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  /external/deqp/modules/egl/
teglResizeTests.cpp 71 using tcu::Vec4;
teglRobustnessTests.cpp 773 vert << "out mediump vec4 v_color;\n";
774 frag << "in mediump vec4 v_color;\n";
777 frag << "out mediump vec4 o_color;\n";
780 << " gl_Position = vec4(a_position, 0.0, 1.0);\n"
794 vert << " mediump vec4 color = " << "a_position.xyxy" << ";\n";
797 frag << " mediump vec4 color = " << "gl_FragCoord" << ";\n";
803 op << " mediump vec4 color = " << (isVertCase ? "a_position.xyxy" : "gl_FragCoord") << ";\n";
956 "in highp vec4 a_position;\n"
964 "layout(location = 0) out highp vec4 fragColor;\n"
967 " fragColor = vec4(1.0f);\n
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  /external/deqp/modules/gles3/functional/
es3fInstancedRenderingTests.cpp 206 posExpression = "a_position + vec4(float(gl_InstanceID) * 2.0 / " + numInstancesStr + ", 0.0, 0.0, 0.0)";
220 posExpression = "a_position + vec4(a_instanceOffset";
277 "in highp vec4 a_position;\n" +
279 "out mediump vec4 v_color;\n"
292 "layout(location = 0) out mediump vec4 o_color;\n"
293 "in mediump vec4 v_color;\n"
607 dst.setPixel(x, y, tcu::RGBA(tcu::Vec4(r, g, b, 1.0f)));
es3fPixelBufferObjectTests.cpp 209 outtype = "vec4";
215 outtype = "vec4";
227 outtype = "vec4";
241 "in mediump vec4 a_color;\n"
243 "out mediump vec4 v_color;\n"
246 "\tgl_Position = vec4(a_position, 1.0);\n"
254 "in mediump vec4 v_color;\n";
575 isOk = tcu::floatThresholdCompare(m_log, "Result comparision", "Result of read pixels to memory compared with result of read pixels to buffer", readRefrence.getLevel(0), readResult, tcu::Vec4(redThreshold, greenThreshold, blueThreshold, alphaThreshold), tcu::COMPARE_LOG_RESULT);
es3fPrimitiveRestartTests.cpp 37 using tcu::Vec4;
221 "in highp vec4 a_position;\n"
230 "layout(location = 0) out mediump vec4 o_color;\n"
234 " o_color = vec4(1.0f);\n"
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 121 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
123 tcu::Vec4 result;
134 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
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es31fStencilTexturingTests.cpp 59 using tcu::Vec4;
128 "in highp vec4 a_position;\n"
204 "in highp vec4 a_position;\n"
269 "in highp vec4 a_position;\n"
334 "in highp vec4 a_position;\n"
346 "layout(location = 0) out highp vec4 o_color;\n"
484 dstLevel.setPixel(Vec4(float(srcLevel.getPixStencil(x, y)) / 255.f, 0.f, 0.f, 1.f), x, y);
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  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
state.h 213 typename SIMD_T::Vec4 attrib[SWR_VTX_NUM_SLOTS];
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  /external/deqp/external/openglcts/modules/gl/
gl4cClipControlTests.cpp 134 "out vec4 FragColor;"
138 " FragColor = vec4(0.0, 1.0, 0.0, 1.0);"
170 tcu::Vec4 pixelBias(0.0f, 0.0f, 0.0f, 0.0f);
171 tcu::Vec4 pixelScale(1.0f, 1.0f, 1.0f, 1.0f);
503 " gl_Position = vec4(Position, 0.0, 1.0);"
688 " gl_Position = vec4(Position, 1.0);"
877 " gl_Position = vec4(Position, 1.0);"
1069 " gl_Position = vec4(Position, 1.0);"
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gl4cTextureViewTests.cpp 1093 result = "vec4";
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gl4cShaderAtomicCountersTests.cpp 41 using tcu::Vec4;
86 long ValidateReadBuffer(const Vec4& expected)
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  /external/deqp/external/vulkancts/modules/vulkan/synchronization/
vktSynchronizationInternallySynchronizedObjectsTests.cpp 404 const tcu::Vec4 clearColor = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
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  /external/deqp/external/openglcts/modules/gles31/
es31cShaderAtomicCountersTests.cpp 40 using tcu::Vec4;
