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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <EGL/egl.h>
     18 #include <EGL/eglext.h>
     19 #include <GLES2/gl2.h>
     20 #include <GLES2/gl2ext.h>
     21 #include <jni.h>
     22 #include <stdlib.h>
     23 #include <android/hardware_buffer.h>
     24 #include <android/log.h>
     25 #include <cmath>
     26 #include <string>
     27 #include <sstream>
     28 
     29 #define  LOG_TAG    "VrExtensionsJni"
     30 #define  LOGV(...)  __android_log_print(ANDROID_LOG_VERBOSE,LOG_TAG,__VA_ARGS__)
     31 
     32 using PFNEGLGETNATIVECLIENTBUFFERANDROID =
     33         EGLClientBuffer(EGLAPIENTRYP)(const AHardwareBuffer* buffer);
     34 
     35 using PFNGLEGLIMAGETARGETTEXTURE2DOESPROC = void(GL_APIENTRYP)(GLenum target,
     36                                                                void* image);
     37 
     38 using PFNGLBUFFERSTORAGEEXTERNALEXTPROC =
     39     void(GL_APIENTRYP)(GLenum target, GLintptr offset, GLsizeiptr size,
     40                        void* clientBuffer, GLbitfield flags);
     41 
     42 using PFNGLMAPBUFFERRANGEPROC = void*(GL_APIENTRYP)(GLenum target,
     43                                                     GLintptr offset,
     44                                                     GLsizeiptr length,
     45                                                     GLbitfield access);
     46 
     47 using PFNGLUNMAPBUFFERPROC = void*(GL_APIENTRYP)(GLenum target);
     48 
     49 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
     50 PFNEGLGETNATIVECLIENTBUFFERANDROID eglGetNativeClientBufferANDROID;
     51 PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
     52 PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
     53 PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC
     54     glFramebufferTextureMultisampleMultiviewOVR;
     55 PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
     56 PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
     57 PFNGLUNMAPBUFFERPROC glUnmapBuffer;
     58 
     59 #define NO_ERROR 0
     60 #define GL_UNIFORM_BUFFER         0x8A11
     61 
     62 // Declare flags that are added to MapBufferRange via EXT_buffer_storage.
     63 // https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_buffer_storage.txt
     64 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040
     65 #define GL_MAP_COHERENT_BIT_EXT   0x0080
     66 
     67 // Declare tokens added as a part of EGL_EXT_image_gl_colorspace.
     68 #define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D
     69 
     70 #define LOAD_PROC(NAME, TYPE)                                           \
     71     NAME = reinterpret_cast<TYPE>(eglGetProcAddress(# NAME))
     72 
     73 #define ASSERT(condition, format, args...)      \
     74     if (!(condition)) {                         \
     75         fail(env, format, ## args);             \
     76         return;                                 \
     77     }
     78 
     79 #define ASSERT_TRUE(a) \
     80     ASSERT((a), "assert failed on (" #a ") at " __FILE__ ":%d", __LINE__)
     81 #define ASSERT_FALSE(a) \
     82     ASSERT(!(a), "assert failed on (!" #a ") at " __FILE__ ":%d", __LINE__)
     83 #define ASSERT_EQ(a, b) \
     84     ASSERT((a) == (b), "assert failed on (" #a ") at " __FILE__ ":%d", __LINE__)
     85 #define ASSERT_NE(a, b) \
     86     ASSERT((a) != (b), "assert failed on (" #a ") at " __FILE__ ":%d", __LINE__)
     87 #define ASSERT_GT(a, b) \
     88     ASSERT((a) > (b), "assert failed on (" #a ") at " __FILE__ ":%d", __LINE__)
     89 #define ASSERT_NEAR_RGBA(a, b, delta) \
     90     ASSERT(areNearRgba(a, b, delta),  \
     91            "assert failed on (" #a ") at " __FILE__ ":%d", __LINE__)
     92 
     93 bool areNearRgba(int32_t actual, int32_t expected, int delta) {
     94     for (int shift = 0; shift < 32; shift += 8) {
     95         if (std::abs((actual >> shift & 0xFF) - (expected >> shift & 0xFF)) > delta) {
     96             return false;
     97         }
     98     }
     99     return true;
    100 }
    101 
    102 void fail(JNIEnv* env, const char* format, ...) {
    103     va_list args;
    104     va_start(args, format);
    105     char* msg;
    106     vasprintf(&msg, format, args);
    107     va_end(args);
    108     jclass exClass;
    109     exClass = env->FindClass("java/lang/AssertionError");
    110     jmethodID constructor =
    111         env->GetMethodID(exClass, "<init>",
    112                          "(Ljava/lang/String;Ljava/lang/Throwable;)V");
    113     jstring msgStr = env->NewStringUTF(msg);
    114     jobject exception = env->NewObject(exClass, constructor, msgStr, nullptr);
    115     env->Throw(static_cast<jthrowable>(exception));
    116     free(msg);
    117 }
    118 
    119 static void testEglImageArray(JNIEnv* env, AHardwareBuffer_Desc desc,
    120                               int nsamples) {
    121     ASSERT_GT(desc.layers, 1);
    122     AHardwareBuffer* hwbuffer = nullptr;
    123     // If the format is unsupported and allocation fails, skip the test.
