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This is not an exhaustive list.</p> 95 <h3>Multiple Targets</h3> 96 <p>It needs to be possible to build the Android platform for multiple targets. 97 This means:</p> 98 <ul> 99 <li>The build system will support building tools for the host platform, 100 both ones that are used in the build process itself, and developer tools 101 like the simulator.</li> 102 <li>The build system will need to be able to build tools on Linux 103 (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on 104 Windows.</li> 105 <li>The build system will need to be able to build the OS on Linux, and in 106 the short-term, MacOS. Note that this is a conscious decision to stop 107 building the OS on Windows. We are going to rely on the emulator there 108 and not attempt to use the simulator. This is a requirement change now 109 that the emulator story is looking brighter.</li> 110 </ul> 111 <h3>Non-Recursive Make</h3> 112 <p>To achieve the objectives, the build system will be rewritten to use make 113 non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't 114 want PDF, here is the 115 <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>. 116 <h3>Rapid Compile-Test Cycles</h3> 117 <p>When developing a component, for example a C++ shared library, it must be 118 possible to easily rebuild just that component, and not have to wait more than a 119 couple seconds for dependency checks, and not have to wait for unneeded 120 components to be built.</p> 121 <h3>Both Environment and Config File Based Settings</h3> 122 <p>To set the target, and other options, some people on the team like to have a 123 configuration file in a directory so they do not have an environment setup 124 script to run, and others want an environment setup script to run so they can 125 run builds in different terminals on the same tree, or switch back and forth 126 in one terminal. We will support both.</p> 127 <h3>Object File Directory / make clean</h3> 128 <p>Object files and other intermediate files will be generated into a directory 129 that is separate from the source tree. The goal is to have make clean be 130 "rm -rf <obj>" in the tree root directory. The primary goals of 131 this are to simplify searching the source tree, and to make "make clean" more 132 reliable.</p> 133 134 <h3>SDK</h3> 135 <p>The SDK will be a tarball that will allow non-OS-developers to write apps. 136 The apps will actually be built by first building the SDK, and then building 137 the apps against that SDK. This will hopefully (1) make writing apps easier 138 for us, because we won't have to rebuild the OS as much, and we can use the 139 standard java-app development tools, and (2) allow us to dog-food the SDK, to 140 help ensure its quality. Cedric has suggested (and I agree) that apps built 141 from the SDK should be built with ant. Stay tuned for more details as we 142 figure out exactly how this will work.</p> 143 144 <h3>Dependecies</h3> 145 <p>Dependencies should all be automatic. Unless there is a custom tool involved 146 (e.g. the webkit has several), the dependencies for shared and static libraries, 147 .c, .cpp, .h, .java, java libraries, etc., should all work without intervention 148 in the Android.mk file.</p> 149 150 <h3>Wildcard source files</h3> 151 <p>Wildcarding source file will be discouraged. It may be useful in some 152 scenarios. The default <code>$(wildcard *)</code> will not work due to the 153 current directory being set to the root of the build tree.<p> 154 155 <h3>Multiple targets in one directory</h3> 156 <p>It will be possible to generate more than one target from a given 157 subdirectory. For example, libutils generates a shared library for the target 158 and a static library for the host.</p> 159 160 <h3>Makefile fragments for modules</h3> 161 <p><b>Android.mk</b> is the standard name for the makefile fragments that 162 control the building of a given module. Only the top directory should 163 have a file named "Makefile".</p> 164 165 <h3>Use shared libraries</h3> 166 <p>Currently, the simulator is not built to use shared libraries. This should 167 be fixed, and now is a good time to do it. This implies getting shared 168 libraries to work on Mac OS.</p> 169 170 171 <h2>Nice to Have</h2> 172 173 <p>These things would be nice to have, and this is a good place to record them, 174 however these are not promises.</p> 175 176 <h3>Simultaneous Builds</h3> 177 <p>The hope is to be able to do two builds for different combos in the same 178 tree at the same time, but this is a stretch goal, not a requirement. 179 Doing two builds in the same tree, not at the same time must work. (update: 180 it's looking like we'll get the two builds at the same time working)</p> 181 182 <h3>Deleting headers (or other dependecies)</h3> 183 <p>Problems can arise if you delete a header file that is referenced in 184 ".d" files. The easy way to deal with this is "make clean". There 185 should be a better way to handle it. (from fadden)</p> 186 <p>One way of solving this is introducing a dependency on the directory. The 187 problem is that this can create extra dependecies and slow down the build. 