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      1 !gles31_only
      2 
      3 %#include <GLES3/gl31.h>
      4 
      5 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
      6 void glDispatchComputeIndirect(GLintptr indirect);
      7 void glDrawArraysIndirect(GLenum mode, const void *indirect);
      8 void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
      9 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
     10 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
     11 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
     12 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
     13 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
     14 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
     15 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
     16 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
     17 void glActiveShaderProgram(GLuint pipeline, GLuint program);
     18 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
     19 void glBindProgramPipeline(GLuint pipeline);
     20 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
     21 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
     22 GLboolean glIsProgramPipeline(GLuint pipeline);
     23 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
     24 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
     25 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
     26 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
     27 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
     28 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
     29 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
     30 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
     31 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
     32 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
     33 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
     34 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
     35 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
     36 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
     37 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
     38 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
     39 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
     40 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
     41 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
     42 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
     43 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
     44 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
     45 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
     46 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
     47 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
     48 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     49 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     50 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     51 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     52 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     53 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     54 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     55 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     56 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
     57 void glValidateProgramPipeline(GLuint pipeline);
     58 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
     59 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
     60 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
     61 void glMemoryBarrier(GLbitfield barriers);
     62 void glMemoryBarrierByRegion(GLbitfield barriers);
     63 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
     64 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
     65 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
     66 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
     67 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
     68 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
     69 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
     70 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
     71 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
     72 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
     73