    124     if (AHardwareBuffer_allocate(&desc, &hwbuffer) != NO_ERROR) return;
    125     // Create EGLClientBuffer from the AHardwareBuffer.
    126     EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(hwbuffer);
    127     ASSERT_TRUE(native_buffer);
    128     // Create EGLImage from EGLClientBuffer.
    129     EGLint attrs[] = {EGL_NONE};
    130     EGLImageKHR image =
    131         eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
    132                           EGL_NATIVE_BUFFER_ANDROID, native_buffer, attrs);
    133     ASSERT_TRUE(image);
    134     // Create OpenGL texture from the EGLImage.
    135     GLuint texid;
    136     glGenTextures(1, &texid);
    137     glBindTexture(GL_TEXTURE_2D_ARRAY, texid);
    138     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D_ARRAY, image);
    139     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    140     // Create FBO and add multiview attachment.
    141     GLuint fboid;
    142     glGenFramebuffers(1, &fboid);
    143     glBindFramebuffer(GL_FRAMEBUFFER, fboid);
    144     const GLint miplevel = 0;
    145     const GLint base_view = 0;
    146     const GLint num_views = desc.layers;
    147     if (nsamples == 1) {
    148         glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    149                                          texid, miplevel, base_view, num_views);
    150     } else {
    151         glFramebufferTextureMultisampleMultiviewOVR(
    152             GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texid, miplevel, nsamples,
    153             base_view, num_views);
    154     }
    155     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    156     ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER),
    157               GL_FRAMEBUFFER_COMPLETE);
    158     // Release memory.
    159     glDeleteTextures(1, &texid);
    160     glDeleteFramebuffers(1, &fboid);
    161     AHardwareBuffer_release(hwbuffer);
    162 }
    163 
    164 extern "C" JNIEXPORT void JNICALL
    165 Java_android_vr_cts_VrExtensionBehaviorTest_nativeTestEglImageArray(
    166     JNIEnv* env, jclass /* unused */) {
    167     // First, load entry points provided by extensions.
    168     LOAD_PROC(glEGLImageTargetTexture2DOES,
    169               PFNGLEGLIMAGETARGETTEXTURE2DOESPROC);
    170     ASSERT_NE(glEGLImageTargetTexture2DOES, nullptr);
    171     LOAD_PROC(eglGetNativeClientBufferANDROID,
    172               PFNEGLGETNATIVECLIENTBUFFERANDROID);
    173     ASSERT_NE(eglGetNativeClientBufferANDROID, nullptr);
    174     LOAD_PROC(eglCreateImageKHR, PFNEGLCREATEIMAGEKHRPROC);
    175     ASSERT_NE(eglCreateImageKHR, nullptr);
    176     LOAD_PROC(glFramebufferTextureMultiviewOVR,
    177               PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC);
    178     ASSERT_NE(glFramebufferTextureMultiviewOVR, nullptr);
    179     LOAD_PROC(glFramebufferTextureMultisampleMultiviewOVR,
    180               PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC);
    181     ASSERT_NE(glFramebufferTextureMultisampleMultiviewOVR, nullptr);
    182     // Try creating a 32x32 AHardwareBuffer and attaching it to a multiview
    183     // framebuffer, with various formats and depths.
    184     AHardwareBuffer_Desc desc = {};
    185     desc.width = 32;
    186     desc.height = 32;
    187     desc.usage = AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
    188                  AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT;
    189     const int layers[] = {2, 4};
    190     const int formats[] = {
    191       AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM,
    192       AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
    193       AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM,
    194       AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT,
    195       // Do not test AHARDWAREBUFFER_FORMAT_BLOB, it isn't color-renderable.
