1 GL_ENTRY(void, glActiveTexture, GLenum texture) 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) 4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) 6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) 7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 8 GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 9 GL_ENTRY(void, glBlendEquation, GLenum mode ) 10 GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) 11 GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) 12 GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) 13 GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) 14 GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) 15 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) 16 GL_ENTRY(void, glClear, GLbitfield mask) 17 GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 18 GL_ENTRY(void, glClearDepthf, GLclampf depth) 19 GL_ENTRY(void, glClearStencil, GLint s) 20 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 21 GL_ENTRY(void, glCompileShader, GLuint shader) 22 GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) 23 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) 24 GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 25 GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 26 GL_ENTRY(GLuint, glCreateProgram, void) 27 GL_ENTRY(GLuint, glCreateShader, GLenum type) 28 GL_ENTRY(void, glCullFace, GLenum mode) 29 GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) 30 GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) 31 GL_ENTRY(void, glDeleteProgram, GLuint program) 32 GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) 33 GL_ENTRY(void, glDeleteShader, GLuint shader) 34 GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures) 35 GL_ENTRY(void, glDepthFunc, GLenum func) 36 GL_ENTRY(void, glDepthMask, GLboolean flag) 37 GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) 38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) 39 GL_ENTRY(void, glDisable, GLenum cap) 40 GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) 41 GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) 42 GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) 43 GL_ENTRY(void, glEnable, GLenum cap) 44 GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) 45 GL_ENTRY(void, glFinish, void) 46 GL_ENTRY(void, glFlush, void) 47 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 48 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 49 GL_ENTRY(void, glFrontFace, GLenum mode) 50 GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers) 51 GL_ENTRY(void, glGenerateMipmap, GLenum target) 52 GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) 53 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) 54 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures) 55 GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) 56 GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) 57 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 58 GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) 59 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params) 60 GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params) 61 GL_ENTRY(GLenum, glGetError, void) 62 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params) 63 GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) 64 GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params) 65 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) 66 GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) 67 GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) 68 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) 69 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) 70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) 71 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) 72 GL_ENTRY(const GLubyte*, glGetString, GLenum name) 73 GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params) 74 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params) 75 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) 76 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) 77 GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name) 78 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) 79 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) 80 GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) 81 GL_ENTRY(void, glHint, GLenum target, GLenum mode) 82 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) 83 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) 84 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) 85 GL_ENTRY(GLboolean, glIsProgram, GLuint program) 86 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) 87 GL_ENTRY(GLboolean, glIsShader, GLuint shader) 88 GL_ENTRY(GLboolean, glIsTexture, GLuint texture) 89 GL_ENTRY(void, glLineWidth, GLfloat width) 90 GL_ENTRY(void, glLinkProgram, GLuint program) 91 GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) 92 GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) 93 GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) 94 GL_ENTRY(void, glReleaseShaderCompiler, void) 95 GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) 96 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) 97 GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) 98 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) 99 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length) 100 GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) 101 GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) 102 GL_ENTRY(void, glStencilMask, GLuint mask) 103 GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) 104 GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) 105 GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) 106 GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) 107 GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) 108 GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params) 109 GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) 110 GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params) 111 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) 112 GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) 113 GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) 114 GL_ENTRY(void, glUniform1i, GLint location, GLint x) 115 GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) 116 GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) 117 GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) 118 GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) 119 GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) 120 GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) 121 GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) 122 GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) 123 GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) 124 GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 125 GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) 126 GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) 127 GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) 128 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 129 GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 130 GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) 131 GL_ENTRY(void, glUseProgram, GLuint program) 132 GL_ENTRY(void, glValidateProgram, GLuint program) 133 GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) 134 GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) 135 GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) 136 GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) 137 GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) 138 GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) 139 GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 140 GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) 141 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) 142 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) 143 GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) 144 GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) 145 GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) 146 GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) 147 GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) 148 GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) 149 #GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params) 150 GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) 151 GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) 152 GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) 153 GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) 154 GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) 155 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) 156 GL_ENTRY(void, glBindVertexArrayOES, GLuint array) 157 GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) 158 GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) 159 GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) 160 GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) 161 GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) 162 GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const* indices, GLsizei primcount) 163 164 #not supported 165 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) 166 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) 167 GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) 168 GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) 169 GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data) 170 GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) 171 GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) 172 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) 173 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) 174 GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) 175 GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) 176 177 GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 178 GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) 179 GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) 180 GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) 181 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) 182 GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) 183 GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) 184 GL_ENTRY(void, glFinishFenceNV, GLuint fence) 185 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) 186 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) 187 GL_ENTRY(void, glCoverageOperationNV, GLenum operation) 188 GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) 189 GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) 190 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) 191 GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) 192 GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) 193 GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) 194 GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) 195 GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) 196 GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) 197 GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) 198 GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) 199 GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid** params) 200 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) 201 GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) 202 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) 203 GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) 204 GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) 205 GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) 206 207 # add-ons for GLES 2 208 GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen) 209 GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) 210 GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset) 211 GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen) 212 GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats) 213 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len) 214 GL_ENTRY(int, glFinishRoundTrip, void) 215 216 # GLES 3.0 ApiGen .in 217 218 # Changes to existing API: 219 220 ## New formats: Need to update all validation code to handle GLES 3.x-specific formats. 221 ## Primitive restart (close to already implemented in guest encoder, but can be tricky to validate in the middle of all the other draw validation going on) 222 ## Texture compression with ETC2 (already implemented) 223 224 # New API calls - listed in approximate decreasing order of complexity 225 226 # Vertex Array Objects 227 ## Before anything else, move GL calls out of sendVertexAttributes() in encoder, 228 ## or we will get this wrong, as we currently delay glEnableVertexAttribArray/ glVertexAttribPointer 229 ## until right before glDrawElements/Arrays. 230 ## This means moving those attribpointer calls out, 231 ## AND preserving the index range validation behavior that happens 232 ## just before glDrawElements/Arrays. 233 GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays) 234 GL_ENTRY(void, glBindVertexArray, GLuint array) 235 GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays) 236 GL_ENTRY(GLboolean, glIsVertexArray, GLuint array) 237 238 # New buffer operationarrays Mapping needs different encoding interface: copy from host on map, and copy to host (and host GPU pointer) on unmap or flush. 239 ## Proposed: 240 GL_ENTRY(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) 241 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) 242 GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) 243 GL_ENTRY(void, glMapBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped) 244 GL_ENTRY(void, glUnmapBufferAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res) 245 GL_ENTRY(void, glFlushMappedBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer) 246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points 247 ## to update the host with the new buffer contents: 248 ## glMapBufferRange / glUnmapBuffer: 249 ## Guest: | Encoder: | Host: 250 ## void* x = glMapBuffer... | | 251 ## | glMapBufferRangeAEMU_enc... | 252 ## | | void* hostptr = glMapBufferRange... 253 ## | | memcpy(mapped, hostptr, sz) 254 ## | stream->readback(mapped, sz) | 255 ## | glMapBufferRangeAEMU_enc exit | 256 ## x holds host GPU contents | | 257 ## <operations on x> | | 258 ## glUnmapBuffer... | | 259 ## | glUnmapBufferAEMU_enc... | 260 ## | stream->writeFully(x, sz) | 261 ## | | memcpy(hostptr, x, sz) 262 ## | | glUnmapBuffer 263 ## glMapBufferRange / glFlushMappedBufferRange: 264 ## Guest: | Encoder: | Host: 265 ## void* x = glMapBuffer... | | 266 ## | glMapBufferRangeAEMU_enc... | 267 ## | | void* hostptr = glMapBufferRange... 268 ## | | memcpy(mapped, hostptr, sz) 269 ## | stream->readback(mapped, sz) | 270 ## | glMapBufferRangeAEMU_enc exit | 271 ## x holds host GPU contents | | 272 ## <operations on x> | | 273 ## glFlushMappedBufferRange..