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     71 
     72 <h1><a name="My_Project_" />Android Build System</h1>
     73 
     74 <!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
     75 <p style="text-align:center">
     76   <strong>Status:</strong> <em>Draft </em> &nbsp;
     77   <small>(as of May 18, 2006)</small>
     78 </p>
     79 
     80 <p><b>Contents</b></p>
     81 <!-- this div expands out to a list of contents based on the H2 and H3 headings.
     82 Believe it! -->
     83  <div id="nav"  class="nav-2-levels"></div>
     84 
     85 <h2>Objective</h2>
     86 <p>The primary goals of reworking the build system are (1) to make dependencies
     87 work more reliably, so that when files need to rebuilt, they are, and (2) to
     88 improve performance of the build system so that unnecessary modules are not
     89 rebuilt, and so doing a top-level build when little or nothing needs to be done
     90 for a build takes as little time as possible.</p>
     91 
     92 <h2>Principles and Use Cases and Policy</h2>
     93 <p>Given the above objective, these are the overall principles and use cases
     94 that we will support.  This is not an exhaustive list.</p>
     95 <h3>Multiple Targets</h3>
     96 <p>It needs to be possible to build the Android platform for multiple targets.
     97 This means:</p>
     98 <ul>
     99     <li>The build system will support building tools for the host platform,
    100     both ones that are used in the build process itself, and developer tools
    101     like the simulator.</li>
    102     <li>The build system will need to be able to build tools on Linux
    103     (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
    104     Windows.</li>
    105     <li>The build system will need to be able to build the OS on Linux, and in
    106     the short-term, MacOS.  Note that this is a conscious decision to stop
    107     building the OS on Windows.  We are going to rely on the emulator there
    108     and not attempt to use the simulator.  This is a requirement change now
    109     that the emulator story is looking brighter.</li>
    110 </ul>
    111 <h3>Non-Recursive Make</h3>
    112 <p>To achieve the objectives, the build system will be rewritten to use make
    113 non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
    114 want PDF, here is the
    115 <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
    116 <h3>Rapid Compile-Test Cycles</h3>
    117 <p>When developing a component, for example a C++ shared library, it must be
    118 possible to easily rebuild just that component, and not have to wait more than a
    119 couple seconds for dependency checks, and not have to wait for unneeded
    120 components to be built.</p>
    121 <h3>Both Environment and Config File Based Settings</h3>
    122 <p>To set the target, and other options, some people on the team like to have a
    123 configuration file in a directory so they do not have an environment setup
    124 script to run, and others want an environment setup script to run so they can
    125 run builds in different terminals on the same tree, or switch back and forth
    126 in one terminal.  We will support both.</p>
    127 <h3>Object File Directory / make clean</h3>
    128 <p>Object files and other intermediate files will be generated into a directory
    129 that is separate from the source tree.  The goal is to have make clean be
    130 "rm -rf <obj>" in the tree root directory.  The primary goals of
    131 this are to simplify searching the source tree, and to make "make clean" more
    132 reliable.</p>
    133 
    134 <h3>SDK</h3>
    135 <p>The SDK will be a tarball that will allow non-OS-developers to write apps.
    136 The apps will actually be built by first building the SDK, and then building
    137 the apps against that SDK.  This will hopefully (1) make writing apps easier
    138 for us, because we won't have to rebuild the OS as much, and we can use the
    139 standard java-app development tools, and (2) allow us to dog-food the SDK, to
    140 help ensure its quality.  Cedric has suggested (and I agree) that apps built
    141 from the SDK should be built with ant.  Stay tuned for more details as we
    142 figure out exactly how this will work.</p>
    143 
    144 <h3>Dependecies</h3>
    145 <p>Dependencies should all be automatic.  Unless there is a custom tool involved
    146 (e.g. the webkit has several), the dependencies for shared and static libraries,
    147 .c, .cpp, .h, .java, java libraries, etc., should all work without intervention
    148 in the Android.mk file.</p>
    149 
    150 <h3>Wildcard source files</h3>
    151 <p>Wildcarding source file will be discouraged.  It may be useful in some
    152 scenarios.  The default <code>$(wildcard *)</code> will not work due to the
    153 current directory being set to the root of the build tree.<p>
    154 
    155 <h3>Multiple targets in one directory</h3>
    156 <p>It will be possible to generate more than one target from a given
    157 subdirectory.  For example, libutils generates a shared library for the target
    158 and a static library for the host.</p>
    159 
    160 <h3>Makefile fragments for modules</h3>
    161 <p><b>Android.mk</b> is the standard name for the makefile fragments that
    162 control the building of a given module.  Only the top directory should
    163 have a file named "Makefile".</p>
    164 
    165 <h3>Use shared libraries</h3>
    166 <p>Currently, the simulator is not built to use shared libraries.  This should
    167 be fixed, and now is a good time to do it.  This implies getting shared
    168 libraries to work on Mac OS.</p>
    169 
    170 
    171 <h2>Nice to Have</h2>
    172 
    173 <p>These things would be nice to have, and this is a good place to record them,
    174 however these are not promises.</p>
    175 
    176 <h3>Simultaneous Builds</h3>
    177 <p>The hope is to be able to do two builds for different combos in the same
    178 tree at the same time, but this is a stretch goal, not a requirement.