    196     };
    197     const int samples[] = {1, 2, 4};
    198     for (int nsamples : samples) {
    199       for (auto nlayers : layers) {
    200         for (auto format : formats) {
    201           desc.layers = nlayers;
    202           desc.format = format;
    203           testEglImageArray(env, desc, nsamples);
    204         }
    205       }
    206     }
    207 }
    208 
    209 static void testExternalBuffer(JNIEnv* env, uint64_t usage, bool write_hwbuffer,
    210                                const std::string& test_string) {
    211     // Create a blob AHardwareBuffer suitable for holding the string.
    212     AHardwareBuffer_Desc desc = {};
    213     desc.width = test_string.size();
    214     desc.height = 1;
    215     desc.layers = 1;
    216     desc.format = AHARDWAREBUFFER_FORMAT_BLOB;
    217     desc.usage = usage;
    218     AHardwareBuffer* hwbuffer = nullptr;
    219     int error = AHardwareBuffer_allocate(&desc, &hwbuffer);
    220     ASSERT_EQ(error, NO_ERROR);
    221     // Create EGLClientBuffer from the AHardwareBuffer.
    222     EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(hwbuffer);
    223     ASSERT_TRUE(native_buffer);
    224     // Create uniform buffer from EGLClientBuffer.
    225     const GLbitfield flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
    226         GL_MAP_COHERENT_BIT_EXT | GL_MAP_PERSISTENT_BIT_EXT;
    227     GLuint buf = 0;
    228     glGenBuffers(1, &buf);
    229     glBindBuffer(GL_UNIFORM_BUFFER, buf);
    230     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    231     const GLsizeiptr bufsize = desc.width * desc.height;
    232     glBufferStorageExternalEXT(GL_UNIFORM_BUFFER, 0,
    233              bufsize, native_buffer, flags);
    234     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    235     // Obtain a writeable pointer using either OpenGL or the Android API,
    236     // then copy the test string into it.
    237     if (write_hwbuffer) {
    238       void* data = nullptr;
    239       error = AHardwareBuffer_lock(hwbuffer,
    240                                    AHARDWAREBUFFER_USAGE_CPU_READ_RARELY, -1,
    241                                    NULL, &data);
    242       ASSERT_EQ(error, NO_ERROR);
    243       ASSERT_TRUE(data);
    244       memcpy(data, test_string.c_str(), test_string.size());
    245       error = AHardwareBuffer_unlock(hwbuffer, nullptr);
    246       ASSERT_EQ(error, NO_ERROR);
    247     } else {
    248       void* data =
    249           glMapBufferRange(GL_UNIFORM_BUFFER, 0, bufsize,
    250                            GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT_EXT);
    251       ASSERT_EQ(glGetError(), GL_NO_ERROR);
    252       ASSERT_TRUE(data);
    253       memcpy(data, test_string.c_str(), test_string.size());
    254       glUnmapBuffer(GL_UNIFORM_BUFFER);
    255       ASSERT_EQ(glGetError(), GL_NO_ERROR);
    256     }
    257     // Obtain a readable pointer and verify the data.
    258     void* data = glMapBufferRange(GL_UNIFORM_BUFFER, 0, bufsize, GL_MAP_READ_BIT);
    259     ASSERT_TRUE(data);
    260     ASSERT_EQ(strncmp(static_cast<char*>(data), test_string.c_str(),
    261                       test_string.size()), 0);
    262     glUnmapBuffer(GL_UNIFORM_BUFFER);
    263     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    264     AHardwareBuffer_release(hwbuffer);
    265 }
    266 
    267 extern "C" JNIEXPORT void JNICALL
    268 Java_android_vr_cts_VrExtensionBehaviorTest_nativeTestExternalBuffer(
    269     JNIEnv* env, jclass /* unused */) {
    270     // First, check for EXT_external_buffer in the extension string.
    271     auto exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
    272     ASSERT_TRUE(exts);
    273     if (strstr(exts, "GL_EXT_external_buffer") == nullptr) return;
    274     // Next, load entry points provided by extensions.
