Home | History | Annotate | Download | only in soong
      1 # Soong
      2 
      3 Soong is the replacement for the old Android make-based build system.  It
      4 replaces Android.mk files with Android.bp files, which are JSON-like simple
      5 declarative descriptions of modules to build.
      6 
      7 See [Simple Build
      8 Configuration](https://source.android.com/compatibility/tests/development/blueprints)
      9 on source.android.com to read how Soong is configured for testing.
     10 
     11 ## Android.bp file format
     12 
     13 By design, Android.bp files are very simple.  There are no conditionals or
     14 control flow statements - any complexity is handled in build logic written in
     15 Go.  The syntax and semantics of Android.bp files are intentionally similar
     16 to [Bazel BUILD files](https://www.bazel.io/versions/master/docs/be/overview.html)
     17 when possible.
     18 
     19 ### Modules
     20 
     21 A module in an Android.bp file starts with a module type, followed by a set of
     22 properties in `name: value,` format:
     23 
     24 ```
     25 cc_binary {
     26     name: "gzip",
     27     srcs: ["src/test/minigzip.c"],
     28     shared_libs: ["libz"],
     29     stl: "none",
     30 }
     31 ```
     32 
     33 Every module must have a `name` property, and the value must be unique across
     34 all Android.bp files.
     35 
     36 For a list of valid module types and their properties see
     37 [$OUT_DIR/soong/docs/soong_build.html](https://ci.android.com/builds/latest/branches/aosp-build-tools/targets/linux/view/soong_build.html).
     38 
     39 ### Globs
     40 
     41 Properties that take a list of files can also take glob patterns.  Glob
     42 patterns can contain the normal Unix wildcard `*`, for example "*.java". Glob
     43 patterns can also contain a single `**` wildcard as a path element, which will
     44 match zero or more path elements.  For example, `java/**/*.java` will match
     45 `java/Main.java` and `java/com/android/Main.java`.
     46 
     47 ### Variables
     48 
     49 An Android.bp file may contain top-level variable assignments:
     50 ```
     51 gzip_srcs = ["src/test/minigzip.c"],
     52 
     53 cc_binary {
     54     name: "gzip",
     55     srcs: gzip_srcs,
     56     shared_libs: ["libz"],
     57     stl: "none",
     58 }
     59 ```
     60 
     61 Variables are scoped to the remainder of the file they are declared in, as well
     62 as any child blueprint files.  Variables are immutable with one exception - they
     63 can be appended to with a += assignment, but only before they have been
     64 referenced.
     65 
     66 ### Comments
     67 Android.bp files can contain C-style multiline `/* */` and C++ style single-line
     68 `//` comments.
     69 
     70 ### Types
     71 
     72 Variables and properties are strongly typed, variables dynamically based on the
     73 first assignment, and properties statically by the module type.  The supported
     74 types are:
     75 * Bool (`true` or `false`)
     76 * Integers (`int`)
     77 * Strings (`"string"`)
     78 * Lists of strings (`["string1", "string2"]`)
     79 * Maps (`{key1: "value1", key2: ["value2"]}`)
     80 
     81 Maps may values of any type, including nested maps.  Lists and maps may have
     82 trailing commas after the last value.
     83 
     84 ### Operators
     85 
     86 Strings, lists of strings, and maps can be appended using the `+` operator.
     87 Integers can be summed up using the `+` operator. Appending a map produces the
     88 union of keys in both maps, appending the values of any keys that are present
     89 in both maps.
     90 
     91 ### Defaults modules
     92 
     93 A defaults module can be used to repeat the same properties in multiple modules.
     94 For example:
     95 
     96 ```
     97 cc_defaults {
     98     name: "gzip_defaults",
     99     shared_libs: ["libz"],
    100     stl: "none",
    101 }
    102 
    103 cc_binary {
    104     name: "gzip",
    105     defaults: ["gzip_defaults"],
    106     srcs: ["src/test/minigzip.c"],
    107 }
    108 ```
    109 
    110 ### Name resolution
    111 
    112 Soong provides the ability for modules in different directories to specify
    113 the same name, as long as each module is declared within a separate namespace.
    114 A namespace can be declared like this:
    115 
    116 ```
    117 soong_namespace {
    118     imports: ["path/to/otherNamespace1", "path/to/otherNamespace2"],
    119 }
    120 ```
    121 
    122 Each Soong module is assigned a namespace based on its location in the tree.
    123 Each Soong module is considered to be in the namespace defined by the
    124 soong_namespace found in an Android.bp in the current directory or closest
    125 ancestor directory, unless no such soong_namespace module is found, in which
    126 case the module is considered to be in the implicit root namespace.