| | 274 ## | glFlushMappedBufferRangeAEMU... | 275 ## | stream->writeFully(flushedrange... | 276 ## | | memcpy(hostptr + offset, flushedrange, length) 277 ## | | glFlushMappedBufferRange 278 ## Make sure to store the binded range when mapped, I bet there is some dEQP test that checks this sort of thing :) 279 280 ## PBOs need to be delivered differently to the host. 281 GL_ENTRY(void, glReadPixelsOffsetAEMU, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) 282 GL_ENTRY(void, glCompressedTexImage2DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset) 283 GL_ENTRY(void, glCompressedTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset) 284 GL_ENTRY(void, glTexImage2DOffsetAEMU, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset) 285 GL_ENTRY(void, glTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) 286 287 GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) 288 GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer) 289 ## No need to consider mapped buffers here as that is a GL_INVALID_OPERATION :) 290 GL_ENTRY(void, glCopyBufferSubData, GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 291 292 ## These buffer clears don't involve anything that can be mapped, so we are OK. 293 GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawBuffer, const GLint * value) 294 GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawBuffer, const GLuint * value) 295 GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawBuffer, const GLfloat * value) 296 GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) 297 298 ## Reads (not writes) mapped state only, so shouldn't be sent to host. 299 GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum value, GLint64 * data) 300 301 # Get current mapped buffer pointer. Shouldn't be sent to host. 302 GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params) 303 304 # UBOs 305 ## Share group processing needed for all of these, as the program is an argument. 306 ## Validation is bound (heh) to be tricky 307 GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) 308 309 GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) 310 311 # Assume uniformNames packed into 1 buffer on the guest. 312 GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar*const* uniformNames, GLuint* uniformIndices) 313 GL_ENTRY(void, glGetUniformIndicesAEMU, GLuint program, GLsizei uniformCount, const GLchar *packedUniformNames, GLsizei packedLen, GLuint *uniformIndices) 314 315 GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) 316 GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) 317 318 # More uniform setters 319 GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0) 320 GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1) 321 GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) 322 GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) 323 GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value) 324 GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value) 325 GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value) 326 GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value) 327 GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 328 GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 329 GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 330 GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 331 GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 332 GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 333 334 # Need share group processing for these gets 335 GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params) 336 GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) 337 338 # More vertex attribute setters / queries 339 GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) 340 GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) 341 GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v) 342 GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v) 343 GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) 344 GL_ENTRY(void, glVertexAttribIPointerOffsetAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset) 345 GL_ENTRY(void, glVertexAttribIPointerDataAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) 346 GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params) 347 GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params) 348 349 # Instanced draws 350 GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor) 351 GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei primcount) 352 353 GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) 354 GL_ENTRY(void, glDrawElementsInstancedDataAEMU, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLsizei datalen) 355 GL_ENTRY(void, glDrawElementsInstancedOffsetAEMU, GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount) 356 357 358 # Draw with known index range 359 GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) 360 GL_ENTRY(void, glDrawRangeElementsDataAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLsizei datalen) 361 GL_ENTRY(void, glDrawRangeElementsOffsetAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset) 362 363 # Sync - mostly implemented on host, just need encoder part 364 GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags) 365 GL_ENTRY(GLenum, glClientWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout) 366 GL_ENTRY(void, glWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout) 367 GL_ENTRY(void, glDeleteSync, GLsync to_delete) 368 GL_ENTRY(GLboolean, glIsSync, GLsync sync) 369 GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) 370 371 GL_ENTRY(uint64_t, glFenceSyncAEMU, GLenum condition, GLbitfield flags) 372 GL_ENTRY(GLenum, glClientWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout) 373 GL_ENTRY(void, glWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout) 374 GL_ENTRY(void, glDeleteSyncAEMU, uint64_t to_delete) 375 GL_ENTRY(GLboolean, glIsSyncAEMU, uint64_t sync) 376 GL_ENTRY(void, glGetSyncivAEMU, uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) 377 378 # MRT / MSAA render buffer 379 GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs); 380 GL_ENTRY(void, glReadBuffer, GLenum src); 381 GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 382 383 # Not even implemented in host driver if < OpenGL 4.3. 384 # But we should call this anyway if the function is available. 385 GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments) 386 GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) 387 388 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 389 GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 390 GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 391 GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) 392 393 # Transform feedback - share group processing in the last two 394 GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode) 395 GL_ENTRY(void, glEndTransformFeedback, void) 396 GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids) 397 GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids) 398 GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id) 399 GL_ENTRY(void, glPauseTransformFeedback, void) 400 GL_ENTRY(void, glResumeTransformFeedback, void) 401 GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id) 402 GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar*const* varyings, GLenum bufferMode) 403 GL_ENTRY(void, glTransformFeedbackVaryingsAEMU, GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode) 404 GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, char * name) 405 406 # Sampler objects 407 GL_ENTRY(void, glGenSamplers, GLsizei n, GLuint *samplers) 408 GL_ENTRY(void, glDeleteSamplers, GLsizei n, const GLuint * samplers) 409 GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler) 410 GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) 411 GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param) 412 GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * params) 413 GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * params) 414 GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params) 415 GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params) 416 GL_ENTRY(GLboolean, glIsSampler, GLuint sampler) 417 418 # Query objects 419 GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * queries) 420 GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * queries) 421 GL_ENTRY(void, glBeginQuery, GLenum