188 It's a tradeoff.</p> 189 190 <h3>Multiple builds</h3> 191 <p>General way to perform builds across the set of known platforms. This 192 would make it easy to perform multiple platform builds when testing a 193 change, and allow a wide-scale "make clean". Right now the buildspec.mk 194 or environment variables need to be updated before each build. (from fadden)</p> 195 196 <h3>Aftermarket Locales and Carrier</h3> 197 <p>We will eventually need to add support for creating locales and carrier 198 customizations to the SDK, but that will not be addressed right now.</p> 199 200 201 <h2><a id="usage"/>Usage</h2> 202 <p>You've read (or scrolled past) all of the motivations for this build system, 203 and you want to know how to use it. This is the place.</p> 204 205 <h3>Your first build</h3> 206 <p>The <a href="../building.html">Building</a> document describes how do do 207 builds.</p> 208 209 <h3>build/envsetup.sh functions</h3> 210 If you source the file build/envsetup.sh into your bash environment, 211 <code>. build/envsetup.sh</code>you'll get a few helpful shell functions: 212 213 <ul> 214 <li><b>printconfig</b> - Prints the current configuration as set by the 215 lunch and choosecombo commands.</li> 216 <li><b>m</b> - Runs <code>make</code> from the top of the tree. This is 217 useful because you can run make from within subdirectories. If you have the 218 <code>TOP</code> environment variable set, it uses that. If you don't, it looks 219 up the tree from the current directory, trying to find the top of the tree.</li> 220 <li><b>croot</b> - <code>cd</code> to the top of the tree.</li> 221 <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java, 222 and .xml files below the current directory.</li> 223 </ul> 224 225 <h3>Build flavors/types</h3> 226 <p> 227 When building for a particular product, it's often useful to have minor 228 variations on what is ultimately the final release build. These are the 229 currently-defined "flavors" or "types" (we need to settle on a real name 230 for these). 231 </p> 232 233 <table border=1> 234 <tr> 235 <td> 236 <code>eng<code> 237 </td> 238 <td> 239 This is the default flavor. A plain "<code>make</code>" is the 240 same as "<code>make eng</code>". <code>droid</code> is an alias 241 for <code>eng</code>. 242 <ul> 243 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>, 244 <code>user</code>, and/or <code>development</code>. 245 <li>Installs non-APK modules that have no tags specified. 246 <li>Installs APKs according to the product definition files, in 247 addition to tagged APKs. 248 <li><code>ro.secure=0</code> 249 <li><code>ro.debuggable=1</code> 250 <li><code>ro.kernel.android.checkjni=1</code> 251 <li><code>adb</code> is enabled by default. 252 </td> 253 </tr> 254 <tr> 255 <td> 256 <code>user<code> 257 </td> 258 <td> 259 "<code>make user</code>" 260 <p> 261 This is the flavor intended to be the final release bits. 262 <ul> 263 <li>Installs modules tagged with <code>user</code>. 264 <li>Installs non-APK modules that have no tags specified. 265 <li>Installs APKs according to the product definition files; tags 266 are ignored for APK modules. 267 <li><code>ro.adb.secure=1</code> 268 <li><code>ro.secure=1</code> 269 <li><code>ro.debuggable=0</code> 270 <li><code>adb</code> is disabled by default. 271 </td> 272 </tr> 273 <tr> 274 <td> 275 <code>userdebug<code> 276 </td> 277 <td> 278 "<code>make userdebug</code>" 279 <p> 280 The same as <code>user</code>, except: 281 <ul> 282 <li>Also installs modules tagged with <code>debug</code>. 283 <li><code>ro.debuggable=1</code> 284 <li><code>adb</code> is enabled by default. 285 </td> 286 </tr> 287 </table> 288 289 <p> 290 If you build one flavor and then want to build another, you should run 291 "<code>make installclean</code>" between the two makes to guarantee that 292 you don't pick up files installed by the previous flavor. "<code>make 293 clean</code>" will also suffice, but it takes a lot longer. 294 </p> 295 296 297 <h3>More pseudotargets</h3> 298 <p>Sometimes you want to just build one thing. The following pseudotargets are 299 there for your convenience:</p> 300 301 <ul> 302 <li><b>droid</b> - <code>make droid</code> is the normal build. This target 303 is here because the default target has to have a name.</li> 304 <li><b>all</b> - <code>make all</code> builds everything <code>make 305 droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not 306 include the "droid" tag. The build server runs this to make sure 307 that everything that is in the tree and has an Android.mk builds.</li> 308 <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 309 Let you selectively clean one target. For example, you can type 310 <code>make clean-libutils</code> and it will delete libutils.so and all of the 311 intermediate files, or you can type <code>make clean-Home</code> and it will 312 clean just the Home app.</li> 313 <li><b>clean</b> - <code>make clean</code> deletes all of the output and 314 intermediate files for this configuration. This is the same as <code>rm -rf 315 out/<configuration>/</code></li> 316 <li><b>clobber</b> - <code>make clobber</code> deletes all of the output 317 and intermediate files for all configurations. This is the same as 318 <code>rm -rf out/</code>.