    179 Doing two builds in the same tree, not at the same time must work.  (update:
    180 it's looking like we'll get the two builds at the same time working)</p>
    181 
    182 <h3>Deleting headers (or other dependecies)</h3>
    183 <p>Problems can arise if you delete a header file that is referenced in
    184 ".d" files.  The easy way to deal with this is "make clean".  There
    185 should be a better way to handle it. (from fadden)</p>
    186 <p>One way of solving this is introducing a dependency on the directory.  The
    187 problem is that this can create extra dependecies and slow down the build.
    188 It's a tradeoff.</p>
    189 
    190 <h3>Multiple builds</h3>
    191 <p>General way to perform builds across the set of known platforms.  This
    192 would make it easy to perform multiple platform builds when testing a
    193 change, and allow a wide-scale "make clean".  Right now the buildspec.mk
    194 or environment variables need to be updated before each build. (from fadden)</p>
    195 
    196 <h3>Aftermarket Locales and Carrier</h3>
    197 <p>We will eventually need to add support for creating locales and carrier
    198 customizations to the SDK, but that will not be addressed right now.</p>
    199 
    200 
    201 <h2><a id="usage"/>Usage</h2>
    202 <p>You've read (or scrolled past) all of the motivations for this build system,
    203 and you want to know how to use it.  This is the place.</p>
    204 
    205 <h3>Your first build</h3>
    206 <p>The <a href="../building.html">Building</a> document describes how do do
    207 builds.</p>
    208 
    209 <h3>build/envsetup.sh functions</h3>
    210 If you source the file build/envsetup.sh into your bash environment,
    211 <code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
    212 
    213 <ul>
    214 <li><b>printconfig</b> - Prints the current configuration as set by the
    215 lunch and choosecombo commands.</li>
    216 <li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
    217 useful because you can run make from within subdirectories.  If you have the
    218 <code>TOP</code> environment variable set, it uses that.  If you don't, it looks
    219 up the tree from the current directory, trying to find the top of the tree.</li>
    220 <li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
    221 <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
    222 and .xml files below the current directory.</li>
    223 </ul>
    224 
    225 <h3>Build flavors/types</h3>
    226 <p>
    227 When building for a particular product, it's often useful to have minor
    228 variations on what is ultimately the final release build.  These are the
    229 currently-defined "flavors" or "types" (we need to settle on a real name
    230 for these).
    231 </p>
    232 
    233 <table border=1>
    234 <tr>
    235     <td>
    236         <code>eng<code>
    237     </td>
    238     <td>
    239         This is the default flavor. A plain "<code>make</code>" is the
    240         same as "<code>make eng</code>".  <code>droid</code> is an alias
    241         for <code>eng</code>.
    242         <ul>
    243         <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
    244             <code>user</code>, and/or <code>development</code>.
    245         <li>Installs non-APK modules that have no tags specified.
    246         <li>Installs APKs according to the product definition files, in
    247             addition to tagged APKs.
    248         <li><code>ro.secure=0</code>
    249         <li><code>ro.debuggable=1</code>
    250         <li><code>ro.kernel.android.checkjni=1</code>
    251         <li><code>adb</code> is enabled by default.
    252     </td>
    253 </tr>
    254 <tr>
    255     <td>
    256         <code>user<code>
    257     </td>
    258     <td>
    259         "<code>make user</code>"
    260         <p>
    261         This is the flavor intended to be the final release bits.
    262         <ul>
    263         <li>Installs modules tagged with <code>user</code>.
    264         <li>Installs non-APK modules that have no tags specified.
    265         <li>Installs APKs according to the product definition files; tags
    266             are ignored for APK modules.
    267         <li><code>ro.adb.secure=1</code>
    268         <li><code>ro.secure=1</code>
    269         <li><code>ro.debuggable=0</code>
    270         <li><code>adb</code> is disabled by default.
    271     </td>
    272 </tr>
    273 <tr>
    274     <td>
    275         <code>userdebug<code>
    276     </td>
    277     <td>
    278         "<code>make userdebug</code>"
    279         <p>
    280         The same as <code>user</code>, except:
    281         <ul>
    282         <li>Also installs modules tagged with <code>debug</code>.
    283         <li><code>ro.debuggable=1</code>
    284         <li><code>adb</code> is enabled by default.
