f*xf - 1.0f, 2.0f*yf - 1.0f)
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cVertexAttribBindingTests.cpp 43 using tcu::Vec2;
259 bool IsEqual(Vec2 a, Vec2 b)
613 glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(Vec2), &Vec2(8.0f, 9.0f)[0]);
619 glBufferSubData(GL_ARRAY_BUFFER, 28 + 36, sizeof(Vec2), &Vec2(17.0f, 18.0f)[0]);
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cVertexAttribBindingTests.cpp 41 using tcu::Vec2;
191 bool IsEqual(Vec2 a, Vec2 b)
676 glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(Vec2), &Vec2(8.0f, 9.0f)[0]);
683 glBufferSubData(GL_ARRAY_BUFFER, 28 + 36, sizeof(Vec2), &Vec2(17.0f, 18.0f)[0]);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineVertexUtil.cpp 885 using tcu::Vec2;
890 const Vec2 translations[4] =
892 Vec2(-0.25f, -0.25f),
893 Vec2(-1.0f, -0.25f),
894 Vec2(-1.0f, -1.0f),
895 Vec2(-0.25f, -1.0f)
910 const Vec2& translation = translations[quadNdx];
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderRendering.cpp     [all...]

Completed in 1527 milliseconds

1 23 4 5 6 7 8 910