</li> 319 <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 320 directory inside the current combo directory. This is especially useful on the 321 simulator and emulator, where the persistent data remains present between 322 builds.</li> 323 <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code> 324 in an Android.mk is made into a pseudotarget. For example, <code>make 325 runtime</code> might be shorthand for <code>make 326 out/linux-x86-debug/system/bin/runtime</code> (which would work), and 327 <code>make libkjs</code> might be shorthand for <code>make 328 out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li> 329 <li><b>targets</b> - <code>make targets</code> will print a list of all of 330 the LOCAL_MODULE names you can make.</li> 331 </ul> 332 333 <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3> 334 <p>You have a new library, a new app, or a new executable. For each of the 335 common types of modules, there is a corresponding file in the templates 336 directory. It will usually be enough to copy one of these, and fill in your 337 own values. Some of the more esoteric values are not included in the 338 templates, but are instead just documented here, as is the documentation 339 on using custom tools to generate files.</p> 340 <p>Mostly, you can just look for the TODO comments in the templates and do 341 what it says. Please remember to delete the TODO comments when you're done 342 to keep the files clean. The templates have minimal documentation in them, 343 because they're going to be copied, and when that gets stale, the copies just 344 won't get updated. So read on...</p> 345 346 <h4>Apps</h4> 347 <p>Use the <code>templates/apps</code> file.</p> 348 <p>This template is pretty self-explanitory. See the variables below for more 349 details.</p> 350 351 <h4>Java Libraries</h4> 352 <p>Use the <code>templates/java_library</code> file.</p> 353 <p>The interesting thing here is the value of LOCAL_MODULE, which becomes 354 the name of the jar file. (Actually right now, we're not making jar files yet, 355 just directories of .class files, but the directory is named according to 356 what you put in LOCAL_MODULE). This name will be what goes in the 357 LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p> 358 359 <h4>C/C++ Executables</h4> 360 <p>Use the <code>templates/executable</code> file, or the 361 <code>templates/executable_host</code> file.</p> 362 <p>This template has a couple extra options that you usually don't need. 363 Please delete the ones you don't need, and remove the TODO comments. It makes 364 the rest of them easier to read, and you can always refer back to the templates 365 if you need them again later.</p> 366 <p>By default, on the target these are built into /system/bin, and on the 367 host, they're built into <combo>/host/bin. These can be overridden by setting 368 <code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>. See 369 <a href="#moving-targets">Putting targets elsewhere</a> 370 for more.</p> 371 372 <h4>Shared Libraries</h4> 373 <p>Use the <code>templates/shared_library</code> file, or the 374 <code>templates/shared_library_host</code> file.</p> 375 <p>Remember that on the target, we use shared libraries, and on the host, 376 we use static libraries, since executable size isn't as big an issue, and it 377 simplifies distribution in the SDK.</p> 378 379 <h4>Static Libraries</h4> 380 <p>Use the <code>templates/static_library</code> file, or the 381 <code>templates/static_library_host</code> file.</p> 382 <p>Remember that on the target, we use shared libraries, and on the host, 383 we use static libraries, since executable size isn't as big an issue, and it 384 simplifies distribution in the SDK.</p> 385 386 <h4><a name="custom-tools"/>Using Custom Tools</h4> 387 <p>If you have a tool that generates source files for you, it's possible 388 to have the build system get the dependencies correct for it. Here are 389 a couple of examples. <code>$@</code> is the make built-in variable for 390 "the current target." The <font color=red>red</font> parts are the parts you'll 391 need to change.</p> 392 393 <p>You need to put this after you have declared <code>LOCAL_PATH</code> and 394 <code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code> 395 and <code>$(local-host-generated-sources-dir)</code> macros use these variables 396 to determine where to put the files. 397 398 <h5>Example 1</h5> 399 <p>Here, there is one generated file, called 400 chartables.c, which doesn't depend on anything. And is built by the tool 401 built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line 402 that a dependency is created on the tool.</p> 403 <pre> 404 intermediates:= $(local-generated-sources-dir) 405 GEN := $(intermediates)/<font color=red>chartables.c</font> 406 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font> 407 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font> 408 $(transform-generated-source) 409 LOCAL_GENERATED_SOURCES += $(GEN) 410 </pre> 411 412 <h5>Example 2</h5> 413 <p>Here as a hypothetical example, we use use cat as if it were to transform 414 a file. Pretend that it does something useful. Note how we use a 415 target-specific variable called PRIVATE_INPUT_FILE to store the name of the 416 input file.