    285     </td>
    286 </tr>
    287 </table>
    288 
    289 <p>
    290 If you build one flavor and then want to build another, you should run
    291 "<code>make installclean</code>" between the two makes to guarantee that
    292 you don't pick up files installed by the previous flavor.  "<code>make
    293 clean</code>" will also suffice, but it takes a lot longer.
    294 </p>
    295 
    296 
    297 <h3>More pseudotargets</h3>
    298 <p>Sometimes you want to just build one thing.  The following pseudotargets are
    299 there for your convenience:</p>
    300 
    301 <ul>
    302 <li><b>droid</b> - <code>make droid</code> is the normal build.  This target
    303 is here because the default target has to have a name.</li>
    304 <li><b>all</b> - <code>make all</code> builds everything <code>make
    305 droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
    306 include the "droid" tag.  The build server runs this to make sure
    307 that everything that is in the tree and has an Android.mk builds.</li>
    308 <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 
    309 Let you selectively clean one target.  For example, you can type
    310 <code>make clean-libutils</code> and it will delete libutils.so and all of the
    311 intermediate files, or you can type <code>make clean-Home</code> and it will
    312 clean just the Home app.</li>
    313 <li><b>clean</b> - <code>make clean</code> deletes all of the output and
    314 intermediate files for this configuration.  This is the same as <code>rm -rf
    315 out/&lt;configuration&gt;/</code></li>
    316 <li><b>clobber</b> - <code>make clobber</code> deletes all of the output
    317 and intermediate files for all configurations.  This is the same as
    318 <code>rm -rf out/</code>.</li>
    319 <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 
    320 directory inside the current combo directory.  This is especially useful on the
    321 simulator and emulator, where the persistent data remains present between 
    322 builds.</li>
    323 <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
    324 in an Android.mk is made into a pseudotarget.  For example, <code>make
    325 runtime</code> might be shorthand for <code>make
    326 out/linux-x86-debug/system/bin/runtime</code> (which would work), and
    327 <code>make libkjs</code> might be shorthand for <code>make
    328 out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
    329 <li><b>targets</b> - <code>make targets</code> will print a list of all of
    330 the LOCAL_MODULE names you can make.</li>
    331 </ul>
    332 
    333 <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
    334 <p>You have a new library, a new app, or a new executable.  For each of the
    335 common types of modules, there is a corresponding file in the templates
    336 directory.  It will usually be enough to copy one of these, and fill in your
    337 own values.  Some of the more esoteric values are not included in the
    338 templates, but are instead just documented here, as is the documentation
    339 on using custom tools to generate files.</p>
    340 <p>Mostly, you can just look for the TODO comments in the templates and do
    341 what it says.  Please remember to delete the TODO comments when you're done
    342 to keep the files clean.  The templates have minimal documentation in them,
    343 because they're going to be copied, and when that gets stale, the copies just
    344 won't get updated.  So read on...</p>
    345 
    346 <h4>Apps</h4>
    347 <p>Use the <code>templates/apps</code> file.</p>
    348 <p>This template is pretty self-explanitory.  See the variables below for more
    349 details.</p>
    350 
    351 <h4>Java Libraries</h4>
    352 <p>Use the <code>templates/java_library</code> file.</p>
    353 <p>The interesting thing here is the value of LOCAL_MODULE, which becomes
    354 the name of the jar file.  (Actually right now, we're not making jar files yet,
    355 just directories of .class files,  but the directory is named according to
    356 what you put in LOCAL_MODULE).  This name will be what goes in the 
    357 LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
    358 
    359 <h4>C/C++ Executables</h4>
    360 <p>Use the <code>templates/executable</code> file, or the
    361 <code>templates/executable_host</code> file.</p>
    362 <p>This template has a couple extra options that you usually don't need.
    363 Please delete the ones you don't need, and remove the TODO comments.  It makes
    364 the rest of them easier to read, and you can always refer back to the templates
    365 if you need them again later.</p>
    366 <p>By default, on the target these are built into /system/bin, and on the
    367 host, they're built into <combo>/host/bin.  These can be overridden by setting
    368 <code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>.  See
    369 <a href="#moving-targets">Putting targets elsewhere</a>
    370 for more.</p>
    371 
    372 <h4>Shared Libraries</h4>
    373 <p>Use the <code>templates/shared_library</code> file, or the
    374 <code>templates/shared_library_host</code> file.</p>
    375 <p>Remember that on the target, we use shared libraries, and on the host,
    376 we use static libraries, since executable size isn't as big an issue, and it
    377 simplifies distribution in the SDK.</p>
    378 
    379 <h4>Static Libraries</h4>
    380 <p>Use the <code>templates/static_library</code> file, or the
    381 <code>templates/static_library_host</code> file.</p>
    382 <p>Remember that on the target, we use shared libraries, and on the host,
    383 we use static libraries, since executable size isn't as big an issue, and it
    384 simplifies distribution in the SDK.</p>
    385 
    386 <h4><a name="custom-tools"/>Using Custom Tools</h4>
    387 <p>If you have a tool that generates source files for you, it's possible
    388 to have the build system get the dependencies correct for it.  Here are
    389 a couple of examples.  <code>$@</code> is the make built-in variable for
    390 "the current target." The <font color=red>red</font> parts are the parts you'll
    391 need to change.</p>
    392 
    393 <p>You need to put this after you have declared <code>LOCAL_PATH</code> and
    394 <code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code>
    395 and <code>$(local-host-generated-sources-dir)</code> macros use these variables
    396 to determine where to put the files.
