/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 100 gl->getAttachedShaders = &glGetAttachedShaders;
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glwInitES31Direct.inl | 112 gl->getAttachedShaders = &glGetAttachedShaders;
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glwInitES32Direct.inl | 128 gl->getAttachedShaders = &glGetAttachedShaders;
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/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 273 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 283 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderStateQueryTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 534 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); [all...] |
gl4cTextureGatherTests.cpp | 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_client_context.cpp | 69 glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData); [all...] |
gl2_entry.cpp | 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); [all...] |
/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2.h | 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
gles3_wrapper_context.cpp | 69 glGetAttachedShaders = (glGetAttachedShaders_wrapper_proc_t) getProc("glGetAttachedShaders", userData); [all...] |
gles3_wrapper_entry.cpp | 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderImageSizeTests.cpp | 187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
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es31cTextureGatherTests.cpp | 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
libGLESv2.hpp | 115 void (*glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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entry_points.cpp | 420 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/deqp/modules/gles3/functional/ |
es3fShaderStateQueryTests.cpp | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); [all...] |
gl31.h | 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); [all...] |
/external/mesa3d/include/GLES2/ |
gl2.h | [all...] |
/external/swiftshader/include/GLES2/ |
gl2.h | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 253 gl->getAttachedShaders = glGetAttachedShaders; [all...] |