</p> 417 <pre> 418 intermediates:= $(local-generated-sources-dir) 419 GEN := $(intermediates)/<font color=red>file.c</font> 420 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font> 421 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) > $@</font> 422 $(GEN): <font color=red>$(LOCAL_PATH)/input.file</font> 423 $(transform-generated-source) 424 LOCAL_GENERATED_SOURCES += $(GEN) 425 </pre> 426 427 <h5>Example 3</h5> 428 <p>If you have several files that are all similar in 429 name, and use the same tool, you can combine them. (here the *.lut.h files are 430 the generated ones, and the *.cpp files are the input files)</p> 431 <pre> 432 intermediates:= $(local-generated-sources-dir) 433 GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \ 434 array_object.lut.h \ 435 bool_object.lut.h \</font> 436 ) 437 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font> 438 $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font> 439 $(transform-generated-source) 440 LOCAL_GENERATED_SOURCES += $(GEN) 441 </pre> 442 443 <h3><a name="platform-specific"/>Platform specific conditionals</h3> 444 <p>Sometimes you need to set flags specifically for different platforms. Here 445 is a list of which values the different build-system defined variables will be 446 set to and some examples.</p> 447 <table cellspacing=25> 448 <tr> 449 <td valign=top align=center> 450 <b>HOST_OS</b><br/> 451 linux<br/> 452 darwin 453 </td> 454 <td valign=top align=center> 455 <b>HOST_ARCH</b><br/> 456 x86<br/> 457 x86_64 458 </td> 459 <td valign=top align=center> 460 <b>HOST_BUILD_TYPE</b><br/> 461 release<br/> 462 debug 463 </td> 464 </tr> 465 <tr> 466 <td valign=top align=center> 467 <b>TARGET_ARCH</b><br/> 468 arm<br/> 469 arm64<br/> 470 mips<br/> 471 mips64<br/> 472 x86<br/> 473 x86_64 474 </td> 475 <td valign=top align=center> 476 <b>TARGET_BUILD_TYPE</b><br/> 477 release<br/> 478 debug 479 </td> 480 </tr> 481 </table> 482 483 <p>There are also special variables to use instead of conditionals. Many of the 484 normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added 485 to with _{arch} _{32|64}, and for the host, _{os}.</p> 486 487 <h4>Some Examples</h4> 488 <pre>ifeq ($(TARGET_BUILD_TYPE),release) 489 LOCAL_CFLAGS += -DNDEBUG=1 490 endif 491 492 LOCAL_CFLAGS_arm += -DTARGET_IS_ARM 493 494 LOCAL_CFLAGS_64 += -DBIG_POINTER 495 496 # from libutils 497 # Use the futex based mutex and condition variable 498 # implementation from android-arm because it's shared mem safe 499 LOCAL_SRC_FILES_linux += futex_synchro.c 500 LOCAL_LDLIBS_linux += -lrt -ldl 501 502 </pre> 503 504 505 <h3><a name="moving-modules"/>Putting modules elsewhere</h3> 506 <p>If you have modules that normally go somewhere, and you need to have them 507 build somewhere else, read this.</p> 508 <p>If you have modules that need to go in a subdirectory of their normal 509 location, for example HAL modules that need to go in /system/lib/hw or 510 /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for 511 example:</p> 512 <pre> 513 LOCAL_MODULE_RELATIVE_PATH := hw 514 </pre> 515 <p>If you have modules that need to go in an entirely different location, for 516 example the root filesystem instead of in /system, add these lines to your 517 Android.mk:</p> 518 <pre> 519 LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN) 520 LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED) 521 </pre> 522 <p>For executables and libraries, you need to specify a 523 <code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a 524 <code>LOCAL_MODULE_PATH</code>, because on target builds, we keep 525 the unstripped executables so GDB can find the symbols. 526 <code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified 527 <code>LOCAL_MODULE_RELATIVE_PATH</code>.</p> 528 <p>Look in <code>core/envsetup.mk</code> for all of the variables defining 529 places to build things.</p> 530 <p>FYI: If you're installing an executable to /sbin, you probably also want to 531 set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which 532 will force the linker to only accept static libraries.</p> 533 534 535 <h3>Android.mk variables</h3> 536 <p>These are the variables that you'll commonly see in Android.mk files, listed 537 alphabetically.</p> 538 <p>But first, a note on variable naming: 539 <ul> 540 <li><b>LOCAL_</b> - These variables are set per-module. They are cleared 541 by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them 542 being empty after including that file. Most of the variables you'll use 543 in most modules are LOCAL_ variables.</li> 544 <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That 545 means they're only usable within the commands for that module. It also 546 means that they're unlikely to change behind your back from modules that 547 are included after yours. This 548 <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> 549 describes more about target-specific variables. Please note that there 550 are a couple of these laying around the tree that aren't prefixed with 551 PRIVATE_. It is safe, and they will be fixed as they are discovered. 