    397 
    398 <h5>Example 1</h5>
    399 <p>Here, there is one generated file, called
    400 chartables.c, which doesn't depend on anything.  And is built by the tool
    401 built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
    402 that a dependency is created on the tool.</p>
    403 <pre>
    404 intermediates:= $(local-generated-sources-dir)
    405 GEN := $(intermediates)/<font color=red>chartables.c</font>
    406 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
    407 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
    408 	$(transform-generated-source)
    409 LOCAL_GENERATED_SOURCES += $(GEN)
    410 </pre>
    411 
    412 <h5>Example 2</h5>
    413 <p>Here as a hypothetical example, we use use cat as if it were to transform
    414 a file.  Pretend that it does something useful.  Note how we use a
    415 target-specific variable called PRIVATE_INPUT_FILE to store the name of the
    416 input file.</p>
    417 <pre>
    418 intermediates:= $(local-generated-sources-dir)
    419 GEN := $(intermediates)/<font color=red>file.c</font>
    420 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
    421 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
    422 $(GEN): <font color=red>$(LOCAL_PATH)/input.file</font>
    423 	$(transform-generated-source)
    424 LOCAL_GENERATED_SOURCES += $(GEN)
    425 </pre>
    426 
    427 <h5>Example 3</h5>
    428 <p>If you have several files that are all similar in
    429 name, and use the same tool, you can combine them.  (here the *.lut.h files are
    430 the generated ones, and the *.cpp files are the input files)</p>
    431 <pre>
    432 intermediates:= $(local-generated-sources-dir)
    433 GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
    434             array_object.lut.h \
    435             bool_object.lut.h \</font>
    436         )
    437 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
    438 $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
    439 	$(transform-generated-source)
    440 LOCAL_GENERATED_SOURCES += $(GEN)
    441 </pre>
    442 
    443 <h3><a name="platform-specific"/>Platform specific conditionals</h3>
    444 <p>Sometimes you need to set flags specifically for different platforms.  Here
    445 is a list of which values the different build-system defined variables will be
    446 set to and some examples.</p>
    447 <table cellspacing=25>
    448 <tr>
    449     <td valign=top align=center>
    450         <b>HOST_OS</b><br/>
    451         linux<br/>
    452         darwin
    453     </td>
    454     <td valign=top align=center>
    455         <b>HOST_ARCH</b><br/>
    456         x86<br/>
    457         x86_64
    458     </td>
    459     <td valign=top align=center>
    460         <b>HOST_BUILD_TYPE</b><br/>
    461         release<br/>
    462         debug
    463     </td>
    464 </tr>
    465 <tr>
    466     <td valign=top align=center>
    467         <b>TARGET_ARCH</b><br/>
    468         arm<br/>
    469         arm64<br/>
    470         mips<br/>
    471         mips64<br/>
    472         x86<br/>
    473         x86_64
    474     </td>
    475     <td valign=top align=center>
    476         <b>TARGET_BUILD_TYPE</b><br/>
    477         release<br/>
    478         debug
    479     </td>
    480 </tr>
    481 </table>
    482 
    483 <p>There are also special variables to use instead of conditionals. Many of the
    484 normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added
    485 to with _{arch} _{32|64}, and for the host, _{os}.</p>
    486 
    487 <h4>Some Examples</h4>
    488 <pre>ifeq ($(TARGET_BUILD_TYPE),release)
    489 LOCAL_CFLAGS += -DNDEBUG=1
    490 endif
    491 
    492 LOCAL_CFLAGS_arm += -DTARGET_IS_ARM
    493 
    494 LOCAL_CFLAGS_64 += -DBIG_POINTER
    495 
    496 # from libutils
    497 # Use the futex based mutex and condition variable
    498 # implementation from android-arm because it's shared mem safe
    499 LOCAL_SRC_FILES_linux += futex_synchro.c
    500 LOCAL_LDLIBS_linux += -lrt -ldl
    501 
    502 </pre>
    503 
    504 
    505 <h3><a name="moving-modules"/>Putting modules elsewhere</h3>
    506 <p>If you have modules that normally go somewhere, and you need to have them
    507 build somewhere else, read this.</p>
    508 <p>If you have modules that need to go in a subdirectory of their normal
    509 location, for example HAL modules that need to go in /system/lib/hw or
    510 /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for
    511 example:</p>
    512 <pre>
    513 LOCAL_MODULE_RELATIVE_PATH := hw
    514 </pre>
    515 <p>If you have modules that need to go in an entirely different location, for
    516 example the root filesystem instead of in /system, add these lines to your
    517 Android.mk:</p>
    518 <pre>
    519 LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
    520 LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
    521 </pre>
    522 <p>For executables and libraries, you need to specify a
    523 <code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a
    524 <code>LOCAL_MODULE_PATH</code>, because on target builds, we keep
    525 the unstripped executables so GDB can find the symbols.