    275     LOAD_PROC(eglGetNativeClientBufferANDROID, PFNEGLGETNATIVECLIENTBUFFERANDROID);
    276     ASSERT_NE(eglGetNativeClientBufferANDROID, nullptr);
    277     LOAD_PROC(glBufferStorageExternalEXT, PFNGLBUFFERSTORAGEEXTERNALEXTPROC);
    278     ASSERT_NE(glBufferStorageExternalEXT, nullptr);
    279     LOAD_PROC(glMapBufferRange, PFNGLMAPBUFFERRANGEPROC);
    280     ASSERT_NE(glMapBufferRange, nullptr);
    281     LOAD_PROC(glUnmapBuffer, PFNGLUNMAPBUFFERPROC);
    282     ASSERT_NE(glUnmapBuffer, nullptr);
    283     const uint64_t usage = AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN |
    284         AHARDWAREBUFFER_USAGE_CPU_READ_RARELY |
    285         AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER |
    286         AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA;
    287     const std::string test_string = "Hello, world.";
    288     // First try writing to the buffer using OpenGL, then try writing to it via
    289     // the AHardwareBuffer API.
    290     testExternalBuffer(env, usage, false, test_string);
    291     testExternalBuffer(env, usage, true, test_string);
    292 }
    293 
    294 const GLchar* const kSrgbVertexCode = R"(
    295     // vertex position in clip space (-1..1)
    296     attribute vec4 position;
    297     varying mediump vec2 uv;
    298     void main() {
    299       gl_Position = position;
    300       uv = vec2(0.5 * (position.x + 1.0), 0.5);
    301     })";
    302 
    303 const GLchar* const kSrgbFragmentCode = R"(
    304     varying mediump vec2 uv;
    305     uniform sampler2D tex;
    306     void main() {
    307       gl_FragColor = texture2D(tex, uv);
    308     })";
    309 
    310 static inline float SrgbChannelToLinear(float cs) {
    311     if (cs <= 0.04045)
    312         return cs / 12.92f;
    313     else
    314         return std::pow((cs + 0.055f) / 1.055f, 2.4f);
    315 }
    316 
    317 static inline float LinearChannelToSrgb(float cs) {
    318     if (cs <= 0.0f)
    319         return 0.0f;
    320     else if (cs < 0.0031308f)
    321         return 12.92f * cs;
    322     else if (cs < 1.0f)
    323         return 1.055f * std::pow(cs, 0.41666f) - 0.055f;
    324     else
    325         return 1.0f;
    326 }
    327 
    328 static uint32_t SrgbColorToLinear(uint32_t color) {
    329     float r = SrgbChannelToLinear((color & 0xff) / 255.0f);
    330     float g = SrgbChannelToLinear(((color >> 8) & 0xff) / 255.0f);
    331     float b = SrgbChannelToLinear(((color >> 16) & 0xff) / 255.0f);
    332     uint32_t r8 = r * 255.0f;
    333     uint32_t g8 = g * 255.0f;
    334     uint32_t b8 = b * 255.0f;
    335     uint32_t a8 = color >> 24;
    336     return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8;
    337 }
    338 
    339 static uint32_t LinearColorToSrgb(uint32_t color) {
    340     float r = LinearChannelToSrgb((color & 0xff) / 255.0f);
    341     float g = LinearChannelToSrgb(((color >> 8) & 0xff) / 255.0f);
    342     float b = LinearChannelToSrgb(((color >> 16) & 0xff) / 255.0f);
    343     uint32_t r8 = r * 255.0f;
    344     uint32_t g8 = g * 255.0f;
    345     uint32_t b8 = b * 255.0f;
    346     uint32_t a8 = color >> 24;
    347     return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8;
    348 }
    349 
    350 static uint32_t LerpColor(uint32_t color0, uint32_t color1, float t) {
    351     float r0 = (color0 & 0xff) / 255.0f;
    352     float g0 = ((color0 >> 8) & 0xff) / 255.0f;
    353     float b0 = ((color0 >> 16) & 0xff) / 255.0f;
    354     float a0 = ((color0 >> 24) & 0xff) / 255.0f;
    355     float r1 = (color1 & 0xff) / 255.0f;
    356     float g1 = ((color1 >> 8) & 0xff) / 255.0f;
    357     float b1 = ((color1 >> 16) & 0xff) / 255.0f;
    358     float a1 = ((color1 >> 24) & 0xff) / 255.0f;
    359     uint32_t r8 = (r0 * (1.0f - t) + r1 * t) * 255.0f;
    360     uint32_t g8 = (g0 * (1.0f - t) + g1 * t) * 255.0f;
    361     uint32_t b8 = (b0 * (1.0f - t) + b1 * t) * 255.0f;
    362     uint32_t a8 = (a0 * (1.0f - t) + a1 * t) * 255.0f;
    363     return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8;
    364 }
    365 
    366 // Choose an odd-numbered framebuffer width so that we can
    367 // extract the middle pixel of a gradient.
