/external/deqp/modules/egl/ |
teglResizeTests.cpp | 71 using tcu::Vec4;
|
teglRobustnessTests.cpp | 773 vert << "out mediump vec4 v_color;\n"; 774 frag << "in mediump vec4 v_color;\n"; 777 frag << "out mediump vec4 o_color;\n"; 780 << " gl_Position = vec4(a_position, 0.0, 1.0);\n" 794 vert << " mediump vec4 color = " << "a_position.xyxy" << ";\n"; 797 frag << " mediump vec4 color = " << "gl_FragCoord" << ";\n"; 803 op << " mediump vec4 color = " << (isVertCase ? "a_position.xyxy" : "gl_FragCoord") << ";\n"; 956 "in highp vec4 a_position;\n" 964 "layout(location = 0) out highp vec4 fragColor;\n" 967 " fragColor = vec4(1.0f);\n [all...] |
/external/deqp/modules/gles3/functional/ |
es3fInstancedRenderingTests.cpp | 206 posExpression = "a_position + vec4(float(gl_InstanceID) * 2.0 / " + numInstancesStr + ", 0.0, 0.0, 0.0)"; 220 posExpression = "a_position + vec4(a_instanceOffset"; 277 "in highp vec4 a_position;\n" + 279 "out mediump vec4 v_color;\n" 292 "layout(location = 0) out mediump vec4 o_color;\n" 293 "in mediump vec4 v_color;\n" 607 dst.setPixel(x, y, tcu::RGBA(tcu::Vec4(r, g, b, 1.0f)));
|
es3fPixelBufferObjectTests.cpp | 209 outtype = "vec4"; 215 outtype = "vec4"; 227 outtype = "vec4"; 241 "in mediump vec4 a_color;\n" 243 "out mediump vec4 v_color;\n" 246 "\tgl_Position = vec4(a_position, 1.0);\n" 254 "in mediump vec4 v_color;\n"; 575 isOk = tcu::floatThresholdCompare(m_log, "Result comparision", "Result of read pixels to memory compared with result of read pixels to buffer", readRefrence.getLevel(0), readResult, tcu::Vec4(redThreshold, greenThreshold, blueThreshold, alphaThreshold), tcu::COMPARE_LOG_RESULT);
|
es3fPrimitiveRestartTests.cpp | 37 using tcu::Vec4; 221 "in highp vec4 a_position;\n" 230 "layout(location = 0) out mediump vec4 o_color;\n" 234 " o_color = vec4(1.0f);\n"
|
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | 121 static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 123 tcu::Vec4 result; 134 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) [all...] |
es31fStencilTexturingTests.cpp | 59 using tcu::Vec4; 128 "in highp vec4 a_position;\n" 204 "in highp vec4 a_position;\n" 269 "in highp vec4 a_position;\n" 334 "in highp vec4 a_position;\n" 346 "layout(location = 0) out highp vec4 o_color;\n" 484 dstLevel.setPixel(Vec4(float(srcLevel.getPixStencil(x, y)) / 255.f, 0.f, 0.f, 1.f), x, y); [all...] |
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
state.h | 213 typename SIMD_T::Vec4 attrib[SWR_VTX_NUM_SLOTS]; [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cClipControlTests.cpp | 134 "out vec4 FragColor;" 138 " FragColor = vec4(0.0, 1.0, 0.0, 1.0);" 170 tcu::Vec4 pixelBias(0.0f, 0.0f, 0.0f, 0.0f); 171 tcu::Vec4 pixelScale(1.0f, 1.0f, 1.0f, 1.0f); 503 " gl_Position = vec4(Position, 0.0, 1.0);" 688 " gl_Position = vec4(Position, 1.0);" 877 " gl_Position = vec4(Position, 1.0);" 1069 " gl_Position = vec4(Position, 1.0);" [all...] |
gl4cTextureViewTests.cpp | 1093 result = "vec4"; [all...] |
gl4cShaderAtomicCountersTests.cpp | 41 using tcu::Vec4; 86 long ValidateReadBuffer(const Vec4& expected) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
vktSynchronizationInternallySynchronizedObjectsTests.cpp | 404 const tcu::Vec4 clearColor = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f); [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderAtomicCountersTests.cpp | 40 using tcu::Vec4; 97 long ValidateReadBuffer(const Vec4& expected) [all...] |
