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  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrViewTests.cpp 59 using tcu::Vec2;
423 void generateLookupCoordinates (const UVec2& imageSize, size_t numCoords, de::Random* rnd, vector<Vec2>* dst)
434 (*dst)[coordNdx] = Vec2(x, y);
620 vector<Vec2> texCoord (numValues);
649 const Vec2& coord = texCoord[ndx];
670 const Vec2& coord = texCoord[ndx];
vktYCbCrFormatTests.cpp 64 using tcu::Vec2;
282 void generateLookupCoordinates (const UVec2& imageSize, vector<Vec2>* dst)
292 (*dst)[texelY*imageSize.x() + texelX] = Vec2(x, y);
442 vector<Vec2> texCoord;
471 const Vec2& coord = texCoord[ndx];
  /external/deqp/modules/gles3/functional/
es3fFlushFinishTests.cpp 59 using tcu::Vec2;
460 std::vector<Vec2> getPointsFromSamples (const std::vector<FlushFinishCase::Sample>& samples, const deUint64 FlushFinishCase::Sample::*field)
462 vector<Vec2> points(samples.size());
465 points[ndx] = Vec2(float(samples[ndx].numDrawCalls), float(samples[ndx].*field));
485 const vector<Vec2> waitTimes = getPointsFromSamples(samples, &Sample::waitTime);
486 const vector<Vec2> readTimes = getPointsFromSamples(samples, &Sample::readPixelsTime);
es3fShaderStructTests.cpp 228 << " mediump vec2 b;"
238 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
368 << " mediump vec2 b[2];"
432 << " mediump vec2 b[2];"
573 << " mediump vec2 b;"
588 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
685 << " mediump vec2 b;"
695 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
799 << " mediump vec2 b;"
828 << " mediump vec2 b;
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es3fTextureUnitTests.cpp 45 using tcu::Vec2;
226 lookupCoord = "vec2(" + lookupCoord + ")";
239 "in highp vec2 v_coord;\n"
273 "in highp vec2 a_coord;\n"
274 "out highp vec2 v_coord;\n"
287 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation)
294 return tcu::Vector<tcu::Vec2, 3>(Vec2(trans10.x() - trans00.x(), trans01.x() - trans00.x()),
295 Vec2(trans10.y() - trans00.y(), trans01.y() - trans00.y()),
296 Vec2(trans10.z() - trans00.z(), trans01.z() - trans00.z()))
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  /external/deqp/modules/gles2/functional/
es2fTextureWrapTests.cpp 195 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
208 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
es2fRasterizationTests.cpp     [all...]
es2fShaderMatrixTests.cpp 62 using tcu::Vec2;
73 static const Vec2 s_constInVec2[2] = { Vec2(1.2f, 0.5f), Vec2(0.5f, 1.0f) };
95 static const Mat3 s_constInMat3[2] = { tcu::translationMatrix(tcu::Vec2(0.2f, -0.3f)), tcu::Mat3(s_constInMat31) };
157 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2);
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
383 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); }
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es2fTextureUnitTests.cpp 44 using tcu::Vec2;
155 lookupCoord = "vec2(" + lookupCoord + ")";
163 "varying mediump vec2 v_coord;\n"
192 "attribute mediump vec2 a_coord;\n"
193 "varying mediump vec2 v_coord;\n"
209 Vec2 trans00 = (transformation * Vec3(0.0f, 0.0f, 1.0f)).xy();
210 Vec2 trans01 = (transformation * Vec3(0.0f, 1.0f, 1.0f)).xy();
211 Vec2 trans10 = (transformation * Vec3(1.0f, 0.0f, 1.0f)).xy();
220 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate)
231 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate
    [all...]
  /external/libxcam/modules/soft/
soft_image.h 278 template <typename Vec2>
279 inline Uchar2 convert_to_uchar2 (const Vec2& v) {
283 template <typename Vec2, uint32_t N>
284 inline void convert_to_uchar2_N (const Vec2 *in, Uchar2 *out) {
  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 57 using tcu::Vec2;
524 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
543 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
614 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
692 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
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es31fAdvancedBlendTests.cpp 57 using tcu::Vec2;
417 vector<Vec2> positions (numQuads*4);
420 const Vec2 singleQuadPos[] =
422 Vec2(-1.0f, -1.0f),
423 Vec2(-1.0f, +1.0f),
424 Vec2(+1.0f, -1.0f),
425 Vec2(+1.0f, +1.0f),
es31fStencilTexturingTests.cpp 58 using tcu::Vec2;
89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices)
109 positions[rectNdx*4 + 0] = Vec2(x0, y0);
110 positions[rectNdx*4 + 1] = Vec2(x1, y0);
111 positions[rectNdx*4 + 2] = Vec2(x0, y1);
112 positions[rectNdx*4 + 3] = Vec2(x1, y1);
139 vector<Vec2> positions;
205 "in highp vec2 a_texCoord;\n"
206 "out highp vec2 v_texCoord;\n"
215 "in highp vec2 v_texCoord;\n
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureCompressedFormatTests.cpp 139 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
  /external/deqp/modules/gles31/scripts/
gen-implicit-conversions.py 29 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup
235 "ivec2": [Vec2(x[0], x[1]) for x in IN_IVECTOR],
236 "uvec2": [Vec2(x[0], x[1]) for x in IN_UVECTOR],
242 "vec2": [Vec2(x[0], x[1]).toFloat() for x in IN_IVECTOR],
250 "ivec2": ["uvec2", "vec2"],
251 "uvec2": ["vec2"],
259 "int": ["vec2", "vec3", "vec4", "uvec2", "uvec3", "uvec4"],
260 "uint": ["vec2", "vec3", "vec4"]
272 "float": ["vec2", "vec3", "vec4"]
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  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 365 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2& texCoords)
1038 // Vec2.