    368 constexpr uint32_t kFramebufferWidth = 31;
    369 
    370 // Declare the pixel data for the 2x1 texture.
    371 // Color components are ordered like this: AABBGGRR
    372 constexpr uint32_t kTextureData[] = {
    373     0xff800000,  // Half-Blue
    374     0xff000080,  // Half-Red
    375 };
    376 constexpr uint32_t kTextureWidth = sizeof(kTextureData) / sizeof(kTextureData[0]);
    377 
    378 // Declare expected values for the middle pixel for various sampling behaviors.
    379 const uint32_t kExpectedMiddlePixel_NoSrgb = LerpColor(kTextureData[0], kTextureData[1], 0.5f);
    380 const uint32_t kExpectedMiddlePixel_LinearizeAfterFiltering =
    381     SrgbColorToLinear(kExpectedMiddlePixel_NoSrgb);
    382 const uint32_t kExpectedMiddlePixel_LinearizeBeforeFiltering =
    383     LerpColor(SrgbColorToLinear(kTextureData[0]), SrgbColorToLinear(kTextureData[1]), 0.5f);
    384 
    385 // Declare expected values for the final pixel color for various blending behaviors.
    386 constexpr uint32_t kBlendDestColor = 0xff000080;
    387 constexpr uint32_t kBlendSourceColor = 0x80800000;
    388 const uint32_t kExpectedBlendedPixel_NoSrgb = LerpColor(kBlendSourceColor, kBlendDestColor, 0.5f);
    389 const uint32_t kExpectedBlendedPixel_Srgb =
    390     LinearColorToSrgb(LerpColor(kBlendSourceColor, SrgbColorToLinear(kBlendDestColor), 0.5f));
    391 
    392 // Define a set of test flags. Not using an enum to avoid lots of casts.
    393 namespace SrgbFlag {
    394 constexpr uint32_t kHardwareBuffer = 1 << 0;
    395 constexpr uint32_t kSrgbFormat = 1 << 1;
    396 constexpr uint32_t kEglColorspaceDefault = 1 << 2;
    397 constexpr uint32_t kEglColorspaceLinear = 1 << 3;
    398 constexpr uint32_t kEglColorspaceSrgb = 1 << 4;
    399 }  // namespace SrgbFlag
    400 
    401 static void configureEglColorspace(EGLint attrs[4], uint32_t srgb_flags) {
    402     if (srgb_flags & SrgbFlag::kEglColorspaceDefault) {
    403         attrs[0] = EGL_GL_COLORSPACE_KHR;
    404         attrs[1] = EGL_GL_COLORSPACE_DEFAULT_EXT;
    405     } else if (srgb_flags & SrgbFlag::kEglColorspaceLinear) {
    406         attrs[0] = EGL_GL_COLORSPACE_KHR;
    407         attrs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
    408     } else if (srgb_flags & SrgbFlag::kEglColorspaceSrgb) {
    409         attrs[0] = EGL_GL_COLORSPACE_KHR;
    410         attrs[1] = EGL_GL_COLORSPACE_SRGB_KHR;
    411     } else {
    412         attrs[0] = EGL_NONE;
    413         attrs[1] = EGL_NONE;
    414     }
    415     attrs[2] = EGL_NONE;
    416     attrs[3] = EGL_NONE;
    417 }
    418 
    419 static void printSrgbFlags(std::ostream& out, uint32_t srgb_flags) {
    420     if (srgb_flags & SrgbFlag::kHardwareBuffer) {
    421         out << " AHardwareBuffer";
    422     }
    423     if (srgb_flags & SrgbFlag::kSrgbFormat) {
    424         out << " GL_SRGB_ALPHA";
    425     }
    426     if (srgb_flags & SrgbFlag::kEglColorspaceDefault) {
    427         out << " EGL_GL_COLORSPACE_DEFAULT_KHR";
    428     }
    429     if (srgb_flags & SrgbFlag::kEglColorspaceLinear) {
    430         out << " EGL_GL_COLORSPACE_LINEAR_KHR";
    431     }
    432     if (srgb_flags & SrgbFlag::kEglColorspaceSrgb) {
    433         out << " EGL_GL_COLORSPACE_SRGB_KHR";
    434     }
    435 }
    436 
    437 // Draws a gradient and extracts the middle pixel. Returns void to allow ASSERT to work.
