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    Searched refs:glGetAttachedShaders (Results 26 - 50 of 77) sorted by null

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  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 100 gl->getAttachedShaders = &glGetAttachedShaders;
glwInitES31Direct.inl 112 gl->getAttachedShaders = &glGetAttachedShaders;
glwInitES32Direct.inl 128 gl->getAttachedShaders = &glGetAttachedShaders;
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 273 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
283 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderImageSizeTests.cpp 244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
534 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
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gl4cTextureGatherTests.cpp 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.cpp 69 glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
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gl2_entry.cpp 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  /device/google/cuttlefish_common/guest/libs/eglwrapper/
gles3_wrapper_context.cpp 69 glGetAttachedShaders = (glGetAttachedShaders_wrapper_proc_t) getProc("glGetAttachedShaders", userData);
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gles3_wrapper_entry.cpp 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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  /external/deqp/external/openglcts/modules/gles31/
es31cShaderImageSizeTests.cpp 187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
es31cTextureGatherTests.cpp 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
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  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.hpp 115 void (*glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
entry_points.cpp 420 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
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  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp     [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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gl31.h 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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  /external/mesa3d/include/GLES2/
gl2.h     [all...]
  /external/swiftshader/include/GLES2/
gl2.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 253 gl->getAttachedShaders = glGetAttachedShaders;
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