target, GLuint query) 422 GL_ENTRY(void, glEndQuery, GLenum target) 423 GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params) 424 GL_ENTRY(void, glGetQueryObjectuiv, GLuint query, GLenum pname, GLuint * params) 425 GL_ENTRY(GLboolean, glIsQuery, GLuint query) 426 427 # Shader binary objects - need share group processing 428 GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value) 429 GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) 430 GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) 431 432 # New glGets - need share group processing for program object 433 GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const char * name) 434 GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data) 435 GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data) 436 GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data) 437 438 # Array/3D textures 439 GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * data) 440 GL_ENTRY(void, glTexImage3DOffsetAEMU, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset) 441 GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 442 GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data); 443 GL_ENTRY(void, glTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset); 444 GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) 445 GL_ENTRY(void, glCompressedTexImage3DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset) 446 GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); 447 GL_ENTRY(void, glCompressedTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data); 448 GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) 449 450 # glGetStringi 451 GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index); 452 453 # GLES 3.1: 454 455 # New get 456 GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean * data) 457 458 # Memory barriers 459 GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers); 460 GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers); 461 462 # Program pipelines - may require adding a new shared object type! 463 GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines) 464 GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines) 465 GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline) 466 467 GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params) 468 GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) 469 470 GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline) 471 GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline); 472 GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) 473 474 # Separable shader programs - may need to change how program objects are represented and shared! 475 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program); 476 GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar*const* strings) 477 GL_ENTRY(GLuint, glCreateShaderProgramvAEMU, GLenum type, GLsizei count, const char *packedStrings, GLuint packedLen) 478 # Uniforms should work easily if any program object representation problems are solved. 479 GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0) 480 GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) 481 GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) 482 GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) 483 GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0) 484 GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) 485 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) 486 GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) 487 GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0) 488 GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) 489 GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) 490 GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) 491 GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) 492 GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) 493 GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) 494 GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) 495 GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value) 496 GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value) 497 GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value) 498 GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value) 499 GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) 500 GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) 501 GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) 502 GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) 503 GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 504 GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 505 GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 506 GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 507 GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 508 GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 509 GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 510 GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 511 GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 512 513 # Depending on whether ANGLE shader translator supports ES 3.1, this might require us to enhance the ANGLE shader translator by a LOT. 514 GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint * params) 515 GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) 516 GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const char * name) 517 GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const char * name) 518 GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name) 519 520 # Compute shaders. Should just work if everything else does. 521 GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) 522 GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) 523 524 ### This is an indirect call and the |indirect| field could be a GPU pointer. 525 ### We will need to make sure that |indirect| is updated to the latest version if so, 526 ### and probably manage a running set of GPU pointers on the host 527 ### that the guest is using. 528 GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect) 529 530 # Separate vertex format / buffer binding 531 ### Requires us tp really clean up how draws work in the encoder currently. 532 GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) 533 GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex); 534 GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) 535 GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) 536 GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor) 537 538 # Indirect draws 539 ### Again, if |indirect| is a GPU pointer, we need to synchronize it before calling. 540 GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect) 541 GL_ENTRY(void, glDrawArraysIndirectDataAEMU, GLenum mode, const void *indirect, GLuint datalen) 542 GL_ENTRY(void, glDrawArraysIndirectOffsetAEMU, GLenum mode, GLuint offset) 543 GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void * indirect) 544 GL_ENTRY(void, glDrawElementsIndirectDataAEMU, GLenum mode, GLenum type, const void *indirect, GLuint datalen) 545 GL_ENTRY(void, glDrawElementsIndirectOffsetAEMU, GLenum mode, GLenum type, GLuint offset) 546 547 # Multisampling 548 GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) 549 GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask) 550 GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val) 551 552 # New framebuffer parameters 553 GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param) 554 GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint * params) 555 556 # Texture LOD queries 557 # Already used in Translator's validations, just need encoder. 558 GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat * params) 559 GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint * params) 560