    438 static void testLinearMagnification(JNIEnv* env, uint32_t flags, uint32_t* middle_pixel) {
    439     const bool use_hwbuffer = flags & SrgbFlag::kHardwareBuffer;
    440     const bool use_srgb_format = flags & SrgbFlag::kSrgbFormat;
    441     GLuint srgbtex;
    442     glGenTextures(1, &srgbtex);
    443     glBindTexture(GL_TEXTURE_2D, srgbtex);
    444     if (use_hwbuffer) {
    445         // Create a one-dimensional AHardwareBuffer.
    446         AHardwareBuffer_Desc desc = {};
    447         desc.width = kTextureWidth;
    448         desc.height = 1;
    449         desc.layers = 1;
    450         desc.format = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
    451         desc.usage =
    452                 AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE | AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT;
    453         AHardwareBuffer* hwbuffer = nullptr;
    454         int error = AHardwareBuffer_allocate(&desc, &hwbuffer);
    455         ASSERT_EQ(error, NO_ERROR);
    456         // Populate the pixels.
    457         uint32_t* pixels = nullptr;
    458         error = AHardwareBuffer_lock(hwbuffer, AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN, -1, nullptr,
    459                                      reinterpret_cast<void**>(&pixels));
    460         ASSERT_EQ(error, NO_ERROR);
    461         ASSERT_TRUE(pixels);
    462         memcpy(pixels, kTextureData, sizeof(kTextureData));
    463         error = AHardwareBuffer_unlock(hwbuffer, nullptr);
    464         ASSERT_EQ(error, NO_ERROR);
    465         // Create EGLClientBuffer from the AHardwareBuffer.
    466         EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(hwbuffer);
    467         ASSERT_TRUE(native_buffer);
    468         // Create EGLImage from EGLClientBuffer.
    469         EGLint attrs[4];
    470         configureEglColorspace(attrs, flags);
    471         EGLImageKHR image = eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
    472                                               EGL_NATIVE_BUFFER_ANDROID, native_buffer, attrs);
    473         ASSERT_TRUE(image);
    474         // Allocate the OpenGL texture using the EGLImage.
    475         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
    476     } else {
    477         GLenum internal_format = use_srgb_format ? GL_SRGB8_ALPHA8_EXT : GL_RGBA8_OES;
    478         glTexImage2D(GL_TEXTURE_2D, 0, internal_format, kTextureWidth, 1, 0, GL_RGBA,
    479                      GL_UNSIGNED_BYTE, kTextureData);
    480     }
    481     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    482     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    483     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    484     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    485     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    486     // Clear to an interesting constant color to make it easier to spot bugs.
    487     glClearColor(1.0, 0.0, 0.5, 0.25);
    488     glClear(GL_COLOR_BUFFER_BIT);
    489     // Draw the texture.
    490     const float kTriangleCoords[] = {-1, -1, -1, 1, 1, -1, 1, 1};
    491     glBindTexture(GL_TEXTURE_2D, srgbtex);
    492     const int kPositionSlot = 0;
    493     glVertexAttribPointer(kPositionSlot, 2, GL_FLOAT, false, 0, kTriangleCoords);
    494     glEnableVertexAttribArray(kPositionSlot);
    495     glViewport(0, 0, kFramebufferWidth, 1);
    496     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    497     // Read back the framebuffer.
    498     glReadPixels(kFramebufferWidth / 2, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, middle_pixel);
    499     std::ostringstream flag_string;
    500     printSrgbFlags(flag_string, flags);
    501     LOGV("Filtered Result: %8.8X Flags =%s", *middle_pixel, flag_string.str().c_str());
    502     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    503 }
    504 
    505 // Blends a color into an (optionally) sRGB-encoded framebuffer and extracts the final color.
    506 // Returns void to allow ASSERT to work.
    507 static void testFramebufferBlending(JNIEnv* env, uint32_t flags, uint32_t* final_color) {
    508     const bool use_hwbuffer = flags & SrgbFlag::kHardwareBuffer;
    509     const bool use_srgb_format = flags & SrgbFlag::kSrgbFormat;
    510     const bool override_egl_colorspace = use_hwbuffer && (flags & SrgbFlag::kEglColorspaceSrgb);
    511     GLuint tex;
    512     glGenTextures(1, &tex);
    513     glBindTexture(GL_TEXTURE_2D, tex);
    514     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    515     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    516     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    517     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    518     // Create a 1x1 half-blue, half-opaque texture.
    519     const uint32_t kTextureData[] = {
    520       kBlendSourceColor,
    521     };
    522     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
    523                  GL_UNSIGNED_BYTE, kTextureData);
    524     // Create 1x1 framebuffer object.