97 long ValidateReadBuffer(const Vec4& expected)
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es31cShaderImageSizeTests.cpp 41 typedef tcu::Vec4 vec4; typedef in namespace:glcts::__anon18780
95 std::string ImageTypePrefix<vec4>()
116 std::string ImageFormatPostfix<vec4>()
137 GLenum TexInternalFormat<vec4>()
495 NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL " gl_Position = i_position;" NL
693 "layout(std430) buffer OutputBuffer { vec4 g_color; };" NL "void main() {" NL
694 " if (imageSize(g_image) == ivec3(5)) g_color = vec4(0, 1, 0, 1);" NL
695 " else g_color = vec4(1, 0, 0, 1);" NL "}"))
702 "layout(std430) buffer OutputBuffer { vec4 g_color; };" NL "void main() {" N
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  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassTests.cpp 79 using tcu::Vec4;
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vktRenderPassSampleReadTests.cpp 49 using tcu::Vec4;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 920 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
922 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]);
924 isOk = boolAll(lessThanEqual(abs(reference-result), tcu::Vec4(threshold)));
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  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 109 "vec4", // OUTPUTTYPE_VEC4,
690 "vec4", // OUTPUTTYPE_VEC4,
854 packet.position = tcu::Vec4(u_coordScale * coord.x(), u_coordScale * coord.y(), 1.0f, 1.0f);
859 packet.outputs[varyingLocColor] = tcu::Vec4(u_colorScale * color.x(), u_colorScale * color.y(), u_colorScale * color.z(), 1.0f);
869 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0);
888 params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
906 params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
922 "${VTX_OUT} mediump vec4 v_color;\n"
1013 "\tv_color = vec4(u_colorScale * color, 1.0);\n"
1014 "\tgl_Position = vec4(u_coordScale * coord, 1.0, 1.0);\n
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  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTranscodingSupportTests.cpp 340 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad();
590 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad();
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vktImageQualifiersTests.cpp 156 ok = tcu::floatThresholdCompare(testCtx.getLog(), comparisonName.c_str(), comparisonDesc.c_str(), refLayer, resultLayer, tcu::Vec4(0.01f), tcu::COMPARE_LOG_RESULT);
254 const std::string colorVecTypeName = std::string(uintFormat ? "u" : intFormat ? "i" : "") + "vec4";
  /device/google/contexthub/firmware/os/drivers/orientation/
orientation.c 345 struct Vec4 attitude;
  /external/deqp/external/openglcts/modules/common/
glcTextureFilterAnisotropicTests.cpp 412 " gl_Position = vec4(vertex, 1.0) * projectionMatrix;\n"
418 "out highp vec4 fragColor;\n"
592 tcu::Vec4 color = rgbaColor.toVec();
  /external/deqp/external/vulkancts/modules/vulkan/protected_memory/
vktProtectedMemStorageBufferTests.cpp 259 "layout(location=0) out vec4 vIndex;\n"
262 " vIndex = vec4(gl_VertexIndex);\n"
264 " gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
343 shaderParam["INPUT_DECLARATION"] = "layout(location=0) out mediump vec4 o_color;\n"
344 "layout(location=0) in vec4 vIndex;\n";
345 shaderParam["FRAGMENT_OUTPUT"] = "o_color = vec4( 0.0, 0.4, 1.0, 1.0 );\n";
493 beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f));
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  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 280 tcu::Vec4 gMin, gMax;
es2fUniformApiTests.cpp 105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
107 tcu::Vec4 result;
118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
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