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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SHADERTOY_SHADER_H
     18 #define SHADERTOY_SHADER_H
     19 
     20 #include <GLES3/gl31.h>
     21 
     22 #include <fstream>
     23 #include <sstream>
     24 
     25 struct InputTextures {
     26   GLuint id;
     27   GLint uniform_location;
     28   int width;
     29   int height;
     30 };
     31 
     32 class ShadertoyShader {
     33  public:
     34   ShadertoyShader();
     35   ~ShadertoyShader();
     36 
     37   void CreateShaderFromString(const std::string& shader_string);
     38   void PrepareForDraw(int width, int height, float global_time, int frame, float time_delta);
     39 
     40  private:
     41    void CreateShader(const std::string fragment_string);
     42    void GetUniformLocations();
     43 
     44    GLint uiResolution_;
     45    GLint uiGlobalTime_;
     46    GLint uiFrame_;
     47    GLint uiTimeDelta_;
     48    GLint uiChannel0_;
     49    GLint unViewport_;
     50    GLint unCorners_;
     51 
     52    GLuint shader_program_;
     53 
     54    struct InputTextures input_textures_[4];
     55 };
     56 
     57 
     58 
     59 #endif // SHADERTOY_SHADER_H
     60