    525     GLuint fbo;
    526     glGenFramebuffers(1, &fbo);
    527     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    528     GLuint fbotex;
    529     glGenTextures(1, &fbotex);
    530     glBindTexture(GL_TEXTURE_2D, fbotex);
    531     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    532     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    533     if (use_hwbuffer) {
    534         AHardwareBuffer_Desc desc = {};
    535         desc.width = 1;
    536         desc.height = 1;
    537         desc.layers = 1;
    538         desc.format = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
    539         desc.usage =
    540                 AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE | AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT;
    541         AHardwareBuffer* hwbuffer = nullptr;
    542         int error = AHardwareBuffer_allocate(&desc, &hwbuffer);
    543         ASSERT_EQ(error, NO_ERROR);
    544         // Create EGLClientBuffer from the AHardwareBuffer.
    545         EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(hwbuffer);
    546         ASSERT_TRUE(native_buffer);
    547         // Create EGLImage from EGLClientBuffer.
    548         EGLint attrs[4];
    549         configureEglColorspace(attrs, flags);
    550         EGLImageKHR image = eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
    551                                               EGL_NATIVE_BUFFER_ANDROID, native_buffer, attrs);
    552         ASSERT_TRUE(image);
    553         // Allocate the OpenGL texture using the EGLImage.
    554         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
    555     } else {
    556         GLenum internal_format = use_srgb_format ? GL_SRGB8_ALPHA8_EXT : GL_RGBA8_OES;
    557         glTexImage2D(GL_TEXTURE_2D, 0, internal_format, 1, 1, 0, GL_RGBA,
    558                      GL_UNSIGNED_BYTE, nullptr);
    559     }
    560     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    561                            GL_TEXTURE_2D, fbotex, 0);
    562     ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
    563     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    564     // Clear to half-red.
    565     if (use_srgb_format || override_egl_colorspace) {
    566         glClearColor(SrgbChannelToLinear(0.5), 0.0, 0.0, 1.0);
    567     } else {
    568         glClearColor(0.5, 0.0, 0.0, 1.0);
    569     }
    570     glClear(GL_COLOR_BUFFER_BIT);
    571     // Sanity check the cleared color.
    572     uint32_t cleared_color = 0;
    573     glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &cleared_color);
    574     LOGV("  Cleared Color: %8.8X", cleared_color);
    575     ASSERT_NEAR_RGBA(cleared_color, kBlendDestColor, 1);
    576     // Draw the texture.
    577     glEnable(GL_BLEND);
    578     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    579     const float kTriangleCoords[] = {-1, -1, -1, 1, 1, -1, 1, 1};
    580     glBindTexture(GL_TEXTURE_2D, tex);
    581     const int kPositionSlot = 0;
    582     glVertexAttribPointer(kPositionSlot, 2, GL_FLOAT, false, 0, kTriangleCoords);
    583     glEnableVertexAttribArray(kPositionSlot);
    584     glViewport(0, 0, 1, 1);
    585     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    586     // Read back the framebuffer.
    587     glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, final_color);
    588     std::ostringstream flag_string;
    589     printSrgbFlags(flag_string, flags);
    590     LOGV("Blending Result: %8.8X Flags =%s", *final_color, flag_string.str().c_str());
    591     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    592 }
    593 
    594 extern "C" JNIEXPORT void JNICALL
    595 Java_android_vr_cts_VrExtensionBehaviorTest_nativeTestSrgbBuffer(
    596     JNIEnv* env, jclass /* unused */) {
    597     // First, check the published extension strings against expectations.
    598     const char *egl_exts =
    599         eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
    600     LOGV("EGL Extensions: %s", egl_exts);
    601     ASSERT_TRUE(egl_exts);
    602     bool egl_colorspace_supported = strstr(egl_exts, "EGL_EXT_image_gl_colorspace");
    603     auto gl_exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
    604     LOGV("OpenGL Extensions: %s", gl_exts);
    605     ASSERT_TRUE(gl_exts);
    606     // Load ancillary entry points provided by extensions.
    607     LOAD_PROC(eglGetNativeClientBufferANDROID,
    608               PFNEGLGETNATIVECLIENTBUFFERANDROID);
    609     ASSERT_NE(eglGetNativeClientBufferANDROID, nullptr);
    610     LOAD_PROC(eglCreateImageKHR, PFNEGLCREATEIMAGEKHRPROC);
    611     ASSERT_NE(eglCreateImageKHR, nullptr);
    612     LOAD_PROC(glEGLImageTargetTexture2DOES,
    613               PFNGLEGLIMAGETARGETTEXTURE2DOESPROC);
    614     ASSERT_NE(glEGLImageTargetTexture2DOES, nullptr);
    615     // Create a plain old one-dimensional FBO to render to.