552 Sorry for the confusion.</li> 553 <li><b>INTERNAL_</b> - These variables are critical to functioning of 554 the build system, so you shouldn't create variables named like this, and 555 you probably shouldn't be messing with these variables in your makefiles. 556 </li> 557 <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories 558 and definitions that are specific to either the host or the target builds. 559 Do not set variables that start with HOST_ or TARGET_ in your makefiles. 560 </li> 561 <li><b>HOST_CROSS_</b> - These contain the directories and definitions that 562 are specific to cross-building host binaries. The common case is building 563 windows host tools on linux. Do not set variables that start with 564 HOST_CROSS_ in your makefiles. 565 </li> 566 <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of 567 well-defined template makefiles to include. Some examples are CLEAR_VARS 568 and BUILD_HOST_PACKAGE.</li> 569 <li>Any other name is fair-game for you to use in your Android.mk. However, 570 remember that this is a non-recursive build system, so it is possible that 571 your variable will be changed by another Android.mk included later, and be 572 different when the commands for your rule / module are executed.</li> 573 </ul> 574 </p> 575 576 <h4>LOCAL_ANNOTATION_PROCESSORS</h4> 577 <p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code> 578 to have their jars passed to javac with -processorpath for use as annotation 579 processors.</p> 580 581 <h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4> 582 <p>Set this to a list of classes to be passed to javac as -processor arguments. 583 This list is would be unnecessary, as javac will autodetect annotation processor 584 classes, except that the Grok tool that is used on the Android source code 585 does not autodetect them and requires listing them manually.</p> 586 587 <h4>LOCAL_ASSET_FILES</h4> 588 <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this 589 to the set of files you want built into your app. Usually:</p> 590 <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p> 591 <p>This will probably change when we switch to ant for the apps' build 592 system.</p> 593 594 <h4>LOCAL_CC</h4> 595 <p>If you want to use a different C compiler for this module, set LOCAL_CC 596 to the path to the compiler. If LOCAL_CC is blank, the appropriate default 597 compiler is used.</p> 598 599 <h4>LOCAL_CXX</h4> 600 <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX 601 to the path to the compiler. If LOCAL_CXX is blank, the appropriate default 602 compiler is used.</p> 603 604 <h4>LOCAL_CFLAGS</h4> 605 <p>If you have additional flags to pass into the C or C++ compiler, add 606 them here. For example:</p> 607 <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p> 608 609 <h4>LOCAL_CPPFLAGS</h4> 610 <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add 611 them here. For example:</p> 612 <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> 613 <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> 614 on the compile line, so you can use it to override flags listed in 615 <code>LOCAL_CFLAGS</code>. 616 617 <h4>LOCAL_CPP_EXTENSION</h4> 618 <p>If your C++ files end in something other than "<code>.cpp</code>", 619 you can specify the custom extension here. For example:</p> 620 <p><code>LOCAL_CPP_EXTENSION := .cc</code></p> 621 Note that all C++ files for a given module must have the same 622 extension; it is not currently possible to mix different extensions. 623 624 <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4> 625 <p>Normally, the compile line for C and C++ files includes global include 626 paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code> 627 is non-empty, none of the default includes or flags will be used when compiling 628 C and C++ files in this module. 629 <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and 630 <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will 631 any <code>DEBUG_CFLAGS</code> that are defined for the module. 632 633 <h4>LOCAL_COPY_HEADERS</h4> 634 <p class=warning>This will be going away.</p> 635 <p>The set of files to copy to the install include tree. You must also 636 supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> 637 <p>This is going away because copying headers messes up the error messages, and 638 may lead to people editing those headers instead of the correct ones. It also 639 makes it easier to do bad layering in the system, which we want to avoid. We 640 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 641 headers.</p> 642 643 <h4>LOCAL_COPY_HEADERS_TO</h4> 644 <p class=warning>This will be going away.</p> 645 <p>The directory within "include" to copy the headers listed in 646 <code>LOCAL_COPY_HEADERS</code> to.</p> 647 <p>This is going away because copying headers messes up the error messages, and 648 may lead to people editing those headers instead of the correct ones. It also 649 makes it easier to do bad layering in the system, which we want to avoid. We 650 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 651 headers.