1042 Vec2 value;
1045 { "uv2_minusOne", Vec2(-1.0f) }, { "uv2_zero", Vec2(0.0f) }, { "uv2_half", Vec2(0.5f) },
1046 { "uv2_one", Vec2(1.0f) }, { "uv2_two", Vec2(2.0f) },
glcShaderStructTests.cpp 241 << " mediump vec2 b;"
251 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
369 << " mediump vec2 b[2];"
431 << " mediump vec2 b[2];"
514 << " mediump vec2 b;"
529 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
568 << " mediump vec2 b;"
578 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
670 << " mediump vec2 b;"
696 << " mediump vec2 b;
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderLayerTests.cpp 59 using tcu::Vec2;
740 case 0: pos.xy() = Vec2(x, y + height); break;
741 case 1: pos.xy() = Vec2(x + width, y + height); break;
742 case 2: pos.xy() = Vec2(x, y); break;
743 case 3: pos.xy() = Vec2(x + width, y); break;
744 case 4: pos.xy() = Vec2(x + width, y + height); break;
745 case 5: pos.xy() = Vec2(x, y); break;
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vktDrawShaderViewportIndexTests.cpp 61 using tcu::Vec2;
657 case 0: pos.xy() = Vec2(-1.0, 1.0); break;
658 case 1: pos.xy() = Vec2( 1.0, 1.0); break;
659 case 2: pos.xy() = Vec2(-1.0, -1.0); break;
660 case 3: pos.xy() = Vec2( 1.0, -1.0); break;
661 case 4: pos.xy() = Vec2( 1.0, 1.0); break;
662 case 5: pos.xy() = Vec2(-1.0, -1.0); break;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 50 using tcu::Vec2;
99 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
109 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
119 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
553 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
643 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height)
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  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationCoordinatesTests.cpp 219 static const tcu::Vec2 triangleCorners[3] =
221 tcu::Vec2(0.95f, 0.95f),
222 tcu::Vec2(0.5f, 0.95f - 0.9f*deFloatSqrt(3.0f/4.0f)),
223 tcu::Vec2(0.05f, 0.95f)
231 const tcu::Vec2 dstPos = primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? pt.x()*triangleCorners[0]
236 primitiveType == TESSPRIMITIVETYPE_ISOLINES ? tcu::Vec2((1.0f - pt.x())*quadIsolineLDRU[0] + pt.x()*quadIsolineLDRU[2],
239 : tcu::Vec2(-1.0f);
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 314 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords)
963 // Vec2.
964 struct Vec2Uniform { const char* name; Vec2 value; };
967 { "uv2_minusOne", Vec2(-1.0f) },
968 { "uv2_zero", Vec2(0.0f) },
969 { "uv2_half", Vec2(0.5f) },
970 { "uv2_one", Vec2(1.0f) },
971 { "uv2_two", Vec2(2.0f) },
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 196 inline tcu::Vec2 computeGridCellWeights (float cellWidth, float cellHeight, int x, int y)
200 return tcu::Vec2(deFloatFrac(gx), deFloatFrac(gy));
327 tcu::Vec2 weights = computeGridCellWeights(cellWidth, cellHeight, x, y);
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 55 using tcu::Vec2;
299 vector<Vec2> getWorkloadMedianDataPoints (int progNdx) const; //!< [ Vec2(r.workloadSize, r.getMedianTime()) for r in m_workloadRecords[progNdx] ]
388 static int numDistinctX (const vector<Vec2>& data)
396 static gls::LineParameters simpleLinearRegression (const vector<Vec2>& data)
398 const Vec2 mid = mean(data);
405 const Vec2 diff = data[i] - mid;
417 static float simpleLinearRegressionError (const vector<Vec2>& data)
437 static float verticalVariance (const vector<Vec2>& data)
473 static float findSlopePivotX (const vector<Vec2>& data
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 55 using tcu::Vec2;
299 vector<Vec2> getWorkloadMedianDataPoints (int progNdx) const; //!< [ Vec2(r.workloadSize, r.getMedianTime()) for r in m_workloadRecords[progNdx] ]
388 static int numDistinctX (const vector<Vec2>& data)
396 static gls::LineParameters simpleLinearRegression (const vector<Vec2>& data)
398 const Vec2 mid = mean(data);
405 const Vec2 diff = data[i] - mid;
417 static float simpleLinearRegressionError (const vector<Vec2>& data)
437 static float verticalVariance (const vector<Vec2>& data)
473 static float findSlopePivotX (const vector<Vec2>& data
    [all...]

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