    526 <code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified
    527 <code>LOCAL_MODULE_RELATIVE_PATH</code>.</p>
    528 <p>Look in <code>core/envsetup.mk</code> for all of the variables defining
    529 places to build things.</p>
    530 <p>FYI: If you're installing an executable to /sbin, you probably also want to
    531 set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
    532 will force the linker to only accept static libraries.</p>
    533 
    534 
    535 <h3>Android.mk variables</h3>
    536 <p>These are the variables that you'll commonly see in Android.mk files, listed
    537 alphabetically.</p>
    538 <p>But first, a note on variable naming:
    539 <ul>
    540     <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
    541     by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
    542     being empty after including that file.  Most of the variables you'll use
    543     in most modules are LOCAL_ variables.</li>
    544     <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
    545     means they're only usable within the commands for that module.  It also
    546     means that they're unlikely to change behind your back from modules that
    547     are included after yours.  This 
    548     <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
    549     describes more about target-specific variables.  Please note that there
    550     are a couple of these laying around the tree that aren't prefixed with
    551     PRIVATE_.  It is safe, and they will be fixed as they are discovered.
    552     Sorry for the confusion.</li>
    553     <li><b>INTERNAL_</b> - These variables are critical to functioning of
    554     the build system, so you shouldn't create variables named like this, and
    555     you probably shouldn't be messing with these variables in your makefiles.
    556     </li>
    557     <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
    558     and definitions that are specific to either the host or the target builds.
    559     Do not set variables that start with HOST_ or TARGET_ in your makefiles.
    560     </li>
    561     <li><b>HOST_CROSS_</b> - These contain the directories and definitions that
    562     are specific to cross-building host binaries. The common case is building
    563     windows host tools on linux. Do not set variables that start with
    564     HOST_CROSS_ in your makefiles.
    565     </li>
    566     <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
    567     well-defined template makefiles to include.  Some examples are CLEAR_VARS
    568     and BUILD_HOST_PACKAGE.</li>
    569     <li>Any other name is fair-game for you to use in your Android.mk.  However,
    570     remember that this is a non-recursive build system, so it is possible that
    571     your variable will be changed by another Android.mk included later, and be
    572     different when the commands for your rule / module are executed.</li>
    573 </ul>
    574 </p>
    575 
    576 <h4>LOCAL_ANNOTATION_PROCESSORS</h4>
    577 <p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code>
    578 to have their jars passed to javac with -processorpath for use as annotation
    579 processors.</p>
    580 
    581 <h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4>
    582 <p>Set this to a list of classes to be passed to javac as -processor arguments.
    583 This list is would be unnecessary, as javac will autodetect annotation processor
    584 classes, except that the Grok tool that is used on the Android source code
    585 does not autodetect them and requires listing them manually.</p>
    586 
    587 <h4>LOCAL_ASSET_FILES</h4>
    588 <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
    589 to the set of files you want built into your app.  Usually:</p>
    590 <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
    591 <p>This will probably change when we switch to ant for the apps' build
    592 system.</p>
    593 
    594 <h4>LOCAL_CC</h4>
    595 <p>If you want to use a different C compiler for this module, set LOCAL_CC
    596 to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
    597 compiler is used.</p>
    598 
    599 <h4>LOCAL_CXX</h4>
    600 <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
    601 to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
    602 compiler is used.</p>
    603 
    604 <h4>LOCAL_CFLAGS</h4>
    605 <p>If you have additional flags to pass into the C or C++ compiler, add
    606 them here.  For example:</p>
    607 <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
    608 
    609 <h4>LOCAL_CPPFLAGS</h4>
    610 <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
    611 them here.  For example:</p>
    612 <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
    613 <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
    614 on the compile line, so you can use it to override flags listed in
    615 <code>LOCAL_CFLAGS</code>.
    616 
    617 <h4>LOCAL_CPP_EXTENSION</h4>
    618 <p>If your C++ files end in something other than "<code>.cpp</code>",
    619 you can specify the custom extension here.  For example:</p>
    620 <p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
    621 Note that all C++ files for a given module must have the same
    622 extension; it is not currently possible to mix different extensions.