es31cShaderImageSizeTests.cpp | 41 typedef tcu::Vec4 vec4; typedef in namespace:glcts::__anon18780 95 std::string ImageTypePrefix<vec4>() 116 std::string ImageFormatPostfix<vec4>() 137 GLenum TexInternalFormat<vec4>() 495 NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL " gl_Position = i_position;" NL 693 "layout(std430) buffer OutputBuffer { vec4 g_color; };" NL "void main() {" NL 694 " if (imageSize(g_image) == ivec3(5)) g_color = vec4(0, 1, 0, 1);" NL 695 " else g_color = vec4(1, 0, 0, 1);" NL "}")) 702 "layout(std430) buffer OutputBuffer { vec4 g_color; };" NL "void main() {" N [all...] |
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassTests.cpp | 79 using tcu::Vec4; [all...] |
vktRenderPassSampleReadTests.cpp | 49 using tcu::Vec4; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 920 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); 922 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); 924 isOk = boolAll(lessThanEqual(abs(reference-result), tcu::Vec4(threshold))); [all...] |
/external/deqp/modules/glshared/ |
glsVertexArrayTests.cpp | 109 "vec4", // OUTPUTTYPE_VEC4, 690 "vec4", // OUTPUTTYPE_VEC4, 854 packet.position = tcu::Vec4(u_coordScale * coord.x(), u_coordScale * coord.y(), 1.0f, 1.0f); 859 packet.outputs[varyingLocColor] = tcu::Vec4(u_colorScale * color.x(), u_colorScale * color.y(), u_colorScale * color.z(), 1.0f); 869 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0); 888 params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; 906 params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; 922 "${VTX_OUT} mediump vec4 v_color;\n" 1013 "\tv_color = vec4(u_colorScale * color, 1.0);\n" 1014 "\tgl_Position = vec4(u_coordScale * coord, 1.0, 1.0);\n [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageTranscodingSupportTests.cpp | 340 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); 590 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); [all...] |
vktImageQualifiersTests.cpp | 156 ok = tcu::floatThresholdCompare(testCtx.getLog(), comparisonName.c_str(), comparisonDesc.c_str(), refLayer, resultLayer, tcu::Vec4(0.01f), tcu::COMPARE_LOG_RESULT); 254 const std::string colorVecTypeName = std::string(uintFormat ? "u" : intFormat ? "i" : "") + "vec4";
|
/device/google/contexthub/firmware/os/drivers/orientation/ |
orientation.c | 345 struct Vec4 attitude;
|
/external/deqp/external/openglcts/modules/common/ |
glcTextureFilterAnisotropicTests.cpp | 412 " gl_Position = vec4(vertex, 1.0) * projectionMatrix;\n" 418 "out highp vec4 fragColor;\n" 592 tcu::Vec4 color = rgbaColor.toVec();
|
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
vktProtectedMemStorageBufferTests.cpp | 259 "layout(location=0) out vec4 vIndex;\n" 262 " vIndex = vec4(gl_VertexIndex);\n" 264 " gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n" 343 shaderParam["INPUT_DECLARATION"] = "layout(location=0) out mediump vec4 o_color;\n" 344 "layout(location=0) in vec4 vIndex;\n"; 345 shaderParam["FRAGMENT_OUTPUT"] = "o_color = vec4( 0.0, 0.4, 1.0, 1.0 );\n"; 493 beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f)); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 280 tcu::Vec4 gMin, gMax;
|
es2fUniformApiTests.cpp | 105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 107 tcu::Vec4 result; 118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) [all...] |