</p> 652 653 <h4>LOCAL_C_INCLUDES</h4> 654 <p>Additional directories to instruct the C/C++ compilers to look for header 655 files in. These paths are rooted at the top of the tree. Use 656 <code>LOCAL_PATH</code> if you have subdirectories of your own that you 657 want in the include paths. For example:</p> 658 <p><code> 659 LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> 660 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src 661 </code></p> 662 <p>You should not add subdirectories of include to 663 <code>LOCAL_C_INCLUDES</code>, instead you should reference those files 664 in the <code>#include</code> statement with their subdirectories. For 665 example:</p> 666 <p><code>#include <utils/KeyedVector.h></code><br/> 667 not <code><s>#include <KeyedVector.h></s></code></p> 668 <p>There are some components that are doing this wrong, and should be cleaned 669 up.</p> 670 671 <h4>LOCAL_MODULE_TAGS</h4> 672 <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated 673 tags. If the tag list is empty or contains <code>droid</code>, the module 674 will get installed as part of a <code>make droid</code>. Otherwise, it will 675 only get installed by running <code>make <your-module></code> 676 or with the <code>make all</code> pseudotarget.</p> 677 678 <h4>LOCAL_REQUIRED_MODULES</h4> 679 <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated 680 module names, like "libblah" or "Email". If this module is installed, all 681 of the modules that it requires will be installed as well. This can be 682 used to, e.g., ensure that necessary shared libraries or providers are 683 installed when a given app is installed. 684 685 <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4> 686 <p>If your executable should be linked statically, set 687 <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short 688 list of libraries that we have in static form (currently only libc). This is 689 really only used for executables in /sbin on the root filesystem.</p> 690 691 <h4>LOCAL_GENERATED_SOURCES</h4> 692 <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be 693 automatically generated and then linked in when your module is built. 694 See the <a href="#custom-tools">Custom Tools</a> template makefile for an 695 example.</p> 696 697 <h4>LOCAL_JAVACFLAGS</h4> 698 <p>If you have additional flags to pass into the javac compiler, add 699 them here. For example:</p> 700 <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p> 701 702 <h4>LOCAL_ERROR_PRONE_FLAGS</h4> 703 <p>If you have additional flags to pass into the error prone compiler, add 704 them here. For example:</p> 705 <p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p> 706 707 <h4>LOCAL_JAVA_LIBRARIES</h4> 708 <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> 709 specifies which sets of java classes to include. Currently there are 710 two of these: <code>core</code> and <code>framework</code>. 711 In most cases, it will look like this:</p> 712 <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> 713 <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary 714 (and is not allowed) when building an APK with 715 "<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries 716 will be included automatically.</p> 717 718 <h4>LOCAL_LDFLAGS</h4> 719 <p>You can pass additional flags to the linker by setting 720 <code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is 721 very important to ld, so test whatever you do on all platforms.</p> 722 723 <h4>LOCAL_LDLIBS</h4> 724 <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries 725 that are not part of the build for your executable or library. Specify 726 the libraries you want in -lxxx format; they're passed directly to the 727 link line. However, keep in mind that there will be no dependency generated 728 for these libraries. It's most useful in simulator builds where you want 729 to use a library preinstalled on the host. The linker (ld) is a particularly 730 fussy beast, so it's sometimes necessary to pass other flags here if you're 731 doing something sneaky. Some examples:</p> 732 <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> 733 LOCAL_LDLIBS += -Wl,-z,origin 734 </code></p> 735 736 <h4>LOCAL_NO_MANIFEST</h4> 737 <p>If your package doesn't have a manifest (AndroidManifest.xml), then 738 set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package 739 does this.</p> 740 741 <h4>LOCAL_PACKAGE_NAME</h4> 742 <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example, 743 Dialer, Contacts, etc. This will probably change or go away when we switch 744 to an ant-based build system for the apps.</p> 745 746 <h4>LOCAL_PATCH_MODULE (experimental option)</h4> 747 <p>As of January 2018, you almost certainly don't need this option, so please 748 ask and only use it if you understand what you're doing. This feature is 749 experimental and may go away in future.