    623 
    624 <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
    625 <p>Normally, the compile line for C and C++ files includes global include
    626 paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
    627 is non-empty, none of the default includes or flags will be used when compiling
    628 C and C++ files in this module.
    629 <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
    630 <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
    631 any <code>DEBUG_CFLAGS</code> that are defined for the module.
    632 
    633 <h4>LOCAL_COPY_HEADERS</h4>
    634 <p class=warning>This will be going away.</p>
    635 <p>The set of files to copy to the install include tree.  You must also
    636 supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
    637 <p>This is going away because copying headers messes up the error messages, and
    638 may lead to people editing those headers instead of the correct ones.  It also
    639 makes it easier to do bad layering in the system, which we want to avoid.  We
    640 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    641 headers.</p>
    642 
    643 <h4>LOCAL_COPY_HEADERS_TO</h4>
    644 <p class=warning>This will be going away.</p>
    645 <p>The directory within "include" to copy the headers listed in
    646 <code>LOCAL_COPY_HEADERS</code> to.</p>
    647 <p>This is going away because copying headers messes up the error messages, and
    648 may lead to people editing those headers instead of the correct ones.  It also
    649 makes it easier to do bad layering in the system, which we want to avoid.  We
    650 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    651 headers.</p>
    652 
    653 <h4>LOCAL_C_INCLUDES</h4>
    654 <p>Additional directories to instruct the C/C++ compilers to look for header
    655 files in.  These paths are rooted at the top of the tree.  Use
    656 <code>LOCAL_PATH</code> if you have subdirectories of your own that you
    657 want in the include paths.  For example:</p>
    658 <p><code>
    659 LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
    660 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
    661 </code></p>
    662 <p>You should not add subdirectories of include to
    663 <code>LOCAL_C_INCLUDES</code>, instead you should reference those files
    664 in the <code>#include</code> statement with their subdirectories.  For
    665 example:</p>
    666 <p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
    667 not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
    668 <p>There are some components that are doing this wrong, and should be cleaned
    669 up.</p>
    670 
    671 <h4>LOCAL_MODULE_TAGS</h4>
    672 <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
    673 tags.  If the tag list is empty or contains <code>droid</code>, the module
    674 will get installed as part of a <code>make droid</code>.  Otherwise, it will
    675 only get installed by running <code>make &lt;your-module&gt;</code>
    676 or with the <code>make all</code> pseudotarget.</p>
    677 
    678 <h4>LOCAL_REQUIRED_MODULES</h4>
    679 <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
    680 module names, like "libblah" or "Email".  If this module is installed, all
    681 of the modules that it requires will be installed as well.  This can be
    682 used to, e.g., ensure that necessary shared libraries or providers are
    683 installed when a given app is installed.
    684 
    685 <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
    686 <p>If your executable should be linked statically, set 
    687 <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
    688 list of libraries that we have in static form (currently only libc).  This is
    689 really only used for executables in /sbin on the root filesystem.</p>
    690 
    691 <h4>LOCAL_GENERATED_SOURCES</h4>
    692 <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
    693 automatically generated and then linked in when your module is built.
    694 See the <a href="#custom-tools">Custom Tools</a> template makefile for an
    695 example.</p>
    696 
    697 <h4>LOCAL_JAVACFLAGS</h4>
    698 <p>If you have additional flags to pass into the javac compiler, add
    699 them here.  For example:</p>
    700 <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
    701 
    702 <h4>LOCAL_ERROR_PRONE_FLAGS</h4>
    703 <p>If you have additional flags to pass into the error prone compiler, add
    704 them here.  For example:</p>
    705 <p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p>
    706 
    707 <h4>LOCAL_JAVA_LIBRARIES</h4>
    708 <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
    709 specifies which sets of java classes to include.  Currently there are
    710 two of these: <code>core</code> and <code>framework</code>.
    711 In most cases, it will look like this:</p>
    712 <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
    713 <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
    714 (and is not allowed) when building an APK with
    715 "<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
    716 will be included automatically.</p>
    717 
    718 <h4>LOCAL_LDFLAGS</h4>
    719 <p>You can pass additional flags to the linker by setting
    720 <code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
    721 very important to ld, so test whatever you do on all platforms.</p>
    722 
    723 <h4>LOCAL_LDLIBS</h4>
    724 <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
    725 that are not part of the build for your executable or library.  Specify
    726 the libraries you want in -lxxx format; they're passed directly to the 
    727 link line.  However, keep in mind that there will be no dependency generated
    728 for these libraries.  It's most useful in simulator builds where you want
    729 to use a library preinstalled on the host.  The linker (ld) is a particularly
    730 fussy beast, so it's sometimes necessary to pass other flags here if you're
    731 doing something sneaky. Some examples:</p>
    732 <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
    733 LOCAL_LDLIBS += -Wl,-z,origin
    734 </code></p>
    735 
    736 <h4>LOCAL_NO_MANIFEST</h4>
    737 <p>If your package doesn't have a manifest (AndroidManifest.xml), then
    738 set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
    739 does this.</p>
    740 
    741 <h4>LOCAL_PACKAGE_NAME</h4>
    742 <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
    743 Dialer, Contacts, etc.  This will probably change or go away when we switch
    744 to an ant-based build system for the apps.</p>
    745 
    746 <h4>LOCAL_PATCH_MODULE (experimental option)</h4>
    747 <p>As of January 2018, you almost certainly don't need this option, so please
    748 ask and only use it if you understand what you're doing. This feature is
    749 experimental and may go away in future.</p>
    750 <p>
    751 When compiling language level 9+ .java code in packages that are part of a
    752 a system module, <code>LOCAL_PATCH_MODULE</code> names the module that your
    753 sources and dependencies should be patched into. The Android runtime currently
    754 (Jan 2018) doesn't implement the JEP 261 module system so this option is only
    755 supported at compile time. It should only be needed to compile tests in packages
    756 that exist in libcore and which are inconvenient to move elsewhere.