    616     GLuint fbo;
    617     glGenFramebuffers(1, &fbo);
    618     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    619     GLuint fbotex;
    620     glGenTextures(1, &fbotex);
    621     glBindTexture(GL_TEXTURE_2D, fbotex);
    622     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    623     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    624     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kFramebufferWidth, 1, 0, GL_RGBA,
    625                  GL_UNSIGNED_BYTE, nullptr);
    626     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    627                            GL_TEXTURE_2D, fbotex, 0);
    628     ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
    629     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    630     // Compile and link shaders.
    631     int program = glCreateProgram();
    632     int vshader = glCreateShader(GL_VERTEX_SHADER);
    633     glShaderSource(vshader, 1, &kSrgbVertexCode, nullptr);
    634     glCompileShader(vshader);
    635     glAttachShader(program, vshader);
    636     int fshader = glCreateShader(GL_FRAGMENT_SHADER);
    637     glShaderSource(fshader, 1, &kSrgbFragmentCode, nullptr);
    638     glCompileShader(fshader);
    639     glAttachShader(program, fshader);
    640     glLinkProgram(program);
    641     int status;
    642     glGetProgramiv(program, GL_LINK_STATUS, &status);
    643     ASSERT_EQ(status, GL_TRUE);
    644     glUseProgram(program);
    645     ASSERT_EQ(glGetError(), GL_NO_ERROR);
    646 
    647     // Filtering test.
    648     LOGV("Expected value for NoSrgb = %8.8X", kExpectedMiddlePixel_NoSrgb);
    649     LOGV("Expected value for   Srgb = %8.8X", kExpectedMiddlePixel_LinearizeBeforeFiltering);
    650     uint32_t middle_pixel;
    651     // First do a sanity check with plain old pre-linearized textures.
    652     testLinearMagnification(env, 0, &middle_pixel);
    653     ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_NoSrgb, 1);
    654     testLinearMagnification(env, SrgbFlag::kHardwareBuffer, &middle_pixel);
    655     ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_NoSrgb, 1);
    656     // Try a "normally allocated" OpenGL texture with an sRGB source format.
    657     testLinearMagnification(env, SrgbFlag::kSrgbFormat, &middle_pixel);
    658     ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_LinearizeBeforeFiltering, 1);
    659     // Try EGL_EXT_image_gl_colorspace.
    660     if (egl_colorspace_supported) {
    661         testLinearMagnification(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceDefault, &middle_pixel);
    662         ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_NoSrgb, 1);
    663         testLinearMagnification(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceLinear, &middle_pixel);
    664         ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_NoSrgb, 1);
    665         testLinearMagnification(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceSrgb, &middle_pixel);
    666         ASSERT_NEAR_RGBA(middle_pixel, kExpectedMiddlePixel_LinearizeBeforeFiltering, 1);
    667     }
    668 
    669     // Blending test.
    670     LOGV("Expected value for NoSrgb = %8.8X", kExpectedBlendedPixel_NoSrgb);
    671     LOGV("Expected value for   Srgb = %8.8X", kExpectedBlendedPixel_Srgb);
    672     uint32_t final_color;
    673     // First do a sanity check with plain old pre-linearized textures.
    674     testFramebufferBlending(env, 0, &final_color);
    675     ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_NoSrgb, 1);
    676     testFramebufferBlending(env, SrgbFlag::kHardwareBuffer, &final_color);
    677     ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_NoSrgb, 1);
    678     // Try a "normally allocated" OpenGL texture with an sRGB source format.
    679     testFramebufferBlending(env, SrgbFlag::kSrgbFormat, &final_color);
    680     ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_Srgb, 1);
    681     // Try EGL_EXT_image_gl_colorspace.
    682     if (egl_colorspace_supported) {
    683         testFramebufferBlending(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceDefault, &final_color);
    684         ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_NoSrgb, 1);
    685         testFramebufferBlending(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceLinear, &final_color);
    686         ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_NoSrgb, 1);
    687         testFramebufferBlending(env, SrgbFlag::kHardwareBuffer | SrgbFlag::kEglColorspaceSrgb, &final_color);
    688         ASSERT_NEAR_RGBA(final_color, kExpectedBlendedPixel_Srgb, 1);
    689     }
    690 }
    691