</p> 750 <p> 751 When compiling language level 9+ .java code in packages that are part of a 752 a system module, <code>LOCAL_PATCH_MODULE</code> names the module that your 753 sources and dependencies should be patched into. The Android runtime currently 754 (Jan 2018) doesn't implement the JEP 261 module system so this option is only 755 supported at compile time. It should only be needed to compile tests in packages 756 that exist in libcore and which are inconvenient to move elsewhere. 757 </p> 758 759 <h4>LOCAL_PATH</h4> 760 <p>The directory your Android.mk file is in. You can set it by putting the 761 following as the first line in your Android.mk:</p> 762 <p><code>LOCAL_PATH := $(my-dir)</code></p> 763 <p>The <code>my-dir</code> macro uses the 764 <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code> 765 variable, so you must call it before you include any other makefiles. Also, 766 consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your 767 own stuff before you include them. This also means that if you try to write 768 several <code>include</code> lines that reference <code>LOCAL_PATH</code>, 769 it won't work, because those included makefiles might reset LOCAL_PATH. 770 771 <h4>LOCAL_POST_PROCESS_COMMAND</h4> 772 <p>For host executables, you can specify a command to run on the module 773 after it's been linked. You might have to go through some contortions 774 to get variables right because of early or late variable evaluation:</p> 775 <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> 776 LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> 777 -d __WXMAC__ -o $(module) Carbon.r 778 </code></p> 779 780 <h4>LOCAL_PREBUILT_EXECUTABLES</h4> 781 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these 782 to executables that you want copied. They're located automatically into the 783 right bin directory.</p> 784 785 <h4>LOCAL_PREBUILT_LIBS</h4> 786 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these 787 to libraries that you want copied. They're located automatically into the 788 right lib directory.</p> 789 790 <h4>LOCAL_SHARED_LIBRARIES</h4> 791 <p>These are the libraries you directly link against. You don't need to 792 pass transitively included libraries. Specify the name without the suffix:</p> 793 <p><code>LOCAL_SHARED_LIBRARIES := \<br/> 794 libutils \<br/> 795 libui \<br/> 796 libaudio \<br/> 797 libexpat \<br/> 798 libsgl 799 </code></p> 800 801 <h4>LOCAL_SRC_FILES</h4> 802 <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source 803 files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows 804 how to correctly do the intermediate .h and .c/.cpp files automatically. If 805 the files are in a subdirectory of the one containing the Android.mk, prefix 806 them with the directory name:</p> 807 <p><code>LOCAL_SRC_FILES := \<br/> 808 file1.cpp \<br/> 809 dir/file2.cpp 810 </code></p> 811 812 <h4>LOCAL_STATIC_LIBRARIES</h4> 813 <p>These are the static libraries that you want to include in your module. 814 Mostly, we use shared libraries, but there are a couple of places, like 815 executables in sbin and host executables where we use static libraries instead. 816 <p><code>LOCAL_STATIC_LIBRARIES := \<br/> 817 libutils \<br/> 818 libtinyxml 819 </code></p> 820 821 <h4>LOCAL_MODULE</h4> 822 <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated 823 from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code> 824 is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). 825 For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 826 <code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps, 827 so this might become moot.</p> 828 829 <h4>LOCAL_MODULE_PATH</h4> 830 <p>Instructs the build system to put the module somewhere other than what's 831 normal for its type. If you override this, make sure you also set 832 <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library 833 so the unstripped binary has somewhere to go. An error will occur if you forget 834 to.</p> 835 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 836 837 <h4>LOCAL_MODULE_RELATIVE_PATH</h4> 838 <p>Instructs the build system to put the module in a subdirectory under the 839 directory that is normal for its type. If you set this you do not need to 840 set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use 841 the relative path.</p> 842 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 843 844 <h4>LOCAL_MODULE_HOST_OS</h4> 845 <p>This specifies which OSes are supported by this host module. It is not used 846 for target builds. The accepted values here are combinations of 847 <code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default, 848 linux and darwin(MacOS) are considered to be supported. If a module should 849 build under windows, you must specify windows, and any others to be supported. 850 Some examples:</p> 851 <p><code>LOCAL_MODULE_HOST_OS := linux<br/> 852 LOCAL_MODULE_HOST_OS := darwin linux windows</code></p> 853 854 <h4>LOCAL_UNSTRIPPED_PATH</h4> 855 <p>Instructs the build system to put the unstripped version of the module 856 somewhere other than what's normal for its type. Usually, you override this 857 because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a 858 shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not 859 <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> 860 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 861 862 <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4> 863 <p>These are the static libraries that you want to include in your module without allowing 864 the linker to remove dead code from them. This is mostly useful if you want to add a static library 865 to a shared library and have the static library's content exposed from the shared library. 