    757 </p>
    758 
    759 <h4>LOCAL_PATH</h4>
    760 <p>The directory your Android.mk file is in. You can set it by putting the
    761 following as the first line in your Android.mk:</p>
    762 <p><code>LOCAL_PATH := $(my-dir)</code></p>
    763 <p>The <code>my-dir</code> macro uses the 
    764 <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
    765 variable, so you must call it before you include any other makefiles.  Also,
    766 consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
    767 own stuff before you include them.  This also means that if you try to write
    768 several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
    769 it won't work, because those included makefiles might reset LOCAL_PATH.
    770 
    771 <h4>LOCAL_POST_PROCESS_COMMAND</h4>
    772 <p>For host executables, you can specify a command to run on the module
    773 after it's been linked.  You might have to go through some contortions
    774 to get variables right because of early or late variable evaluation:</p>
    775 <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
    776 LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
    777 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
    778 </code></p>
    779 
    780 <h4>LOCAL_PREBUILT_EXECUTABLES</h4>
    781 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
    782 to executables that you want copied.  They're located automatically into the
    783 right bin directory.</p>
    784 
    785 <h4>LOCAL_PREBUILT_LIBS</h4>
    786 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
    787 to libraries that you want copied.  They're located automatically into the
    788 right lib directory.</p>
    789 
    790 <h4>LOCAL_SHARED_LIBRARIES</h4>
    791 <p>These are the libraries you directly link against.  You don't need to
    792 pass transitively included libraries.  Specify the name without the suffix:</p>
    793 <p><code>LOCAL_SHARED_LIBRARIES := \<br/>
    794 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    795 	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
    796 	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
    797 	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
    798 	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
    799 </code></p>
    800 
    801 <h4>LOCAL_SRC_FILES</h4>
    802 <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
    803 files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
    804 how to correctly do the intermediate .h and .c/.cpp files automatically.  If
    805 the files are in a subdirectory of the one containing the Android.mk, prefix
    806 them with the directory name:</p>
    807 <p><code>LOCAL_SRC_FILES := \<br/>
    808 	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
    809 	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
    810 </code></p>
    811 
    812 <h4>LOCAL_STATIC_LIBRARIES</h4>
    813 <p>These are the static libraries that you want to include in your module.
    814 Mostly, we use shared libraries, but there are a couple of places, like
    815 executables in sbin and host executables where we use static libraries instead.
    816 <p><code>LOCAL_STATIC_LIBRARIES := \<br/>
    817 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    818 	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
    819 </code></p>
    820 
    821 <h4>LOCAL_MODULE</h4>
    822 <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
    823 from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
    824 is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
    825 For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
    826 <code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
    827 so this might become moot.</p>
    828 
    829 <h4>LOCAL_MODULE_PATH</h4>
    830 <p>Instructs the build system to put the module somewhere other than what's
    831 normal for its type.  If you override this, make sure you also set
    832 <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
    833 so the unstripped binary has somewhere to go.  An error will occur if you forget
    834 to.</p>
    835 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    836 
    837 <h4>LOCAL_MODULE_RELATIVE_PATH</h4>
    838 <p>Instructs the build system to put the module in a subdirectory under the
    839 directory that is normal for its type.  If you set this you do not need to
    840 set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use
    841 the relative path.</p>
    842 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    843 
    844 <h4>LOCAL_MODULE_HOST_OS</h4>
    845 <p>This specifies which OSes are supported by this host module. It is not used
    846 for target builds. The accepted values here are combinations of
    847 <code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default,
    848 linux and darwin(MacOS) are considered to be supported. If a module should
    849 build under windows, you must specify windows, and any others to be supported.