    127 
    128 When Soong attempts to resolve dependency D declared my module M in namespace
    129 N which imports namespaces I1, I2, I3..., then if D is a fully-qualified name
    130 of the form "//namespace:module", only the specified namespace will be searched
    131 for the specified module name. Otherwise, Soong will first look for a module
    132 named D declared in namespace N. If that module does not exist, Soong will look
    133 for a module named D in namespaces I1, I2, I3... Lastly, Soong will look in the
    134 root namespace.
    135 
    136 Until we have fully converted from Make to Soong, it will be necessary for the
    137 Make product config to specify a value of PRODUCT_SOONG_NAMESPACES. Its value
    138 should be a space-separated list of namespaces that Soong export to Make to be
    139 built by the `m` command. After we have fully converted from Make to Soong, the
    140 details of enabling namespaces could potentially change.
    141 
    142 ### Formatter
    143 
    144 Soong includes a canonical formatter for blueprint files, similar to
    145 [gofmt](https://golang.org/cmd/gofmt/).  To recursively reformat all Android.bp files
    146 in the current directory:
    147 ```
    148 bpfmt -w .
    149 ```
    150 
    151 The canonical format includes 4 space indents, newlines after every element of a
    152 multi-element list, and always includes a trailing comma in lists and maps.
    153 
    154 ### Convert Android.mk files
    155 
    156 Soong includes a tool perform a first pass at converting Android.mk files
    157 to Android.bp files:
    158 
    159 ```
    160 androidmk Android.mk > Android.bp
    161 ```
    162 
    163 The tool converts variables, modules, comments, and some conditionals, but any
    164 custom Makefile rules, complex conditionals or extra includes must be converted
    165 by hand.
    166 
    167 #### Differences between Android.mk and Android.bp
    168 
    169 * Android.mk files often have multiple modules with the same name (for example
    170 for static and shared version of a library, or for host and device versions).
    171 Android.bp files require unique names for every module, but a single module can
    172 be built in multiple variants, for example by adding `host_supported: true`.
    173 The androidmk converter will produce multiple conflicting modules, which must
    174 be resolved by hand to a single module with any differences inside
    175 `target: { android: { }, host: { } }` blocks.
    176 
    177 ## Build logic
    178 
    179 The build logic is written in Go using the
    180 [blueprint](http://godoc.org/github.com/google/blueprint) framework.  Build
    181 logic receives module definitions parsed into Go structures using reflection
    182 and produces build rules.  The build rules are collected by blueprint and
    183 written to a [ninja](http://ninja-build.org) build file.
    184 
    185 ## Other documentation
    186 
    187 * [Best Practices](docs/best_practices.md)
    188 * [Build Performance](docs/perf.md)
    189 * [Generating CLion Projects](docs/clion.md)
    190 * [Generating YouCompleteMe/VSCode compile\_commands.json file](docs/compdb.md)
    191 * Make-specific documentation: [build/make/README.md](https://android.googlesource.com/platform/build/+/master/README.md)
    192 
    193 ## FAQ
    194 
    195 ### How do I write conditionals?
    196 
    197 Soong deliberately does not support conditionals in Android.bp files.
    198 Instead, complexity in build rules that would require conditionals are handled
    199 in Go, where high level language features can be used and implicit dependencies
    200 introduced by conditionals can be tracked.  Most conditionals are converted
    201 to a map property, where one of the values in the map will be selected and
    202 appended to the top level properties.
    203 
    204 For example, to support architecture specific files:
    205 ```
    206 cc_library {
    207     ...
    208     srcs: ["generic.cpp"],
    209     arch: {
    210         arm: {
    211             srcs: ["arm.cpp"],
    212         },
    213         x86: {
    214             srcs: ["x86.cpp"],
    215         },
    216     },
    217 }
    218 ```
    219 
    220 See [art/build/art.go](https://android.googlesource.com/platform/art/+/master/build/art.go)
    221 or [external/llvm/soong/llvm.go](https://android.googlesource.com/platform/external/llvm/+/master/soong/llvm.go)
    222 for examples of more complex conditionals on product variables or environment variables.
    223 
    224 ## Developing for Soong
    225 
    226 To load Soong code in a Go-aware IDE, create a directory outside your android tree and then:
    227 ```bash
    228 apt install bindfs
    229 export GOPATH=<path to the directory you created>
    230 build/soong/scripts/setup_go_workspace_for_soong.sh
    231 ```
    232 
    233 This will bind mount the Soong source directories into the directory in the layout expected by
    234 the IDE.
    235 
    236 ## Contact
    237 
    238 Email android-building (a] googlegroups.com (external) for any questions, or see
    239 [go/soong](http://go/soong) (internal).
    240