866 <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> 867 libsqlite3_android<br/> 868 </code></p> 869 870 <h4>LOCAL_YACCFLAGS</h4> 871 <p>Any flags to pass to invocations of yacc for your module. A known limitation 872 here is that the flags will be the same for all invocations of YACC for your 873 module. This can be fixed. If you ever need it to be, just ask.</p> 874 <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p> 875 876 877 878 <h2>Implementation Details</h2> 879 880 <p>You should never have to touch anything in the config directory unless 881 you're adding a new platform, new tools, or adding new features to the 882 build system. In general, please consult with the build system owner(s) 883 (<a href="mailto:android-build-team">android-build-team</a>) before you go 884 mucking around in here. That said, here are some notes on what's going on 885 under the hood.</p> 886 887 <h3>Environment Setup / buildspec.mk Versioning</h3> 888 <p>In order to make easier for people when the build system changes, when 889 it is necessary to make changes to buildspec.mk or to rerun the environment 890 setup scripts, they contain a version number in the variable 891 BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build 892 system expects, it fails printing an error message explaining what happened. 893 If you make a change that requires an update, you need to update two places 894 so this message will be printed. 895 <ul> 896 <li>In core/envsetup.mk, increment the 897 CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li> 898 <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER 899 definition to match the one in core/envsetup.mk</li> 900 </ul> 901 The scripts automatically get the value from the build system, so they will 902 trigger the warning as well. 903 </p> 904 905 <h3>Additional makefile variables</h3> 906 <p>You probably shouldn't use these variables. Please consult 907 <a href="mailto:android-build-team">android-build-team</a> before using them. 908 These are mostly there for workarounds for other issues, or things that aren't 909 completely done right.</p> 910 911 <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4> 912 <p>If your module needs to depend on anything else that 913 isn't actually built in to it, you can add those make targets to 914 <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround 915 for some other dependency that isn't created automatically.</p> 916 917 <h4>LOCAL_BUILT_MODULE</h4> 918 <p class=warning>This should not be used, since multiple binaries are now 919 created from a single module defintiion.</p> 920 <p>When a module is built, the module is created in an intermediate 921 directory then copied to its final location. LOCAL_BUILT_MODULE is 922 the full path to the intermediate file. See LOCAL_INSTALLED_MODULE 923 for the path to the final installed location of the module.</p> 924 925 <h4>LOCAL_IS_HOST_MODULE</h4> 926 <p>Set by the host_xxx.mk includes to tell base_rules.mk and the other 927 includes that we're building for the host.</p> 928 929 <h4>LOCAL_INSTALLED_MODULE</h4> 930 <p class=warning>This should not be used, since multiple binaries are now 931 created from a single module defintiion.</p> 932 <p>The fully qualified path name of the final location of the module. 933 See LOCAL_BUILT_MODULE for the location of the intermediate file that 934 the make rules should actually be constructing.</p> 935 936 <h4>LOCAL_MODULE_CLASS</h4> 937 <p>Which kind of module this is. This variable is used to construct other 938 variable names used to locate the modules. See base_rules.mk and 939 envsetup.mk.</p> 940 941 <h4>LOCAL_MODULE_SUFFIX</h4> 942 <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form 943 <code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p> 944 945 <h4>LOCAL_STRIP_MODULE</h4> 946 <p>If set to true (the default), the binary will be stripped and a debug 947 link will be set up so that GDB will still work. If set to no_debuglink, 948 the binary will be stripped, but no debug link will be added. If set to 949 keep_symbols, it will strip the debug information, but keep the symbol table. 950 Any other value will prevent stripping.</p> 951 952 <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4> 953 <p>Used while building the base libraries: libc, libm, libdl. Usually 954 it should be set to "none," as it is in $(CLEAR_VARS). When building 955 these libraries, it's set to the ones they link against. For example, 956 libc, libstdc++ and libdl don't link against anything, and libm links against 957 libc. Normally, when the value is none, these libraries are automatically 958 linked in to executables and libraries, so you don't need to specify them 959 manually.</p> 960 961 962 </body> 963 </html> 964