    850 Some examples:</p>
    851 <p><code>LOCAL_MODULE_HOST_OS := linux<br/>
    852 LOCAL_MODULE_HOST_OS := darwin linux windows</code></p>
    853 
    854 <h4>LOCAL_UNSTRIPPED_PATH</h4>
    855 <p>Instructs the build system to put the unstripped version of the module
    856 somewhere other than what's normal for its type.  Usually, you override this
    857 because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
    858 shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
    859 <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
    860 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    861 
    862 <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
    863 <p>These are the static libraries that you want to include in your module without allowing
    864 the linker to remove dead code from them. This is mostly useful if you want to add a static library
    865 to a shared library and have the static library's content exposed from the shared library.
    866 <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
    867 	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
    868 </code></p>
    869 
    870 <h4>LOCAL_YACCFLAGS</h4>
    871 <p>Any flags to pass to invocations of yacc for your module.  A known limitation
    872 here is that the flags will be the same for all invocations of YACC for your
    873 module.  This can be fixed.  If you ever need it to be, just ask.</p>
    874 <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
    875 
    876 
    877 
    878 <h2>Implementation Details</h2>
    879 
    880 <p>You should never have to touch anything in the config directory unless
    881 you're adding a new platform, new tools, or adding new features to the
    882 build system.  In general, please consult with the build system owner(s)
    883 (<a href="mailto:android-build-team">android-build-team</a>) before you go
    884 mucking around in here.  That said, here are some notes on what's going on
    885 under the hood.</p>
    886 
    887 <h3>Environment Setup / buildspec.mk Versioning</h3>
    888 <p>In order to make easier for people when the build system changes, when
    889 it is necessary to make changes to buildspec.mk or to rerun the environment
    890 setup scripts, they contain a version number in the variable
    891 BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
    892 system expects, it fails printing an error message explaining what happened.
    893 If you make a change that requires an update, you need to update two places
    894 so this message will be printed.
    895 <ul>
    896     <li>In core/envsetup.mk, increment the
    897         CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
    898     <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
    899         definition to match the one in core/envsetup.mk</li>
    900 </ul>
    901 The scripts automatically get the value from the build system, so they will
    902 trigger the warning as well.
    903 </p>
    904 
    905 <h3>Additional makefile variables</h3>
    906 <p>You probably shouldn't use these variables.  Please consult
    907 <a href="mailto:android-build-team">android-build-team</a> before using them.
    908 These are mostly there for workarounds for other issues, or things that aren't
    909 completely done right.</p>
    910 
    911 <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
    912 <p>If your module needs to depend on anything else that
    913 isn't actually built in to it, you can add those make targets to 
    914 <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
    915 for some other dependency that isn't created automatically.</p>
    916 
    917 <h4>LOCAL_BUILT_MODULE</h4>
    918 <p class=warning>This should not be used, since multiple binaries are now
    919 created from a single module defintiion.</p>
    920 <p>When a module is built, the module is created in an intermediate
    921 directory then copied to its final location.  LOCAL_BUILT_MODULE is
    922 the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
    923 for the path to the final installed location of the module.</p>
    924 
    925 <h4>LOCAL_IS_HOST_MODULE</h4>
    926 <p>Set by the host_xxx.mk includes to tell base_rules.mk and the other
    927 includes that we're building for the host.</p>
    928 
    929 <h4>LOCAL_INSTALLED_MODULE</h4>
    930 <p class=warning>This should not be used, since multiple binaries are now
    931 created from a single module defintiion.</p>
    932 <p>The fully qualified path name of the final location of the module.
    933 See LOCAL_BUILT_MODULE for the location of the intermediate file that
    934 the make rules should actually be constructing.</p>
    935 
    936 <h4>LOCAL_MODULE_CLASS</h4>
    937 <p>Which kind of module this is.  This variable is used to construct other
    938 variable names used to locate the modules.  See base_rules.mk and
    939 envsetup.mk.</p>
    940 
    941 <h4>LOCAL_MODULE_SUFFIX</h4>
    942 <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
    943 <code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
    944 
    945 <h4>LOCAL_STRIP_MODULE</h4>
    946 <p>If set to true (the default), the binary will be stripped and a debug
    947 link will be set up so that GDB will still work. If set to no_debuglink,
    948 the binary will be stripped, but no debug link will be added. If set to
    949 keep_symbols, it will strip the debug information, but keep the symbol table.
    950 Any other value will prevent stripping.</p>
    951 
    952 <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
    953 <p>Used while building the base libraries: libc, libm, libdl.  Usually
    954 it should be set to "none," as it is in $(CLEAR_VARS).  When building
    955 these libraries, it's set to the ones they link against.  For example,
    956 libc, libstdc++ and libdl don't link against anything, and libm links against
    957 libc.  Normally, when the value is none, these libraries are automatically
    958 linked in to executables and libraries, so you don't need to specify them
    959 manually.</p>
    960 
    961 
    962 </body>
    963 </html>
    964